Drops: Freems and Preems/VIPS


Aggelakis

 

Posted

I've suddenly gotten curious... what impact does teaming with a Freem have on drop rates? With recipes/salvage and such, each enemy defeat has a chance to produce a corresponding drop, and if it does, it then randomly selects a person on the team to give it to.

But, since Freems can't get salvage and such, what happens in that second stage? Are they excluded from the selection process, or can they still be selected but having their salvage simply vanish into the abyss?


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
I've suddenly gotten curious... what impact does teaming with a Freem have on drop rates? With recipes/salvage and such, each enemy defeat has a chance to produce a corresponding drop, and if it does, it then randomly selects a person on the team to give it to.

But, since Freems can't get salvage and such, what happens in that second stage? Are they excluded from the selection process, or can they still be selected but having their salvage simply vanish into the abyss?
If you can, try joining the Ustream. Synapse /might/ know.


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Posted

Correction: Premium players can get salvage and recipe drops if they have purchased a 30 day invention license from the shop or are tier 7 in paragon rewards which earns them a permanent invention license.

If you are asking whether the drop rates are increased for a player that has access to the invention system while teamed with a player who doesn't, I would have to say no.

I believe how it works is that each player on the team has a set percentage on how often they receive items. Most likely an equal percentage and with the more players on the team, the less the percentage is for each player. It is a roll of the dice so-to-speak. If a player who happens to be assigned a salvage/recipe drop that they can not receive due to not having access to the invention system, then for that particular item, nobody receives anything. If they could, then a player who does have access to the invention system could make a whole team with all other players who don't, thus increasing that 1 player's chances of getting even more items. Would not be fair in my opinion.


 

Posted

Quote:
Originally Posted by monkeyslap View Post
Correction: Premium players can get salvage and recipe drops if they have purchased a 30 day invention license from the shop or are tier 7 in paragon rewards which earns them a permanent invention license.
No need for a correction, I didn't mention Preems at all in the body of my post

Quote:
If they could, then a player who does have access to the invention system could make a whole team with all other players who don't, thus increasing that 1 player's chances of getting even more items. Would not be fair in my opinion.
People already do that all the time: It's called x8 difficulty, and has been part of the game for quite a while. A large number of builds (even before Incarnates, and some before Inventions!) can solo 8 man spawns at a fast rate.

Guess I'll have to figure out when a ustream is, or hope some Dev comments at some other time. Hmm... HeroStats + enough data might actually be able to say with some certainty (do several x8 runs solo, then do several x8 runs with 7 Freems in tow, and see if there's anything noticeable in the data).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Didn't do any hardcore number crunching, just pl'd some free toons doing ritki missions at +3x8. going by my herostats, i figured that i was getting 10 to 15% fewer salvage/recipes. vanguard merits seemed to be split equally, so their share poofed. Shards seemed to be the same. I got zero purple drops while with them, with something like 15,000+ kills


 

Posted

Shard drops do not split like salvage - each eligible person has a separate chance off each defeat.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Shard drops do not split like salvage - each eligible person has a separate chance off each defeat.
Shards are peculiar. It seems that the game checks for each person on the team to see if a shard drops, THEN randomly picks someone to reward it to. This would explain how you can get multiple shards from a single defeat - the check for each player results in multiple shards and they end up going to the same person.


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Posted

Quote:
Originally Posted by Ironblade View Post
Shards are peculiar. It seems that the game checks for each person on the team to see if a shard drops, THEN randomly picks someone to reward it to. This would explain how you can get multiple shards from a single defeat - the check for each player results in multiple shards and they end up going to the same person.
I wouldn't think it randomly picks a shard receiver so much as it rolls the drop before it checks eligibility. If the roller is ineligible, then the shard is either randomly distributed as any other drop would be or is passed to the next person.

Then again, neither you nor I have seen the code, so either or neither of us could be right on this.


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Posted

From what I understand gleaned off of tidbits from Freedom beta, if a player is not eligible for a drop and their name comes up on the roll, it disappears into the ether.

Shards are a separate roll per person, per defeat. I'm almost 100% certain I saw a dev clarify that when they were introduced, but now I can't find any post on it (probably in long-since-locked-down beta forums).


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Posted

I know exactly how Shards drop, and like Aggelakis said, it's rolled individually per person per defeat.

It technically means that one minion could drop eight shards, one for each incarnate equally. Although the chances of that happening are astronomical, that's how the shard drops work.

I suppose since it's account-bound it doesn't matter if an enemy can drop the same item more than once per defeat. It could be the same with threads but I cannot confirm that specifically.



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Posted

Quote:
Originally Posted by Honbrid View Post
Then again, neither you nor I have seen the code, so either or neither of us could be right on this.
But the devs have, and have commented on the phenomenon of multiple shards from a single defeat, and that's what I based my comments on.


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Posted

Typically the way drop rolls happen based on other MMO's who have described the process in some detail is that all of the loot types are rolled for success and type of drop, then the number of loot drops per type are rolled assuming multiple drops can happen, then the game rolls for each drop among the group's individuals based on who is eligible. So if the drop happens to be two shards and you roll high on both of them, you get both of them.


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