Originally Posted by TonyV
This is directly a call to the developers to make more solo content. Keeping in mind that well over 90% of the game is soloable, I think this is an unreasonable request.
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CoH: a game for Introverts, too
There are a number of factors shared by most MMOGs that make them different from other types of games. MMOGs create a persistent universe where the game milieu continues regardless of interaction. Since these games emphasize multiplayer gameplay, many have only basic single-player aspects and the artificial intelligence on the server is primarily designed to support group play. As a result, players cannot "finish" MMOGs in the typical sense of single-player games. |
However single player game play is quite viable, although this may result in the player being unable to experience all content. This is especially the case for content designed for a multiplayer group commonly called a "party" or "raid party" in the case of the largest player groups which are required for the most significant and potentially rewarding play experiences and "boss fights" which are often designed to require multiple players to ensure the creature or NPC is killed. |
Yes, there is still some content that is blocked from the soloist, example, I can't run 16 clients on my system nor would I pay to have all 16 in VIP status so that I could start an I-trial without other humans to pad, but there is nothing in THIS game progress-wise that is blocked to the soloist. Even with badges, the ones I can't get while 100% solo don't include buff powers.
So either CoH isn't an MMO by the standards of that article nor yourself, or you, as most of us accept, are dead wrong.
Be well, people of CoH.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Whatever Golden Girl can be accused of, outright fabrication of facts and quotes is not one of them. She knows whose side she's on and supports that side often.
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The only problem is some of the solo rewards are not at a pace that the majority of the players that do that content solo feel is fair. Anything beyond that is not the real issue.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
There are a lot of games out there that are multi-player, some even with large numbers of players at once, that are not considered MMOs because they don't involve any significant degree of interaction with each other. It was merely what you just described: a game that takes place in a shared environment. |
For example, ond that comes to mind was the old Xbox Live game 1 vs. 100 (now defunct, unfortunately ). At any given time, there could be tens of thousands of players playing. There was even a rudimentary level of interactivity in that you could make your avatar dance and such. But no one ever referred to it as a MMO. Another example. Waaaaay back in the day, I used to play an IRC chatbot game (do they even still exist?) called Acrophobia. At any given time, there could be hundreds or thousands of people playing. There was a lounge-type area where you could sit around and chat amongst yourselves, and after a few minutes, you'd be sucked into an "instance" with five or six other people to compete at trying to make humorous phrases given a set of random letters. There were a lot of people playing. There was some rudimentary level of interaction in common areas, and game interaction in individual game instances. And it was, of course, online. Again, though, it was not an MMO. |
Uh. No.
I'm not just making this up. If you put any credence into Wikipedia, check out the article on MMOGs. |
Originally Posted by Wikipedia
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously.
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But let's continue.
Originally Posted by Wikipedia
By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the PSP, PlayStation 3, Xbox 360, Nintendo DS and Wii can access the Internet and may therefore run MMO games. Additionally, mobile devices and smartphones based on such operating systems as Android, iOS and Windows Phone are seeing an increase in the number of MMO games available.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. |
*Emphasis mine*
Nowhere in there does it say that teaming is required, expected, or even normative.
Or howabout this?
Originally Posted by Wikipedia
However single player game play is quite viable, although this may result in the player being unable to experience all content.
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I don't mean I disagree with your opinion, I mean you are provably, factually wrong. MMORPG has a definition: [definition omitted] Also, it must be an RPG. Even if the game has no teaming whatsoever, it can still qualify as an MMORPG. In fact, it's possible to have free-for-all deathmatch MMOGs, and I think they've even made one or two.
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Specifically, I chose these words very carefully:
As much as some folks would like to redefine what the genre is based on some dictionary definition of the individual words, the commonly accepted definition of the genre is that there are a lot of people playing who are not just single islands out there doing their own thing, but who are actually willing and capable of interacting with each other at some high level. It doesn't necessarily mean that you have to or even that you are doing so a majority of the time, but it does mean that the capability to do so is an core feature of what makes the game fun. |
But the key element, the thing that separates a MMOG (thus MMORPGs) from non-MMOGs is that it involves not just people playing in a shared environment, but people playing with each other, be it cooperatively or competitively.
