Ill/Dark worth it?


Airhammer

 

Posted

When the next issue is released, will it be worth it over Ill/kin or Ill/rad?

I like the idea of another pet for controllers. I'm thinking Ill/dark/leviathan and I'll aim for 3 decoys, 1 spectral terror, 1 phantasm, 1 phantasm decoy, 1 water spout, 1 coralax, and 1 Dark Servant out at all times. I'm thinking he's called Lagromancer or Servercrashomancer.


 

Posted

I'm not real sure how synergistic Ill/Kin is aside from Siphon Speed giving you +recharge, but I'd imagine Ill/Dark will be just fine destroying any normal content and likely will be AV soloable with a good IOed build. I mean, I play an Ill/Sonic that has no troubles so I highly doubt you'll run into problems on and Ill/Dark.


 

Posted

With the combination of Spectral Terror and Dark Servant's to-hit debuffs and DS's heal-spamming, I imagine Illusion/Dark will be quite survivable. Tar Patch and Howling Twilight will make AVs melt, while Darkest Night reduces their damage and debuffs their to-hit even further.


 

Posted

The truth is . . .

Illusion is so good that all secondaries work with Illusion. So an Ill/Dark will be good.

However, there are a few things that really help Illusion have synergy with its secondary:

1. Self-Recharge Buff to help PA and other powers come back faster. (Easier for Perma-PA.)
2. Resistance Debuff to help PA hit harder
3. Defense Debuff to help PA hit more often
4. -Regen to help take down AVs
5. ToHit Debuff to help you survive when PA aren't there (at least in lower levels), or some other mitigation.
6. A self-heal.
7. AoE Damage to make up for the lack of AoE Damage in Illusion.

Rad and Time have 1-6, which is why they are so good with Illusion. You could argue Rad has 7, too, with Fallout, but I don't really count that. Kinetics has 1, 6 and a weak 4. Cold has 2-5. Storm has 2, 3, 5 and 7. Trick Arrow has 2, 3, a weak 4 and a good 7. Therm has 2, 4 and 6. Sonic has 2 and that's about it. FF has 5 from PFF.

What about Dark? No Recharge buff, good 2, no 3, good 4, good 5, good 6, and no 7.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Actually Howling Twilight does have a mild AOE damage component. It's also a nice debuff and control power that is autohit.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Local, you forgot about Liquefy being in Sonic

Understandable, though since I constantly forget about it too.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
Actually Howling Twilight does have a mild AOE damage component. It's also a nice debuff and control power that is autohit.
OK, "virtually no 7." I forgot about that minimal damage in HT. And I have played lots and lots of Dark Miasma. (The original Local Man is a Dark/Elec Defender!) I often find myself holding off on using HT in case a Rez in needed . . . and miss a lot of good opportunities. It does so many things!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Sir Hextor View Post
Local, you forgot about Liquefy being in Sonic

Understandable, though since I constantly forget about it too.
I have to admit that I've never gotten a */Sonic up high enough to get Liquify. Sonic has never caught on for me.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
OK, "virtually no 7." I forgot about that minimal damage in HT. And I have played lots and lots of Dark Miasma. (The original Local Man is a Dark/Elec Defender!) I often find myself holding off on using HT in case a Rez in needed . . . and miss a lot of good opportunities. It does so many things!
Once I'm pretty comfortable that a team is doing fine, I use it almost as much as its up as a control/debuff. It's just that good.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

HT is an interesting power in that it proves you can effectively nerf a power by making it more useful.

Illusion/Dark will be wicked. It's not like Illusion needed a third -ToHit debuff and Spectral Terror is basically the power that Dark is missing.

Dark Affinity is easily in competition with Cold and Rad as a "premier" min/max set for Illusion (or, well, anything). The two new powers are not very good but everything else still is, and its not like control is something most Controllers lack.


 

Posted

My first toon was a dark/dark/dark defender and I had a lot of fun playing him. I currently have a Dark/Dark/Soul blaster up to lvl 47. After I finish my blaster I cannot decide if Iwant to play a dark/dark controller or a dark/dark dom. They are both going to be made but, I just dont know which one to play first...lol


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

I might try a Dark/Dark troller once i22 comes out. My Dark/Dark/Soul Defender is my only non melee 50.

I've always used HT as a rez until an AV came along. At that point I use it as a debuff.

