About cage powers...
Modifying content to better suit a very small number of powers doesn't quite make sense.
A less labor intensive method would be to make the cages toggle powers like the upcoming version of Dimension Shift from Gravity Control. The main complaint with the cages isn't that their effects aren't useful; it's that the player has no control over the duration. It's great that you can cage an enemy to take them out of the fight but you can't uncage them when your team is ready to take 'em on. So you and your team mates are left standing around, wasting attacks on an invulnerable opponent.
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And yet they modify content to nerf these powers. Here's a recent example: the UG trial. You used to be able to cage the lichen that boosted the Lichen-Infested WW's regen. That was quickly changed.
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In fact, this has happened repeatedly to several of Force Field's less popular powers. You used to be able to Repel the bombs on the Tin Mage Task Force with Force Bubble. It was changed so you couldn't. You used to be able to knockback the Telepathists in TPN. Also changed. You could make Antimatter intangible to prevent damage to him. Changed. For powers they don't have time to change they do seem to spend a lot of time modifying content to nerf it back into uselessness.
Force Bubble and the intangible powers are in the frustrating position of being powers limited in usefulness to extreme situations, but when those extreme situations actually occur the encounters are routinely changed to prevent them from working. This is a very well established pattern at this point.
Originally Posted by Timeshadow
Modifying content to better suit a very small number of powers doesn't quite make sense.
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In any case, we could start fixing some of these powers by changing the encounters back.
It is also entirely ridiculous that Repel doesn't work on the swords in Apex, which is one of the main situations where you would even need it to work.
Not enough DPS? Cage the Healer. Low Survivability but mucho damage? Cage the Autohit Nictus or the Summoner.
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Is there way or trick to tell the nictus apart?
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Modifying content to better suit a very small number of powers doesn't quite make sense.
A less labor intensive method would be to make the cages toggle powers like the upcoming version of Dimension Shift from Gravity Control. The main complaint with the cages isn't that their effects aren't useful; it's that the player has no control over the duration. It's great that you can cage an enemy to take them out of the fight but you can't uncage them when your team is ready to take 'em on. So you and your team mates are left standing around, wasting attacks on an invulnerable opponent. |
In fact, this has happened repeatedly to several of Force Field's less popular powers. You used to be able to Repel the bombs on the Tin Mage Task Force with Force Bubble. It was changed so you couldn't. You used to be able to knockback the Telepathists in TPN. Also changed. You could make Antimatter intangible to prevent damage to him. Changed. For powers they don't have time to change they do seem to spend a lot of time modifying content to nerf it back into uselessness.
Force Bubble and the intangible powers are in the frustrating position of being powers limited in usefulness to extreme situations, but when those extreme situations actually occur the encounters are routinely changed to prevent them from working. This is a very well established pattern at this point. ... In any case, we could start fixing some of these powers by changing the encounters back. It is also entirely ridiculous that Repel doesn't work on the swords in Apex, which is one of the main situations where you would even need it to work. |
Actually, this whole thread was inspired by the comments you made about the TPN after our Sutter the other day.
Yes, but you have to be both lucky and observant. Each Nictus has a different power with different GFX. If they are not clipped into each other, you can tell them apart fairly easily.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I do wish that the cage powers were better. Currently I have aim on my sonic, but that power is basically a throwaway power. I used to use cage as a low level mez so I could hold the boss and use rest to heal up.
N00b question here, but during what parts can you use cages on the Sutter TF and the STF?
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
N00b question here, but during what parts can you use cages on the Sutter TF and the STF?
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Sutter: Cage Praetorian Durray and he doesn't AoE spamm, (as far as I can tell) doesn't summon, and won't recharge Primal Durray's TP power. Which makes thing's a tad easier.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I believe you can also cage some of the Patron AVs if you grab more than your group can handle, but if I recall it takes double stacking.
Haven't personally done it, so I can't swear to that, though.
But yes, it's very frustrating to have the Devs seem to go out of their way to marginalize some powers. A less extreme example is just the teleport travel pool. Any idea how often TP is suppressed, or Recall. If Super Speed and Hasten were suppressed that often, the howls would never end. Or Hover and Fly, or CJ and SJ. But teleport and recall seem to get hit a lot.
The cage powers work on Singularities summoned by Longbow Wardens (or Marcone Consiglieres).
Caging the singulairty doesnt make the caster summon a new one.
When the caster is defeated, the caged Singularity disappears, so this is one of the rare situations where you can use these powers without any penalty.
You fight Longbow on two of the 50 hero tip missions, so this is far from an edge case for the typical level 50 hero, who may engage in hero tip farming themesleves or assist others in doing so.
I agree with the above posters - its ridiculous that these highly situational powers are nerfed in the few cases where they could be useful.
