Mids vs Game %
I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.
In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice? |
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
If it really bothers you, just use enhancement boosters as Arch said. .06% defense is meaningful only in as much as it displeases you aesthetically. Don't waste a respec on something that for practical purposes will never matter.
Be sure to mouse over the Defense numbers in the Mids totals display. The display rounds to 1 decimal place, but when you mouse over each, it shows you out to 2 decimal places.
45 can actually be 44.9x, or it can be 45.02, for example. I always check for the exact value now, since I realized that the display was rounding long ago.
Play around with a few enhancement boosters and you can probably get it rounded up to 45, if you care.
Please tell me that you're not really getting all bothered over a defensive difference which will see you being hit 6 more times every 10,000 attacks.
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Please tell me that you're not really getting all bothered over a defensive difference which will see you being hit 6 more times every 10,000 attacks.
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Anyways I had some bonus enhancement boosters given to me in my e-mail and it took 3 of them to noodge my little project to 45.01%.
P.S. does it bother you that it bothers me? :-)
Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me.
I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5.
For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope.
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Nope it doesn't bother me at all. Each person has their own thing.
Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me. I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5. For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope. |
What really bothered me about the .06% was the fact I had worked on the build in MIDs for hours, rebuilding 3 different times with what passes (for me) as deep thought. Then to have it just not quite be there in game because MIDs rounds was (Insert Hutt cursing here)... To be able to fix it with the new system the Devs are semi-randomly e-mailing me some of is very nice. As far as the actual combat effect, you are probably right. It probably means bird squat. I glazed over about 4 pages into the manifesto on softcap the last time I tried to read it. I appreciate the info, but again, at a certain point for me its just costume, art, badges, numbers, perfection. Besides, even the Devs are surprised by things sometimes. Like Arcanatime for instance. You never know, that .06% may be the secret.........
Nope it doesn't bother me at all. Each person has their own thing.
Even if my ingame build was off by .06% it wouldn't bother me, but the fact that my ingame build is off in PvP by over 20% in some stats DOES bother me. I even made a GM laugh when i told him my Combat Attributes window gave me the following info on KB Protection: 3+3+4=3.5. For me, .06% is trivial, for others it is not, but 6.5 points off isn't trivial at all for anyone ... i hope. |
Basically, you can only add up buffs in Real Numbers when you are actually allowed to add up buffs at all. Sometimes you're not, but Real Numbers has no obvious way to warn players that you're in a situation where adding up doesn't work, but also doesn't want to simply blank out the intermediate numbers and deny players that information, out of context though it may be.
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the thing that bothers me the most about my toon getting nerfed to crap in PvP...
It's a 26 Billion inf Crab Spider build working perfectly fine in PvE.
I had a GM in game for about an hour, just making notes about my build and writing down Mids, added and final numbers. He made a joke saying how he wished his bills would work the same way as my 3+3+4=3.5KB Protection.
He also stated that even with DR, i shouldn't be THIS nerfed.
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN
the thing that bothers me the most about my toon getting nerfed to crap in PvP...
It's a 26 Billion inf Crab Spider build working perfectly fine in PvE. I had a GM in game for about an hour, just making notes about my build and writing down Mids, added and final numbers. He made a joke saying how he wished his bills would work the same way as my 3+3+4=3.5KB Protection. He also stated that even with DR, i shouldn't be THIS nerfed. |
There's no way to implement DR after the fact that players won't complain about, and the people who think PvP should have no DR at all are just wrong, but its not implemented correctly in any case. Its too severe in many cases, it tries too hard to erase rather than temper build and archetype advantages, and it sometimes applies to things that it shouldn't apply to at all.
I'm not really in much of a position to do much about that, though.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Arcanaville, why aren't you a Dev, or at least a consultant of some sort for this game by now?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Arcanaville, why aren't you a Dev, or at least a consultant of some sort for this game by now?
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It does have one perk. I can't be fired for anything I say on the forums. I guarantee you virtually every dev from Positron on down wishes they had that perk at least once.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Arcanaville, you are smart, dedicated, and always look on the bright side. I freakin' hate ya. :-)
I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.
In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice? |
I've made the mistake of using a level 50 in Mids, and then a level 25 (or whatever odd level I've had laying around) in game and scratched my head wondering why I was missing a tiny amount of defense.
Also, if you're looking to squeeze some more defense you could always use the Nerve or Agility Alphas
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The LotG 7.5% does have a defense value in it.
I've made the mistake of using a level 50 in Mids, and then a level 25 (or whatever odd level I've had laying around) in game and scratched my head wondering why I was missing a tiny amount of defense. Also, if you're looking to squeeze some more defense you could always use the Nerve or Agility Alphas |
I spent a very long time in mids getting my build softcapped, a Elec/Elec scrapper with no inherent defense. The build is very expensive, and I like it, dont want to change it.
In Mids it says it has 45% Def S/L. In game the number reads as 44.94%. Of my enhancable defense powers Manuevers and Weave are already hitting ED. Combat Jumping could be upped (only by +the LOTG Def I/O in it though. Any advice?