LFG Broken?
No, LFG is not broken. People are just not using it like they should to form automatic groups. People are stuck in the iTrial/TF mindset of preforming for performance.
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No. The LFG is not broken. For something to be broken it had to be working in the first place. You can call a rock a car. That does not mean it will drive. Also, because it does not drive does not mean it is broken. The LFG never worked, therefore it is not broken.
No. The LFG is not broken. For something to be broken it had to be working in the first place. You can call a rock a car. That does not mean it will drive. Also, because it does not drive does not mean it is broken. The LFG never worked, therefore it is not broken.
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To say it another way...
There is absolutely nothing wrong with the LFG function. It works as it was intended. Unfortunately, it is not being USED as it was intended. People will form their teams for trials before hand, and then enter the trial. So if you're not already on the team, you're out of luck. And pay no attention to the average wait time, as it means nothing if nobody else is using the queue.
I think it's fair to say that the LFG has some broken features. The wait times, for example, seem to be pure fiction. That's not to say that the rest of the functionality is bad; but it's also not to say that the rest of the functionality is good either. There's stuff that needs to be fixed, and stuff that should be improved.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
No. The LFG is not broken. For something to be broken it had to be working in the first place. You can call a rock a car. That does not mean it will drive. Also, because it does not drive does not mean it is broken. The LFG never worked, therefore it is not broken.
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Last night, this was not my experience and thus my question.
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But the devs definition of the LFG tool working "correctly" just happens to be a way that the playerbase has stated/complained was not something we would ever use in the manner they wanted us to. Hence everyone calling it "broken". People want more details and flexibility before they just hit "join queue" and are locked out of doing just about anything productive during the (quite often indefinite) wait. The flexibility is coming with i22(being able to queue while in missions), but as far as I know the details aren't(how many people are in queue already, etc).
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The Devs did the equivalent of bringing a boat and giving it to people in a village in the Sahara desert. Sure, the boat is not "broken". We flipped the sucker over and used it for protection from the sun and a meeting place. Is it working the way the Devs designed it? NO. Did they even look at what we might do with it? It sure does not look like it.
The Devs designed a tool that if no one (or few people) formed pre-set leagues and started a Trial would work okay. But we have been conditioned since the game began to pre-form teams for all content, missions, task forces, monster killing, etc. That is how we always roll. The fact that they seemed shocked that we would pre-form leagues and teams to do the hardest content in the game actually flummoxes me. Sometimes I wonder if they ever play video games, much less this video game.
But in the end this tool has never worked the way it was designed since it was designed for a community conditioned to never form teams of friends, channel mates, and peeps hanging near them. It was designed for peeps raised in Praetoria I think. Walk to the machine, press button, accept outcome.
The wait time is 100% accurate. When the majority of people are pre-forming groups before entering the queue, their non-existent wait times will highly skew the average.
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A physicist goes up on a hot air balloon one day. He goes a bit too high, above the clouds, and loses his bearings. He drops back down to try to figure out where he is and sees a man fishing in a stream below. He shouts down to the man: "Excuse me, can you tell me where I am?"
The man looks up, "You're in a balloon."
"You must be a mathematician."
"Why, yes, I am. How did you know?"
"Because your answer is absolutely correct and completely useless."
Paragon City Search And Rescue
The Mentor Project
I dont think the wait time is accurate, even taking into account preformed leagues.
I don't think it shows past 5 minutes.
I have moderate success with just joining the queue while doing other stuff. Sometimes people run with less than 8.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
The wait time seems to show "5 minutes" by default, even if it has little or no data (on beta, the average wait time for every TF is 5 minutes, even though I'm pretty sure most of them have not yet been run at all there, and if they have been it's incredibly unlikely that they all formed in the same amount of time).
The LFG tool is working properly, AFAIK, in the sense that the code operates as intended. However, it relies on multiple people using it, and the playerbase has so far mostly preferred to form their own teams, and queue only after filling the team by normal methods. So, queuing up solo doesn't usually work well, so nobody does it, which creates something of a vicious cycle.
