SG invites with out anybody logged on
You do realize that that is how all games work, right? The devs in every game make decisions based on how "THEY" want the game to work, then they look at player input and add things the players want as long as it doesn't conflict with how they want the game they developed to work.
We are lucky to have devs as lenient as they are. I've played in MMO's where players are required, REQUIRED to recruit other players before they can even form an SG/Guild/Fleet. Those other games cram forced socialization down your throat and you don't get half the cool stuff we get access to when we create our SG's. Still hoping the devs will change their minds on this tho. |
The standard of "other" games are not why I play "this" game so comparing how terrible some "other" game is to make this game look less terrible does not work. The standard set in this game is the standard of measure not some other standard from some other game.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Emailed solo SG invites would require development work, which means they would cost the company money to implement. The workaround we have now -- paying a few bucks to get a second account that has the permissions to invite ourselves -- will make the company money.
One does not need to ascribe arrogance or stupidity or even greed to Positron to understand why emailed SG invites would be extremely low on his priority list. They have thousands of other things on their to-do list that will draw in a lot more customers than solo SGs will, and we can already do it ourselves with a minimum of effort and expense.
The company is not particularly greedy for having us use this option because once set up this way, you'll be able to invite alts to your base without ever paying another dime, which is much better than the old way of having to pay a monthly fee. Second accounts can be useful for other purposes, as well.
Think of it as the price you pay for consuming more resources than other players do.
Emailed solo SG invites would require development work, which means they would cost the company money to implement. The workaround we have now -- paying a few bucks to get a second account that has the permissions to invite ourselves -- will make the company money.
One does not need to ascribe arrogance or stupidity or even greed to Positron to understand why emailed SG invites would be extremely low on his priority list. They have thousands of other things on their to-do list that will draw in a lot more customers than solo SGs will, and we can already do it ourselves with a minimum of effort and expense. The company is not particularly greedy for having us use this option because once set up this way, you'll be able to invite alts to your base without ever paying another dime, which is much better than the old way of having to pay a monthly fee. Second accounts can be useful for other purposes, as well. Think of it as the price you pay for consuming more resources than other players do. |
Hell back when they doubled the SG membership and held the Prestige Giveaway they encouraged players to make as many trial accounts as possible so we could pad our SG Rosters up to 150 with fillers and get the maximum amount of prestige possible for our SG's/bases.
So no it was never about making extra money off of the players.
One does not need to ascribe arrogance or stupidity or even greed to Positron to understand why emailed SG invites would be extremely low on his priority list. They have thousands of other things on their to-do list that will draw in a lot more customers than solo SGs will, and we can already do it ourselves with a minimum of effort and expense.
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What we are really talking about here is offline SG invites for everybody... not solo bases. Solo bases is just the latest (IMHO poor) rationale for not doing it. I know from personal experience that this gets a lot of "air play" in terms of requests from the player community (hits the forums often and gets mentioned at many dev/player gatherings; including the last one). That in and of itself merits consideration... if the devs are indeed listening to the desires of the playerbase over personal bias.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Solo bases is just the latest (IMHO poor) rationale for not doing it.
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There's a world of difference between them saying "If we do this you won't be able to do "x"."
and, "We aren't going to do this because we don't want you to do "x"."
No it isn't, since the devs have gone on record saying that if they were to add such a feature they would specifically block us from being able to send invites to our own characters.
There's a world of difference between them saying "If we do this you won't be able to do "x"." and, "We aren't going to do this because we don't want you to do "x"." |
Let's not forget a SG invite is dependant on a check if you're already in a SG, and an e-mail is global.
No it isn't, since the devs have gone on record saying that if they were to add such a feature they would specifically block us from being able to send invites to our own characters.
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Time to eliminate the silliness and go with a straight offline SG invite system of inviting yourself or whomever you like.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Hi again guys. The premise of what I had needed at the first posting of this thread was I wanted My character in an SG that has a lot of inactive players. The base has been around for some time on the Villain side. I never wanted a one person SG base The Lair option sounds much better. Just a small house or Apt in a quiet place or the busy street. Have a building that is tall in all the major zones that you enter and are taken to you Lair. Safe secure and nobody can bother you or enter unless you allow it and should not take up much in computer space but I could be wrong. This is just a thought. Thanks!
Now called Madame Shayla:
Main Characters on my main server (Victory)
Goddess of Justice Tanker Incarnate (Hero) Collen Colt Incarnate (Bane Hero), Lady Kitten (Hero) Jen Titanium Mage (Hero and one time Villain) and my first Character to level 50 Shayla Master Mind (Villain)
LOL, this is a lost cause that should be abandoned. In today's world of f2p account creation (with Paragon Market spending providing the necessary token vet reward level), 99 cent sales with one month VIP type access, and the use of proxies (other players) they aren't going to be able to determine whether the net effect is I have SG invited one of my own characters or not (now or with offline invites). And I believe that this result rubs the devs the wrong way and fuels their fear of too many solo SGs comprised of just one player and multiple alts. That, in turn, is hurting the implementation of the feature. I'll stick by what I said before.
