Why is Vigor Alpha so bad?


Angelxman81

 

Posted

My Titan Weapons/WP brute was still crying for Endurance even with Quick Recovery (especially since I'm using Eradication for the many PBAoE attacks, and that set doesn't give much in the way of End Reduction). And I happen not to have slotted much +Acc either, and Titan Weapons has no native boost there unlike other weapon sets.

Vigor should fix everything for me, while giving a nice boost to my healing.

For my Regen Scrapper char I already have Spiritual. I can't imagine a better one.


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Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
I went Cardiac on my Dark Armor Scrapper because Dark Regeneration usually heals me for several times over the Scrapper HP Cap, making the Heal value of the power much less important. I do really love the solid all around Resists in Cardiac though.
Yeah it's not about the heal, although that still can help. It's about the accuracy for your toggles (CoF especially,) the end reduction, and the fear (especially the end reduction.)


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Posted

Quote:
Originally Posted by JayboH View Post
Dark Armor LOVES Vigor. I see it as Cardiac vs Vigor, not Spiritual vs Vigor, but that is just me.
Same here. I see it as Cardiac VS Vigor, not Spiritual VS Vigor.

In Alpha, I most only look for two things, either give me more +damage or give me more endurance discount. The rest is just gravy.

If your toon is more offensive like Blast or SoA, Cardiac is perfect because it gives you great -endurance while adding +range and +resistance.

Vigor is great if you have healing/regen powers and you need -endurance discount. My Necro/Pain took Vigor because all my pets have one healing (I don't slot for +heal in them for sure) and I can use the endurance discount to carry 3 leaderships + patron shield.

I think Vigor is pretty good. The only one I won't take is Nerve.

PS: My only complaint is that most of my characters that need -endurance already has Cardiac. I don't feel like grinding it again to try Vigor.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Person34 View Post
I wish they would have allowed players to custom tailor the alphas. Maybe have us create a series of alphas with the bonuses we want and then combine them all into one custom alpha with focuses that specifically benefit the build. I love muscular alpha on my melee toons, but usually have zero use for the immob and defense debuff bonuses. I would however -love- a 45% damage, 33% rech and end redux alpha.
Hopefully they can eventually come up a "Custom" option for "paying customers" in the future.

But I don't think they would allow you to have +damage, -endurance and +recharge together. I think +damage and -endurance are designed to be separated. You can have more damage but at the risk of running out of end. or you can have more end. but do less damage.

The custom options I would like to have is for the secondary effects like control effects, +defense/resist, etc. I would gladly take +damage and +stun on my Energy Melee toon, for example. And I was also hoping they would create one more +damage alpha. I think only Musculature gives +damage right?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Yes, Musculature and Intuition have +damage. I think Intuition having a damage component is an interesting development choice - not a bad one, just an interesting/unique one.


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Posted

Quote:
Originally Posted by JayboH View Post
Yes, Musculature and Intuition have +damage. I think Intuition having a damage component is an interesting development choice - not a bad one, just an interesting/unique one.
Intuition has +damage? Oh, I must be blind then. I checked Intuition last night but didn't see +damage. I thought it's mostly for control/secondary effects?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Intuition has +damage? Oh, I must be blind then. I checked Intuition last night but didn't see +damage. I thought it's mostly for control/secondary effects?
Correct, it mostly is. The radial side grants damage.


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Posted

Quote:
Originally Posted by JayboH View Post
Correct, it mostly is. The radial side grants damage.
Oh!! It's only the Radial Paragon that gives 33% +damage. Blah!!!!

My Blaster Dark Blast would prefer Intuition than Musculature because it has +range, +hold and even +tohit debuff! ugh... I just grinded to tier 3 last night on Musculature.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
I could see it being useful on my willpower tank that has too many toggles.
It is. Especially on my TW/WP brute. I love Vigor.


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Quote:
Originally Posted by MaHaBone23 View Post
Nerve Alphas always seemed a little unnecessary to me, since booting global accuracy was relatively easy. And especially now with Agility, and another way to get that coveted Defense boost.
Nerve core isn't particularly useful, but my Shield Defense tank likes having the defense and taunt bonuses. The accuracy doesn't hurt either.

