Incarnate Trial for Accolades!
I don't get what you mean, since all iTrials have accolades already.
For other accolades like High Pain Threshold, a big No from me.
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
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Moving the accolades to trials - ew, no.
Allowing accolades to ALSO be obtained in some way from trials - say, with empyrean merits - sure, that would be nice.
Not to sound snarky but..
Considering you are a big pvp person, and to pvp'rs, pve is lol, and super easy, and not worth your time. So the whole thing with you wanting to be able to get the main 4/5 accos from trials just sounds like ANOTHER way you feel you should not have to engage in pve content. Let me guess..how many times have you missed those super hard (sarcasm) to get mayhem badges lately?
Without removing the current method it would be nice to have an alternative, which never hurt anyone. I personally don't see why anyone would be opposed to it. The thought came to mind recently when I ran an accolade team and thought "hmm, this system seems very dated" and it is. I mean , the old tfs are tedious. Look at citadel same exact map over and over and over. Id rather have to complete all incarnate trials than those extremely dull tfs. Itrials are fun and forgive me for playing a game for fun, I realize thats just not the case for some people. Also having itrials as an alternative still allows lowbies to obtain the accolades.
Gonna have to say NO then.
The accolades are not difficult to get. It took me two weeks recently to get:
Atlas Medallion
Portal Jockey
Task Force Commander
Geas of The Kind Ones
Freedom Phalanx Reserve
And I play about 2 hours a day.
It makes no sense whatsoever to tie those accolades to people grinding BAF/LAM over and over again. How would you explain PORTAL JOCKEY for example...or Geas of The Kind Ones? These all have stories that tie into their rewards.
Because making sense is the most important thing in this game. I'm more concerned with fun as this isn't my life. All the same it took me far less than a week to get my accolades it was just incredibly stupid. Also have you noticed that you cover quite a few of the portal jockey avs and eventually quite a few will probably become " all". Not that big of a deal just a valid suggestion from a real gamer. I dont roleplay but i respect those who do and can see why the community s things a certain way. God i wish i were a roleplayer and not a pvper... We have it the hardest and no one cares not even the devs. Bleh
I'm gonna have to say no to this as well. Not everything needs to be about incarnates. If it was /new/ accolades for incarnate trials... well... incarnate powers are effectively the accolades for incarnate trials. The old accolades, while they do require you to grind a bit, make sense where they are.
If the game to you is all about making sense, and fun (lets see how many fully tricked out pvp toons you have btw, since you just play for 'fun') then what is the problem? Less than a week to gain some Accolade powers that really improve a character. Surely it makes SENSE that something like that takes awhile to get?
And if you are going to bring time issues into it, then it goes BOTH ways. Mender Ramiel, at the end of his arc, tells you that you will be taking the long, slow path to incarnate power. Key words, long, slow.
Then WHY can we get all of the current incarnate powers (assuming hardcore playing and a lot of luck) in less than a day?? Less than a day is a long slow time? Does not make much 'sense' to me. Clearly, by your argument, you think we need limits of the amount of incarnate powers we can earn in a given time? (more than we already have obviously)
Trials, no.
An alternative method, though, would be good. Invader is a pain. One that doesn't involve side switching.
Personally, I would like them as a reward token thing, stick it nice and high up.
If the game to you is all about making sense, and fun (lets see how many fully tricked out pvp toons you have btw, since you just play for 'fun') then what is the problem? Less than a week to gain some Accolade powers that really improve a character. Surely it makes SENSE that something like that takes awhile to get?
