Wentworth's isn't working right for me.
I'd try /petitioning it in game. Seems like a GM would have a much better chance of being able to help with an issue like that.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I have noticed that too but never thought much of it. Sometimes salvage I put in will take a while to sell so I always assumed it's because people are either too cheap to pay 10 inf each or nobody wants that particular salvage.
Edit: Corrected typo.
As far as I've ever been able to tell, this is just a display bug. The items are for sale at the correct per item price, but the "each" price does not display.
Looking at the particular items in the OP screenshot, I'm thinking they don't sell because the market is flooded with these things, probably listed at 1 each. Time to pull them make a vendor trash run.
Looking at the particular items in the OP screenshot, I'm thinking they don't sell because the market is flooded with these things, probably listed at 1 each. Time to pull them make a vendor trash run.
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If you are placing things on the AH for less then you are losing INF. Though, some people intentionally do that to give others cheap crafting materials.
Since the Consignment House sells lowest ask to highest bid, posting salvage at 1 is one strategy. Of course this isn't effective if the bids are uniformly under the store's buying price (stores don't sell salvage, they buy, but I know what you meant).
Now if you want to earn minimally as much as if you simply dumped it at the store, then you should post commons at 277, uncommon at 1111 and rare salvage at 5555.
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Since the Consignment House sells lowest ask to highest bid, posting salvage at 1 is one strategy. Of course this isn't effective if the bids are uniformly under the store's buying price (stores don't sell salvage, they buy, but I know what you meant).
Now if you want to earn minimally as much as if you simply dumped it at the store, then you should post commons at 277, uncommon at 1111 and rare salvage at 5555. |
The problem with that is 1) as long as the buyers are putting in bids at 50K, it doesn't matter that you are setting your sell price low, it'll sell at 50K, 2) notoriously "ebil flippers" who flood the market with low bids, snap up inventory cheap and then turn around and sell them for those "ridiculous" high prices and 3) since only the last five transactions are visible it can hide the normal going rate for a product behind a number of unusually high sales.
This last case can cause others to start bidding at the price thus perpetuating the high price on the last five sales. It also can induce sellers to price their items in that range because they assume that's a fair market price. Once the low priced items are flushed out, it only leaves a supply of items with a high asking priced. Eventually a player loaded with INF will buy them and once again the last five will show the high price and the cycle repeats.
There was a attempt, documented over on the Market board, to lower the price of one of the more expensive common I-Salvage. A player with more INF than God bought all the salvage and then posted them for a reasonable amount. Quickly the "ebil flippers" bought them all back up and then posted them back at the high price. It's nearly impossible to break a flipping cartel that way since buying all their wares simply gives them a bigger bankroll to repurchase their inventory back when you try to sell it at a reasonable price.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
I've noticed that happening with the AH server is out of sync with the rest of the game. I've had to either wait or re-list.
I've also seen that bug when trying to purchase items.
So yea, I'm gonna go with Sync Issue.
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I've got some stupid problem with the auction house and it's been going on for days. When I put stuff up for sale, it lists it at the correct total price but sets the price per item at 0. What I mean by this is that if I put ten widgets up for 6 inf each, the Selling tab shows ten widgets, listed for 60 inf(0 each) and they never sell. I've had some of these items up for days and they don't correct. I've tried pulling them down and relisting, selling them singly, zoning, and relogging, but still no luck.
A picture is worth a thousand words, as they say:
Those items were listed for a couple days and sat like that. After I took the screenshot I relisted them with no change. Any ideas?