Of course, having said that, I realize that someone is going to misinterpret it yet again to imply that it means people must play together all the time, but that's not true. It doesn't mean you can't solo or even that you have to be interacting a majority of the time. It simply means interaction with other players is a core feature and a significant part of why most people play.
City of Heroes fits this description to a tee, with the side note that it doesn't have the hard requirements of interaction as much as some other games in the genre do, thus making it solo-friendly. But make no mistake, it is an MMORPG, and thus interaction with other players is a core feature, one that the developers and marketers can and do (and should) be encouraging.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
And even with that last wall of text you fail to make the case that the MM in MMORPG means any spot of forced teaming.
Solo-friendly? CoH definitely is that. As of next issue, regardless of the current ridiculously slow pace, I will be able to take a character from 1 to 50+3 without ever stepping foot into a team environment and not be lacking in any way any level of power someone that teamed 100% of the time can achieve. They'll do it faster and I know we both agree that is as it should be.
So how can this game be, by your definition, an MMO when I can play out a character's entire advancement without being forced into a team? Because of a few task forces that require multiple click glowies or a few badges that have no impact on my character's performance in any way?
Your choice, Tony. Either admit you're wrong about forced teaming or stop calling CoH an MMO... in which case, you would still be wrong.
Be well, people of CoH.
But the key element, the thing that separates a MMOG (thus MMORPGs) from non-MMOGs is that it involves not just people playing in a shared environment, but people playing with each other, be it cooperatively or competitively. |
Use of the auction house is interaction with other players (buying and selling).
Moreover, the term "interaction" has no caveats for depth of said interaction.
Technically two players running by one another is interaction. At the most cursory level yes. But it's still interaction.
The problem is, you are not arguing that "interaction" is required. You're arguing that "teaming" is required. Save in a couple specific instances in the game, teaming is NOT required.
Of course, having said that, I realize that someone is going to misinterpret it yet again to imply that it means people must play together all the time, but that's not true. It doesn't mean you can't solo or even that you have to be interacting a majority of the time. It simply means interaction with other players is a core feature and a significant part of why most people play. |
As to why "most people play", it's an unverifiable quantitative assertion that you're unqualified to make.
Redefine it all you like. It doesn't change the reality of the situation.
And the reality of the situation in MMOGs is that interaction is available if desired, but not required.
And I'm not arguing that attempts to reward interactive/social behavior (teaming) shouldn't be more renumerative that solo play. I'm simply saying that solo play shouldn't be purposefully crippled just to make team play more rewarding.
Then you admit MM doesn't mean forced teaming. Good, we agree. Now you can stop saying it does and stop bringing up that idiotic belief in these conversations.
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You and some others seem to be under the false impression that MM means that it is a game in which multiple people are merely playing in a shared environment; that there is no requirement that they actually be interacting with each other at all.
THAT is an idiotic belief. NO MMOG that I know of in the history of gaming has ever fit that meaningless description. I defy you to find one--just one single solitary instance--non-parody ad in which a game in which players do not interact with each other pitches itself as a MMOG.
There are none.
So yes, let's please stop with the idiotic beliefs. Maybe someday, City of Heroes will be rewritten to be a pure PvP game with no co-op play, and thus it could still be an MMOG without teaming up being a key aspect of the game. I highly doubt it.
But until then, stop claiming that teaming isn't an essential part of the game. Stop pretending like the devs have no interest in encouraging--even "forcing"--people to team up, even though they've repeatedly developed content and rewards that cannot be obtained by any other means (inasmuch as you're "forced" to obtain said rewards).
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
No offense meant to anyone, but it always amuses me how the supposed introverts are some of the most vocal people on the forums. Or that's how it seems these days.
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I know this for a fact because, believe it or not, I started off as a shy, awkward, uncommunicative person way back before I even discovered the Internet, but have since learned finer control over that on/off switch. But I can say one thing for certain - an introvert forced to commit to a confrontation is going to be a much fiercer opponent than most extroverts, just because it FEELS like a battle of life and death, even though it's not.
That it's "funny" how introverts are the loudest is little more than unfair cynicism. You only notice them when they're loud because when they're loud, they're VERY loud. But what you don't notice is the introverts the majority of the rest of the time.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You and some others seem to be under the false impression that MM means that it is a game in which multiple people are merely playing in a shared environment; that there is no requirement that they actually be interacting with each other at all.
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THAT is an idiotic belief. NO MMOG that I know of in the history of gaming has ever fit that meaningless description. I defy you to find one--just one single solitary instance--non-parody ad in which a game in which players do not interact with each other pitches itself as a MMOG. |
Nobody's saying that player interaction isn't available as a basic function of how the game operates.
Merely that it is not, in any way forced upon you at more than a cursory level (i.e. see "The two guys crossing paths and seeing one another"). Beyond that, only a limited subset of team-specific content in the game REQUIRES interaction.
If I want to solo 1-50 and vendor everything I get in drops, I can do so.
Is it the social thing to do?
Nah. But the option is there and not forced upon me.
YOUR definition of the game is essentially "teaming = mandatory". This is not the case.
You should have hit refresh before posting, Tony. See last post. CoH is an MMO, that as of I-22, requires absolutely ZERO teaming to acquire the maximum possible performance level allowed in the game.
Man up, accept that you're wrong, and move on.
Be well, people of CoH.
Or you guys could stop trying to shout him down for suggesting that having some team-required content is reasonable and fine in a MMORPG. I know what the likelihood of that is, though!
Guess what, the devs side with him. You can snipe about it until your fingers turn blue, won't change a thing.
THAT is an idiotic belief. NO MMOG that I know of in the history of gaming has ever fit that meaningless description. I defy you to find one--just one single solitary instance--non-parody ad in which a game in which players do not interact with each other pitches itself as a MMOG.
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There's another absolute in there, as well - it asserts that people can be split in two groups - those who want to interact and those who don't. The truth of the matter is that this division is meaningless. All people want to interact sometimes and don't want to interact at other times. The it's not a binary difference, but rather a difference of degrees. What this also means is that by providing an option for playing the game without interacting with other people gives even those who want to interact often an optional path of progression for those times when even they don't want to interact at that precise point in time.
It's easy to assert than an MMORPG will invariably have activities in it which require interaction with other people, and which cannot be done alone. Obviously. It should be just as easy an assertion that an MMORPG will invariably have activities that DON'T require interaction and can be done alone of that's how the player is inclined to approach them. That, essentially, is what Dark Astoria should represent. I'm still not convinced it actually will in real practice, but that doesn't change what it SHOULD represent, nevertheless.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It doesn't change the reality of the situation.
And the reality of the situation in MMOGs is that interaction is available if desired, but not required. |
Okay, genius. In your reality, I'd like to see you develop an MMOG in which no interaction is required. I even have a name to suggest for it: "Boring Town: I Can't Believe I Wasted My Money Developing This Crap Edition".
Seriously, it's not rocket science. A game in which interaction with other players isn't a key element of the game is not an MMOG. Period. End of story. (And you know I'm not talking about buying and selling stuff on the market.) The longer you keep insisting that it is, the deeper you dig your hole, and the sillier you sound.
You're so dug in now that I understand you not wanting to give an inch. But if you could just step back for a minute and read what you've been saying, I really hope that you'd realize just how foolish it sounds. That 1) there could be MMOGs out there where everyone blithely ignores everyone else and have full access to all the content, and that's a feasible plan, and 2) that City of Heroes should be such a game. It's ludicrous. Maybe if you just calm down a little bit, take a break, talk to some buddies about your weird theories, you'll realize just how wrong you are.
