Might of the Tanker - AoE Trigger(s) ?


Chyll

 

Posted

Can Might of the Tanker trigger multiple times on a single activation of an AoE power?

If yes would that possibly use up all the availble triggers for a particular 'minute'? Could this cause an instant max stack of three but limit it to 20 sec. per minute?

If it can only trigger once per activation would the multiple targets in a typical AoE attack greatly increase the chance of at least one trigger?

Trying to figure out the best possible power to slot this Proc into, with the goal of being certain to have a triple stack at all times. I have a pretty fast cycling AoE that could be slipped into a ST chain if needed.

Or is the Bruising Tier one just always best? It can easily be inserted into an AoE chain.

Jak


 

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Wiki lists it as proccing 5/min (6/min when catalised) ie every 12/10 secs (unless you get it 3 times in the 2 minute duration). So if you run a damage aura it would be best in that, otherwise you would have to keep firing off your attack to get the 3 stack. The number of foes around you does not affect the chances of it succeeding.

If I'm reading it correctly it's passive so you don't actually need to hit anything for it to trigger.

Click for info about procs.


 

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__Klaw__, I was going to slot it in Death Shroud, but, can't. So now I have a set and I'm not sure what I'm going to do with it now.


 

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I haven't tested this but I'm pretty sure it doesn't work as I would assume the "Unique" status of the AOs qualifies across both the standard and catalyzed forms. Does anyone know if it is possible to slot one catalyzed and one standard MOTT proc in a single build?


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

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I put the proc and another MoT in my 'Whirling Hands.' I only get it to stack twice. However, I'm thinking that I should have placed it in my 'Bone Smasher' attack power. Since this was my first time using it I didn't want to unslot any of my Mako IOs I'm using. I do have Stupefy in Bone Smasher. I'll try it out and see if I can get it to work better that way.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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I don't know if it i WAI, but I have mine slotted in Crowd Control, and no matter how many enemies I hit, it will only fire once per power activation. I have gotten it to stack three times fairly regularly though.


 

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Quote:
Originally Posted by _Klaw_ View Post
If I'm reading it correctly it's passive so you don't actually need to hit anything for it to trigger.
No.
From another thread:
Quote:
Originally Posted by ThugOne View Post
Um. I read the "About 4 times a minute" description, and concluded that it was telling me that the thing would proc about every fifteen seconds, regardless of the power or how often I used it. So my plan was to slot these into long-duration powers that I *don't* like to use, and figured it would proc on it's own.
Quote:
Originally Posted by Arbiter Hawk View Post
I can understand how you could come to that conclusion from the wording, but ultimately that's not how these work. They're still enhancements just like any other proc IOs in a click power - its just that their chance of activation is variable based on the stats of the power.

Quote:
Originally Posted by Ribic View Post
I don't know if it i WAI, but I have mine slotted in Crowd Control, and no matter how many enemies I hit, it will only fire once per power activation.
I think that's WAI. They seem to effectively have a 'recharge' duration (although it's variable) so they can't ever fire more than once on a single attack activation.


Paragon City Search And Rescue
The Mentor Project

 

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I think we can consider a max of 1 trigger per activation as confirmed.

I put the Purple Proc in my Fire Sword Circle just now, and it never triggered more than once versus +1 X8 spawns. Even more hilarious, it sometimes missed completely on a fresh spawn, so I think, when in an AoE, it must only check the first X targets where X is a small integer. Having a 33% chance to fire vs 10 targets and missing them all, often enough to notice? I think not.

With an 8.5 second recharge I was able to maintain a double stack easily but never saw a triple. So probably going leave a 5 slot MotT in FSC and move a slot to Scorch for the Proc.

I know from BETA that a Purple proc in Scorch triple stacks easily.

Jak


 

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Quote:
Originally Posted by Ironblade View Post
I think that's WAI. They seem to effectively have a 'recharge' duration (although it's variable) so they can't ever fire more than once on a single attack activation.
That actually wasn't what I was questioning, it was the fact that the tanker proc ALWAYS fired, regardless of how many targets I hit, up to the max stack of three.

I hope it is WAI, but I have a feeling it may be broken ala the recharge proc from back in the day.


