<<< Dear Devs - A List of Simple Requests >>>


Aleusha

 

Posted

I would like to see them add beacons for the underground, first ward, etc. They put the exploration badges in these areas but they dont add a beacon to teleport into from the base. Doesnt seem right going thru all the trouble of finding the badges but getting nothing but a title in return...


 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
WANTED: Master control rack: A device that ties and allows access to the collective of salvage racks within rank permissions.
Call it something like "Robo-Retrieval System", and make it a craftable that must be unlocked by getting a badge.


NCSoft, Please reconsider your decision to close down CoH. It has an extremely loyal following and enjoys a great amount of free support from the larger community.

I invite everybody to add the above image to your signature as a petition to reverse NCSoft's decision.

 

Posted

Quote:
Originally Posted by Thunderspark View Post
Of course, site-to-site transporters would be nice for large bases too. Some of those can be truly crazy to try and find anything in.
Like those transport rings in all those Oranbega missions we so love.


NCSoft, Please reconsider your decision to close down CoH. It has an extremely loyal following and enjoys a great amount of free support from the larger community.

I invite everybody to add the above image to your signature as a petition to reverse NCSoft's decision.

 

Posted

Something I just realized would be super useful: the ability to add items to a 'favorites' category.

As it is now, every time you switch an item category the scroll bar jumps. I've been gritting my teeth switching between desks and room details, and my life would be so much simpler if I could just keep my most-used items in one list.


@Leiter
The Sixth Column

"Good company and good discourse are the very sinews of virtue."
Izaak Walton

 

Posted

I was asked on one of my threads if I had to angle an array of lamps or did they come angled. The answer was that they already came angled.. then it came to me in my reply.. wouldn't it be cool to be able to copy and paste the current object selected (one that has been altered by axis swap).

Has anyone brought this up before? Because anyone who has actually placed 2,000+ items knows exactly how much this would help a project and more importantly, opens us up to things we wouldn't try a traditional way (current way).

What are your thoughts? I know nothing on what it takes to get something done, but this sounds really fricking easy. I think it sooths alot of designer needs for the now. But I know folks, we want it all! Metoo!


But, If I had this capability, the first handy thing that comes to mind is having a empty room to index items.. so if I needed to refer to them at the given degree I would have it in the case of deletion of a room. Reference tools like that(not exactly like that) enables us to elaborate more on plotting. Or IMO enables us to sequence our phases faster and better which also allows more detail for time spent editing it.


 

Posted

Seems like I might have heard that somewhere before . . .

Quote:
Originally Posted by Wikkid View Post
I dont know how easy it would be to add that feature to what we have, but it might not be difficult to just select-copy-paste an existing item at identical angles. That would ease the tedium by tonnes.
I concur, great idea.


 

Posted

Quote:
Originally Posted by Fortress_NA View Post
Call it something like "Robo-Retrieval System", and make it a craftable that must be unlocked by getting a badge.
/signed


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Carpeting Textures and/or tiles you know like the big ceramic floor tile

wall paneling textures like you see in office buildings


 

Posted

If you did not watch the Ustream of the Player Summit you may have missed where they discussed bases.

They alluded to some base love for Issue 24. Granted it may just be a few small things, but hey...any love is love


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

is there a link for that by any chance?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

I talked to Neon Walker (Tech Lead), Dark Watcher (Programmer) and Andy (not Zwillinger, Programmer, does not have Redname) about the prospect of "starting over" with a new SG Base Editor ... what would it involve, what would they like to do with it, multi-purpose usage for both players and developers ... that sort of thing.

All of them had basically the same reaction when the question was posed.



They all laughed in that "you must be high!" sort of way that people tend to do if you ask them if they'd like to try on the collar of a guillotine, just to see if it "fits" or not.

Can't honestly say I blame them ...



That said ... the few times I did try to talk to various people about doing "something" about Bases (besides urban renewal styled efforts), this dismay at dealing with what we've currently got was just as obvious. I think it was Viridian who said that doing ANYTHING with the SG Base Editor was like "working on a house of cards that is already broken" and that it is so absurdly "fragile" as a system that developing for it is just about more trouble than it's worth (which I can easily believe to be true!). I tried to point out that the current system is essentially in a place of "Do Not Back Up, Severe Tire Damage" in practically every direction, leaving no place to "go" with it ... which everyone agreed was basically the case (even if they didn't say so in so many words).