And if you are going to bring time issues into it, then it goes BOTH ways. Mender Ramiel, at the end of his arc, tells you that you will be taking the long, slow path to incarnate power. Key words, long, slow. Then WHY can we get all of the current incarnate powers (assuming hardcore playing and a lot of luck) in less than a day?? Less than a day is a long slow time? Does not make much 'sense' to me. Clearly, by your argument, you think we need limits of the amount of incarnate powers we can earn in a given time? (more than we already have obviously) |
Eh, /unsigned. Don't see the need. They need to make the Phalanx TFs more fun anyway; that's been on the list for years, especially since Positron.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You know, it occurs to me while reading this thread, in all the years I've been playing I only have a handful of accolades on a select few toons. The rest.... whats an accolade?
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
An accolade, in the context of this game, is an award given in acknowledgement for having performed a certain task. Now tell me, these accolades...why would it make sense to have one set of specific unlock requirements on one hand, and then for no reason at all give the same award for an unrelated task?
Nobody cares that it would be easier for you. Being easier is irrelevant when discussing the acquirement of accolades, which are supposed to be challenging to get. You want the badge, you work for it.
If spending a couple days working on it is really all that hard for you, switch over to redside. The redside accolades can be gotten in 2-3 hours of work, and they convert to the blueside bonuses when you switch back over.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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An accolade, in the context of this game, is an award given in acknowledgement for having performed a certain task. Now tell me, these accolades...why would it make sense to have one set of specific unlock requirements on one hand, and then for no reason at all give the same award for an unrelated task?
Nobody cares that it would be easier for you. Being easier is irrelevant when discussing the acquirement of accolades, which are supposed to be challenging to get. You want the badge, you work for it. If spending a couple days working on it is really all that hard for you, switch over to redside. The redside accolades can be gotten in 2-3 hours of work, and they convert to the blueside bonuses when you switch back over. |
How about this for an idea.
Widen the range of accolades, so now each Accolade requires lessay, 5 diffrent requirement badges, from a larger pool.
For example, for invader, it could still have the mayhem badges, but also has a number of other options, such as breaking out of 10 respawn jails, destroying objects on those missions and completing arcs that take you to paragon.
How about this for an idea.
Widen the range of accolades, so now each Accolade requires lessay, 5 diffrent requirement badges, from a larger pool. For example, for invader, it could still have the mayhem badges, but also has a number of other options, such as breaking out of 10 respawn jails, destroying objects on those missions and completing arcs that take you to paragon. |
For example I always do Demonic/Archmage and Marshal/Atlas Medallion on villain side, and then do the rest hero side.
An accolade, in the context of this game, is an award given in acknowledgement for having performed a certain task. Now tell me, these accolades...why would it make sense to have one set of specific unlock requirements on one hand, and then for no reason at all give the same award for an unrelated task?
[...] If spending a couple days working on it is really all that hard for you, switch over to redside. The redside accolades can be gotten in 2-3 hours of work, and they convert to the blueside bonuses when you switch back over. |
Hunting accolades is annoying, yet it's a task I have to do on EVERY character whose performance I care about at all. Being able to buy them with Empyrean merits or something would be nice when I just don't feel like running another seven lame TFs, or if I missed a Mayhem badge and don't want to spend a week finding a lowbie who can help.
Once again misplaced hostility. No on cares? Lol, ridiculous. As far as " easier" the accolades r extremely eaaasy to get. I even have farms for the harder ones. The fact is it is all really boring. Sorry for suggesting the accolade system gets a revamp like the rest of the game has been getting slowly but surely. No one would die if accolades could be obtained via an alternative route, so quit acting as if the world just ended. Your playstyle would remain unchanged. Id rather have to do ten different trials for accolades than get them in the current boring fashion. After your 30th toon it kinda just becomes silly.
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You can already obtain the same reward for a totally unrelated task: by side switching, just as you said. In fact, this makes even less sense than earning it through trials, which would at least be story-neutral; gaining hero accolades for the dastardly things you did as a villain is downright silly if you're trying to look at it from the story side.
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Title says it all. I feel the current system in place is a bit dated. Having to complete specific incarnate trials for accolades would be more appealing and less grindy to players. It seems adding this to new or current itrials would go more with what we are doing currently in CoH