Skippable powers in DP/ ?
Personally, I'd skip Pistol and Empty Clips. I skipped them both on my level 50 DP / Dark Corruptor, and don't miss 'em. Bullet Rain is too good, especially if you have the Reactive Interface and you put a Ragnarok knockdown proc in it.
@Celestial Lord and @Celestial Lord Too
I skipped Empty Clips on everything but my DP/Energy Blaster; I understand Boost Range makes it much better. Pistols I'd definitely keep on a Blaster (since they can use it mezzed), but I could see dropping it on a Corruptor.
Arc #40529 : The Furies of the Earth
Now I not sure if I'd want to drop empty clips as it can take the -resist debuff proc. (which one person told me was really good) Same with Pistols (Although Pistols is single target) Which I would think would help with damage and could stack with /Time's -resist powers.
Would you still keep Bullet Rain even without the purple proc in in? Cause I have no plans on using purple IOs on this character.
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Well if you are only taking the stun to stack with time stop and the the AoE chance for hold in Time i would skip it and stick the lock down proc in also with reactive interface, you get a -res proc to your attacks that also stack with the -res from time. None of my DP Corr's have duel wield or Pistols.
At least unless the in game data are bugged, AFAIK Empty Clips is the strongest of it and Bullet Rain, at least damagewise.
Also, regarding the last comment from Kadra, I think you mean empty clips or pistols, as you can't skip both Pistols and Dual Wield.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Suppressive fire- Piercing Rounds(Hardly ever hits more then one target)
Pistols
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Suppressive fire is fine if you want to use it, but it's a stun and therefore isn't useful for stacking with /time's holds.
Bullet rain and empty clips are pretty standard aoes compared to other sets; being DoTs just makes them feel sort of weak. You can maybe skip empty clips if there's something else you really want and you don't like cones or something, but I would keep both.
Piercing rounds is frankly pretty bad. It has a long animation, a longer recharge, and costs a ton of end for the damage it does. It'll occaisionally hit a second target, but this was more of a source of frustration for me than anything (trying to line up a five degree cone sucks.)
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Damage per animation time at 50, as corruptor, unslotted, with standard, cryo, or chemical ammo (Arcanatime included, and hopefully calculated accurately):
Pistols: 35.11
Dual Wield: 29.79
Empty Clips: 16.43
Bullet Rain: 15.78
Executioner's Shot: 31.9
Piercing Rounds: 33.33
Damage per animation time at 50, as corruptor, unslotted, with incendiary ammo (DoT damage averaged):
Pistols: 35.11
Dual Wield: 37.95
Empty Clips: 20.71
Bullet Rain: 20.07
Executioner's Shot: 40.03
Piercing Rounds: 39.74
Damage per animation time at 50, as corruptor, slotted (max enhancement levels, proc damage averaged), with incendiary ammo.
Pistols /w 5 piece decimation (minus proc) + touch of lady grey proc: 78.49
Dual Wield /w 5 piece decimation + explosive strike proc: 79.56
Empty Clips /w 5 piece positron's blast (minus dmg/range) + touch of lady grey proc: 51.28
Bullet Rain /w 5 piece positron's blast + explosive strike proc: 50.02
Executioner's Shot /w 5 piece decimation + explosive strike proc: 80.91
Piercing Round /w 5 piece positron's blast + recharge IO*: 82.97
*Would probably use another proc here instead of the recharge IO, but tried to keep slotting similar between similar powers.
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Empty Clips' and Bullet Rain's damage are unimpressive for their lengthy cast times, but I'd prefer to not be shooting single targets when 10 enemies are clustered together. However, if you primarily solo with low enemy numbers, they could be considered skippable.
The only powers I would consider skipping would be Suppressive Fire if you don't want/need a CC, and either Executioner's Shot or Piercing Rounds, since they're very similar as slow single target attacks.
Piercing Rounds is about 60% more expensive, has double the recharge, double the range (of ES), and can potentially (but rarely) hit multiple targets or be used as a res debuff with standard ammo. Executioner's shot has short range, reasonable endurance cost, an accuracy bonus, and is easier to form a complete attack chain with.
If you tried using a Pistols -> Dual Wield -> Pistols -> Piercing Rounds -> Pistols -> Dual Wield -> Pistols attack chain with 101.25% global recharge (the above slotting, hasten, and no additional recharge), you'd run into a delay where dual wield has 1 second left on recharge and PR has 3.4 seconds left on recharge. It would be very hard to eliminate this delay with more recharge. An attack chain that used Executioner's Shot instead would be seamless fairly easily.
As DP and traps, I dropped executioner's shot after playing with both for a while. I found that few things were still alive after 7 attacks (in a team), and that target switching or using my secondary was sufficient to fill the gap. I may pick up executioner's shot back up if I start to really miss having a sustainable attack chain (itrials, AVs, and such). I was considering dropping suppressive fire, but it has proven useful against a lot of the problem enemies in the 40+ levels.
Arc #40529 : The Furies of the Earth
IMO
DP isn't about performance, its about style and flash.
Pick the powers that look the best.
Empty Clips is the stinker in DP and stands out like a sore thumb compared to AR's Buckshot.
Been working on my Dual Pistols / Time and trying to decide what power is the most skippable for Dual Pistols (If any). I thought Suppressive Fire but I found that I like the dual stacking Holds with Time Stop. I'm now inclined to drop Bullet Rain as it does less than 100 points of damage per target at level 50. Any opinions?
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes