IO set idea
/signed
I think this is a good idea for an IO set. It could fit multiple character concepts. But, I'll admit this is coming from a guy who use to play a Shadow Knight in EQ.
your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.
Already in-game:
Entropic Chaos, Self Heal Proc-10% chance to heal 5% of your unenhanced max. hitpoints.
Already in-game:
Entropic Chaos, Self Heal Proc-10% chance to heal 5% of your unenhanced max. hitpoints. |
I guess I'm saying ... it's not in the game. Something vaguely similar is.
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@Inquisitor
As pointed out there is already a similar proc in game, although it only heals around 33 HP (lol) for a level 50 toon.
I would much rather see some more Targeted AoE sets added.
They've added Purples, PvPs, and ATIOs yet refuse to add more Targeted AoE recipes or even adjust the ones they do have to give decent recharge.
But the more variety the better...
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
I don't have a inspiration slot for every attack in between the drops ... and greens don't drop every time ... So that comment is not accurate.
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Now to the actual idea of IO heal procs, it is already ingame with Entropic Chaos, and it's awful. It could have double the proc chance and it would still be awful. Now if they made a new targetted aoe set (as mentioned by EnigmaBlack, we could really use another one of these sets) and the proc was a chance to heal (10-20%) then it could potentially be good since it would have a chance to proc on every target hit. This is why IOs like ToE +end and FF +rchg IO procs are so good because in powers like dark regeneration and pbaoes with knockdowns they have a chance to proc on every target. With 10 targets it's effectively a guaranteed chance to proc.
You don't need that many greens. Purples and Oranges will also help, or just build your toon for softcap like everyone else does.
Now to the actual idea of IO heal procs, it is already ingame with Entropic Chaos, and it's awful. It could have double the proc chance and it would still be awful. Now if they made a new targetted aoe set (as mentioned by EnigmaBlack, we could really use another one of these sets) and the proc was a chance to heal (10-20%) then it could potentially be good since it would have a chance to proc on every target hit. This is why IOs like ToE +end and FF +rchg IO procs are so good because in powers like dark regeneration and pbaoes with knockdowns they have a chance to proc on every target. With 10 targets it's effectively a guaranteed chance to proc. |
This would also apply well to blasters and the like, they do many high damage attacks quickly. Would make them more survivable.
Pick up a sleep, and slot the Heal Proc from the sleep set in it. AoE chance for heal.
It's still not great, but better than the Entropic Chaos one.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Pick up a sleep, and slot the Heal Proc from the sleep set in it. AoE chance for heal.
It's still not great, but better than the Entropic Chaos one. |
Besides, anything that has a "chance to" I stay away from. except the +end proc.
I'd even accept the "life steal) on a % of damage dealt if it was only avail if you slot all 6 slots of the set. I do that for the damage powers anyway
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@Inquisitor
If you have and are using Siphon Life and are softcapped to M/R/A and are still dieing, well something else is wrong (having to do with either your attack chain or what you're fighting) and adding miniscule amounts of extra healing/regeneration won't solve it.
Do you have enough recharge to run MG>SL>Smite? Siphon Life is effectively a huge regeneration buff when it's an integral part of your attack chain.
If you have and are using Siphon Life and are softcapped to M/R/A and are still dieing, well something else is wrong (having to do with either your attack chain or what you're fighting) and adding miniscule amounts of extra healing/regeneration won't solve it.
Do you have enough recharge to run MG>SL>Smite? Siphon Life is effectively a huge regeneration buff when it's an integral part of your attack chain. |
I don't know the names ... T1 >T2 > T1 > T9 (repeat) only use syphon when I need health, low damage for the cost. As I said. I can kill (most) AVs with no insp. It's mobs I have trouble with. and a self heal based on damage would help that.
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Midnight Grasp is your t9, Smite is your t2, siphon life is your t5.
I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies.
Again, you have a damaging self heal, infact you have one of the only ones in the game.
Midnight Grasp is your t9, Smite is your t2, siphon life is your t5. I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies. |
My new main I plan to make is a StJ/SR stalker ... if you have any recommendations, that would be good ... I have no interest in taking placate except as an extra power.
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With Street Justice you're going to have one cone attack, one AoE, and a whole lot of single target attacks.
With SR there are going to be times when you're just drawing more heat than you can handle thanks to having next to no damage resistance (especially while leveling up when you're unlikely to be softcapped).
At times like this, placate is great for getting a heavy hitting NPC to leave you alone for a little while so you can take care of some of the other things you're fighting. A good example of that is coming across a mob with two or three bosses and a whole bunch of weaker NPCs. Assassin strike one of the bosses, placate the other, and you've got about 20 seconds to clean up all the others before that placated boss can even think about touching you, provided you didn't hit them before the time is up which is unlikely since you're going to be mostly single target damage.
Why would you have no interest in taking placate? If you're in the mindset that it's only use is to set you up for another assassin strike then you're thinking about it all wrong.
With Street Justice you're going to have one cone attack, one AoE, and a whole lot of single target attacks. With SR there are going to be times when you're just drawing more heat than you can handle thanks to having next to no damage resistance (especially while leveling up when you're unlikely to be softcapped). At times like this, placate is great for getting a heavy hitting NPC to leave you alone for a little while so you can take care of some of the other things you're fighting. A good example of that is coming across a mob with two or three bosses and a whole bunch of weaker NPCs. Assassin strike one of the bosses, placate the other, and you've got about 20 seconds to clean up all the others before that placated boss can even think about touching you, provided you didn't hit them before the time is up which is unlikely since you're going to be mostly single target damage. |
Siphon Life is one of the best attacks in Dark Melee - It's fast animating, good recharge, better damage than Smite and Shadow Punch combined, and has a built in heal. Yeah, the end cost is a little high, but that's true for all attacks that are FREAKIN' AMAZING. And not only is it easily manageable with basic slotting, you also have Dark Consumption in the same set. PLEASE don't tell me you skipped that power, it basically means you can do whatever you want and never run out of endurance.
@Roderick
Again, you have a damaging self heal, infact you have one of the only ones in the game.
Midnight Grasp is your t9, Smite is your t2, siphon life is your t5. I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
What if they made a damage IO set that had a proc that was a self heal ... a % of the damage done is healed to self. They could call it the soul stealer set.