Blasters suck, the movie.


Abyssus

 

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Originally Posted by TwoHeadedBoy View Post
And you're grasping at straws, looking for any way to discredit something I did because you don't like me.



I just have to say something even though this wasn't directed at me. If you think because your one blaster can solo a GM that means the AT as a whole needs no help other than all other secondaries suck compared to /mental...well i don't know, try taking that to the devs.


 

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Originally Posted by Mad Grim View Post
Once again, you are comparing one power in one secondary to AN ENTIRE PRIMARY.

You did not turn the tables, you just made yourself look worse.
I really don't care how I look to you. I don't care about your Mastermind. This thread has nothing to do with your Mastermind. I don't care if you don't like Drain Psyche. If you don't like it, don't use it. Like it or not, it's a part of the game and I've never heard a dev say that it's not WAI so until I do I'm going to keep being proud of my Blaster.


 

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Originally Posted by TwoHeadedBoy View Post
Except it's not overpowered. It puts my Blaster exactly where he's supposed to be in terms of "King of damage" and "survivability" balance. He out-damages melee AT's both single target-wise and AOE wise, while not being quite as survivable as they can get, but close enough that it's balanced. This is the standard that all Blasters should be able to perform at... the old secondaries just suck, and they need to be buffed to compete with Mental.
Wait wait wait. That's going too far. The notion that you can buff the other powersets to compete with Mental is not true, because it seems at least on the surface that almost 90% of the damage you display in those videos is actually the regen debuff of Mental. How do you intend to do that: by giving every blaster secondary drain psyche? That's not going to happen.

If you're going to try to claim the King of Damage crown with a GM take-down leveraging -regen, you have to compare to other regen debuffers specifically. Because of the mechanics of regen, apparent damage is not transitive. You can't say that just because you beat the melee archetypes - who tend to happen to not have -regen - you're damage is clearly the best.

At the very least, you should compare to the other damage dealer that also has Drain Psyche - and a more powerful version of it - Dominators. The archetypes (excluding epics) that the devs have declared to be designed to be damage dealers as their primary or balanced role are Blasters, Scrappers, Brutes, Stalkers, and Dominators. The King of damage should at least beat the best of those, and also tend to beat most of the rest. But defenders, controllers, and masterminds all have -regen also, and could achieve similar or superior results.


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Posted

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Originally Posted by TwoHeadedBoy View Post
Pretty sure you are the one (amongst others) who came into a thread for the sole purpose of putting down an accomplishment of mine and writing me off. Who turned it personal again?
No, we came to the thread for the sole purpose of disproving that this is representative of the AT. You posted this for the sole purpose of 'proving' your point that the AT does not need to be buffed. However, it does no such thing due to the fact that no other secondary could do it, and even that only with billions of inf.


 

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Originally Posted by TwoHeadedBoy View Post
once you can solo GM's there's not much point in stressing over ST damage
As I said, that's not true, but I'm working on a more... interactive demonstration of the principle.


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Originally Posted by Arcanaville View Post
As I said, that's not true, but I'm working on a more... interactive demonstration of the principle.
Looking forward to it.


 

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Originally Posted by TwoHeadedBoy View Post
Drain Psyche missed twice in a row at one point and he regenerated a crapload of health.
Which would at least make your single target damage closer to 90dps not 55dps, which seems less weirdly low (average blaster single target damage should be closer to 120 dps at level 50).


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Posted

Quote:
Originally Posted by Arcanaville View Post
Wait wait wait. That's going too far. The notion that you can buff the other powersets to compete with Mental is not true, because it seems at least on the surface that almost 90% of the damage you display in those videos is actually the regen debuff of Mental. How do you intend to do that: by giving every blaster secondary drain psyche? That's not going to happen.
Maybe access to other debuffs and self buffs, like a Shadow meld clone in /Dark would be nice, and maybe a -res debuff in another set. There are other ways to catch up the other sets too, like one of the traps debuff powers getting put into Devices.
Quote:
If you're going to try to claim the King of Damage crown with a GM take-down leveraging -regen, you have to compare to other regen debuffers specifically. Because of the mechanics of regen, apparent damage is not transitive. You can't say that just because you beat the melee archetypes - who tend to happen to not have -regen - you're damage is clearly the best.
I thought the line of thinking represented in the other thread was that since Blasters have the same primary function as melee AT's they were the most fair thing to compare Blasters to. The -regen only applies to ST damage, Archery still has better AOE than melee sets do without it. Obviously other stuff can solo GM's faster than my Blaster because of better ST oriented primaries and stronger debuffs, but I don't think we can compare Blasters to support or control class characters... You can't have it both ways. Are Blasters damage dealers or support/control? I'm pretty sure the answer is the former, and you can't compare them to both unless you just want to flat-out say that you want Blasters to be tankmages.