Dark/Dark also seems to be a pet friendly set too, soi far.


 

Posted

Hello,

I do have a lvl 50 Ill/Dark in the server test, with perma-PA. I ran an AE test mission filled with as much lvl 54 AV I can get... I have no trouble soloing them. Since /DA is not really supported by Mid's, I had to figure out my IO's bonuses, so my build still not perfect. What I can say is that it's look solid to me. Even with massive +rech you can't have Howling Twilight -regen debuff perma. But I can have 2 Tar patches at the same time most of the time (I'm soooo busy I sometime forget to click it ). The Dark Servant is a blessing, though I don't put any +acc in, and I think he miss way too much (in +4), even with +acc global bonuses.
The only drawbacks are the new powers, they don't fit well into the set because they don't give more -tohit, but some +regen and +recovery and a burst +def. Well, I thought about using Fade when PA are coming back, but I found out that DS or Phantasm decoy hold quite well the aggre in between. I might be a little bitter, but I really miss the -tohit in FS and I'm not too sad about the loss of PG :P.
The set is very different now, and I feel that we lost more than we gain, because of the 2 new situational powers. I really wished Soul Drain will add a -tohit, or -dmg or -regen component... Since devs just changed the recharge of theses power means that they're happy with them and don't want to look them. That's very sad.


 

Posted

Ill/ Dark and Dark/Dark controllers are sick. That is all.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Local_Man View Post
The truth is . . .

Illusion is so good that all secondaries work with Illusion. So an Ill/Dark will be good.

However, there are a few things that really help Illusion have synergy with its secondary:

1. Self-Recharge Buff to help PA and other powers come back faster. (Easier for Perma-PA.)
2. Resistance Debuff to help PA hit harder
3. Defense Debuff to help PA hit more often
4. -Regen to help take down AVs
5. ToHit Debuff to help you survive when PA aren't there (at least in lower levels), or some other mitigation.
6. A self-heal.
7. AoE Damage to make up for the lack of AoE Damage in Illusion.

Rad and Time have 1-6, which is why they are so good with Illusion. You could argue Rad has 7, too, with Fallout, but I don't really count that. Kinetics has 1, 6 and a weak 4. Cold has 2-5. Storm has 2, 3, 5 and 7. Trick Arrow has 2, 3, a weak 4 and a good 7. Therm has 2, 4 and 6. Sonic has 2 and that's about it. FF has 5 from PFF.

What about Dark? No Recharge buff, good 2, no 3, good 4, good 5, good 6, and no 7.
So if you can get PA perm without Siphon Speed or Accelerate Metabolism (it will just cost a lot,) then 1 is kind of a non-issue. I do like the idea that you can set up a pretty sweet AoE death zone with Ill/Dark, even with no real AoE nuke. Tar patch, terror, PA tanking in the middle, maybe throw in a Water Spout. You got a stew going.


 

Posted

Quote:
Originally Posted by EarthLiberator View Post
So if you can get PA perm without Siphon Speed or Accelerate Metabolism (it will just cost a lot,) then 1 is kind of a non-issue. I do like the idea that you can set up a pretty sweet AoE death zone with Ill/Dark, even with no real AoE nuke. Tar patch, terror, PA tanking in the middle, maybe throw in a Water Spout. You got a stew going.
Not only does it cost a lot to make up the 30% Recharge boost for 120 sec. from Accelerated Metabolism, but you may have to make some trade-offs in terms of power choices, use of slots or IO sets used, to get that additional Recharge needed.

For Ill/Kin, Siphon Speed requires, obviously, that you siphon off of a foe. Once gets you 20%, twice gets you 40%, but that Recharge rate is a bit erratic due to the need to siphon. Ill/Time gets Chono Shift late at 38, but it gives a 50% Recharge boost for 90 Sec.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I should add that whether Ill/Dark is worth it may turn out to be more a question of whether Illusion is worth it. Dark is... well I'll just say that if released as planned, my Mind Dominator character will be rerolled instantly and it will represent a huge buff to a character I already considered very effective. I'm not sure where Illusion stands yet.

