Blasters suck, the movie.
Except it's not overpowered. It puts my Blaster exactly where he's supposed to be in terms of "King of damage" and "survivability" balance. He out-damages melee AT's both single target-wise and AOE wise, while not being quite as survivable as they can get, but close enough that it's balanced. This is the standard that all Blasters should be able to perform at... the old secondaries just suck, and they need to be buffed to compete with Mental.
|
If you're going to try to claim the King of Damage crown with a GM take-down leveraging -regen, you have to compare to other regen debuffers specifically. Because of the mechanics of regen, apparent damage is not transitive. You can't say that just because you beat the melee archetypes - who tend to happen to not have -regen - you're damage is clearly the best.
At the very least, you should compare to the other damage dealer that also has Drain Psyche - and a more powerful version of it - Dominators. The archetypes (excluding epics) that the devs have declared to be designed to be damage dealers as their primary or balanced role are Blasters, Scrappers, Brutes, Stalkers, and Dominators. The King of damage should at least beat the best of those, and also tend to beat most of the rest. But defenders, controllers, and masterminds all have -regen also, and could achieve similar or superior results.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Wait wait wait. That's going too far. The notion that you can buff the other powersets to compete with Mental is not true, because it seems at least on the surface that almost 90% of the damage you display in those videos is actually the regen debuff of Mental. How do you intend to do that: by giving every blaster secondary drain psyche? That's not going to happen.
|
If you're going to try to claim the King of Damage crown with a GM take-down leveraging -regen, you have to compare to other regen debuffers specifically. Because of the mechanics of regen, apparent damage is not transitive. You can't say that just because you beat the melee archetypes - who tend to happen to not have -regen - you're damage is clearly the best. |
No, we came to the thread for the sole purpose of disproving that this is representative of the AT. You posted this for the sole purpose of 'proving' your point that the AT does not need to be buffed. However, it does no such thing due to the fact that no other secondary could do it, and even that only with billions of inf.
|
The video and thread proves the old adage false!!
Two heads are apparently not better than one!
and round up everyone that knows more than they do"-Dylan
And I'm teasing, of course... There is nothing wrong with showing off how awesome our Blasters can be.
It doesn't prove anything beyond that some of us can do some awesome things with some of the Blaster options!!
and round up everyone that knows more than they do"-Dylan
Y'know, if people are all so hot and bothered over whether an AT is "powerful" enough to fulfill its role or not, why are we worrying *in the least* about IOs, soloing GMs, etc?
That's more comparing sets and slotting.
Someone's saying blasters are 'severely' underperforming. By what standard? By "My IO'd out XYZ can do such and such?" Know what? I don't care.
My blasters do damage. They do more than the lower-damage squishies. They don't have defenses in most cases, but typically do have various sorts of control to affect the way the fight goes. Some are stronger with ST, some are stronger on AOE. Some sets do need some attention, sure. But the AT as a whole? No, I do not agree in the least that it's "severely" underperforming.
You want to compare, strip your IOs and run on SOs, and de-slot your Incarnate powers. Then you can compare the ATs instead of the sets and bonuses and Incarnate tiers. If you can (honestly) barely notice the difference, with decent slotting, between, oh, a Blaster and Defender, using the same primary, then talk about a buff.
I want blasters to be tankmages.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Y'know, if people are all so hot and bothered over whether an AT is "powerful" enough to fulfill its role or not, why are we worrying *in the least* about IOs, soloing GMs, etc?
That's more comparing sets and slotting. Someone's saying blasters are 'severely' underperforming. By what standard? By "My IO'd out XYZ can do such and such?" Know what? I don't care. My blasters do damage. They do more than the lower-damage squishies. They don't have defenses in most cases, but typically do have various sorts of control to affect the way the fight goes. Some are stronger with ST, some are stronger on AOE. Some sets do need some attention, sure. But the AT as a whole? No, I do not agree in the least that it's "severely" underperforming. You want to compare, strip your IOs and run on SOs, and de-slot your Incarnate powers. Then you can compare the ATs instead of the sets and bonuses and Incarnate tiers. If you can (honestly) barely notice the difference, with decent slotting, between, oh, a Blaster and Defender, using the same primary, then talk about a buff. |
That's a wonderful idea. Take a lot of sets from a lot of ATs, and compare power with no outside help. No incarnate, no enhancements. See how Blasters compare, then realize they do need a buff.
|
And with that, I say you're wrong, they do not need an (overall) buff. Individual sets, yes. Overall, no.
Edit 1:
*generally I push for two things - a buff for Electric (give me a chain-shocking Sparky, for one) and a replacement or some adjustment for Time Bomb.
Edit 2:
Idle musing. I actually wonder how much of an attitude change came due to Inherent Fitness, not just IOs. Before, we had to *really* pick and choose what powers (and when) to take them, since most people wanted to set aside 3 spots to get to Stamina. Now, "eh, just grab everything" is feasable... and then we throw IOs into the mix.
Maybe access to other debuffs and self buffs, like a Shadow meld clone in /Dark would be nice, and maybe a -res debuff in another set. There are other ways to catch up the other sets too, like one of the traps debuff powers getting put into Devices.
|
I thought the line of thinking represented in the other thread was that since Blasters have the same primary function as melee AT's they were the most fair thing to compare Blasters to. The -regen only applies to ST damage, Archery still has better AOE than melee sets do without it. Obviously other stuff can solo GM's faster than my Blaster because of better ST oriented primaries and stronger debuffs, but I don't think we can compare Blasters to support or control class characters... You can't have it both ways. Are Blasters damage dealers or support/control? I'm pretty sure the answer is the former, and you can't compare them to both unless you just want to flat-out say that you want Blasters to be tankmages. |
As I said, damage isn't that straight forward to compare. Just because A beats B in one circumstance, doesn't mean it will beat B in all of them. You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
|
In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability. |
Uh, I'm not stating something that's false. Blasters can be awesome. Blasters can do stupidly powerful things. That's my point.
|
To put it another way, if the devs nerfed Drain Psyche tomorrow, if they increased the recharge of Rain of Arrows tomorrow, what would be your complaint? There's nothing in the blaster specification that mandates it have those tools. Rain of Arrows has been known to be broken for years: the devs only let us keep it because historically Archery has had low damage otherwise: it was really bad before it was sped up. Drain Psyche is something we get because the devs always, always, always get regeneration wrong. They could learn to add one day.
You keep saying that there's nothing wrong with Blasters because you could just bring every other set up to Archery and Mental. But that's not true, because you would also have to slot them for the extreme recharge you have. You cannot sometimes be able to survive x8 and sometimes not: you can't set a mission that way. People need to be able to level Blasters, and play them at all combat levels and with normal slotting. The fact that "Blasters" work when you happen to take archery and happen to take mental manipulation and happen to slot them for extreme recharge is an interesting anecdote, but we cannot design the entire blaster archetype on the assumption that Blasters will always have cycling tier 9 rains and capped regeneration. Archery/Mental doesn't even get that now for most of its existence.
As an accomplishment, its a great accomplishment, regardless of the powers used. As proof Blasters don't need help, its a) not relevant and b) 100% guaranteed not to influence the devs in any way.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I like blasters too, but I team more than solo.
I do think blasters are significantly weaker overall than the other damage dealers (even /Men).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I just have to say something even though this wasn't directed at me. If you think because your one blaster can solo a GM that means the AT as a whole needs no help other than all other secondaries suck compared to /mental...well i don't know, try taking that to the devs.