Bugs.. I've ran across 11/28


 

Posted

Leagues:
--Closed Queue leagues scramble teams upon entering and the leadership is randomly passed to whoever zones in first
--Closed queue leagues that have more than 19 people will automatically kick people upon entering after the first team has 8 people, the second team has 7 people, and after 1 person is on the 3rd, 4th, 5th, and 6th teams if the leader is unable to move those players to teams so that there is room for more people. This issue is highlighted by the leadership being passed to whoever enters first and a cutscene that hits your right as you enter into BAF and Keyes meaning there is no chance to consolidate teams.
--When you form leagues via open queue it gives any member the right to vote kick any other member of the league. However the vote kick will not actually give anyone a prompt allowing for a decision not to vote kick said person in question, it automatically selects 'Yes' for everyones vote. This gives anyone in the league the power to kick anyone else in the league without reprocussion.
--Rejoin Last Event is Gone so you better not crash.

Task Force/Leagues
--Moving a person on a Task Force on your team into a league will kick them from the Task Force. There is no prompt saying this will kick them from the Task Force.
--Lady Grey Task Force: Infernia will run through the walls if her rescuer goes down an elevator.

Keyes Island Reactor Trail.
--The graphics for disintegration is missing.
--The obliteration beam can fire in the Hospital

Architect Entertainment.
--Exiting an AE mission will strip self buffs such as Hasten.

Praetorian Zone events
--Zone events in Pretoria with a TP suppression field suppress ALL of your powers, rather than just teleportation, this makes these events uncompletable.

Mayhem/Safeguards
--If you are a Rogue you don't get progress bars on the badges for safeguards and vice versa for Vigilantes.
--Occasionally the Hero will disappear in the elevator in Mayhem/Safeguards and you will be forced to use powers such as Rain of Fire to kill them.

Badges.
--First Ward arcs do not count for any Ouro Badge progress.
--Avid Reader grants Inf like an exploration badge even though it is an Accomplishment Badge
--Yearly Vet badges are not awarding

PvP
--Swiss Draw is bugged and will advance players at random, regardless of whether they win or lose their match. This also results in the associated badge being nearly impossible to earn since you can do matches for weeks and never get the badge even if you win all your matches.

Super Groups
--You cannot invite someone to an SG or VG if they are in the tutorial as it says they need to be VIP or have tier 2 paragon rewards even if said person already meets the requirements.

Tanks are out performed by lol everything...okay not really a bug but I couldn't resist


 

Posted

Quote:
Originally Posted by Kadra View Post
Architect Entertainment.
--Exiting an AE mission will strip self buffs such as Hasten.
Not a bug - It was done to prevent players from activating 20+ Enrages and entering the mission at the damage cap (See CEBR for more details on why this was considered OverPowered).


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Not a bug - It was done to prevent players from activating 20+ Enrages and entering the mission at the damage cap (See CEBR for more details on why this was considered OverPowered).
I am pretty sure the change was only supposed to affect you when entering AE, but I wouldn't know since I don't use AE. Either way it would be nice if the change only affected inspirations and not your actual powers if such a change was possible.






This list was drawn up within just a few minutes, and I'm sure there alot more bugs that are missing from it. People should add any more bugs that they have come across. The official Known Issues List is very poorly maintained and could use some updating. The number of bugs in this game that go unfixed for months on end is depressing.


 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Not a bug - It was done to prevent players from activating 20+ Enrages and entering the mission at the damage cap (See CEBR for more details on why this was considered OverPowered).
I could see this had they been striped on entrance of a mission, However it is only done upon exiting and I did test to confirm that they are still then if I buff in the AE then enter and they are Still active look like someone got it backwards.


 

Posted

Quote:
Originally Posted by Kadra View Post
Leagues:
--Closed Queue leagues scramble teams upon entering and the leadership is randomly passed to whoever zones in first
--Closed queue leagues that have more than 19 people will automatically kick people upon entering after the first team has 8 people, the second team has 7 people, and after 1 person is on the 3rd, 4th, 5th, and 6th teams if the leader is unable to move those players to teams so that there is room for more people. This issue is highlighted by the leadership being passed to whoever enters first and a cutscene that hits your right as you enter into BAF and Keyes meaning there is no chance to consolidate teams.
Both these have been going on since Issue 20.5 introduced closed leagues.

You forgot the /league_invite while inside a trial has never worked, despite at least two attempts to fix it.

Quote:
Originally Posted by Kadra View Post
--When you form leagues via open queue it gives any member the right to vote kick any other member of the league. However the vote kick will not actually give anyone a prompt allowing for a decision not to vote kick said person in question, it automatically selects 'Yes' for everyones vote. This gives anyone in the league the power to kick anyone else in the league without reprocussion.
The one time I used this successfully, I had to tell the league I was starting a vote-kick and at least 4 other players agreed.

