A proper guide to min maxing/builds?


 

Posted

So, with the SB enhancements, all the free merits floating around and the ATOs, why don't we put togther a general build guide with advice on how squeeze every last % out of your toon?

I am willing to write this up if I can get someone to proof read it and check it for me?


 

Posted

Quote:
Originally Posted by Trilby View Post

I am willing to write this up if I can get someone to proof read it and check it for me?
The internet is full of critics, so I'm sure if you write it plenty of people will be willing to pick apart any mistakes


 

Posted

soft cap your defence. cram as much recharge as you can after that. the end


 

Posted

I'm going to differ from Dz131 and suggest that there isn't actually any one correct way to approach getting the most out of a character in general so that would be the main hurdle to such a guide right there. For me at least there certainly isn't any heuristic I apply to a character to solve the puzzle, it's just a matter of tossing different ideas around until something potent congeals.

It's easy to say "softcap ___ defense!" but what kind would be "most min/maxed?" Would it be better to rely on the glad armor global or would a more effective use of your available resources be alternative methods? Different answers to those questions can radically change a build. My advice to aspiring "min/maxers" (not sure why that term annoys me but it does) would be that practice makes better.


 

Posted

It's really hard to come up with a rule for min/max that actually applies to all AT and powerset combinations. For a scrapper you'll want to maximize your damage, defense then recharge yet for an Ill/Rad controller you'll probably want to focus primarily on recharge.

There's lots of differing ways to maximize a character as well and that may well change from one player to another according to what they're trying to get out of their character. I applaud the OP for wanting to take on this rather daunting task; the biggest pitfall I can see is falling into the "thou shalt build this way heretic!" trap when there's multiple ways you can go in optimizing a character's build.

My own thumb rule is to look at the character and assess what it's strong at and what it's weak at, then work out a build to maximize the strengths and minimize the weaknesses. Yes, sometimes that's the "defense then recharge" route however many other times it's something else.

As an example I have a Dark/Dark defender that I've optimized for tohit debuffing. In doing so I quite deliberately maximized the debuff potential at the expense of some of the damage output. This was designed as a team character and the purpose is to completely neuter entire spawns for the rest of the team to kill quickly and safely, and it can maintain a -70% tohit debuff on an entire spawn and well over -100% on a single target before you take Dark Servant into account. It would have been equally valid to have chosen to build that defender to maximize damage and defense, particularly if it was a solo character.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I was thinking more along the lines of explaining slotting for hasten, sources of diffrent types of stats, such as recharge. Maybe some frankenslotting advice, ATOs and other such thing.


 

Posted

Quote:
Originally Posted by Dz131 View Post
soft cap your defence. cram as much recharge as you can after that. the end
pick your poison (S/L or Ranged) and yeah, this is it for me. The buff up powers in the Blaster sets need more recharge to bring up regular, and when those are regularly available they are gonna far outweigh just about anything else you can do to a Blaster build besides making it more survivable....so defense. I also cram in the "full Stealth set" onto any Blaster; Stealth/Invisibility/Phase Shift. This allows mules for LOTG, extra Defense, stealth capabilities, and an "oh crap" button. But that is a preference, and I am sure someone has figured a way to be even more efficient and achieve the same goals.


 

Posted

Quote:
Originally Posted by Dz131 View Post
soft cap your defence. cram as much recharge as you can after that. the end
Also, be a VEAT not a HEAT.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by blueruckus View Post
Also, be a VEAT not a HEAT.


 

Posted

So no one would be interested in a guide that covers min maxing? Things like what is better, SBEs or normal enhancements and in what powers, how much recharge is needed for certain things, frankenslotting, where and when. ATOs, etc?


 

Posted

wut? It'll be different 4 every build


 

Posted

Quote:
Originally Posted by Trilby View Post
So no one would be interested in a guide that covers min maxing? Things like what is better, SBEs or normal enhancements and in what powers, how much recharge is needed for certain things, frankenslotting, where and when. ATOs, etc?
I'd definitely be interested in reading something like this. I guess the hard part is determining what exactly is the scope of this guide? Just a general overview of what to work towards or each AT/powerset combo specifically? If its the latter then that's where it gets sticky as you'll get differing opinions. I've min/max'd my crab build to exactly where I want it to be, but from looking around the SoA boards it seems to stray from the majority of builds I see there.