I got the sense that the Devs are incredibly sensitive to the "Sunk Costs" issue of the number of man-hours that various players and SGs have put into their bases at this point, and that getting around that problem is something they simply may not be able to do. I tried to point out the possibility of "dual tracking" SG Bases where you keep the old while migrating to the new ... but there really wasn't any enthusiasm for that idea (since it would involve maintaining two code bases, among other logistical nightmares).

So it looks like the SG Base Editor prospects aren't so much "stuck in a rut" as much as they are lying at the bottom of a very deep, dark hole ... with no real way to climb out (short of a CoH2).


It's the end. But the moment has been prepared for ...

 

Posted

I would totally bulldoze everyone's sg, with a smile from ear to ear, proudly taking the blame, the hate, the pitchforks....

for a newer more stable easier to update editor.

for the glory of uploading, downloading, saving, sharing, of rooms and custom made objects.

you are talking to the one that constructed the Twisted Burrow.

THE BASE that influenced the team to painstakingly install floaty tools.

I'll take cred..er....BLAME... for everything.

Gladly.

Edit: and as for the problem or issue of time invested, also see PRESTIGE REFUND.

My drive for this is simple: Bases need to be made relevant...they need to be made a selling point as they once were, when I bought the City of Heroes disk at best buy, I saw "build bases for raids" as they are now? No. So Bulldoze it. All of it. I'll take the blame. I got the keys to the bulldozer right here.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I would totally bulldoze everyone's sg, with a smile from ear to ear, proudly taking the blame, the hate, the pitchforks....

for a newer more stable easier to update editor.

for the glory of uploading, downloading, saving, sharing, of rooms and custom made objects.
I'd hand you the keys and say "Have at it!" while I sit in a lawn chair sipping something alcoholic laughing hysterically as you rip apart the subway train I made out of lights if I can have something easier.


 

Posted

I would like to see another poll given by the devs on players thoughts, ideas, reactions to doing something so radical.

I think that would be the best way to see which direction to head from here on in for anything base related.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Aleusha View Post
I'd hand you the keys and say "Have at it!" while I sit in a lawn chair sipping something alcoholic laughing hysterically as you rip apart the subway train I made out of lights if I can have something easier.
Let's make a party of it... grill up some surf and turf next to the kiddie wading pool as we overact the wincing as my multilayered multiple staircases come crashing down? Booyeah... sign me up.

I will give up all salvage (just let me grab my crafted enhancements first) if they will give us a tool that is easier for everyone to work with, gives us what we so desperately want (real floor and wall panels!), and makes it easier for them (the devs) to work on.


"If I fail, they write me off as another statistic. If I succeed, they pay me a million bucks to fly out to Hollywood and fart." --- George A. Romero
"If I had any dignity, that would have been humiliating" --- Adam Savage
Virtue Server: Kheprera, Malefic Elf, Lady Omen, Night Rune, La Muerte Roja, Scarab Lafayette, Serena Ravensong, Kyrse, and Arachnavoodoo among others.

 

Posted

Quote:
Originally Posted by Redlynne View Post
I talked to Neon Walker (Tech Lead), Dark Watcher (Programmer) and Andy (not Zwillinger, Programmer, does not have Redname) about the prospect of "starting over" with a new SG Base Editor ... what would it involve, what would they like to do with it, multi-purpose usage for both players and developers ... that sort of thing.

All of them had basically the same reaction when the question was posed.



They all laughed in that "you must be high!" sort of way that people tend to do if you ask them if they'd like to try on the collar of a guillotine, just to see if it "fits" or not.

Can't honestly say I blame them ...