Is it working the way the Devs designed it? NO. Did they even look at what we might do with it?
* * * The Devs designed a tool that if no one (or few people) formed pre-set leagues and started a Trial would work okay. But we have been conditioned since the game began to pre-form teams for all content, missions, task forces, monster killing, etc. That is how we always roll. |
They gave us the tool they could: Something that will put people together. If people is already together, the tool is not working because we are not suplying it with whats needed: people to group.
In order for the LFG dealy to work like it's supposed to, there needs to be enough people to start something queued up.
If there are 2 people queued up for a DFB, and people keep forming them outside the queue, then the 2 people queued up will never get into a DFB because 2 people is not enough to start one.
If I'm starting something I usually try to start it with at least one space open so someone who's been in the LFG for a half hour might actually get a chance to do what they've been waiting for.
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I usually do that as well, but not for the hardest trials. The problem is the delay to start if your league isn't full is annoying and it's sometimes worth filling just to avoid it, although at least it's not as bad as it was.
The wait time is 100% accurate. When the majority of people are pre-forming groups before entering the queue, their non-existent wait times will highly skew the average.
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People are not "stuck" in a mindset that prevents them from using the LFG queue correctly. The LFG queue is designed to be used in ways that are not compatible with practical team formation. This has been pointed out to the devs repeatedly since it was created, and what is being described in this thread is representative of the issues that were raised.
So "we told them so" seems appropriate, if crass.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
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Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Don't chop all the logic out of my quote and then use my hacked statements to make your point. It's inaccurate, lazy, and rude.
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Still, my point is right. If want to call it rude, be my guest
Look, i'll wont chop anything this time:
The Devs did the equivalent of bringing a boat and giving it to people in a village in the Sahara desert. Sure, the boat is not "broken". We flipped the sucker over and used it for protection from the sun and a meeting place. Is it working the way the Devs designed it? NO. Did they even look at what we might do with it? It sure does not look like it.
The Devs designed a tool that if no one (or few people) formed pre-set leagues and started a Trial would work okay. But we have been conditioned since the game began to pre-form teams for all content, missions, task forces, monster killing, etc. That is how we always roll. The fact that they seemed shocked that we would pre-form leagues and teams to do the hardest content in the game actually flummoxes me. Sometimes I wonder if they ever play video games, much less this video game. But in the end this tool has never worked the way it was designed since it was designed for a community conditioned to never form teams of friends, channel mates, and peeps hanging near them. It was designed for peeps raised in Praetoria I think. Walk to the machine, press button, accept outcome. |
They gave us the tool they could: Something that will put people together. If people is already together, the tool is not working because we are not suplying it with whats needed: people to group.
Happy now?
Sorry, but the tools is working exactly as intended. When people queue, you get a a group. When people pre-form, you dont. Hardly the devs fault that we chose to pre-form, they have no control over that.
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They gave us the tool they could: Something that will put people together. If people is already together, the tool is not working because we are not suplying it with whats needed: people to group. |
Yes, if someone forms a team of only people they know, then they're never going to add puggers. But that's not what a lot of people do. They form a team of people they can see and "touch" and not completely random people. And that is why the LFG queue does not meet the need of a lot of the player base. Too many of them are disinterested in wholly random teammates.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Sorry, but the tools is working exactly as intended. When people queue, you get a a group
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I do have to disagree that the LFG tool works as intended. It's intended to encourage people to queue up and form a group. It's not doing that (everyone pre-forms groups), so it's not truly working as intended.
Paragon City Search And Rescue
The Mentor Project
Hi,
Is the LFG tool working like its supposed to?
Last night I was trying to find a DFB team blueside and not having much luck. Lots of people standing around Ms Liberty, but no one issuing invites. (I was on a F2P account, so I could not start a team.)
I tried the LFG tool (average wait time : 5 minutes) and after about ten minutes I posted in the help channel and got a private tell that the LFG tool was broken.
So is the code actually not working as intended and not forming groups?
Or do people simply not queue any more so no groups get formed?