Either way, I'm definitely looking forward to see what comes from this.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

You can plagariaze from my old start of a guide if you want: http://pastehtml.com/view/b7pokm6ab.html

I don't agree with all of my own advice and remember this was beginners, without digging into hard-core ramifications of a tricked out set. But it may provide some baseline philosophy of approach and/or specific slotting options (note: some have typos I never corrected; I tend to type Recharge when I mean Endurance for example).


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
You can plagariaze from my old start of a guide if you want: http://pastehtml.com/view/b7pokm6ab.html

I don't agree with all of my own advice and remember this was beginners, without digging into hard-core ramifications of a tricked out set. But it may provide some baseline philosophy of approach and/or specific slotting options (note: some have typos I never corrected; I tend to type Recharge when I mean Endurance for example).
Cool write up.


I wanted to throw my computer out the window around the 20th time I read "Slash/Lethal Defense" though.


Smashing....


 

Posted

Yep sorry. Was a first draft that never got revised. Kept meaning to get back to it but never did, and it was never officially released. There are some very wrong statements in there that I would have probably caught in editing. Hazard of how it was written (mostly stream of consciousness style one Saturday morning, type type type type ).


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I tend to type Recharge when I mean Endurance for example).
You mean like your advice to slot hot feet "x5 Obliteration, Recharge IO"?



In all seriousness though, this is a very nice guide. I hope you will try to finish it up sometime.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I would like to see a guide that lays out the best ways to actually build for defense. Whenever I would read a guide about a particular AT or powerset, it's instruction to getting softcapped defenses was always "get softcapped defenses", which isn't any help. I can''t use mids, so whenever someone posts up a build it is just a large block of meaningless numbers.

I had to figure it out on my own, and I'm only so-so at it. I can't softcap any of my toons, but I can get their defenses into the late 20s, early 30s. That is good enough so far.



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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I would like to see a guide that lays out the best ways to actually build for defense. Whenever I would read a guide about a particular AT or powerset, it's instruction to getting softcapped defenses was always "get softcapped defenses", which isn't any help. I can''t use mids, so whenever someone posts up a build it is just a large block of meaningless numbers.

I had to figure it out on my own, and I'm only so-so at it. I can't softcap any of my toons, but I can get their defenses into the late 20s, early 30s. That is good enough so far.

grab manuvers, weave,combat jump or hover + haste + steadfast

Ranged defence = stack thunder strike set + 1 numina set in your heals
s/l = grab scorpion shield or if your rich stack Kinetic Kombat and use res shield instead
Positional lots of difference sets

thats like 80% of what you need you have to fiddle with the rest of your skills to see what sets fit in what and also get some recharge


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I would like to see a guide that lays out the best ways to actually build for defense. Whenever I would read a guide about a particular AT or powerset, it's instruction to getting softcapped defenses was always "get softcapped defenses", which isn't any help. I can''t use mids, so whenever someone posts up a build it is just a large block of meaningless numbers.

I had to figure it out on my own, and I'm only so-so at it. I can't softcap any of my toons, but I can get their defenses into the late 20s, early 30s. That is good enough so far.
The problem is that it would be different for each AT, and listing all the possible ways to build your defenses (aside from the standard tricks that Dz131 just mentioned) would be...quite a wall of text. That nobody would read. And it would be mostly redundant, since all the information would be in Paragonwiki or Mids'.

So, if you just can not use Mids' for whatever reason, you'll have to look at your invention pieces in paragonwiki/Wentworths and find out for yourself what each of your builds needs. If your goal is to softcap, build upon what you already have, or figure out which kind of defense would work best for you. And then you'll have to work it out by pencil and paper (or calculator) to tally up your defense percentage to see if you reach the softcap. For more specific help, you'll need to get specific.


 

Posted

Also, just for you, BRA, I updated my guide with some softcapping advice.


 

Posted

For that, I thank you. Please do not call me BRA, though (as much as I would love to be a booby supporting mechanism).

The hardest part I always found was picking out the most efficient ways to build up defenses. Amongst all the information out there, it is hard to pick up all the nuances that make things work.



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/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Hehe, right, sorry.


 

Posted

In my opinion...min/maxing is all relative.

Some people want the minimum of this and the maximum of that...while others want the minimum of that and the maximum of this.

There is no guide needed for it. Just a knowledge of what certain bonuses IO sets offer and a general idea of what you're looking to build for.