Diabolique Chest Detail???


Amanita

 

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Originally Posted by Zwillinger View Post
Awesome as usual, Z.


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Originally Posted by Goliath Bird Eater View Post
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Originally Posted by DarkGob View Post
My god, you guys need way better QA.
What they NEED is to go back to closed beta testing. That way, people won't be under the impression that they can go posting information/pictures about stuff on beta that may not be part of the content being tested in the general discussion forum.
Could not agree more with the closed beta. Seriously.

Even though the statistics show I'd not be invited, I'd be way more than ok with this.

I wonder if there's not enough VIPs that'd do it, so they went open to entice more...

/I find playing it to test, then having, in a certain sense, to play it again on the mains sorta makes it not special when it goes live, for myself.
//I also try to avoid spoilers about Beta stuff, but this one intrigued me.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

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Why would it be tintable if it weren't a player piece? That's not the same color as Diabolique's version.


 

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Well, many oft-requested models, such as Rikti or PPD armor or until recently carnie masks, weren't even set up as costume parts. The model was just one inseparable chunk. It would have been easier for them to simply design Mot-infused Diabolique as a one-piece model, that her costume is made of parts at all to me says "this could hit the store some day."


 

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It's possible that they already have other uses for this part planned for future NPCs - they might have some kind of system for NPC parts that are marked as either unique or multi-use.


@Golden Girl

City of Heroes comics and artwork

 

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Well, they've been making NPCs differently for a little while. Using the Player Character rigs and working from there instead of the old way (Think of the old CoT and the new CoT).
This was a design decision made that I thought most knew about.
So, the fact that a piece somewhat fits into the player creator doesn't really say anything in particular about its potential availability to players... other than yes, it would be possible and/or easier than creating a new piece, as the old way would have been.
That, however, doesn't mean they'd want to go handing around famous NPC's unique costumes.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Even if we got slightly modified versions of the NPC parts, that would be pretty sweet.


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

Posted

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Originally Posted by Zwillinger View Post
Anything is possible. I'll certainly pass along the suggestion to the development team.
I'd certainly love that you did. There's a character I have that already is trying for a similar look that Diabolique has.


 

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Originally Posted by Amanita View Post
Even if we got slightly modified versions of the NPC parts, that would be pretty sweet.
I could live with this...

In fact what I'd dearly love to see is some new costume bundles (Signature Costume Bundle #1, Signature Costume Bundle #2, etc) designed around unique NPC parts. They don't necessarily have to be exact duplicates but "inspired by" and "pretty close" would be acceptable. They also don't even have to be full fledged costume sets. Just parts. Think of Ms. Liberty's belt and shoulder options, Foreshadow's hair, visor and gloves, Mynx's letter shaped belt buckle etc. Take all that and put it into a bundle... there's probably a good 4 or 5 bundles they can put together just from enemies and npcs right now never mind as new enemies/npcs are added...


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Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Kyriani View Post
I could live with this...

In fact what I'd dearly love to see is some new costume bundles (Signature Costume Bundle #1, Signature Costume Bundle #2, etc) designed around unique NPC parts. They don't necessarily have to be exact duplicates but "inspired by" and "pretty close" would be acceptable. They also don't even have to be full fledged costume sets. Just parts. Think of Ms. Liberty's belt and shoulder options, Foreshadow's hair, visor and gloves, Mynx's letter shaped belt buckle etc. Take all that and put it into a bundle... there's probably a good 4 or 5 bundles they can put together just from enemies and npcs right now never mind as new enemies/npcs are added...
This idea is pure win.

But I'm thinking the one thing they'd keep back from players is especially the signature pieces. They wouldn't want every SS/Invuln sporting BAB's bracers/gloves, or every archer using Manticore's bow or headpiece.


 

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Originally Posted by NekoNeko View Post
This idea is pure win.

But I'm thinking the one thing they'd keep back from players is especially the signature pieces. They wouldn't want every SS/Invuln sporting BAB's bracers/gloves, or every archer using Manticore's bow or headpiece.
Like I said it doesn't necessarily have to be exactly the same as the npc's... just "inspired by" or "similar to".

Having parts that are exact duplicates but generic enough for players to use (Foreshadow's hair for example) and some parts that are close but maybe not exact duplicates (Ms. Liberty's belt for example) so as to keep the signature npc's unique, can work as multiple bundles that PS can sell to us without having to start from scratch or even create fully fleshed out "sets".

That said... as paid for products... whats the harm is selling us exact duplicates of every signature costume bit? We'll be spending cash on these and what better way to entice us to spend than with the things we are taunted with by npc's daily.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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I'll give my thumbs up to the idea of NPC-inspired costume parts!


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

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Dear Lord, protect me from the utter hilariousness of proclaiming: "Let's go back to closed beta so the costume bugs will only leak to the Chosen Few!" mindset. What in hell's bells purpose would that serve?!

[Like that would help.... these are the people who can't spell "Self Reparing War Walker" right.] You think that's gonna fix the problem? We have gotten unexpected costume part reveals on LIVE before.

With that said, snip the top and bottom ribbons off the Diabolique breastplate and let the players have it, please, this includes the chest and back spikes leave 'em on there please. That would be a very nice thing for the developers to do.

p.s. that Fire/Ice hat is sheer win


 

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I love that chest detail!

Here's really hoping it winds up usable by players. I'd even buy it out of the market.


 

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Originally Posted by Goliath Bird Eater View Post
What they NEED is to go back to closed beta testing. That way, people won't be under the impression that they can go posting information/pictures about stuff on beta that may not be part of the content being tested in the general discussion forum.
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Originally Posted by houtex View Post
Could not agree more with the closed beta. Seriously.
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Originally Posted by Bad_Influence View Post
Dear Lord, protect me from the utter hilariousness of proclaiming: "Let's go back to closed beta so the costume bugs will only leak to the Chosen Few!" mindset. What in hell's bells purpose would that serve?!
For what it's worth the I23 build was on the Beta server from April 6th to April 13th in a "closed" state. Apparently whoever had access to the server during that week either didn't see this leak or already reported it long before it went "live" to us.

Never fool yourself into thinking these Issues are no longer tested in some form of "closed beta" before we get to see it.


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