I have been tempted to get Agility though.


 

Posted

I wanted Vigor on my WP tank. The accuracy would be useful because I have Kinetic Combats in my melee attacks. Unfortunately, Vigor Core Paragon is not yet working with High Pain Tolerance. Spiritual Core gives more +Max HP. It's a nitpicky amount, but I'll be happy when it's fixed!


 

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Quote:
Originally Posted by MajorDecoy View Post
Nerve core isn't particularly useful, but my Shield Defense tank likes having the defense and taunt bonuses. The accuracy doesn't hurt either.

I have been tempted to get Agility though.
Yeah I took Nerve for my Super Reflexes/Ice Melee tank to tier 4 Radial and don't regret it at all - plus I went with Cognitive so the confuse lasts a little longer.


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Posted

Quote:
Originally Posted by Mary_H View Post
I wanted Vigor on my WP tank. The accuracy would be useful because I have Kinetic Combats in my melee attacks. Unfortunately, Vigor Core Paragon is not yet working with High Pain Tolerance. Spiritual Core gives more +Max HP. It's a nitpicky amount, but I'll be happy when it's fixed!
Already is on test - go ahead and work on it now - I wouldn't be surprised if it is patched within the next two weeks to Live.


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Posted

Vigor is also particularly good on dark Miasma toons. The heal portion helps the heal and the servant's heal, End redux is extremely useful, and the accuracy is helpful in most of the powers as well.

Also almost all of the incarnate powers benefit from Heal, end redux and accuracy, but none of them benefit from +rech.

I can also see vigor being good in Time manipulation. I find the set somewhat end heavy even with chrono shift and the set has 3 different heals that can benefit from it.


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Posted

I can see it being pretty useful on a TW/WP character. Endurance for the heavy costing powers, heal for the regen/hitpoints, and accuracy so you don't miss.


 

Posted

Quote:
Originally Posted by JayboH View Post
Already is on test - go ahead and work on it now - I wouldn't be surprised if it is patched within the next two weeks to Live.
Fixed on Live per today's patch.


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Quote:
Originally Posted by Stone Daemon View Post
I can see it being pretty useful on a TW/WP character. Endurance for the heavy costing powers, heal for the regen/hitpoints, and accuracy so you don't miss.
Those are exactly the reasons why I chose it as my Alpha on my TW/WP brute.


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"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Cobalt Azurean View Post
Those are exactly the reasons why I chose it as my Alpha on my TW/WP brute.
Ditto on my TW/Energy Aura Scrapper.

I focused quite a bit on regneration since Energy Aura has little resistance and the heal helps there. Endurance reduction is nice for Titan Weapons and the Accuracy gets me up to 95% to hit on those +4 to me.


 

Posted

I think Vigor is the best of the new Alphas. I have several characters who benefit from both increased endurance management and increased +regen.

Reusing an analogy invented by others in the Scrapper forum, our character's survival mechanisms can be viewed as a 3-dimensional solid, like a cube but with sides of unequal length. The length of each side of the solid is how good our character is at defense, resistance or HP recovery. Make any one side bigger, and the shape gets bigger inside. The bigger the volume you end up with, the harder you character is to kill.

Most forum goers today probably have some awareness of how defense and resistance have non-linear the effect on survival time the closer you get to 100% resistance or 45% defense. (59% in iTrials.) HP recovery is not like that. Adding a given amount HP/sec recovery always cancels a proportional amount of damage/sec, while adding a given amount of DR or defense allows you to absorb or avoid increasing (average) fractions of total incoming damage.

This means that when you already have a lot of HP recover, it can takes a lot of additional HP recovery to make otherwise deadly amounts of incoming damage survivable. But if you have a lot of defense or resist, it may only take a little bit of additional defense or resist to make otherwise deadly average amounts of damage survivable.

