IO set idea


Aett_Thorn

 

Posted

What if they made a damage IO set that had a proc that was a self heal ... a % of the damage done is healed to self. They could call it the soul stealer set.


 

Posted

/signed

I think this is a good idea for an IO set. It could fit multiple character concepts. But, I'll admit this is coming from a guy who use to play a Shadow Knight in EQ.


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Posted

Quote:
Originally Posted by Frosty_Femme View Post
/signed

I think this is a good idea for an IO set. It could fit multiple character concepts. But, I'll admit this is coming from a guy who use to play a Shadow Knight in EQ.
"life sleal" is an idea I got from LoL and it would be great for blasters and SR scrappers.


 

Posted

Already in-game:

Entropic Chaos, Self Heal Proc-10% chance to heal 5% of your unenhanced max. hitpoints.


 

Posted

Quote:
Originally Posted by Phewmite View Post
Already in-game:

Entropic Chaos, Self Heal Proc-10% chance to heal 5% of your unenhanced max. hitpoints.
Not hardly even reliable ... with my luck, it would go off once a day and that would be right before I took any damage at all. I'd rather something smaller effect that's 100% chance.

I guess I'm saying ... it's not in the game. Something vaguely similar is.


 

Posted

Quote:
Originally Posted by Twigman View Post
Not hardly even reliable ... with my luck, it would go off once a day and that would be right before I took any damage at all. I'd rather something smaller effect that's 100% chance.

I guess I'm saying ... it's not in the game. Something vaguely similar is.
An IO self heal that procs on every use is highly unlikely to make it into the game.


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Posted

Quote:
Originally Posted by Mr_Morbid View Post
An IO self heal that procs on every use is highly unlikely to make it into the game.
Though I'm inclined to agree, don't mean I can't hope. Just think how much it would help blaster, controller, dominators, and SRers. almost all other groups wouldn't even need it.


 

Posted

As pointed out there is already a similar proc in game, although it only heals around 33 HP (lol) for a level 50 toon.

I would much rather see some more Targeted AoE sets added.

They've added Purples, PvPs, and ATIOs yet refuse to add more Targeted AoE recipes or even adjust the ones they do have to give decent recharge.

But the more variety the better...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

Quote:
Originally Posted by Twigman View Post
I'd rather something smaller effect that's 100% chance.
Stock up on Green Inspirations, they work 100% of the time. Alternatively take the medicine pool, though those powers are interruptable.


 

Posted

Quote:
Originally Posted by Phewmite View Post
Stock up on Green Inspirations, they work 100% of the time. Alternatively take the medicine pool, though those powers are interruptable.
I don't have a inspiration slot for every attack in between the drops ... and greens don't drop every time ... So that comment is not accurate.


 

Posted

Quote:
Originally Posted by Twigman View Post
I don't have a inspiration slot for every attack in between the drops ... and greens don't drop every time ... So that comment is not accurate.
You don't need that many greens. Purples and Oranges will also help, or just build your toon for softcap like everyone else does.


Now to the actual idea of IO heal procs, it is already ingame with Entropic Chaos, and it's awful. It could have double the proc chance and it would still be awful. Now if they made a new targetted aoe set (as mentioned by EnigmaBlack, we could really use another one of these sets) and the proc was a chance to heal (10-20%) then it could potentially be good since it would have a chance to proc on every target hit. This is why IOs like ToE +end and FF +rchg IO procs are so good because in powers like dark regeneration and pbaoes with knockdowns they have a chance to proc on every target. With 10 targets it's effectively a guaranteed chance to proc.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
You don't need that many greens. Purples and Oranges will also help, or just build your toon for softcap like everyone else does.


Now to the actual idea of IO heal procs, it is already ingame with Entropic Chaos, and it's awful. It could have double the proc chance and it would still be awful. Now if they made a new targetted aoe set (as mentioned by EnigmaBlack, we could really use another one of these sets) and the proc was a chance to heal (10-20%) then it could potentially be good since it would have a chance to proc on every target hit. This is why IOs like ToE +end and FF +rchg IO procs are so good because in powers like dark regeneration and pbaoes with knockdowns they have a chance to proc on every target. With 10 targets it's effectively a guaranteed chance to proc.
I have soft cap def on my dark/SR scrapper, but taking a little heal with every attack would make me as survivable as the other sets. I can't get my HP that high and the best HP per sec I can get is 22 (nearly all other sets can get to 50-80) . every little bit would help.

This would also apply well to blasters and the like, they do many high damage attacks quickly. Would make them more survivable.


 

Posted

Pick up a sleep, and slot the Heal Proc from the sleep set in it. AoE chance for heal.

It's still not great, but better than the Entropic Chaos one.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Pick up a sleep, and slot the Heal Proc from the sleep set in it. AoE chance for heal.

It's still not great, but better than the Entropic Chaos one.
I'll look through my power choices. Though, I don't remember seeing a "sleep" in Dark Attack.

Besides, anything that has a "chance to" I stay away from. except the +end proc.

I'd even accept the "life steal) on a % of damage dealt if it was only avail if you slot all 6 slots of the set. I do that for the damage powers anyway


 

Posted

Quote:
Originally Posted by Twigman View Post
I have soft cap def on my dark/SR scrapper, but taking a little heal with every attack would make me as survivable as the other sets.
SR may not be great for getting high regeneration, but Dark Melee has Siphon Life. Slot that up as a heal instead of an attack and you've got a pretty nice heal already.


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Posted

Quote:
Originally Posted by Mr_Morbid View Post
SR may not be great for getting high regeneration, but Dark Melee has Siphon Life. Slot that up as a heal instead of an attack and you've got a pretty nice heal already.
It is ... and works pretty well. But doesn't keep up with all AVs. And not so much in large mobs.