That said ... the few times I did try to talk to various people about doing "something" about Bases (besides urban renewal styled efforts), this dismay at dealing with what we've currently got was just as obvious. I think it was Viridian who said that doing ANYTHING with the SG Base Editor was like "working on a house of cards that is already broken" and that it is so absurdly "fragile" as a system that developing for it is just about more trouble than it's worth (which I can easily believe to be true!). I tried to point out that the current system is essentially in a place of "Do Not Back Up, Severe Tire Damage" in practically every direction, leaving no place to "go" with it ... which everyone agreed was basically the case (even if they didn't say so in so many words).

I got the sense that the Devs are incredibly sensitive to the "Sunk Costs" issue of the number of man-hours that various players and SGs have put into their bases at this point, and that getting around that problem is something they simply may not be able to do. I tried to point out the possibility of "dual tracking" SG Bases where you keep the old while migrating to the new ... but there really wasn't any enthusiasm for that idea (since it would involve maintaining two code bases, among other logistical nightmares).

So it looks like the SG Base Editor prospects aren't so much "stuck in a rut" as much as they are lying at the bottom of a very deep, dark hole ... with no real way to climb out (short of a CoH2).
Here's my deal (and I'm asking this rhetorically): is there any responsibility or accountability in this area at all? When somebody with a red name says "we will do this" or "we are committed to do that" (believe me I can name specifics but I don't want to publicly embarass anyone) with bases should there be any expectation that it will occur? I gave up on one on ones at these events because much of what I was told simply did not pan out (probably for the reasons you cite above). To tell you the truth, I feel better for avoiding those for base issues.

But the integrity issue (in a game I'm absolutely nuts about) bugs me. The only thing I saw publicly this last time was an attempt by the head honcho to give a player the "bum's rush" who had the nerve to ask about bases because the topic wasn't included in the keynote address. Eventually the question was answered with an expectation of QOL improvements in some form in the future. Should I have such an expectation given the above and the track record of this whole thing?


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Fully expecting that ABSOLUTELY NO RED NAME ever venture here anymore, and with dwindling hopes of change - I'd still like to hopelessly offer a plea to change the name of my SG. It has evolved a great deal over the years, and with original members mostly gone, it needs a more fitting moniker. I have too much invested in base/prestige to simply start over.


 

Posted

The log's for the enhancement bins are the entire bin collection in base, makes it rather confusing and hard to keep track of things, i'm not sure why each bin doesn't have its own personal log. Would make it so much easier. Or where there are rank permissions for the enhanc bin, perhaps it could be set to a specific person(s).


 

Posted

simple requests

hmmmm

leave the bases alone.....



its simple and i know its gonna happen soooo no disapointment


i jest...i jest

i wants everything from pratoria...all the fluff items you can find in a mission

items to have a back/bottom (i understand it'd take someone time though)

i want double doors back (just a damn useful unintended feature)but add a picture in doorway as much fun as spinning rooms was i dont want that part back

i want the build anything from the base crafting tables back...yes it was a bug but sooo useful and you still needed the prestige to place but not the sg badges

the exchange rate for the inf to prestige to be better

*holds breath*
*breaths out* nawww


id also like to add....id be really really annoyed if i logged in and my base had gone....


 

Posted

IMO the price of rooms and plots should be considerably lower, but the rent higher. I have a toon with a SG of about 20 toons, but only 5-8 are active on even a semi-regular basis.

Growth of the base (being able to upgrade/expand) is next to nill, yet my SG leader toon could pay the upkeep even if he were the only active toon, and only got played once a month.

Price changes would literally be no sweat. No concerns about making a graphics change that could crash the client. No concerns about *anything* that isn't already in place.

The Über-SGs that have an extremely large, very active membership will have oodles of Prestige to work with, both to buy (and decorate) a jumbo base, and pay rent. But the players who, for whatever reason, are in a small, mostly dormant SG are unnecessarily burdened with the extreme cost of the rooms and plots, while paradoxically are able to pay the rent for a base that has 99% of all functional equipment (medical, transportation, storage, and crafting) with ridiculous ease.


NCSoft, Please reconsider your decision to close down CoH. It has an extremely loyal following and enjoys a great amount of free support from the larger community.

I invite everybody to add the above image to your signature as a petition to reverse NCSoft's decision.