Ill/Dark worth it?
Ake
Many people playing Illusion Control probably ARE doing it for min/max reasons and would appreciate a candid response. Dark could be "better" than Illusion in the same way that Cold is "better" than Force Field. Possibly a lot better depending on where the chips fall. Like I said (and you ignored in favor of a strawman): I'm not sure yet, it depends, it could change, and in my opinion. I don't know how to make that more clear.
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Nerfed not needed sorry
I plan to make Illusion/Dark, Dark/Dark, *and* Fire/Dark. So it is all win to me.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
With the disclaimer that I haven't actually played the set and have just been looking at numbers - which can always be deceptive - while dark is good, I doubt it will unseat ill as a top-tier powerset. Illusion's strength is that it controls the things that no control or debuff neutralizes, not having any of the traditional controller achilles heels (mez immunes, big all-boss/EB spawns, AV and above, big alpha strikes, etc.) and vastly reducing the necessity for defense. There will always be value in that.
That said, Dark looks great and I'm looking forward to having something worth playing that isn't fire, plant or ill.
I will definitely be making an Illusion/Dark.. I have wanted this combo for years !!!!!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-