 

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Quote:
Originally Posted by Ribic View Post
That actually wasn't what I was questioning, it was the fact that the tanker proc ALWAYS fired, regardless of how many targets I hit, up to the max stack of three.

I hope it is WAI, but I have a feeling it may be broken ala the recharge proc from back in the day.
Turns out the proc is working as intended. In a long(sh) recharge power like Crowd Control, it should fire every time. That's great news, especially if you have enough recharge that the power has a short enough recharge time to easily triple stack


 

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I've done some testing with the Might of the Tanker proc (both the regular and the superior version).

This is the results using the superior version of the proc on a single target.

Beheader (4sec)
34.9%
Chop (8sec)
42.2%
Gash (10sec)
49.0%
Swoop (12sec)
50.3%
Whirling Axe (14sec)
77.5%
Cleave (15sec)
100%
Pendulum (15sec)
100%

Even when surrounded by ennemies, using an AoE never provided more than a single application of the proc. However, the proc will check for each target hit. So, it increases the odds that the proc will activate.

Last thing, I seemed to have a problem maintaining 3 stacks of the proc if my attack (Cleave) was recharging too quickly. That would mean that new proc applications don't replace the old ones if you're already at the maximum number of applications for the proc.


 

Posted

Quote:
Originally Posted by Ribic View Post
That actually wasn't what I was questioning, it was the fact that the tanker proc ALWAYS fired, regardless of how many targets I hit, up to the max stack of three.

I hope it is WAI, but I have a feeling it may be broken ala the recharge proc from back in the day.
Quote:
Originally Posted by Ribic View Post
Turns out the proc is working as intended. In a long(sh) recharge power like Crowd Control, it should fire every time.
Correct. Synapse explained it. Basically, if the proc is set to trigger 5 times per minute (for example), if you put it in a power with a base recharge of 12 seconds or longer, it will fire every single time guaranteed.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Correct. Synapse explained it. Basically, if the proc is set to trigger 5 times per minute (for example), if you put it in a power with a base recharge of 12 seconds or longer, it will fire every single time guaranteed.
So am I reading this right?
That the succinct explanation is that the chance is:

power_base_recharge/(60/times_per_min)

And that actual rate of use or enhanced/buffed recharge doesn't factor into it?

If that's the case then all I can say is "Niiiiiiiiiiice!".


Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.

 

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Has it been posted any where stating exactly which powers you can slot the set into? It says any tanker damage power, but that clearly is not true.


 

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Quote:
Originally Posted by Teeto_K View Post
So am I reading this right?
That the succinct explanation is that the chance is:

power_base_recharge/(60/times_per_min)

And that actual rate of use or enhanced/buffed recharge doesn't factor into it?

If that's the case then all I can say is "Niiiiiiiiiiice!".
Actually, boosting recharge DOES factor in. To continue my example above, if the proc is set to trigger 5x per minute and the power has a 12 second BASE recharge, it will fire every time. If you get that recharge down to 6 seconds, it will STILL fire every time. And this is apparently WAI. Synapse explained it in detail.


Quote:
Originally Posted by ResplendentMs View Post
Has it been posted any where stating exactly which powers you can slot the set into? It says any tanker damage power, but that clearly is not true.
I don't know of a list anywhere, but each power on the enhancement screen will list the types of sets it will accept when you mouse over it.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Changing the Proc from my 'Whirling Hands' to 'Bone Smasher' did the trick. It worked as advertise. I was able to stack it the 3 times and wow. It made a huge difference for character.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Quote:
Originally Posted by KnightofKhonsu View Post
Changing the Proc from my 'Whirling Hands' to 'Bone Smasher' did the trick. It worked as advertise. I was able to stack it the 3 times and wow. It made a huge difference for character.
I put a superior proc into bone smasher. Typically, I would get 2 applications, sometimes 3, a few times 1 and then a streak of 0 (the streak would last about 7-10 attacks). After the streak, it would seem to proc normally. Base recharge of 8 seconds, without knowing the math, I guessed it should proc 80% of the time.

I decided to put it into total focus. I have recharge bonus of 55% global, 70% if hasten is active, and total focus itself has 96% recharge. base recharge of 20secs, so every hit should proc.