Time to eliminate the silliness and go with a straight offline SG invite system of inviting yourself or whomever you like. |
Please feel free to believe whatever you want. It isn't going to change the actual facts. The devs aren't afraid of Solo SG's. If they were it would have been ridiculously easy for them to simply code it so we could only have one character per account in an SG.
No they always intended to let us have multiple characters in our SG's, but they also intended for SG's to be group oriented content.
Hi again guys. The premise of what I had needed at the first posting of this thread was I wanted My character in an SG that has a lot of inactive players. The base has been around for some time on the Villain side. I never wanted a one person SG base The Lair option sounds much better. Just a small house or Apt in a quiet place or the busy street. Have a building that is tall in all the major zones that you enter and are taken to you Lair. Safe secure and nobody can bother you or enter unless you allow it and should not take up much in computer space but I could be wrong. This is just a thought. Thanks!
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Please feel free to believe whatever you want. It isn't going to change the actual facts. The devs aren't afraid of Solo SG's. If they were it would have been ridiculously easy for them to simply code it so we could only have one character per account in an SG.
No they always intended to let us have multiple characters in our SG's, but they also intended for SG's to be group oriented content. |
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Tell you what... I was there at the last summit. And just for the heck of it, I listened (again) to the the Q & A on the topic of inviting alts to SGs and Posi's response on the subject. I recommend you give that a shot... then tell me again believe what I want.
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Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Ignoring anyone is a mistake. You might miss something viral to your cause.
Thanks Guys that means a lot to me. I was able to find a friend who was willing to help me. I helped her out when she asked.
See! It does pay to ask for help on the help channel and I got helped back. Again you all have been encouraging and helpful Keep up the great work. Just call me Shayla |
The SGs are about groups. Making friends, meeting others, and talking to people.
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Teaming and global channels also fill those functions.
Just because a player may want a solo SG, doesn't mean they don't have friends or meet others or don't talk to people.
SG's are what the player makes of them.
And many players prefer to make them solo.
There's a difference between desire/intent and reality. The argument that SG's are "supposed" to be group content doesn't hold water to the way the players actually use them.
The problem I'm seeing is mixed signals from the Devs.
On the one hand, they've crippled SG's and bases to such an extent as to make them much less useful for larger groups.
This has caused an uptick in solo SG's.
On the other hand, they are not allowing features for the solo players because they "don't want a bunch of solo SG's using up all the resources".
There is some serious counter intuitive thinking going on here.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
SG's do not solely fill those functions.
Teaming and global channels also fill those functions. Just because a player may want a solo SG, doesn't mean they don't have friends or meet others or don't talk to people. SG's are what the player makes of them. And many players prefer to make them solo. There's a difference between desire/intent and reality. The argument that SG's are "supposed" to be group content doesn't hold water to the way the players actually use them. The problem I'm seeing is mixed signals from the Devs. On the one hand, they've crippled SG's and bases to such an extent as to make them much less useful for larger groups. This has caused an uptick in solo SG's. On the other hand, they are not allowing features for the solo players because they "don't want a bunch of solo SG's using up all the resources". There is some serious counter intuitive thinking going on here. . |
Are you sure mixed signals aren't just many signals ... meaning they won't do it for any and all the reasons listed. None of them conflict; therefore, they can't be conflicting.
Unfortunately, I know of 2 players with solo SGs who have recently returned as F2P, they have left again because while they can use their SGs, they can't pay the base rent which is a related completely bone headed design decision.
I have made a second 99 cent account and will keep paying for a couple of months till I get the extra token to get SG access on it. My main account will stay VIP and the second account is purely to invite toons to my SG (which is shared with a friend who rarely shows up now), but you really should be able to invite your own characters while offline.
Mainstream SGs just don't work any more with the storage item restrictions. I'm part of a very large SG, and we can only survive by having personal SGs to stash loot in. I have at least 3 bases full of my own personal stuff, and several other members of the SG have nearly as much.
It's true. This game is NOT rocket surgery. - BillZBubba
Unfortunately, I know of 2 players with solo SGs who have recently returned as F2P, they have left again because while they can use their SGs, they can't pay the base rent which is a related completely bone headed design decision.
