Resist sets viable without IO defense stacking?


Blue_Fenix

 

Posted

So I've been kind of itching to play a spines character and was thinking about probably a scrapper with an armor set that has a damage aura just to double up and see how that goes. I have little experience with the resist sets however, and they just don't seem to offer the kind of survivability you would get with a defense set.

I just wanted to see if they are viable on their own for mid level play at a reasonable solo pace. I guess I would consider that to be +0/x4 or greater. Will I have to start stacking IOs with defense bonuses to get any kind of reasonable play experience?


 

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All those sets have a self rez power for a reason .


 

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Originally Posted by _Klaw_ View Post
All those sets have a self rez power for a reason .
Electric Armor has no self rez


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
Electric Armor has no self rez
Doesn't need it, either. [Power Sink] is a pretty effective enemy lockdown power, especially in combination with [Lightning Field].


 

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Originally Posted by Katie V View Post
Doesn't need it, either. [Power Sink] is a pretty effective enemy lockdown power, especially in combination with [Lightning Field].
Yeah, Electric Armor does OK for itself... around level 36. Where Electric Armor really starts to shine is Incarnate content, when energy typed damage is extremely prevalent.


 

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Resist sets such as Fire, Dark, and Electric are completely playable without stacking defense. They all get a source of healing and other tools to help you out. The trick is learning how to use ALL your tools, both active and passive, to mitigate incoming damage. For example, Dark has a funky but powerful heal and a way to stun minions.

I actually ran a Spines/Fire back before IOs, and had quite a good time. Tough and Weave helped, along with maxing out the heal and recharge on Healing Flames. You're also less vulnerable to defense debuffs and enemies with high to-hit than defense sets are.

Also, don't forget that there are some very easy ways to increase the survivability of any build with minimal investment. Slot the Steadfast Protection +3% defense, take good power pool powers like Combat Jumping and Hasten, and combine unneeded inspirations into purples that give you defense.

In fact, inspirations are so cheap at the hospital, there's no reason not to fill up your entire tray with purples, reds, and whatever else you need before heading out for a couple missions.


 

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As you can see from my post in this section, I have been disappointed with Dark Armor. I might be into a bit of overkill, but I am resorting to Def I/O slotting as a result of my experiences. YMMV.

At the other end of things, I have found Electric Armor to be very good. A small amount of defense (Combat Jumping, etc.) helps, but the set is good as is. Fire is very good as well, and comes with a Heal that makes the difference.

Now I saw the comment about self-Rez powers. I admit I use that as an attack on lvl-49 Dark/Fire. The damage out is so sweet that I occasionally die on purpose just to deliver retribution. Usually, my health is down fairly low, and I've used most of my good attacks. So, why not? I don't fear debt badges.

That's my two cents. Good luck!




Stormistress


'Mirage on Infinity
Stormistress on Infinity
Dragonspawn on Protector
Plasmacore on Liberty

 

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Originally Posted by Blue_Fenix View Post
I actually ran a Spines/Fire back before IOs, and had quite a good time.
Um, you may have run it without IOs, but not before. Fire Armor was proliferated to scrappers long after IOs entered the game.


Arc #40529 : The Furies of the Earth

 

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I played both my Fire/Fire tank to about level 35 and my Spines/Dark scrapper to 50 without any defense from IOs (I did grab CJ and Tough/Weave for both of them, just because they're good powers) and they did fine solo (my scrapper even tanked ITFs and LGTFs without slotting for defense, but I had decent support). Adding a bit of defense to their builds, though (not a ton, I didn't even try for the softcap) made them feel even tougher, to the point of sillyness. So, the resist sets are viable without defense, but adding a bit of defense without worrying too much about chasing it will make them even better.

I'm currently playing a ElA/TW tank that really doesn't really need the defense, ElA feels pretty unkillable already... but I'm adding some defense anyway (and with Defensive Sweep, melee and smashing are easy to take to the softcap and above for extra toughness if needed - but I hardly ever remember to use it because it's not needed for most stuff).


Playing CoH with Gestures

 

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Originally Posted by Obscure Blade View Post
Um, you may have run it without IOs, but not before. Fire Armor was proliferated to scrappers long after IOs entered the game.
Excuse me, you're probably right. My memory may be a bit faulty. The most likely explanation was that was after IOs, but before I knew much about them or had enough Inf to build well.


 

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Quote:
Originally Posted by Humility View Post
So I've been kind of itching to play a spines character and was thinking about probably a scrapper with an armor set that has a damage aura just to double up and see how that goes. I have little experience with the resist sets however, and they just don't seem to offer the kind of survivability you would get with a defense set.