In total focus with that recharge 20/1+.96+.55+.7 = 6.2 seconds (sans activation). In theory, with each application lasting 20 seconds, I should have nearly 3 applications at all times (with a few times of 2, if I missed).

In fact, this wasnt the case. I think guantlet is causing problesm, arbiter hawk mentioned they REDUCE the probability due to AOE's, # in range, etc. Usually, I found small groups of 3 in PI, but TF is a single attack power.
Even if I hit, it wasnt 100% application. From my count, 17 attacks (2 death mage boss, lvl 50), 2 misses, 15 hits, 10 times I saw teh resistance pop up (never had it at 40% long enough to disregarde the application of 3+).

It seemed to work far better in bone crusher than TF, as a % of applications per hit, which doesnt make sense.

To add to the weirdness, after I defeated the first boss, there was only 1 boss left. If the AOE code treats a single target the same as a single attack, I should see better results.
Then the same streak happened: 1 application out of 7 hits(!!!).

attacked 3 possessed scientists (lt's, lvl 50 each), ran into the same problem. 0 application streaks (about 4 hits each time). even without that, I was about 60% application rate (then they all died).


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

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Adding to my testing, putting the proc in burn (which is a pet ...), I discovered it procs every single time burn is activated. Even with NO foes in range!

I assume that was the pet fix, treat it like a click, always apply. Sadly, my burn tanker is huge on recharge, so I did get the expected 1-2 applications constantly. It was also nice, I can 2x burn, up my resistance, then charge in.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Quote:
Originally Posted by Gashes View Post
I put a superior proc into bone smasher. Typically, I would get 2 applications, sometimes 3, a few times 1 and then a streak of 0 (the streak would last about 7-10 attacks). After the streak, it would seem to proc normally. Base recharge of 8 seconds, without knowing the math, I guessed it should proc 80% of the time.
This is what I am seeing too. Most of the time I'm getting a 3 stack out of it. I have TF slotted up with Crushing Impact, I do not want to break up my set for the proc, and otherwise I might try it there. I will leave it in Bone Crusher, as I am happy with how it functions.

On a different topic, I noticed something when fighting Malta that surprised me. My Tank uses Electric Armor and when I found myself on the receiving end of a Sapper's hate, all I took was damage, no loss of endurance. I think once during the entire night (six missions), I suffered a loss of endurance and minimum loss at that. My energy resistance is 90% thanks to Grounded and Charged Armor. However, it is Grounded that really squashes the endurance siphon a Sapper causes. That was a pleasant revelation for me.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Changing the Proc from my 'Whirling Hands' to 'Bone Smasher' did the trick. It worked as advertise. I was able to stack it the 3 times and wow. It made a huge difference for character.
It does, doesn't it?

I put a superior version in my SR/ tank, and my durability noticably shifted at x8 with bosses in tip missions. That added safety net behind the defenses was sweet.

Grabbed another to test on my EleA/ tank next.

So far... I'm thinking this is one of the better sets/procs of the ATOs.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

The proc I definitely like from the set, but only set bonuses 2 thru 4 appeal to me. Bonuses 5 and 6....eh.

I just gained the proc the other night and I might slot it into my inv/ss tank, probably in invincibility if I can, then see if I can get a few others.


 

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Quote:
Originally Posted by Nericus View Post
The proc I definitely like from the set, but only set bonuses 2 thru 4 appeal to me. Bonuses 5 and 6....eh.

I just gained the proc the other night and I might slot it into my inv/ss tank, probably in invincibility if I can, then see if I can get a few others.
The proc can only go into an attack from your primary or secondary, and will only fire from that power. So invincibility is an option, unfortunately.


 

Posted

Quote:
Originally Posted by Ribic View Post
The proc can only go into an attack from your primary or secondary, and will only fire from that power. So invincibility is an option, unfortunately.
Hmmmm may not be able to incorporate it into the inv tank then.....ah well I suppose stone tank's mudpots should work.


 

Posted

Quote:
Originally Posted by Nericus View Post
Hmmmm may not be able to incorporate it into the inv tank then.....ah well I suppose stone tank's mudpots should work.
hehe, none of the damage aura's I checked worked.

Strangely, a few minor primary powers (e..g. consume on fire armor) will take them.
why damage aura's wont accept them, no clue.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl