[Spoiler Warning] The writers are just screwing with us, now.
Actually, compared to what happens when they try to be grim and serious, I think I'll take trying to be cute and funny.
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People often criticise old Launch stories for being poorly-written and replete with filler missions and... They are. But at the same time, Launch stories really aren't trying to be anything more than a basic framing device to excuse what the game will have us do the majority of our time - kill stuff. As such, they may not be great literature, but they're not trying to be, thus they are never disappointing. Newer stories, however, are VERY pretentious and ambitious, and you really just need a LOT more setup and skill to pull them off, and that's simply not coming together.
Some days, I wonder what the game would be like if our writers just stopped trying to wow and shock us and just wrote whatever stories came to mind. Maybe they won't be as grand, maybe they won't be as funny, maybe they won't be as angsty, but maybe they don't need to be. I firmly believe that you don't really need any of those "in your face" elements to make a good story, and to be honest... It feels like trying to include them hurts more than it helps.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Moreover, finally having a villain admit to that particular kludge in City of Heroes storytelling strikes me as, finally, the ultimate betrayal of villainy. Our villains have been roped in as lackeys and into doing stuff for the greater good so often they are now just rolling with it.
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The worst part of this situation is that my character was speaking to Scirocco.
That's right. We couldn't even get the dignity of admitting to doing the greater good to a hero. We admitted it to another ****ing villain!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
But he is, himself, a wannabe hero, so that's... okay?
My characters at Virtueverse
Faces of the City
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm just wondering what the Mustache-twirlers and World Destroyers are doing helping to stop Darrin Wade to begin with.
I mean, heck, you want an alternative interpretation for that dialogue? You could be lying. Maybe your character is going to try to take Wade's new power, or maybe he just wants to take Wade down because he had the audacity to try to take away your right to destroy the world.
What does it matter that you say it's for the greater good? You've got your own agenda. Why would you tell Scirocco the truth? He doesn't need to know...
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Kuhhhh'niggit!!
What, did you think I was the Electric-Night??
I am the Electric-Kuhniggit!!
and round up everyone that knows more than they do"-Dylan
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'm just wondering what the Mustache-twirlers and World Destroyers are doing helping to stop Darrin Wade to begin with.
I mean, heck, you want an alternative interpretation for that dialogue? You could be lying. Maybe your character is going to try to take Wade's new power, or maybe he just wants to take Wade down because he had the audacity to try to take away your right to destroy the world. What does it matter that you say it's for the greater good? You've got your own agenda. Why would you tell Scirocco the truth? He doesn't need to know... |
The second your mustache-twirler/world destroyer realizes he's getting railroaded into saving the world, it comes down to you deciding either, "Hey, that's where I keep my stuff." or "How can I leverage this to my advantage?" or "Forget this." and quit out.
The game should probably account for it, but given the sheer scope of options, I don't know if the devs really can/should accommodate players that would just jump ship the second they're stuck saving the world again when they could just as easily choose not to do the arc once it takes a turn "For the greater good."
The game should probably account for it, but given the sheer scope of options, I don't know if the devs really can/should accommodate players that would just jump ship the second they're stuck saving the world again when they could just as easily choose not to do the arc once it takes a turn "For the greater good."
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I've only done a few starting missions in DA, but I liked how everyone was freaked out about me being there, and how the missions are worded to suggest that I might be able to tap into Mots power if I can just weaken him enough to make him vulnerable. Thank you for providing a vaguely villainous angle to the overall story arc. The missions are (I assume) all the same so far, but the suggested motivation for doing them is different. It's all in the presentation.
Finally, I don't think anyone have a problem with heroes and villains occasionally teaming up to save the world. Or even villains being roped into saving the world "for the greater good" once or twice. The problem, imho, is that this has been the core theme of practically all new content since the RWZ. Sure, we can choose not to do any new content and just run tip missions from now on, but I don't think that's a good message to red-side players.
The problem isn't that a villain has to save the world. The problem is that a villain has to save the world again. It can be a cool story twist, but you shouldn't overdo it. What worries me is that they are working towards the ultimate reason for heroes and villains to team up for this ultimate showdown against the Battalion, and we're already sick and tired of the gimmick. The final epic confrontation against the Battalion deserves more than being a "urgh, again??" moment.
Thought for the day:
"Hope is the first step on the road to disappointment."
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"Ahh, 'the greater good'. That's the bit where you cough up a huge pay-cheque before I lend my aid, right? Because, face it, if you are THIS desperate to ask ME, a Villain, for help....then you need my help. Now, I can afford to slope off elsewhere and find a nice quiet place or other dimension to weather it out in. You, though? Yeah, you can pay my price, buddy. That's 'the greater good'."
Savvy?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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A morally neutral story is one where something needs to be done and the means by which it must be done is relatively straightforward. Say a new zone shows up that has riches hidden in places. It has a series of story arcs revolving around finding a huge vault full of riches, and the story isn't about saving people or hurting people so much as about gathering clues. Why you're after the riches is never addressed. This is perfect for co-op content as far as I'm concerned, because it's content characters will involve themselves in for reasons OTHER than morality.
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But I can't argue with your main point--content written for both heroes and villains is almost always written for heroes with only a token attempt to give a "villainous" spin for redside. That much is pretty obvious. I really thought Who Will Die did a pretty decent job of letting villains actually be villanous (you get to kill Miss Liberty, and aid Darren Wade against the heroes, at least in the early arcs), but in First Ward they weren't even really trying to give the arcs a logical angle for villains.
@Golden Girl
City of Heroes comics and artwork
Sam, I hate to break this to you, but that's not the worst part of this situation.
The worst part of this situation is that my character was speaking to Scirocco. That's right. We couldn't even get the dignity of admitting to doing the greater good to a hero. We admitted it to another ****ing villain! |
Is it the *villain* characters who tell Scirocco "For the greater good as usual"?
Because somehow that's become your phrase for "villains having to play co-op content". But it seems to me like "For the greater good" is what *heroes* have to tell themselves, through gritted teeth, as they are forced to work with the villains they were fighting just last week.
Villains don't care about good, greater or lesser. Villains team up with heroes for the sake of long-term self-interest. Because the world being destroyed would be hazardous to your own health, because it's where you keep your stuff, because it's useful to have someone in bright tights distracting the guards while you steal anything that's not nailed down.
Yes, I know there's been a lot of co-op stuff and it would be nicer if there was a "steal all of Wade's stuff while other people are busy fighting him" villain-only arc. But "for the greater good" is not the villain phrase here. Maybe more like "against a greater threat".
Character index
Is it the *villain* characters who tell Scirocco "For the greater good as usual"?
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Because somehow that's become your phrase for "villains having to play co-op content". But it seems to me like "For the greater good" is what *heroes* have to tell themselves, through gritted teeth, as they are forced to work with the villains they were fighting just last week.
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Villains don't care about good, greater or lesser. Villains team up with heroes for the sake of long-term self-interest. Because the world being destroyed would be hazardous to your own health, because it's where you keep your stuff, because it's useful to have someone in bright tights distracting the guards while you steal anything that's not nailed down.
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Yes, I know there's been a lot of co-op stuff and it would be nicer if there was a "steal all of Wade's stuff while other people are busy fighting him" villain-only arc. But "for the greater good" is not the villain phrase here. Maybe more like "against a greater threat".
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I don't think anyone's worried about Vaderuu's power level.
I've also saved the world on numerous occasions. from Rikti (I'm not sure why), from an invasion of nazi Statesmen (again, not sure how I got roped into that one, sounds like a job for the Freedom Phalanx) and from invading praetorians (for some reason, that seemed like a better idea than robbing both dimension blind while they were tied up fighting primal earth heroes). I've also fought time-travelling nazis in ancient Rome (still not sure why, though I suspect it was to save the world again. It certainly wasn't to steal their giant robots). Finally, some idiot thought it was a great idea to lend me the keys to his time machine. Sadly, I'm apparently not enough of a villain to abuse the heck out of this.
You heroes should get off the couch once in a while and save the dang world yourselves.
Thought for the day:
"Hope is the first step on the road to disappointment."
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