Characters like Regen have very tall HP recovery sides to their "survival solid", but a very short resistance side and no defense without dipping into pools or IOs. Willpower also has a very tall HP recovery side (though it doesn't max out quite as high as Regen's), but out of the box it gets a nice base of defense and resistance. Regen gets the most bang out of Spiritual Alpha, because a lot of Regen's +HP is tied up in clicks, which Spiritual both makes stronger and recharge faster. Willpower gets very little out of +recharge, but benefits from strong +heal enhancement. Because they are already so good at HP recovery, it takes a lot additional to make them noticeably stronger, but fortunately Vigor and Spiritual do give pretty big increases to them.

Something like SR or Invuln may not seem like a great place for Vigor, but the fact is, they have very large Defense and/or Resistance sides to their survival solid, and small HP recovery. Using IO sets can earn them a bigger +HP recovery side, as can taking a power like Aid Self. But the real kicker is what happens when they take Rebirth Destiny. Rebirth is fantastic on characters with small HP recovery sides to their survival solid, because it helps dramatically increase that side. Because the other two sides can already be very big, the increase in total volume can be extreme. At Very Rare, Rebirth's smallest boost is +100% regen. With Vigor, that becomes +145%.

One of the most endurance hungry characters I have is a melee Night Widow. Before Vigor came along, Cardiac was the only thing that gave her the for endurance management to fire her max-DPS attack chain without running out of endurance. She also has Radial Rebirth for the wonderful +regen. Core Cardiac's DR enhancement does very little for a Widow, as they have only one enhanceable source of damage resistance, and only to Psi damage. Therefore, Vigor was the clear winner, offering increased HP regen from Health and Rebirth and still good enough end management to fire her primary attack chain without stopping.

I also have a BS/Invul Scrapper with Rebirth Destiny, and I also am thinking hard about switching him from Cardiac to Vigor, even though I will lose being at the Scrapper cap for L/S DR. The reason is that, even with Cardiac, his resistance to other damage types isn't that great - the survival solid just for those damage types is smaller, so making the HP recovery taller has a bigger effect. (I'll have the choice, I can switch to Cardiac for L/S-heavy content and to Vigor for content rife with "exotic" damage.)

Of all the new Alphas, Vigor is definitely my favorite.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Cobalt Azurean View Post
Fixed on Live per today's patch.
Oh, awesome! The extra 16 HP are mine, all mine!


 

Posted

Quote:
Originally Posted by Mary_H View Post
Oh, awesome! The extra 16 HP are mine, all mine!
I went up 40 HP. Not much, but you know, it's better than none at all.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Flower View Post
Ditto on my TW/Energy Aura Scrapper.

I focused quite a bit on regneration since Energy Aura has little resistance and the heal helps there. Endurance reduction is nice for Titan Weapons and the Accuracy gets me up to 95% to hit on those +4 to me.
Energy Aura and Elec Armor are the absolute most endurance friendly armors in the game. Energize by itself coupled with high recharge makes impossibly toggle heavy builds feasible, and then you always have Energy Drain / Power Sink for when you actually need to refill that endurance. I have a Spine-Elec Scrapper who has Obliteration sets in the damage auras like Quills which is a terrible way to slot them (18% end reduction only). Additionally he runs Tough/Weave/Maneuvers/Assault. I don't have endurance problems, and went Musculature Core Paragon and Barrier Core Paragon because I didn't need to rely on something like Vigor or Ageless when I already had the god-mode endurance armor. I have a hard time seeing an Energy Aura build that could possibly need an endurance reduction alpha...


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Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
Energy Aura and Elec Armor are the absolute most endurance friendly armors in the game.
All true but Titan Weapons eats endurance for breakfast, lunch, supper and every snack in between. I also slotted my AOE with Eradication or Obliteration knowing that that would cause endurance problems. Energy Aura mostly cured them once I got all the tools in place so I could manage but in substained fights at high levels having the extra endurance reduction in the alpha makes all the difference.


 

Posted

Just yesterday I suggested Vigor for a SG members Earth/Storm/Stone Troller.

Was in need of ENDRED, has no resists to buff, and Vigor buffs the healing to not only her O2 Boost, but bigger heal for that Earth's Embrace, with tacked on +ACC.

I did think of suggesting Intuition as it seems to go really nice with the combo, but it doesn't help the endurance issues at all.


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