 

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Originally Posted by Mad Grim View Post
No, we came to the thread for the sole purpose of disproving that this is representative of the AT. You posted this for the sole purpose of 'proving' your point that the AT does not need to be buffed. However, it does no such thing due to the fact that no other secondary could do it, and even that only with billions of inf.
I don't think I said that at all, people just took it that way. I'm playing a Blaster. It doesn't suck. That's what I'm saying. My overall opinion about the state of Blasters, while it might not be the same as yours (what an outrage!) is really no way relevant to this thread, and I had no intention of bringing it up until I started getting attacked for no damn reason.


 

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Originally Posted by Arcanaville View Post
Which would at least make your single target damage closer to 90dps not 55dps, which seems less weirdly low (average blaster single target damage should be closer to 120 dps at level 50).
Maybe I just messed up and didn't run my attack chain perfectly. These things happen, playing the game isn't like making a spreadsheet. I still accomplished my goal and that's all I care about.


 

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And I'm teasing, of course... There is nothing wrong with showing off how awesome our Blasters can be.

It doesn't prove anything beyond that some of us can do some awesome things with some of the Blaster options!!


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Posted

Y'know, if people are all so hot and bothered over whether an AT is "powerful" enough to fulfill its role or not, why are we worrying *in the least* about IOs, soloing GMs, etc?

That's more comparing sets and slotting.

Someone's saying blasters are 'severely' underperforming. By what standard? By "My IO'd out XYZ can do such and such?" Know what? I don't care.

My blasters do damage. They do more than the lower-damage squishies. They don't have defenses in most cases, but typically do have various sorts of control to affect the way the fight goes. Some are stronger with ST, some are stronger on AOE. Some sets do need some attention, sure. But the AT as a whole? No, I do not agree in the least that it's "severely" underperforming.

You want to compare, strip your IOs and run on SOs, and de-slot your Incarnate powers. Then you can compare the ATs instead of the sets and bonuses and Incarnate tiers. If you can (honestly) barely notice the difference, with decent slotting, between, oh, a Blaster and Defender, using the same primary, then talk about a buff.


 

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Originally Posted by TwoHeadedBoy View Post
If anyone else wants to contribute their awesome Blaster feats, please do so here. We've been taking a lot of heat and putdowns lately, so I want to raise awareness of just how awesome and stupidly overpowered the Blaster AT can be.
Right.


 

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Originally Posted by Mad Grim View Post
Right.
Yeah, right. What's wrong with starting a POSITIVE Blaster thread? God forbid we do anything but complain about them!


 

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I want blasters to be tankmages.


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Originally Posted by TwoHeadedBoy View Post
Yeah, right. What's wrong with starting a POSITIVE Blaster thread? God forbid we do anything but complain about them!
You said you were just showing off something you did, not stating something about the AT- that was false.


 

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Originally Posted by Mad Grim View Post
You said you were just showing off something you did, not stating something about the AT- that was false.
Uh, I'm not stating something that's false. Blasters can be awesome. Blasters can do stupidly powerful things. That's my point.


 

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Originally Posted by Memphis_Bill View Post
Y'know, if people are all so hot and bothered over whether an AT is "powerful" enough to fulfill its role or not, why are we worrying *in the least* about IOs, soloing GMs, etc?

That's more comparing sets and slotting.

Someone's saying blasters are 'severely' underperforming. By what standard? By "My IO'd out XYZ can do such and such?" Know what? I don't care.

My blasters do damage. They do more than the lower-damage squishies. They don't have defenses in most cases, but typically do have various sorts of control to affect the way the fight goes. Some are stronger with ST, some are stronger on AOE. Some sets do need some attention, sure. But the AT as a whole? No, I do not agree in the least that it's "severely" underperforming.

You want to compare, strip your IOs and run on SOs, and de-slot your Incarnate powers. Then you can compare the ATs instead of the sets and bonuses and Incarnate tiers. If you can (honestly) barely notice the difference, with decent slotting, between, oh, a Blaster and Defender, using the same primary, then talk about a buff.
That's a wonderful idea. Take a lot of sets from a lot of ATs, and compare power with no outside help. No incarnate, no enhancements. See how Blasters compare, then realize they do need a buff.


 

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Originally Posted by Mad Grim View Post
That's a wonderful idea. Take a lot of sets from a lot of ATs, and compare power with no outside help. No incarnate, no enhancements. See how Blasters compare, then realize they do need a buff.
By the way. You're talking to someone with over 300 alts. Most non or barely IO'd - so, yes, DOs/SOs of varying levels, some slots empty even. I have them at all levels, and switch between them regularly. Often within the same play session.

And with that, I say you're wrong, they do not need an (overall) buff. Individual sets, yes. Overall, no.

Edit 1:
*generally I push for two things - a buff for Electric (give me a chain-shocking Sparky, for one) and a replacement or some adjustment for Time Bomb.

