Wentworth's isn't working right for me.


Elf_Sniper

 

Posted

I've got some stupid problem with the auction house and it's been going on for days. When I put stuff up for sale, it lists it at the correct total price but sets the price per item at 0. What I mean by this is that if I put ten widgets up for 6 inf each, the Selling tab shows ten widgets, listed for 60 inf(0 each) and they never sell. I've had some of these items up for days and they don't correct. I've tried pulling them down and relisting, selling them singly, zoning, and relogging, but still no luck.

A picture is worth a thousand words, as they say:


Those items were listed for a couple days and sat like that. After I took the screenshot I relisted them with no change. Any ideas?


 

Posted

I have noticed that too but never thought much of it. Sometimes salvage I put in will take a while to sell so I always assumed it's because people are either too cheap to pay 10 inf each or nobody wants that particular salvage.

Edit: Corrected typo.


 

Posted

Quote:
Originally Posted by monkeyslap View Post
I have noticed that too but never thought much of it. Sometimes salvage I put in will take a while to see so I always assumed it's because people are either too cheap to pay 10 inf each or nobody wants that particular salvage.
Yeah, I thought this was "normal". The items eventually sell at the price I listed them for. But it always appears the way they do in Emberly's screencap, at 0 each.


 

Posted

As far as I've ever been able to tell, this is just a display bug. The items are for sale at the correct per item price, but the "each" price does not display.

Looking at the particular items in the OP screenshot, I'm thinking they don't sell because the market is flooded with these things, probably listed at 1 each. Time to pull them make a vendor trash run.


 

Posted

Quote:
Originally Posted by Elf_Sniper View Post
Looking at the particular items in the OP screenshot, I'm thinking they don't sell because the market is flooded with these things, probably listed at 1 each. Time to pull them make a vendor trash run.
Yes, I believe white salvage sells for 250 INF minimum at a vendor, yellow salvage for minimum 1000 and orange for 5000 minimum.

If you are placing things on the AH for less then you are losing INF. Though, some people intentionally do that to give others cheap crafting materials.


 

Posted

Since the Consignment House sells lowest ask to highest bid, posting salvage at 1 is one strategy. Of course this isn't effective if the bids are uniformly under the store's buying price (stores don't sell salvage, they buy, but I know what you meant).

Now if you want to earn minimally as much as if you simply dumped it at the store, then you should post commons at 277, uncommon at 1111 and rare salvage at 5555.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Father Xmas View Post
Since the Consignment House sells lowest ask to highest bid, posting salvage at 1 is one strategy. Of course this isn't effective if the bids are uniformly under the store's buying price (stores don't sell salvage, they buy, but I know what you meant).

Now if you want to earn minimally as much as if you simply dumped it at the store, then you should post commons at 277, uncommon at 1111 and rare salvage at 5555.
I'm well aware I may be selling it for less than what a vendor would give me. But I sell cheap because I want to give people a fair price and because someone else can use it. Your figures on what the prices "should" be are inaccurate in some situations. Some common salvage sells for way way too much, in my opinion. Luck Charms, Ancient Artifact, etc. Selling for 50k each on the low end, up to 400k or even 500k, just for some commons. I don't care what the player or vendor value is, I'm not going to rip people off like that. So what I sell it at is my choice. It's not always about the money.


 

Posted

The problem with that is 1) as long as the buyers are putting in bids at 50K, it doesn't matter that you are setting your sell price low, it'll sell at 50K, 2) notoriously "ebil flippers" who flood the market with low bids, snap up inventory cheap and then turn around and sell them for those "ridiculous" high prices and 3) since only the last five transactions are visible it can hide the normal going rate for a product behind a number of unusually high sales.

This last case can cause others to start bidding at the price thus perpetuating the high price on the last five sales. It also can induce sellers to price their items in that range because they assume that's a fair market price. Once the low priced items are flushed out, it only leaves a supply of items with a high asking priced. Eventually a player loaded with INF will buy them and once again the last five will show the high price and the cycle repeats.

There was a attempt, documented over on the Market board, to lower the price of one of the more expensive common I-Salvage. A player with more INF than God bought all the salvage and then posted them for a reasonable amount. Quickly the "ebil flippers" bought them all back up and then posted them back at the high price. It's nearly impossible to break a flipping cartel that way since buying all their wares simply gives them a bigger bankroll to repurchase their inventory back when you try to sell it at a reasonable price.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

I've noticed that happening with the AH server is out of sync with the rest of the game. I've had to either wait or re-list.

I've also seen that bug when trying to purchase items.

So yea, I'm gonna go with Sync Issue.


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