It saddens me that the devs nerfed the Force Bubble effect on Tin Mage... most of my toons who have that bomb badge did so with the assist of a Force Field toon. Why won't they let a set that already has some problems at least have a few golden moments, instead of killing them all the moment players figure out a new creative use for FF.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
I finally received Cage last night for my Sonic/Sonic Defender last night. I used it in the first mish of 'helping Proton.' It locked up the Death Head Buckshots like they were common criminals. I even used it on the Leader who tried to "escape" while I took on his guards. Cage really impressed me. Heck the sonic powers all around do.
So far, I am really impressed with the power combination and how well my 14 lvl defender is able to solo. Far better than my Kin/DP. I'm looking foward to what this one will look like when I finally reach lvl 50.
Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
In fact, this has happened repeatedly to several of Force Field's less popular powers. You used to be able to Repel the bombs on the Tin Mage Task Force with Force Bubble. It was changed so you couldn't. You used to be able to knockback the Telepathists in TPN. Also changed. You could make Antimatter intangible to prevent damage to him. Changed. For powers they don't have time to change they do seem to spend a lot of time modifying content to nerf it back into uselessness.
Force Bubble and the intangible powers are in the frustrating position of being powers limited in usefulness to extreme situations, but when those extreme situations actually occur the encounters are routinely changed to prevent them from working. This is a very well established pattern at this point. Powers only have meaning in the context of content. A power that does 1000 points of damage but is 90% resisted in all existing content really only does 100 points of damage. In any case, we could start fixing some of these powers by changing the encounters back. It is also entirely ridiculous that Repel doesn't work on the swords in Apex, which is one of the main situations where you would even need it to work. |
Sonic Cage has so many uses. It is like caltrops where you either understand how to wield in a variety of ways or you don't.
*As mentioned, in the lower levels of solo play, sonic cage is amazing as you engage minions and then take on a lt or boss.
*If there are too many waves of ambushes, cage the last NPC of the ambush spawn to give yourself a breather. The next ambush will not be triggered until the last NPC is defeated.
*Not only can you cage singularities, but also can cage dark servants summoned by Master Illusionists. But the Phantasm and Phantasm Decoy can not be caged because of different phase. :P
*As mentioned already sonic cage is useful in several TF.
Sonic Cage is the most versatile power used in solo, or team from low to high levels of play. Extremely underrated.
I finally received Cage last night for my Sonic/Sonic Defender last night. I used it in the first mish of 'helping Proton.' It locked up the Death Head Buckshots like they were common criminals. I even used it on the Leader who tried to "escape" while I took on his guards. Cage really impressed me. Heck the sonic powers all around do.
So far, I am really impressed with the power combination and how well my 14 lvl defender is able to solo. Far better than my Kin/DP. I'm looking foward to what this one will look like when I finally reach lvl 50. |
Sonic Cage has so many uses. It is like caltrops where you either understand how to wield in a variety of ways or you don't.
*As mentioned, in the lower levels of solo play, sonic cage is amazing as you engage minions and then take on a lt or boss. *If there are too many waves of ambushes, cage the last NPC of the ambush spawn to give yourself a breather. The next ambush will not be triggered until the last NPC is defeated. |
And caltrops is three steps to amazing:
1. Toss'em
2. ???
3. Profit
You just really can't compare the two in my opinion.
*Not only can you cage singularities, but also can cage dark servants summoned by Master Illusionists. But the Phantasm and Phantasm Decoy can not be caged because of different phase. :P
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I am sorry to pick nits, but I don't believe that two Task forces could be considered several.
Sonic Cage is the most versatile power used in solo, or team from low to high levels of play. Extremely underrated.
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I was told that with Sonic Resonance I would have a hard time soloing but that never proved to be the case. Since you are pairing it with /Sonic the synergy is even better. Enjoy and Sonic Dispersion will change how you play for sure once you pick it up.
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And Sonic is a bit on the lower end of the buff/debuff sets it's also what I've got paired with illusion on my namesake and one of my favorite character of all time...of all time.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
just make them toggles would be one step in the right direction...
my main problem is, that you can cage 1 enemie and 20sec later the whole team is standing around him and waiting for sonic cage to drop...and you can only say" sorry but i cant do anything to stop this, we have to wait"
next reaction: "plz never do this again"
BANG BANG!!!
So, I am a fan of the power Sonic Cage. The graphics are cool, and the ability to give a hard to kill disruption or support enemy a time out is a nifty effect, in theory.
Two places I know it works well are in the Sutter TF and the STF, but I'm wondering if there are other places where the cage effect actually makes life easier without disrupting the flow of combat.
The ITF would be an example of content that could be modified to make it easier to cage certain enemies upping the overall usefullness of having the effect as a power selection.
Right now, the Nictus AVs shrug off the Intangible effect. Allowing them to be caged would make another situation the power would do well. Not enough DPS? Cage the Healer. Low Survivability but mucho damage? Cage the Autohit Nictus or the Summoner.
What other encounters can modified to make cage powers viable selections on leveling?
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.