Non-preformed DfB, does it still happen?
Never mind that using closed leagues and preforms in LFG defeats both the intent and purpose of LFG.
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Closed leagues eliminates the butt hurt players would feel when they found they were booted from off of leagues they weren't invited to join. Which was happening before the devs added closed leagues.
The devs made preforming necessary when they decided to make the spawning of AV's dependent upon the number of players in the league. I've watched players quit teams after the trial started when they saw the number of members wasn't enough to spawn the AV's.
The LFG queue concept is schizophrenic. On the one hand, it's a great way to jump into a team without forming or being recruited for one. On the other hand, not all teams formed completely at random work well. The DFB trial is such that, in general, completely randomly assembled teams are probably OK. A fair bit of content would probably be OK like that. Incarnate Trials are not like that, especially the newest ones.
Another issue with the LFG queue (one of many, IMO, but this isn't the thread for that) is that its rules are more ... arcane than I think most people expect. They are not clearly documented in the interface, and the short, simple descriptions on the interface are potentially misleading. For example, "Willing to join in progress" will never add you to any trial team that already has the minimum number of players - something I don't think is documented anywhere in the interface.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Paragon City Search And Rescue
The Mentor Project
@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated
Do you suck at COH/COV? not yet...
This isn't a case of players using an obscure work around whose unintended side effect is the ability to form a closed league. Closed leagues are working exactly as intended.
We cannot take the absence of a feature to mean that the ability to do something was explicitly decided against. It could also mean it did not occur to them that people would want it. There is a world of difference in "we thought of you doing this but chose not to give you the ability" and "we just didn't think about you doing this".
If the devs came out and said they never wanted closed leagues, that'd be one thing. But to Ironblade and Forbin's points, even if they did say that at one point, they've clearly changed their minds.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound