Ultimate Solo


Bill Z Bubba

 

Posted

Now I know this game is designed for team work and XP is gained faster when in teams and groups but my question is-

What is the best solo set up, the most effective AT, primary, secondary etc????

Or is there no single one


 

Posted

Quote:
Originally Posted by Ridia View Post
Or is there no single one
For all questions about "the best", this is the answer.

It's almost always more about the skill of the player.


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Posted

Yeah, there isn't one.

But if you want my opinion... MFing Warshade.

Quote:
Originally Posted by The MFing Warshade
So what the hell is The MFing Warshade?

I know that's what you're thinking. As mentioned earlier, The MFing Warshade is not a build or even a certain play style. It is a state of mind. It is one that embraces the jack-of-all-trades nature of the beast and makes the most of it. It is one that never stops and never fears. It is one that can fit any role and sometimes all of them. It is one that, in its prime, causes the team to pause for a moment of reverence and think to themselves, "Wow, that is one MFing warshade."

At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes.
It's also the most fun thing I've ever played.


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Posted

The Warshade is busy and annoying. The constant thumping and camera shake gives me a headache.

If you would like to wander your way through any kind of solo mission without too much effort and be entertained along the way then get your own team and some nice heals. I would recommend Demons with either Dark, Pain or Thermal.


 

Posted

Bots/Dark is great too. Mine can solo 2/8 with little problems. 3/8 if i use my Non-Passive Incarnate powers more often.

In this game, There's no "Single Best" which makes this a very fun and flexible game.


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Posted

Scrappers, brutes, MMs, SoA... all can solo exceedingly well.

You can solo on just about anything of course. But certain classes really excell at it.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
The Warshade is busy and annoying. The constant thumping and camera shake gives me a headache.

If you would like to wander your way through any kind of solo mission without too much effort and be entertained along the way then get your own team and some nice heals. I would recommend Demons with either Dark, Pain or Thermal.
Ironically enough, when I think of 'annoying' and 'headache', Demons are the very first thing that comes to my mind. Different strokes, I suppose...

Between their endurance issues, their almost supernatural ability to get stuck in any kind of bottleneck and the fact that I can't stand the constant noises they make means I'll likely never ever make another Demons MM again. But that's not to say someone else shouldn't enjoy the powerset. Maybe with the sound off.


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Posted

The longer I play this game, the more the answer to your question changes for me.

I used to think for soloing, nothing could beat an ice blaster.

Then I made a fire blaster. For crazy, intense fun, nothing beats a fire blaster.

For slow, strategic, sleepy, puzzling, frustrating solo play - try an emp/*defender without IOs. That was my first 50, when I didn't realize that a secondary zapp wouldn't do the same damage as a blasters primary zapp.

For survivability and leveling speed - I'd go with a scrapper or brute that has multiple AoE attacks. Pre 20s, they are agonizingly slower than a blaster - but once they hit about 25 or so, they begin to outpace the blaster.

A brute has higher HP, higher damage cap, higher resist cap than a scrapper, but I dunno - I think a scrapper is more fun, especially with a random crit - but it all depends on you, the player and what powersets you choose.


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Posted

I have taken tanks, scrappers, blaster, corrs, defenders, brutes... all to 50 with well over half their time solo. There is no magic bullet.

The generic answer would say brute or scrapper.
I've leveled a son/rad corr that would test that.
Ice blasters bring pain and mez...

MMs are never really solo.


There is no right answer.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Yeah, there isn't one.

But if you want my opinion... MFing Warshade.

It's also the most fun thing I've ever played.
Quote:
Originally Posted by _Klaw_ View Post
The Warshade is busy and annoying. The constant thumping and camera shake gives me a headache.
Quote:
Originally Posted by Organica View Post
Scrappers, brutes, MMs, SoA... all can solo exceedingly well.

You can solo on just about anything of course. But certain classes really excell at it.
1) I will be doing an MFing Warshade next, after I get done with the brawl only Brute. That sounds completely fun and having fun with a character that's epic in some way is why I do this game in the first place.

2) Camera shake *can be turned off*. It's an option in the menu. I myself don't care either way, and understand that otherwise it might be nice to have on, so there ya go.

3) Indeed, as long as you have offense and defense in abundant enough quantities to deal with whatever you're battling, anything can solo. Quickly becomes a test of Damage per Second.

In that case, it is my firm belief that Claws/(most anything) brute or scrapper. Claws are quick, don't cost a lot of endurance, and recover quickly. A 5 power chain can be had very fast, and you are, quite literally, without pause, provided you have enough end to support all that clawing about and the secondary/pool toggles...

As far as the secondary, it all depends... I'm a fan of Willpower, but others are fans of Dark, EA, Shields... Look at what they cover. The reason I like WP is because of the heals, defense, damage resist, to hit debuffs, protection... it's a really good set.

Doesn't mean you can't use anything else, I'm just a big fan of it.

Use pools that'll help. Combat Jumping, Weave, Tough... whatever, defense helps to keep you goin'. And keep an eye on your end. And have a TON of acc/to hit. Doesn't work if you whiff.

---

Having said that, part of the story is to *pick easy targets*. If your point is to get to 50, perhaps you need to play around with what you can take down easily, and not accept a challenge.

For a great example, my brawl only brawler, with Build Up, Hasten, and WP... he can't fight anything Psionic yet. He can't fight anything with a TON of accuracy which defeats his -to hit. He also doesn't fly. Things like that. So while he *can* take on Tsoo, it's hard, 'cause they fly away, and they have hella accuracy. He beats the snot outta Family, so he goes off to get them.

But the Family bosses are tough, lots of HP/defense, so he just does the LTs. Also, he has to take out the gunners because if they follow him, they stay out of -to hit range. This causes the defense to go down, and he gets hurt faster.

For Bosses, he's found that Croatoa and the Streng are *sweetness defined*. Just about everything a Streng does is interruptable, so they don't hit back much. Brawl is recharging at <1 second *before* Hasten, and takes about 1.25 seconds to complete. The Streng fire off about 5 shots total before they're humiliated by the awesome punch of the Brawl. It's like a thousand paper cuts.

Doing that to a Consigliore is considerably different and takes **WAY** too much time, so I just avoid those dudes. And Sorcerers... don't. Just don't.

That sort of thing you'll find out on your own, and as you define the character. Hope it helps you on your journey.

/Mobs, LTs, Bosses, EBs fear Homeslicer. He just about devastates anything around him. Claws/WP scrapper. If it's not an AV, it's done. DONE.
//Even some AVs tremble...
///Hugely soloable.
////Oh, must mention... the Brawl only Brawler took on **18** Family minions that were all +1... and took them all out. Not real sure why they all decided to stay... the Rise to the Challenge taunt shoulda only had 10 or so... maybe it rotated. Whatever, it happened. That's what proper strategy will get you on this solo only project. Ok, I'm done with the soap box.


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Posted

Just to get this out of the way: any AT can solo yada yada yada.

That said, the easiest AT's to solo with are those that have a balance of damage dealing and damage resisting/avoiding. That puts brutes, scrappers, masterminds, and soldiers of Arachnos at the top. The changes to stalkers coming with issue 22 are enough of a buff to put them in that class as well. Dominators can also solo very well by using control powers as an active defense. Those are the AT's that I would consider stronger soloer's at all levels of the game. At higher levels all AT's truely can solo well though some specific powersets (notably those that focus on buffing and/or healing [expect on Masterminds, who can buff and heal pets]) will have less tools to work with for soloing.


_________
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Posted

Depends on what you want to solo.

Huge spawns of minions/LTs/bosses? Basically anything with AoE focused damage combined with a combination of some of the following: damage mitigation, aoe debuffs, damage recovery, aoe control.

Single tough enemies? A combination of strong single target damage with some of the following: mitigation, debuffs and damage recovery.

As you can see, both of the lists fit most of the archetypes...


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Posted

As far as "best" goes the list is actually very big and can really depend on what kind of content you like to do.

As far as a general solo toon:
-SS/Fire/Soul Brutes have ridiculous ST and AoE dps and will be soloing things faster than pretty much any other AT can only dream of.
-Fire/Shield Scrappers can come close to that of ss/fire brutes.


For a niche toon for soloing specific things that other AT's normally wouldn't be able to do:
-Mind/Fire Doms have incredible ST dmg and can solo almost any TF in the game including the RSF.
-Ill/Cold Controllers also have great dps (although much of that is uncontrollable) and have the unique ability to solo the STF.


That's just the cream of the crop though, the number of viable solo'ers that will get the job done is really only limited by the number of possible combinations. Of course things like the above will have varying advantages over other combinations, you get the idea.


 

Posted

It's not what you do it with, it's how you do it.

Get mez protection and kill more enemies per minute.

Profit.


Be well, people of CoH.