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Posts
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Joined
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It's not cheap but this is what i came up with.
Perma-Dom Ranged Def Soft cap.
Dark Grasp: 4 Slots Basilisk Gaze
Living Shadows: 6 Slots, SATO's
Posses: 6 Slots Coercive Persuasion
Fearsome Stare: 6 Slots Cloud Senses
Heart of Darkness: 5 Slots Absolute Amazement
Shadow Field: 5 Slots Unbreakable Constraint
Umbra Beast: 4 Slots Expedient Reinforcement
Dark Blast: 3 Slots Thunderstrike
Smite: 6 Slots Mako's Bite
Gloom: 3 Slots Thunderstrike
Gather Shadows: 1 Slot reachage
Engulfing Darkness: 6 slots Eradication
Life Drain: 4 Slots
Midnight Grasp: 6 Slots Mako's Bite
Dark Embrace: 1 Slot
Dark Obliteration: 5 Slots Posi's Blast
Soul Drain: 4 Slots Eradication
Stamina: 3 Slots Performance shifters
Combat Jumping: 1 Slot LoTG 7.5
Super Speed: 1 Slot
Hasten: 3 Slots
Boxing
Tough: 3 slots Glad Arm 3%, Steadfast 3%, Res/End
Weave: 3 Slots LotG
Maneuvers: 2 slots LotG 7.5
Puts you at 46.6 Ranged def If added every thing correctly. and 88.8 recharge.
I totally Miss Mids -
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Quote:I could see this had they been striped on entrance of a mission, However it is only done upon exiting and I did test to confirm that they are still then if I buff in the AE then enter and they are Still active look like someone got it backwards.Not a bug - It was done to prevent players from activating 20+ Enrages and entering the mission at the damage cap (See CEBR for more details on why this was considered OverPowered).
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Leagues:
--Closed Queue leagues scramble teams upon entering and the leadership is randomly passed to whoever zones in first
--Closed queue leagues that have more than 19 people will automatically kick people upon entering after the first team has 8 people, the second team has 7 people, and after 1 person is on the 3rd, 4th, 5th, and 6th teams if the leader is unable to move those players to teams so that there is room for more people. This issue is highlighted by the leadership being passed to whoever enters first and a cutscene that hits your right as you enter into BAF and Keyes meaning there is no chance to consolidate teams.
--When you form leagues via open queue it gives any member the right to vote kick any other member of the league. However the vote kick will not actually give anyone a prompt allowing for a decision not to vote kick said person in question, it automatically selects 'Yes' for everyones vote. This gives anyone in the league the power to kick anyone else in the league without reprocussion.
--Rejoin Last Event is Gone so you better not crash.
Task Force/Leagues
--Moving a person on a Task Force on your team into a league will kick them from the Task Force. There is no prompt saying this will kick them from the Task Force.
--Lady Grey Task Force: Infernia will run through the walls if her rescuer goes down an elevator.
Keyes Island Reactor Trail.
--The graphics for disintegration is missing.
--The obliteration beam can fire in the Hospital
Architect Entertainment.
--Exiting an AE mission will strip self buffs such as Hasten.
Praetorian Zone events
--Zone events in Pretoria with a TP suppression field suppress ALL of your powers, rather than just teleportation, this makes these events uncompletable.
Mayhem/Safeguards
--If you are a Rogue you don't get progress bars on the badges for safeguards and vice versa for Vigilantes.
--Occasionally the Hero will disappear in the elevator in Mayhem/Safeguards and you will be forced to use powers such as Rain of Fire to kill them.
Badges.
--First Ward arcs do not count for any Ouro Badge progress.
--Avid Reader grants Inf like an exploration badge even though it is an Accomplishment Badge
--Yearly Vet badges are not awarding
PvP
--Swiss Draw is bugged and will advance players at random, regardless of whether they win or lose their match. This also results in the associated badge being nearly impossible to earn since you can do matches for weeks and never get the badge even if you win all your matches.
Super Groups
--You cannot invite someone to an SG or VG if they are in the tutorial as it says they need to be VIP or have tier 2 paragon rewards even if said person already meets the requirements.
Tanks are out performed by lol everything...okay not really a bug but I couldn't resist -
Also the green bubble form Disintegrating don't show up... Otherwise I'd say it's much more easy.
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I went to do this Zone event because i needed the Failed Experiments for a badge... Started off all nice and normal. When in the door after killing the first 30 Ghouls and all my powers/inspires suppressed. Event failed because I couldn't kill the second set of 30.
Anyone else run into this issue? -
You can also Get a Notice of the Well from running Kal SF in sharkshead. if gives you a temp power that can be exchanged for one just look in the badges tab. I do not know however if this can be done more then once. likely not.
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I also ran into this with No Inspire/No Temp/Player debuff set. So looks broken to me.
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Well if you are only taking the stun to stack with time stop and the the AoE chance for hold in Time i would skip it and stick the lock down proc in also with reactive interface, you get a -res proc to your attacks that also stack with the -res from time. None of my DP Corr's have duel wield or Pistols.
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I played around with your build a bit.
I changed your epic's...You obviously like soft capped defenses but with time there is a better way... Taking soul mastery give you power boast if you click power boast before Far sight it added 20.6ish def to everything.
You also complained about removing the resistance from tough well i also did that but not you have 44is resit to S/L.
Chrono Shift's recharge aspect is perma at 90 sec's So i added in Hasten.
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My biggest issue with Loosing the list, is it was a quick way to see what you still had when exemplaring down. I do miss that.
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Both sets are small/large spawn solo friendly at 50.
Both Sets have a lot to offer teams.
For leveling Dark has more of an advantage.
For end game Kin's do more damage.
It's a coin flip really. -
I did one of my wonderful disappering acts agian. I'll be back eventually.