Would you swap damage for style?


 

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Originally Posted by Bright View Post
I love my Peacebringers... That alone probably says everything I need to about where my "style vs. power" preferences fall.
I fall in the middle. That's why I never managed to like PBs until the recent buffs, now the human PB I'm leveling really feels like she packs some punch (Inner Light is awesome even at SO level).

But when I don't like the style, no way. I couldn't play Kinetic Melee even knowing it's very good because I disliked the animations. While DP I made three toons until I was satisfied with one because I loved them (I was about to give up because I wanted a blaster, but I was disappointed with Blaster DP, but a DP/Dark corr made me happy).

But... When a powerset I love and played a lot is nerfed I abandon the toon - at least I did in the two times it happened (fully IOed Ice/Psi dom and EM/Nin Stalker). Even though PSW was broken, the changes made me too sad. Em was a different case because I think it was overnerfed, not adjusted like psi assault.


 

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Originally Posted by Bionut911 View Post
Most definitely! A game like city of heroes Is all about making your own superhero, with his or her own backstory (sorta like a "make your own comic book" deal.)

A perfect example: My first character, an Energy/Energy Blaster.

I picked energy/energy because...well i dont remember. The point is that I've heard people complain that "NRG's knockback sucks" or "Worst DPS." In the end, none of that matters. I love seeing an entire group flail like mad when I use Explosive blast, and the overpowering feeling of a point blank one handed energy burst to the face is pleasing. I even took whirlwind for more KB fun ^_^
One thing about energy blast that I think is a bit under-rated is that not only does it look cool, but it sounds powerful. That vroosh is something I find I miss when playing most other ranged sets.


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Originally Posted by Arcanaville View Post
One thing about energy blast that I think is a bit under-rated is that not only does it look cool, but it sounds powerful. That vroosh is something I find I miss when playing most other ranged sets.
I don't play with the sound on... so that part is completely lost on me.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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If I had been asking this before Dual Pistols came out..the answer would have been a big NO. However, after playing DP myself..looking totally awesome AND kicking *** is simply better.

Even moreso with Street Justice..seriously, the person who did those animations rocks, I would play that set if it had defender damage. And on another note..the TW animations seem a bit..lacking. Especially in the way baddies react to being hit with a 10ft whatever.


 

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Maybe it's just me, but I am more then just able to make a stylistic/conceptual character using virtually any combination of powersets. I never really had that problem. Animation wise, some are rather more annoying then others (hence why I am slightly regretting buying the Titan set) but, for most, I think it all relys on functionality, enjoyment as well as style to one degree or another.

For me, I can not stand melee. I have tried it several times on various builds and it just doesn't work with the way I play. I recently started leveling the first tank I ever created that lasted past lvl 15 and do see the prospects in it but I still prefer a particular style. My first lvl 50 and my first main character is a Storm/Dark Defender. Not particularly powerful and just enough options to be very effective for a vary amount of tasks. Had I to do it over, I probably would have chosen corruptor but that doesn't fit with his style.

Now that we are able to pretty much have whatever we want, whether blueside or red, I prefer corruptors and have yet to do another defender. I also play almost exclusively blueside so does that mean I shouldn't make a corruptor due to it's villainess nature compared to style/theme? I don't think so since I do have a tendency to ignore those meaningless "titles". My second main is an Illusion/Trick Arrow which, for many, the secondary is considered one of the weakest sets in the controller arsenal but it fits with his theme and I love being on it.. the third and last 50 is an AR/Fire/Mace where I explained the mace away by having it labeled (RP-wise) as steampunk styled scepter.

I think what truly matters above all is how you feel about your character and how it plays. The style only matters in your view so it's up to each person to feel whether or not they can substitute effectiveness for theme. Right now, I am currently leveling a Grav/Time controller and.. having a rough time with it due to having no AOE outside various holds. I also chose Teleport for thematic reasons which I normally hate.. but, it just fits the character too well not to include it so I will make due and adjust my playstyle enough while enjoying the mediocre performance and hope like hell it will be enough fun to go to 50 on. If not, there is always Dark/Time Corr.



 

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Originally Posted by _Pine_ View Post
I don't play with the sound on... so that part is completely lost on me.
Ohhh... When Energy Torrent hits a big group of enemies... GLORIOUS! And Power Burst's wind up then release sound is fabulous. And Explosive Blast's quick boom and the pew pew pew of Power Blast and of course Nova. I think the sounds are one of the main reasons I love Energy Blast.


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So, you want to be Mental?
What the hell? Let's buff defenders.
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*points to Dual Pistols* Swapping damage for style


 

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Okie. So, I think swapping damage for style...or theme which could be cosiddered style or finess is important for me in many cases.

My blaster Hexsing, is Dark/Mental, and while not stylish and swirly as DP, which has some cool looking animations, I did swap damage output for my theme, which was tossing curses and hexes.

So what I did was procced my powers. In my tentacles I didn't even slot for damage or imob but for -to hit debuffs, and I thre devastations in my blasts, or lockdown in my abyssal gaze. Even in my self heal I put in theft of essense and one devastation chance for hold.

So I don't have the damage output of other blasters, but I traded that in for theme, which is litterally just disrupting enemies!

Funny thing is that it's working really well and she is super fun to play.


 

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Originally Posted by UberGuy View Post
It's not a binary question. There's going to be a point where the most beautiful poweset is going to start to annoy me if it's noticeably weaker than its peers by some commonly applicable metric appropriate to the set (time to kill for damage sets, time to defeat for mitigation sets). What's "noticeably weaker" is going to vary subjectively from player to player.

I will be more tolerant of lower performance for fancy effects/animations, but it's not going to get me to accepts what I think is outright poor performance.

This. I often play for the visuals but when damage is your thing then you can't skimp on it too much. I'll play a below-average set to a point but I'll try to take the set as a whole and not judge a single power.

For instance...I LOVE a big Nuke power on a Blaster. I WANT the big 'OMG I'm Blind WTF Was That?' tier 9. Give me a good one of those and I'll be a bit more forgiving if some of the other attacks are a bit sub-standard. Don't make the journey to the Nuke too tough though or I might lose interest beforehand...


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