Aside from concept, why use any judgement besides Ion for damage?


Black Zot

 

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Originally Posted by Siolfir View Post
You are correct.

Example:
Pure energy attack dealing 1000 damage hits your Electric Armor Brute who has 90% resistance. Your Brute takes 100 damage.

You use Void for -50% damage. Since -damage effects are resisted by the target's damage resistance* and the purple patch affects everything the mobs aren't doing to themselves, we'll assume the mob is even-con and has 20% energy resistance. This means it's a -40% net effect.

The next energy attack comes in from the mob; it now deals 600 damage due to the -damage. Your Brute takes 60.




* - which means you can do some really fun things with -resistance effects and THEN -damage effects
Thanks! Just wasn't sure how the game calculated this, thanks for the info.


 

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I use Cryonic on my Emp Defender and I find it to be a HUGE MASSIVE aggro power. Usually I am dead within 5s of using it.

However, it has a 300 foot range on its cone, IIRC. So while it may not hit as many as say, Ion, it will hit whatever is within that cone for a considerable distance. I enjoy using it.

It delights me.


 

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Originally Posted by Siolfir View Post
But if it kills them, then where is the aggro coming from?
Those fuming angry corpses....


 

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Originally Posted by TwoHeadedBoy View Post
Thanks! Just wasn't sure how the game calculated this, thanks for the info.
And that's precisely why I took Void on my WS


 

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I started out with Ion for my robots/force field mastermind, whom I play tankermind-style whenever I can. I happened to come across a video of Vorpal in action and was intrigued...and now I love it. I think it's funny in a way not a lot of powers are, and it really makes playing with a high spawn multiplier easier.


 

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Originally Posted by Vega View Post
If your target dies before the power hits. It's wasted.
I've been using Ion for a while and that never happens, even if the target is dead it chains.


 

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Also to vorpal's credit, while it does have a 2.5 second animation, the same as ion, it does its damage within the first half second. And unfortunately, VoodooGirl, cryonic actually merely shares vorpal's 120 foot range while having a much narrower cone. One advantage of cryonic is that the fact that it is targeted means that you can ensure you keep a specific target at the edge of its range without having to eyeball it precisely, though.


 

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Originally Posted by Ultimus View Post
1) It hits the most targets

2) The way it hits targets is it chains meaning unlike a cone it can spread much easier

3) It deals the same damage as the other judgements
Well, Void has -damage debuff so it's kinda unique. Pyro is the fastest.

But I agree with you that Ion rulez.

My Soldier took the ice cone and I regret it. I have to stand back to get more mobs in the cone. Sometimes when things are so chaotic, I don't have enough distance to cover more mobs. The +4 mag hold is nice though.

Overall, I would say Cryonic is the worst one. The other 3 are pretty competitive against each other. I have not tried the newest judgment.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Vega View Post
If your target dies before the power hits. It's wasted.
Not true


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Originally Posted by Siolfir View Post
But if it kills them, then where is the aggro coming from?
I have yet to see any Judgement power one-shot anything bigger than a minion-class enemy. Meanwhile, the stuff that actually poses a threat is still alive and fully able to unload on the person who just gave themselves a massive hate lead.


 

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Originally Posted by Black Zot View Post
I have yet to see any Judgement power one-shot anything bigger than a minion-class enemy. Meanwhile, the stuff that actually poses a threat is still alive and fully able to unload on the person who just gave themselves a massive hate lead.
Musculature alpha helps, I suppose. But then, I tend to either precede or follow it with another AoE, meaning there's not a whole lot left standing.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Originally Posted by Energizing_Ion View Post
Not true
When did this change? I have ion on one of my favorite toons, and yes, it's awesome, but I've seen it fizzle more than I like to admit.


 

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Originally Posted by Jibikao View Post
Overall, I would say Cryonic is the worst one. The other 3 are pretty competitive against each other. I have not tried the newest judgment.
Now that Vorpal has been released with a massive 120 degree arc cone with 120 feet of range, I think that Cyronic could use a little love. There is no reason that Cyronic should be neutered by a 45 degree cone. It should increased to at least 60 degrees if not more.


 

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Originally Posted by JuliusSeizure View Post
Now that Vorpal has been released with a massive 120 degree arc cone with 120 feet of range, I think that Cyronic could use a little love. There is no reason that Cyronic should be neutered by a 45 degree cone. It should increased to at least 60 degrees if not more.
Oh... Vorpal sounds cool then. I haven't tried that one but I know I need to step back very far to get the most of Cyronic.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by mauk2 View Post
When did this change? I have ion on one of my favorite toons, and yes, it's awesome, but I've seen it fizzle more than I like to admit.

I remember this happening too. It used to happen with Jolting Chain too. There were some changes to this sort of thing a while back though so maybe it doesn't do it anymore.


 

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Originally Posted by Jibikao View Post
Oh... Vorpal sounds cool then. I haven't tried that one but I know I need to step back very far to get the most of Cyronic.
I feel that Vorpal is even easier to target cap than Ionic. On the high end, combining Cardiac + Claion Radial Epiphany means that you are looking at 200+ feet of range on a 120 degree arc. Ever wanted to hit everyone in two or three of the BAF starting spawns filled with War Works? This is how you do it.


 

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I use Cryonic on my Crab, because everything she does is either ranged targeted or a ranged cone, so I'm already doing a lot of lining up on things from a distance. I'll arrange myself so that I can shoot an AV plus incoming adds way over on the far side with Cryonic, or hit all the runners on a BAF path, for example. Same idea on my Warshade, since their Nova form attacks already have very good range. Until Vorpal came out it covered the largest total area of any Judgement attack.

And Void (avoiding the knockback tree) is great on a Melee character, of course, who is usually in the middle of things. Very handy for extra survivability on a tank, or for those situations when you are already at the aggro cap and another spawn jumps in and you want to try to protect the team.