Mids vs Game %


Arcanaville

 

Posted

I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.

In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.

In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice?
With my apologies if you have already looked into it, but are you a level or two off on some of your enhancements? I had that problem once where I wanted a set bonus and forgot the actual level of the enhancement itself and ended up a hair short on Defense. Another option would be enhancement boosters.


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Posted

If it really bothers you, just use enhancement boosters as Arch said. .06% defense is meaningful only in as much as it displeases you aesthetically. Don't waste a respec on something that for practical purposes will never matter.


 

Posted

Be sure to mouse over the Defense numbers in the Mids totals display. The display rounds to 1 decimal place, but when you mouse over each, it shows you out to 2 decimal places.

45 can actually be 44.9x, or it can be 45.02, for example. I always check for the exact value now, since I realized that the display was rounding long ago.

Play around with a few enhancement boosters and you can probably get it rounded up to 45, if you care.


 

Posted

Please tell me that you're not really getting all bothered over a defensive difference which will see you being hit 6 more times every 10,000 attacks.


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Posted

Quote:
Originally Posted by Matuse View Post
Please tell me that you're not really getting all bothered over a defensive difference which will see you being hit 6 more times every 10,000 attacks.
Did I mention I really really really like numbers? Yes, it would vex me. I got 3 As in college calculus courses and a B in multi-variable (tough course!) but I was only doing the courses as an art project. Yeah, numbers.... They just need to be right.

Anyways I had some bonus enhancement boosters given to me in my e-mail and it took 3 of them to noodge my little project to 45.01%.

P.S. does it bother you that it bothers me? :-)


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
P.S. does it bother you that it bothers me? :-)
Nope it doesn't bother me at all. Each person has their own thing.

Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me.
I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5.
For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope.



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Posted

Quote:
Originally Posted by Dark Energon View Post
Nope it doesn't bother me at all. Each person has their own thing.

Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me.
I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5.
For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope.
Wow, that is hurtin'. Hope it doesnt really act that way in fights, and i hope you get it sorted.

What really bothered me about the .06% was the fact I had worked on the build in MIDs for hours, rebuilding 3 different times with what passes (for me) as deep thought. Then to have it just not quite be there in game because MIDs rounds was (Insert Hutt cursing here)... To be able to fix it with the new system the Devs are semi-randomly e-mailing me some of is very nice. As far as the actual combat effect, you are probably right. It probably means bird squat. I glazed over about 4 pages into the manifesto on softcap the last time I tried to read it. I appreciate the info, but again, at a certain point for me its just costume, art, badges, numbers, perfection. Besides, even the Devs are surprised by things sometimes. Like Arcanatime for instance. You never know, that .06% may be the secret.........


 

Posted

Quote:
Originally Posted by Dark Energon View Post
Nope it doesn't bother me at all. Each person has their own thing.

Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me.
I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5.
For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope.
The problem is that Real Numbers knows two things: it knows the *raw* effect of each buff affecting you, and it knows what the final effect is. But it actually isn't Real Numbers' fault entirely that the sum of your buffs isn't always the total buff, particularly in PvP where DR reduces totals only, so there's no way to report diminished individual buffs separately. There is no "separately" to report, except the raw values. It doesn't always handle resistances correctly either.

Basically, you can only add up buffs in Real Numbers when you are actually allowed to add up buffs at all. Sometimes you're not, but Real Numbers has no obvious way to warn players that you're in a situation where adding up doesn't work, but also doesn't want to simply blank out the intermediate numbers and deny players that information, out of context though it may be.


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Posted

the thing that bothers me the most about my toon getting nerfed to crap in PvP...
It's a 26 Billion inf Crab Spider build working perfectly fine in PvE.

I had a GM in game for about an hour, just making notes about my build and writing down Mids, added and final numbers. He made a joke saying how he wished his bills would work the same way as my 3+3+4=3.5KB Protection.
He also stated that even with DR, i shouldn't be THIS nerfed.



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(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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Posted

Quote:
Originally Posted by Dark Energon View Post
the thing that bothers me the most about my toon getting nerfed to crap in PvP...
It's a 26 Billion inf Crab Spider build working perfectly fine in PvE.

I had a GM in game for about an hour, just making notes about my build and writing down Mids, added and final numbers. He made a joke saying how he wished his bills would work the same way as my 3+3+4=3.5KB Protection.
He also stated that even with DR, i shouldn't be THIS nerfed.
DR was not done right. In fact, some DR curves aren't even really DR as most people understand DR: defense for squishies isn't a diminishing returns curve, its an asymptotic one. Meaning: a Scrapper character can keep getting buffed and defense keeps going up. Slower, but it keeps going up. Want 45% defense? There's a way. Want 75% defense? There's a way. A Blaster? Capped to 21.22% defense. 21.22% exactly (given the round off in the game). Stack two hundred lucks and eighty FF shields, and you get 21.22% defense.

There's no way to implement DR after the fact that players won't complain about, and the people who think PvP should have no DR at all are just wrong, but its not implemented correctly in any case. Its too severe in many cases, it tries too hard to erase rather than temper build and archetype advantages, and it sometimes applies to things that it shouldn't apply to at all.

I'm not really in much of a position to do much about that, though.


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Posted

Arcanaville, why aren't you a Dev, or at least a consultant of some sort for this game by now?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Arcanaville, why aren't you a Dev, or at least a consultant of some sort for this game by now?
I'm a consultant of some sort. An unpaid consultant with no authority or check-in privileges that doesn't get invited to design meetings and often finds out about game changes through the rumor mill. That kind of consultant.

It does have one perk. I can't be fired for anything I say on the forums. I guarantee you virtually every dev from Positron on down wishes they had that perk at least once.


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Posted

Arcanaville, you are smart, dedicated, and always look on the bright side. I freakin' hate ya. :-)


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.

In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice?
The LotG 7.5% does have a defense value in it.

I've made the mistake of using a level 50 in Mids, and then a level 25 (or whatever odd level I've had laying around) in game and scratched my head wondering why I was missing a tiny amount of defense.

Also, if you're looking to squeeze some more defense you could always use the Nerve or Agility Alphas


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Posted

Quote:
Originally Posted by SolarSentai View Post
The LotG 7.5% does have a defense value in it.

I've made the mistake of using a level 50 in Mids, and then a level 25 (or whatever odd level I've had laying around) in game and scratched my head wondering why I was missing a tiny amount of defense.

Also, if you're looking to squeeze some more defense you could always use the Nerve or Agility Alphas
Ach Solar Sentai, I think you found the real problem. 2 of my LOTGs are tuned, the 3rd is not, and of course I dropped in the 25. (51 of the enhancers in the build are tuned....I really went a little stupid, but hopefully I will get my use out of him) But I bet I have 50 in MIDS, cause I just slapped them in. Thank you. I will probably tune this one in a few weeks as well. Until then my interim solution will work. Don't ask me why they all need to be tuned. I could point out I plan to do all my badging through Ouro on him, but in truth I am just pushing the envelope as an art project. i went Spiritual for the Alpha (already tier 4 there) cause it was the most abusive thing I could slap on the build.