...At least, I hope.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Okay, genius. In your reality, I'd like to see you develop an MMOG in which no interaction is required. I even have a name to suggest for it: "Boring Town: I Can't Believe I Wasted My Money Developing This Crap Edition".
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Tony, from the tone of your posts and the downward spiral of your attitude, I'd say you're losing your objectivity. Insulting people's intelligence will not get your point across, and is in fact much more likely to make people reject your arguments out of hand.
Really, precisely that kind of situation is why people keep requesting an MMO with a non-required social aspect - because the "social game" is not always fun, and it's nice to have something to do with the game when socialising isn't working.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Or perhaps the tone of his posts has something to do with the half dozen people dogpiling him with patronizing dreck like, "Man up, accept that you're wrong, and move on." Maybe you guys should try coming to terms with the fact that being an introvert, to quote the title of the thread, does not entitle you to be the King of Games, reigning monarch of the land of Paragon. Sometimes you have to just deal with the sadly imperfect realities of life. I wish you luck.
You should have hit refresh before posting, Tony. See last post. CoH is an MMO, that as of I-22, requires absolutely ZERO teaming to acquire the maximum possible performance level allowed in the game.
Man up, accept that you're wrong, and move on. |
All I need is one, right? Because your claim of ZERO was rather emphatic.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Samuel, I like the way your explained your thoughts. You described me, in a nutshell. I can play City of Heroes no matter what kind of mood I'm in, because I've created characters for solo and support roles. It would be a loss, for me at least, if the game stopped moving in that direction. This thread has devolved into an argument about an acronym, based on an extreme version of reality that I'm happy to say I'm not a member of. My experience of the game is very much an experience of degrees like you describe. So I can't really contribute much to an extreme conversation like this. I feel like my posts are dismissed out of hand, simply because I'm not angrily flailing my virtual arms around.
I guess I'm an introvert.
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Or perhaps the tone of his posts has something to do with the half dozen people dogpiling him with patronizing dreck like, "Man up, accept that you're wrong, and move on." Maybe you guys should try coming to terms with the fact that being an introvert, to quote the title of the thread, does not entitle you to be the King of Games, reigning monarch of the land of Paragon. Sometimes you have to just deal with the sadly imperfect realities of life. I wish you luck.
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To my eyes, this is simply evidence that the assertion stating that every MMO has to force people to interact or quit is just not an opinion everyone shares. The real irony here is that no-one is asking to be the kind of anything. All people want is an option. That's what people have been asking for since I18. Lo and behold, Dark Astoria is... Or is supposed to be, anyway... An option.
Generally, it's pointless to argue in absolutes on a subject that contains no absolute truths.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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From my point of view, it's the exact kind of game I'd want to pay to play.
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If you like the solo aspects of this game, then great! You seem like a nice guy, and I'm glad you're here. But if you're expecting City of Heroes to ever be a game where you can experience 100% of everything by literally never teaming up with anyone, it's just not going to happen.
I'm not being mean, and I'm not saying, "Leave!" Au contraire, I want you to stay. I'm merely saying that if the parts of the game you do find enjoyable outweigh the parts that you don't, then I really don't see the need to keep harping on something (making 100% of the content available to solo-only players) that will never, ever happen.
Edit: As fun as beating my head against this brick wall is, I really have more productive things I need to be doing. Barring Bill agreeing to stop trolling if I post something that is gated to having to team up at least once, this will probably be my last post on the matter for a while. For anyone else munching on popcorn following this thread, I'll just leave you with this.
You play the game. You know what it's like. What do you think is more likely? That the devs strive to make a solo-friendly experience but really want to encourage people to team up, even by gating content and rewards sometimes? Or that they're totally okay with everyone just being islands unto themselves, never having to speak or interact with each other? That at some magical point in the future, the devs will suddenly realize that this really should have been a single-player game all along, maybe with some teaming mechanics thrown in just to satisfy those weirdos who like socializing?
You don't have to answer, but I know you're out there. I've met a lot of you, I've talked to a bunch of you in person, and I've teamed up with countless of you. Regardless of the senseless back-and-forth in this thread, I'm pretty sure I have a pretty good finger on the pulse of both the devs and the player base. Of course, you're free to believe anything you want, but all I ask is that you really think about what makes the most sense.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Samuel, I like the way your explained your thoughts. You described me, in a nutshell. I can play City of Heroes no matter what kind of mood I'm in, because I've created characters for solo and support roles. This thread has devolved into an argument about an acronym, based on an extreme version of reality that I'm happy to say I'm not a member of. My experience of the game is very much an experience of degrees like you describe. But I can't really contribute much to an extreme conversation like this. I feel like my posts are dismissed out of hand, simply because I'm not angrily flailing my virtual arms around.
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I generally find this kind of extreme pedantry (and this is coming from a sworn pedant, mind you) to really be missing the point. Paragon Studios do have a history of pigheaded insistence on whatever idea they're pushing through, yes, but more than that, they have a much larger history of communication with the player base and, as Matt Miller once said, of giving the players what they want. City of Heroes is very much unlike any other MMO because it is, in large part, designed by the players for the players. Yes, that does mean we get a lot of bad with the good just because people's desires don't always make for a good game, but at the end of the day, much of what goes into the game is the stuff we ask for.
We insisted that the raids as the only form of progress into the Incarnate system was limiting. We asked for options. We're getting options. Yes, there's an argument to be made as to just how viable those options are, but they exist now. They can be tweaked, they can be pushed and pulled, they can be extended. So long as they exist.
Personally, I just feel that player choice trumps Skinner box design. Giving players enough options that at least one will feel like "their own" is, to my eyes at least, the smart way to design.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Quotes taken out of context mean nothing
... Looking at Black Scorpion's full comment shows how GG took the last bit and tried to TOTALLY ignore what the man said just before that about the solo player. You see this is nothing more than more GG spin. |
MM stands for massive-multiplayer. All that means is that multiple players can exist in the same environment. Nothing more, nothing less. It doesn't mean forced teaming. It certainly means you CAN team. You've been pushing your own definition of the MM for years around here and you're still wrong. |
Black Scorpion does say they acknowledge that there should be some options for solo players, but by acknowledging that some of their development will explicitly go into emphasizing teamed tasks they are admitting that, in effect, being able to solo everything is not an absolute rule for the devs.
Ghost Falcon's post also explicitly reveals the devs position that they do not believe City of Heroes is a game that just happens to include multiple players in a shared environment. Ghost Falcon also explicitly states that the devs think carefully about how the content they add to the game affects and encourages teaming. That doesn't mean teaming itself is preeminent, but it does mean its also not marginalized. Its very obvious that teaming isn't considered the faulty degenerate case of the rest of the game. Its considered a legitimate thing by the devs to encourage teaming, to reward teaming, to allow teamed events to take initial priority in certain rewards, to introduce certain elements of the game in teaming settings first, and to make some things exclusive to teaming. Not all things, or even most things, or even many things necessarily, but some things, and deliberately so.
In that sense, the devs do disagree with the statement that an MMO is just a shared environment. They believe teaming is a special activity in MMOs that deserves special attention. They do not say they believe forced teaming is a good idea across the entire game, but the difference between "forced" and "encouraged" is often a matter of perspective.
I don't know why this is true, but the devs position has been pretty obvious and yet constantly debated. Their position has always consistently been: Most things should be accessible by solo players, but not everything needs to be. Pretty simple, and pretty straight forward. And yet people still think that the devs either "know" that MMOs are all about teaming, or they think the devs have finally realized the truth that everything should be soloable on reasonable solo terms. Neither are true, and that's not going to change any time soon.
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So before I reply to this, I want to know up front: If I can give you one example of a performance level item that is impossible to obtain without being on a team at some point, will you drop this once and for all? I won't even demand an apology, just showing everyone else that you're wrong will be enough. I merely require that you stop this incessant trolling.
All I need is one, right? Because your claim of ZERO was rather emphatic. |
Be well, people of CoH.