Quote:
Originally Posted by Kadra View Post
Keyes Island Reactor Trail.
--The graphics for disintegration is missing.
--The obliteration beam can fire in the Hospital
The first is not only a known issue, it is fixed on the beta server currently. The second, while slightly amusing, I didn't know about.

Quote:
Originally Posted by Kadra View Post
Architect Entertainment.
--Exiting an AE mission will strip self buffs such as Hasten.
Working as intended.

Quote:
Originally Posted by Kadra View Post
Praetorian Zone events
--Zone events in Pretoria with a TP suppression field suppress ALL of your powers, rather than just teleportation, this makes these events uncompletable.
I think this one is also fixed on the beta server. ETA to live "soon".

Quote:
Originally Posted by Kadra View Post
Mayhem/Safeguards
--If you are a Rogue you don't get progress bars on the badges for safeguards and vice versa for Vigilantes.
--Occasionally the Hero will disappear in the elevator in Mayhem/Safeguards and you will be forced to use powers such as Rain of Fire to kill them.
The first is so old it might be WAI. The second isn't limited to Mayhem/Safeguard missions. Any mission can have this happen.

Quote:
Originally Posted by Kadra View Post
Badges.
--First Ward arcs do not count for any Ouro Badge progress.
--Avid Reader grants Inf like an exploration badge even though it is an Accomplishment Badge
--Yearly Vet badges are not awarding
I've known about all three.

The inf is a pittance to a level 50 (the only characters that can get it are either in the tutorial or level 50, nothing in between), so is likely known but considered a "we'll get to it eventually -- Ooh shiny! -- What problem?" issue.

The third already has a lot of people screaming (justly), the Customer Support and Community Relations teams know about it. I'm sure this is being worked on.

Quote:
Originally Posted by Kadra View Post
PvP
--Swiss Draw is bugged and will advance players at random, regardless of whether they win or lose their match. This also results in the associated badge being nearly impossible to earn since you can do matches for weeks and never get the badge even if you win all your matches.
The arena and PVP in general is really messed up, and has been since Issue 13.

Quote:
Originally Posted by Kadra View Post
Super Groups
--You cannot invite someone to an SG or VG if they are in the tutorial as it says they need to be VIP or have tier 2 paragon rewards even if said person already meets the requirements.
This is absolutely Working as Intended. I can't remember which patch at the moment, but the reason for this is so that players IN the tutorial can't break the tutorial script and be stuck without a contact outside the tutorial zone.

So, not a bug.

Quote:
Originally Posted by Kadra View Post
Tanks are out performed by lol everything...okay not really a bug but I couldn't resist
Yeah, you actually aren't far off. Scrappers & Brutes can out-damage and survive longer, even though tanks have the potential of having (barely) higher defenses than brutes. With the upcoming Stalker changes, they'll join the Scraps and Brutes.

Edit:
Even though it is on the "known issues", the Fog of War bug is rampant.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Kadra View Post
--The obliteration beam can fire in the Hospital
...

If this explains how an entire league missed Green Stuff failing on Sunday...

::headdesk:: ::headdesk:: ::headdesk::

Quote:
--Zone events in Pretoria with a TP suppression field suppress ALL of your powers, rather than just teleportation, this makes these events uncompletable.
The same issue extends to the underground Resistance hideouts, although there's nothing to "complete" so it just makes getting around slow if you don't have the Rocket Board.


 

Posted

Quote:
Originally Posted by Kadra View Post
Super Groups
--You cannot invite someone to an SG or VG if they are in the tutorial as it says they need to be VIP or have tier 2 paragon rewards even if said person already meets the requirements.
I'd say this is mostly a text bug. Considering you enter the tutorial as neither a hero nor a villain, it may be intentional that you can't invite someone to an SG until they're out as that is side-specific. Yes, they choose a side early on, but it may not be "official" until they exit the tutorial.




Virtue Server
Avatar art by Daggerpoint

 

Posted

I'm going to PM a link to this thread to Arbiter Warrant. I'm sure he'll get it on the nightly scrub, but since this contains a list of several items I want to be sure he sees it.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Placta View Post
The same issue extends to the underground Resistance hideouts, although there's nothing to "complete" so it just makes getting around slow if you don't have the Rocket Board.
I noticed that in underground Resistance hideouts, the suppression also has the unfortunate side effect of making most of my UI elements flash/flicker annoyingly.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
I'm going to PM a link to this thread to Arbiter Warrant. I'm sure he'll get it on the nightly scrub, but since this contains a list of several items I want to be sure he sees it.
That would be nice.


 

Posted

Quote:
Originally Posted by Placta View Post
...

If this explains how an entire league missed Green Stuff failing on Sunday...

::headdesk:: ::headdesk:: ::headdesk::
It happened in the second run... Really not sure what happened in the third.