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Storage Items (per bin) 100 prestige
Auto-Doc / Tree of Wonders 100 prestige
Combat Logs / Contemplation Charts 100 prestige
Robo-Surgery / Spirit Signal 100 prestige
Advanced Worktable / Advanced Forge 100 prestige
Expert Worktable / Expert Forge 100 prestige
Robotic Fabricator / Flames of Hephaestus 100 prestige
Radiation Emulator / Enchanting Crucible 100 prestige
Linear Accelerator / Arcane Crucible 200 prestige
Supercollider / Mystic Crucible 300 prestige
There's nothing on that list that a solo SG "needs" to be functional.
What? They didn't want to pay for extra group storage? Too bad. TANSTAAFL as they say. They don't pay a sub They don't get access to extra group storage unless they have a VIP in their SG. They can go buy the extra personal storage off the Paragon Market.
I say good riddance to deadbeats that expect to get full access to the game for free.
No big loss. If they wanted they could have easily circumvented rent by just removing the items that incur rent.
Storage Items (per bin) 100 prestige Auto-Doc / Tree of Wonders 100 prestige Combat Logs / Contemplation Charts 100 prestige Robo-Surgery / Spirit Signal 100 prestige Advanced Worktable / Advanced Forge 100 prestige Expert Worktable / Expert Forge 100 prestige Robotic Fabricator / Flames of Hephaestus 100 prestige Radiation Emulator / Enchanting Crucible 100 prestige Linear Accelerator / Arcane Crucible 200 prestige Supercollider / Mystic Crucible 300 prestige There's nothing on that list that a solo SG "needs" to be functional. What? They didn't want to pay for extra group storage? Too bad. TANSTAAFL as they say. They don't pay a sub They don't get access to extra group storage unless they have a VIP in their SG. They can go buy the extra personal storage off the Paragon Market. I say good riddance to deadbeats that expect to get full access to the game for free. |
Also, try playing on Victory in the EU day/evening, there's about 1/4 the number of people there was before everybody decided to go play with their lightsabres, we cannot afford to lose these people, I'm finding about half the time there aren't enough people on to do anything I want to do (and that's a pretty long list) and going off and playing another game instead, which is making me question whether my 2 subs are worthwhile. I'm just waiting to see how many people stay playing the new game and how many return atm.
It's true. This game is NOT rocket surgery. - BillZBubba
These are people who have paid for a long time (enough to get IO use) and accumulated a lot of stuff, the limit on SG storage is what forced them to create their own SG base in the first place, otherwise they'd have used a communal one.
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Base storage Maximum number of bins 18
Salvage Bins - 30 slots each (Event Salvage takes up a salvage slots on a 1 to 1 ratio)
Inspiration Bins - 100 each
Enhancement Bins 100 each
No the Vault doesn't count as base storage because it doesn't require SG membership to use and it is accessible outside of bases.
So players can store a maximum of 540 to 1800 items depending on which bins they buy for a base.
Now an individual character (if he maxes out his storage capacity) has the potential of carrying roughly . . .
Inspirations - 20
Invention Salvage Slots - 165
Recipe Slots - 125
AH Transaction Slots - 52 (which can each store stacks of 10 recipes and salvage for a total of 520)
Vault Slots - 80
Enhancement Slots - 30
Event Salvage
Halloween Salvage - 99
Winter Event Salvage - 9,999
So 1 character has 10,570 storage slots (11,038 if he is using AH slots to store stacks of 10)
Plus the Email Slots - 20
So let's say a person returns to play his Premium account to find he has only has 3 slots he can unlock. That means he has the ability to store up to
31,710/33,114 storage slots plus the 20 email slots
while at best his solo SG's can store 1,620/5,400 storage slots if he has a VIP as a member of his SG.
Now as a VIP the storage potential a player has access to increases exponentially.
Minimum 12 characters per server with 16 servers (192 total) equals roughly 6,088,320/6,357,888 plus 20 email slots.
and 192 solo SG's can store at most 103,680/345,600
So what's the next argument going to be? That it's easier to keep track of stuff in SG storage?
Sorry to disappoint but it isn't. A player still has to individually keep track of everything he has in each solo SG just like he has to keep track of everything he has in storage on each character.
The only reason it's easier to track stuff in SG storage is because the amount of items that can be stored in SG storage is so much less than what can be stored on our characters.
Next Argument?
Oh Premium players are afraid that their stuff will be stolen if they invite a VIP into their SG? Invalid argument.
1. As the SG leader Premium players can set individual storage bin permissions to prevent anyone from taking items out of storage except themselves.
2. With access to the base editor Premium players can easily place storage bins in a section of the base and wall it off from access to any other SG member.
3. Finally if a Premium player is going to stop playing for any length of time all he has to do to retain ownership of the SG is kick the VIP from the SG roster.
If your SG isn't active, Find an active one. There should be at least one.