 

Posted

If you have and are using Siphon Life and are softcapped to M/R/A and are still dieing, well something else is wrong (having to do with either your attack chain or what you're fighting) and adding miniscule amounts of extra healing/regeneration won't solve it.

Do you have enough recharge to run MG>SL>Smite? Siphon Life is effectively a huge regeneration buff when it's an integral part of your attack chain.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
If you have and are using Siphon Life and are softcapped to M/R/A and are still dieing, well something else is wrong (having to do with either your attack chain or what you're fighting) and adding miniscule amounts of extra healing/regeneration won't solve it.

Do you have enough recharge to run MG>SL>Smite? Siphon Life is effectively a huge regeneration buff when it's an integral part of your attack chain.
I don't know the names ... T1 >T2 > T1 > T9 (repeat) only use syphon when I need health, low damage for the cost. As I said. I can kill (most) AVs with no insp. It's mobs I have trouble with. and a self heal based on damage would help that.


 

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Quote:
Originally Posted by Twigman View Post
I don't know the names ... T1 >T2 > T1 > T9 (repeat) only use syphon when I need health, low damage for the cost. As I said. I can kill (most) AVs with no insp. It's mobs I have trouble with. and a self heal based on damage would help that.
Again, you have a damaging self heal, infact you have one of the only ones in the game.

Midnight Grasp is your t9, Smite is your t2, siphon life is your t5.

I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Again, you have a damaging self heal, infact you have one of the only ones in the game.

Midnight Grasp is your t9, Smite is your t2, siphon life is your t5.

I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies.
My new main I plan to make is a StJ/SR stalker ... if you have any recommendations, that would be good ... I have no interest in taking placate except as an extra power.


 

Posted

Quote:
Originally Posted by Twigman View Post
My new main I plan to make is a StJ/SR stalker ... if you have any recommendations, that would be good ... I have no interest in taking placate except as an extra power.
Why would you have no interest in taking placate? If you're in the mindset that it's only use is to set you up for another assassin strike then you're thinking about it all wrong.

With Street Justice you're going to have one cone attack, one AoE, and a whole lot of single target attacks.

With SR there are going to be times when you're just drawing more heat than you can handle thanks to having next to no damage resistance (especially while leveling up when you're unlikely to be softcapped).

At times like this, placate is great for getting a heavy hitting NPC to leave you alone for a little while so you can take care of some of the other things you're fighting. A good example of that is coming across a mob with two or three bosses and a whole bunch of weaker NPCs. Assassin strike one of the bosses, placate the other, and you've got about 20 seconds to clean up all the others before that placated boss can even think about touching you, provided you didn't hit them before the time is up which is unlikely since you're going to be mostly single target damage.


 

Posted

Quote:
Originally Posted by FNG View Post
Why would you have no interest in taking placate? If you're in the mindset that it's only use is to set you up for another assassin strike then you're thinking about it all wrong.

With Street Justice you're going to have one cone attack, one AoE, and a whole lot of single target attacks.

With SR there are going to be times when you're just drawing more heat than you can handle thanks to having next to no damage resistance (especially while leveling up when you're unlikely to be softcapped).

At times like this, placate is great for getting a heavy hitting NPC to leave you alone for a little while so you can take care of some of the other things you're fighting. A good example of that is coming across a mob with two or three bosses and a whole bunch of weaker NPCs. Assassin strike one of the bosses, placate the other, and you've got about 20 seconds to clean up all the others before that placated boss can even think about touching you, provided you didn't hit them before the time is up which is unlikely since you're going to be mostly single target damage.
My plan is to rarely use AoE, and have no plan to take the cone at all. In teams, My plan is to melt bosses, EBs, and AVs. Not looking for aggro. I might take it if I have no other options.


 

Posted

Quote:
Originally Posted by Twigman View Post
My plan is to rarely use AoE, and have no plan to take the cone at all. In teams, My plan is to melt bosses, EBs, and AVs. Not looking for aggro. I might take it if I have no other options.
That's exactly my point. No matter how fast you go through them, you'll be doing it one at a time due to all the single target damage. With SR, you have no damage resistance and, as someone that's played a lot of defense based toons, I can guarantee you that attacks will get through. There's even a mechanic built into the game that ensures this will happen. Placate will allow you to be gauranteed that some of those bosses will be incapable of even trying to attack you until you've finished off the lesser NPCs and are ready to deal with them directly. Even in teams, if your character does the kind of damage that you indicate it will, you're going to draw agro.


 

Posted

Quote:
Originally Posted by Twigman View Post
only use syphon when I need health, low damage for the cost.
Are you still playing Issue 10 CoH? O_o

Siphon Life is one of the best attacks in Dark Melee - It's fast animating, good recharge, better damage than Smite and Shadow Punch combined, and has a built in heal. Yeah, the end cost is a little high, but that's true for all attacks that are FREAKIN' AMAZING. And not only is it easily manageable with basic slotting, you also have Dark Consumption in the same set. PLEASE don't tell me you skipped that power, it basically means you can do whatever you want and never run out of endurance.


@Roderick

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Again, you have a damaging self heal, infact you have one of the only ones in the game.

Midnight Grasp is your t9, Smite is your t2, siphon life is your t5.

I would strongly reccomend using the chain I mentioned above, MG>SL>Smite (t9>t2>t5>repeat). You will probably need more recharge to do this but you will increase your damage output by quite a bit as well as your survivability. Integrating Siphon Life into your chain will keep you at higher health so you don't come across points when you *need* to use SL, leaving those situations to respites and sturdies.
Warhsade's Dwarf form also has a Siphon-Life like attack. Makes it a very survivable off-tank form.


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