Edit 2:
Idle musing. I actually wonder how much of an attitude change came due to Inherent Fitness, not just IOs. Before, we had to *really* pick and choose what powers (and when) to take them, since most people wanted to set aside 3 spots to get to Stamina. Now, "eh, just grab everything" is feasable... and then we throw IOs into the mix.


 

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Originally Posted by TwoHeadedBoy View Post
Maybe access to other debuffs and self buffs, like a Shadow meld clone in /Dark would be nice, and maybe a -res debuff in another set. There are other ways to catch up the other sets too, like one of the traps debuff powers getting put into Devices.
Even at the -res cap you'd be hard pressed to bring the single target damage of even a well-slotted blaster up to 400dps+.


Quote:
I thought the line of thinking represented in the other thread was that since Blasters have the same primary function as melee AT's they were the most fair thing to compare Blasters to. The -regen only applies to ST damage, Archery still has better AOE than melee sets do without it. Obviously other stuff can solo GM's faster than my Blaster because of better ST oriented primaries and stronger debuffs, but I don't think we can compare Blasters to support or control class characters... You can't have it both ways. Are Blasters damage dealers or support/control? I'm pretty sure the answer is the former, and you can't compare them to both unless you just want to flat-out say that you want Blasters to be tankmages.
Its not having it both ways. We call the damage dealers "damage dealers" because they are designed to deal more damage in most circumstances. But there can be corner cases when a non-damage dealer will do better, and -regen is one of those cases that has been known and accepted for years. If you're going to compare damage output to the conventional damage dealers, you have to compare in those normal circumstances. If you purposefully aim for a corner case where the normal damage dealers might not even beat the support characters consistently, then you have to compare across the board and not just to them.

As I said, damage isn't that straight forward to compare. Just because A beats B in one circumstance, doesn't mean it will beat B in all of them. You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.

In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability.


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Posted

Quote:
Originally Posted by Arcanaville View Post
You're picking the area where melee archetypes are weakest and claiming victory in damage output without comparing to the real Kings in that one area: the debuffers.
So you think soloing hard enemy groups on high settings would be more helpful? This was what you asked me to do so I did it. I'm also working on compiling footage of 54x8 soloing on my Blaster.
Quote:
In any case, as I've consistently stated, in general Blaster performance should normally be compared to the other stated damage dealers: Scrappers, Brutes, Stalkers, and Dominators. But its fair to compare them to other archetypes in specific circumstances. That comparison makes the most sense when talking about whether Blasters deliver enough on their offensive output role to compensate for their general lack of survivability.
Well do you think the ability to solo tough targets like GM's is a fair tradeoff single target wise, regardless of how it's done, as long as only native powers are used?


 

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Originally Posted by TwoHeadedBoy View Post
Uh, I'm not stating something that's false. Blasters can be awesome. Blasters can do stupidly powerful things. That's my point.
As can all archetypes. Soloing a GM is something less than 1% of the players are ever likely to do, or be able to do. That's an accomplishment unto itself. That any Blaster can do it is great. But that's entirely besides the point of whether the blaster archetype is actually as a whole designed correctly.

To put it another way, if the devs nerfed Drain Psyche tomorrow, if they increased the recharge of Rain of Arrows tomorrow, what would be your complaint? There's nothing in the blaster specification that mandates it have those tools. Rain of Arrows has been known to be broken for years: the devs only let us keep it because historically Archery has had low damage otherwise: it was really bad before it was sped up. Drain Psyche is something we get because the devs always, always, always get regeneration wrong. They could learn to add one day.

You keep saying that there's nothing wrong with Blasters because you could just bring every other set up to Archery and Mental. But that's not true, because you would also have to slot them for the extreme recharge you have. You cannot sometimes be able to survive x8 and sometimes not: you can't set a mission that way. People need to be able to level Blasters, and play them at all combat levels and with normal slotting. The fact that "Blasters" work when you happen to take archery and happen to take mental manipulation and happen to slot them for extreme recharge is an interesting anecdote, but we cannot design the entire blaster archetype on the assumption that Blasters will always have cycling tier 9 rains and capped regeneration. Archery/Mental doesn't even get that now for most of its existence.

As an accomplishment, its a great accomplishment, regardless of the powers used. As proof Blasters don't need help, its a) not relevant and b) 100% guaranteed not to influence the devs in any way.


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Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
So you think soloing hard enemy groups on high settings would be more helpful? This was what you asked me to do so I did it. I'm also working on compiling footage of 54x8 soloing on my Blaster.
Actually, I originally asked for the 54x8 because I thought that would be more instructive. I asked for the GM one because I thought it would be too clumsy to use Drain Psyche in that situation relative to its single target benefit, but it seems with a high enough smashing defense it will at least work against a Quarry. Although it takes a really long time because the recovery just isn't there to power offense fully.


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