Unused name suggestion
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Heed Lisar's advice. The Lady knows what she's talking about.
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I am of the opinion that this is also wrong.
Did we loose the option to delete our posts somewhere?
Loving all the Pseudo-devs in this thread.
Good suggestion Foxy.
Give me hell all you want about this thread, however keep in mind that I was told by GMs to make this thread to suggest the idea to the devs. If you're here to troll please move on, I have better things to do with my day.
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While I generally voice strong opposition in threads like this one, I don't see a problem here. Any account that hasn't been touched in over 5 years probably should be fair game. Realistically, the majority of people wouldn't even be able to dig up their original account ID and password (or their serial codes, etc).
Paragon City Search And Rescue
The Mentor Project
Yes CO does do that and CO sucks. Got any other bad ideas from failing competitors you'd like to see ruin this game?
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And thank you for the hostility. I was just trying to make a simple suggestion.
Apparently not.
While I generally voice strong opposition in threads like this one, I don't see a problem here. Any account that hasn't been touched in over 5 years probably should be fair game. Realistically, the majority of people wouldn't even be able to dig up their original account ID and password (or their serial codes, etc). |
And whether or not we agree with the devs they have made it clear they have no intention on running that script again any time in the near future.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Mocking dismissal of a bad idea does not equate to hostility.
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If an account hasn't been logged into for five-plus years, it should be open season on their names.
Send out an email inviting past players back. Let them know all they have to do to protect their old names is log in once every five years. If you can't be bothered in that window of time, you're not coming back.
I don't care if it only helps a few players actually get the names they want. A few happy players now are more important than non-existent players from 2007.
Mocking in and of itself is hostile.
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Next time, rather than asking me to provide "any other bad ideas from failing competitors I'd like to see ruin this game" why not tell me why exactly it's a bad idea and how it would actually cause our game to fail and leave it at that? |
And if the best defense for this idea you can come up with is CO does it, well that's easily refuted by the fact games like WoW, SW:TOR. LOTRO, DDO, don't allow it and in fact have even stricter naming policies than we do in that players are only allowed to use one word names. And those games all have larger populations than CO.
And if the best defense for this idea you can come up with is CO does it, well that's easily refuted by the fact games like WoW, SW:TOR. LOTRO, DDO, don't allow it and in fact have even stricter naming policies than we do in that players are only allowed to use one word names. And those games all have larger populations than CO.
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Having a lower population doesn't mean everything another game is doing is wrong or that every single idea it uses is automatically a bad one.
(And please, everyone, spare me the exhaustive list of superhero characters whose names don't mean anything in particular like Cable and Etrigan. I'm speaking in generalities here; that's why I used the word "typically.")
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
The GMs should know better. The devs have said a name purge isn't happening any time soon. The GMs should know that. If you do a forum search, you can find 30+ threads (and that's just a few of them) about this very topic, ranging from years to days ago.
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They did exactly what they're told to, namely, "Refer suggestions to the suggestions forum."
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
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Avatar art by Daggerpoint
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Give Chewbacca or Samwise Gamgee a different name and the character would be essentially identical. |
Give Batman or Wolverine a different name, and you've just changed a fundamental aspect of the character. |
Fantasy (or fantasy-like) properties can get away with names that are basically gibberish as long as they sound good. Superhero names are typically supposed to mean something specific. A "correct" name means more in this genre than in most, just like a "correct" appearance does. |
(And please, everyone, spare me the exhaustive list of superhero characters whose names don't mean anything in particular like Cable and Etrigan. I'm speaking in generalities here; that's why I used the word "typically.") |
I'm still trying to figure out why Forbin_Project and Tyger42 are still posting in this thread...
And it's clear from this thread that your feedback is a minority voice. They also have history of having run their script before and saw the results from it.
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The genre isn't relevant. The fact that they have larger populations and stricter naming policies and still haven't run out of names is the only thing that matters.
And so would any character in this game. The name itself means nothing until it's established with a unique character. Exactly. Which is why unique names are the right thing for this game. I'm glad you agree with the devs that allowing other players to duplicate established characters names would fundamentally change the aspects of those characters. Poppycock and balderdash. There is no such thing as a "correct" name. Yes everyone ignore all the evidence in the super hero genre that disproves Doc Roswell's argument about there having to be "correct" names. The only names that count are the ones that he approves of. |
- Genre is most certainly relevant; the "rules" for particular genres are different, and thus games emulating those genres are presented and approached differently. That's why, for example, in superhero games like this one, your costume and your equipment (or equipment analogue, in the case of enhancements) are entirely divorced from each other. In all those other games you mentioned, getting a new sword or new armor changes not only your character's abilities, but how he looks using those abilities. Not so in this game, where changes to your character's appearance are, with a few exceptions, independent of his capabilities. Naming conventions are another way the genres differ.
Unless you'd prefer this game use a graphically-represented equipment system more akin to the one those games and their utterly massive populations use, too? - Again, I was responding specifically to your facile argument that "if CO does it, it's automatically bad, that's why all these other, non-superhero MMOs with more subscribers don't do it," not advocating for a CO-like naming structure. To be totally honest, I don't know a whole lot about how things work over there, nor, again, do I really have a horse in this race anymore as the name purge issue is one I've largely given up on. But facile is facile, and the logic of your statements didn't stand up even to passive scrutiny.
- Many players would love a chance to "establish" their character with a name they feel is "correct" (and yes, there is in fact such a thing -- in this case, one that sounds good to the player and is meaningful in the context of the character's powers, outlook, background or theme) and are being prevented from doing so by... let's say someone who played the game for a few months when it launched, then moved to WoW the day it was released and never came back. Or who hops from MMO to MMO as new ones are released, abandoning old ones as new shinies hit store shelves. I don't have hard data or anything, but I feel pretty confident in saying that players with habits like that are exponentially more common than the ones who stick with the same MMO for seven-plus years, and even more confident in saying they're vastly more common than the ones who disappear from any given MMO half a decade or longer before suddenly reappearing and expecting everything to be right where they left it.
- That any game hasn't "run out of names" is meaningless. I'll bet the name "XHNNIUBIUWSWSJIHO" is free on most, if not all, servers, in every MMO in existence. That doesn't lend any credibility to an argument that their naming policy is flawless and couldn't stand to be changed, or at least looked at with an eye toward "should this be changed?" before deciding the answer is "no."
- I'm not interested in a list of exceptions and fringe cases that don't prove or disprove anything. For every superhero character someone could name without a codename (Etrigan) or with a codename that doesn't mean anything (Cable), I could name ten or more who do have names that actually mean something specific -- and, again speaking generally, the less-obscure characters out there, the ones that nearly everyone knows even if they don't really care about superheroes, the ones that have stuck around for multiple years or multiple decades (as well as, let's be fair here, most of the ones who appeared a few times and then faded into disuse), are the ones whose name is in some way iconic or indicative of who they are or what they do. Sure, Xero's name doesn't really mean anything, but how many people can tell me who Xero was (that's right, was, because the character hasn't been trotted out in forever) without Googling it? Making up a pseudo-word that sounds right and calling it a "name" is the rule in fantasy; it's not unheard of in supers, but it's certainly not the assumed practice.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
The point is that, if someone honestly wants to see something happen, chastising them for posting their suggestion on the grounds that "the devs already said no" is both unfair and short-sighted. |
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FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
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