I just wanted to see if they are viable on their own for mid level play at a reasonable solo pace. I guess I would consider that to be +0/x4 or greater. Will I have to start stacking IOs with defense bonuses to get any kind of reasonable play experience?
Totally depends on your playstyle. At +0/x4 you won't need defense.


 

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I have an elec/elec tanker that I was running at x8 dif since the early 20s on and, until I got to 50, the only set IOs I used were the healing procs and a stun proc in it's PBAoE. I know it's not a scrapper but, if an elec tanker can do that then an elec scrapper should have no trouble running at x4 without having to slot for defense.


 

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Originally Posted by BrandX View Post
Electric Armor has no self rez
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Originally Posted by Katie V View Post
Doesn't need it, either. [Power Sink] is a pretty effective enemy lockdown power, especially in combination with [Lightning Field].
Quote:
Originally Posted by JuliusSeizure View Post
Yeah, Electric Armor does OK for itself... around level 36. Where Electric Armor really starts to shine is Incarnate content, when energy typed damage is extremely prevalent.
I stand corrected, I see why everyone likes it now.

I'm currently working on a StJus/Will but will have to give this a shot.


 

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Quote:
Originally Posted by JuliusSeizure View Post
Yeah, Electric Armor does OK for itself... around level 36. Where Electric Armor really starts to shine is Incarnate content, when energy typed damage is extremely prevalent.
Energy Damage is common throughout the game, it's the 3rd most common damage type, right after smashing and lethal. But yeah, the fact that incarnate content is covered head to toe in it is quite nice also, pretty much the only thing that threatens my elec brute in incarnate trials is pulling all the IDF in TPN when not doing seers, but that's mostly because of the stacked debuffs.


 

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Quote:
Originally Posted by Humility View Post
So I've been kind of itching to play a spines character and was thinking about probably a scrapper with an armor set that has a damage aura just to double up and see how that goes. I have little experience with the resist sets however, and they just don't seem to offer the kind of survivability you would get with a defense set.

I just wanted to see if they are viable on their own for mid level play at a reasonable solo pace. I guess I would consider that to be +0/x4 or greater. Will I have to start stacking IOs with defense bonuses to get any kind of reasonable play experience?
I understand what you are talking about. I don't really get resist armors, either. I don't understand how to slot them to make what they already do get even better.

Have a spines/dark, which at 50 still seemed too squishy to me, even with tough/weave, CJ and hover. I decided to add defense, because I just didn't know what else to do. To my surprise, despite the fact that her s/l is only at around 35% so far, she has turned into an incredibly durable force to be reckoned with. Considerably tougher than my shield scrappers, who have all their positional defenses in the high 50's.

To me, this goes beyond "reasonable play experience" - it's pretty amazing. Oh, and the damage is just as you'd envisioned - everything around you just melts.


 

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Originally Posted by _eeek_ View Post
I understand what you are talking about. I don't really get resist armors, either. I don't understand how to slot them to make what they already do get even better.
The way IOs are set up, there is very little you can do to add more resistance through set bonuses. About all you can increase notably is negative energy resistance (Scirroco's Dervish) and fire/cold resistance (purple sets).

Given how defense is effectively double in value per percentage, it's not very worthwhile to pursue IO bonuses to resistance.

Being an oddball, I have done a bit of it in spite of the above. On my electric armor tanker I have used IO bonuses to shore up some lower resistance values. I have a bunch of Scirroco's, the psi resistance procs, and a couple purples in place to boost negative energy resistance and fire/cold resistance. The build has very high resistance (higher than anything short of a tier 9 in other sets, and I didn't even bother with power surge) over 70% against everything (I also use the +resistance alpha power).


Too many alts to list.

 

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Originally Posted by docbuzzard View Post
The way IOs are set up, there is very little you can do to add more resistance through set bonuses. About all you can increase notably is negative energy resistance (Scirroco's Dervish) and fire/cold resistance (purple sets).
Can get a decent amount of psychic resistance out of impervium armor, it has a single IO that gives nothing but 3% psychic resistance, and a 6 piece bonus of 3.13% psychic resistance. If you go for the full set it also gives sizeable max end and recovery bonuses and a bit of psychic defense. I might use it for a bit extra psychic resist when I get around to building my electric/TW tank, not sure.

Also the Tank AT proc gives a *lot* of resistance. To everything. It's too bad gauntlet penalizes the proc chances in the formula used by ATOs.


Culex's resistance guide