That's mainly because I haven't yet wrapped my head around how much damage and survivability the new Dark Control pets have. If it turns out that in most content they survive as well as PA does for various reasons, IMO Dark will stomp Illusion Control. It has none of the downsides Illusion does and will have most of Illusion's (and Mind and Fire and even one of Dark Miasma's) best powers. AoE Containment is no issue. Stopping runners in BAF is no issue. Mobs fleeing due to Fear is no issue. Delivering proc damage from interface to a large crowd is no issue. Bosses you fail to mezz suffer massive -ToHit and are much less of an issue. Your AoE hold even works around corners like (only) Earth's does.

Again this all hinges on how good the pets turn out to be. But at this point Dark runs circles around Illusion's AoE capabilities, and appears to excel in the specific area of tanking that Illusion is known for. It gets a direct port of Confusion, the only not-really downside being having slightly shorter range. Instead of Flash as the lonely PBAoE it has a Flashfire clone that is actually bigger than that power and lasts longer.

Mind Control, meanwhile, is as of this writing officially dead, unless you just really want Mass Hypnosis. They could still resurrect it by changing one or both sets, but that's where we are right now.


 

Posted

I've notice certain folks like to make grand announcements about what other sets are going to be dead based on BETA testing new sets and their personal min/max attitude about powersets in general. Interesting....


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

People will always play sets no matter how awful they are by comparison. So illusion and mind will be fine.

Seriously tho, hyperbole aside, darkness control is a beast. I have never seen its like before.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
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Posted

Quote:
Originally Posted by UnicyclePeon View Post
People will always play sets no matter how awful they are by comparison. So illusion and mind will be fine.

Seriously tho, hyperbole aside, darkness control is a beast. I have never seen its like before.

Lewis
Sure you have, just not in this beast like combination.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I think Ill/Dark will be a good pair. Dark Affinity will give you some powerful tricks that, I dare say, may make you nearly untouchable.

1. You get an additional pet to help.
2. You will essentially get a nice pair of +Stealth/Defense powers. I'm guessing the stealth may not stack but I would think the defense buff would. And, the one from DA provides some resistance as well.
3. A solid heal, REZ, and +regen/recovery buff.
4. You may lack a self +recharge buff. But, with Dark Affinity having 2 Defense powers, it should be fairly easy to fit in 5 LOTG +Recharge.
5. You pick up a small amount of AoE control that Illusion tends to lack.

Over all, I would think Dark Affinity would pair well with any of the controller primaries. I can imagine a -Resist patch, alone, would combo well with a primary set capable of keeping the mobs in place.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
I've notice certain folks like to make grand announcements about what other sets are going to be dead based on BETA testing new sets and their personal min/max attitude about powersets in general. Interesting....

I don't think that's fair, for two reasons.

1) I said this is how it works in beta right now.
.
2) This thread is titled "Ill/Dark worth it?" inviting exactly this kind of speculation about whether a set is "worth it." If the thread had been titled "Rate my Ill/Dark build" I wouldn't have volunteered an opinion on the actual value of the combo, its comparison to other sets, or the probable fate of a set that is also closely related.

I've also noticed a tendency on your part to refer to "certain folks" when you really mean me. I appreciate that you disagree with me but I think it would be easier for us to talk through that if you address me directly.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I don't think that's fair, for two reasons.

1) I said this is how it works in beta right now.
.
2) This thread is titled "Ill/Dark worth it?" inviting exactly this kind of speculation about whether a set is "worth it." If the thread had been titled "Rate my Ill/Dark build" I wouldn't have volunteered an opinion on the actual value of the combo, its comparison to other sets, or the probable fate of a set that is also closely related.

I've also noticed a tendency on your part to refer to "certain folks" when you really mean me. I appreciate that you disagree with me but I think it would be easier for us to talk through that if you address me directly.
Its worth it and it is certainly NOT dead for anyone that is not into making grand announcements about what set will be "dead" based on their myopic min/max view of powersets in this game. Pffft.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Its worth it and it is certainly NOT dead for anyone that is not into making grand announcements about what set will be "dead" based on their myopic min/max view of powersets in this game. Pffft.

Many people playing Illusion Control probably ARE doing it for min/max reasons and would appreciate a candid response. Dark could be "better" than Illusion in the same way that Cold is "better" than Force Field. Possibly a lot better depending on where the chips fall. Like I said (and you ignored in favor of a strawman): I'm not sure yet, it depends, it could change, and in my opinion. I don't know how to make that more clear.