Anyone know the value for those enhancement boosters ?


Bosstone

 

Posted

Just wondering if anyone has done the math for those enhancement boosters that you can put on your powers that are not procs.

5 is the max.

Is it a steady percentage or is it affected by ED ?

I just have no clue.


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Posted

Each increases the enhancement's value by a flat 5%. 5 boosters gets you 1.25x the enhancement's value, which means you can make purples out of level 50 IOs if you don't mind going without the set bonuses. It is affected by ED, though.

I was looking at these last night trying to figure out if they were worth buying a stack of 90. My conclusion at the time was that for a tight IO build where every slot is filled by a dual aspect or more and most values hit ED, they're not that great, but for an SO build (such as a freemium without an IO license might have) or a common IO build, they're fantastic for pushing more value out of each enhancement. It'll make 6 SOs do the work of 7.5.

They can be useful for an IO build in eking out just a few more percent to get over a hump, or if you have some powers you had to skimp on for slotting to beef up others, you can make those slots go further.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
Each increases the enhancement's value by a flat 5%. 5 boosters gets you 1.25x the enhancement's value, which means you can make purples out of level 50 IOs if you don't mind going without the set bonuses. It is affected by ED, though.

I was looking at these last night trying to figure out if they were worth buying a stack of 90. My conclusion at the time was that for a tight IO build where every slot is filled by a dual aspect or more and most values hit ED, they're not that great, but for an SO build (such as a freemium without an IO license might have) or a common IO build, they're fantastic for pushing more value out of each enhancement. It'll make 6 SOs do the work of 7.5.

They can be useful for an IO build in eking out just a few more percent to get over a hump, or if you have some powers you had to skimp on for slotting to beef up others, you can make those slots go further.
I'm a bit confused on your first comment where you said if you don't mind going without set bonuses. Are you saying that if 5 slot a LOTG Defense endurance I will the set bonuses that LOTG offer ? And I guess I would ask why ?. Is that the whole point of them ? You get the higher numbers but loose set bonuses ?


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I'm a bit confused on your first comment where you said if you don't mind going without set bonuses. Are you saying that if 5 slot a LOTG Defense endurance I will the set bonuses that LOTG offer ? And I guess I would ask why ?. Is that the whole point of them ? You get the higher numbers but loose set bonuses ?
Sorry, I meant you get the stats of a purple IO but not the associated inflated set bonuses. It was an offhand comment. You'd still keep your bonuses from whatever set the IO is from, of course.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
I was looking at these last night trying to figure out if they were worth buying a stack of 90. My conclusion at the time was that for a tight IO build where every slot is filled by a dual aspect or more and most values hit ED, they're not that great, but for an SO build (such as a freemium without an IO license might have) or a common IO build, they're fantastic for pushing more value out of each enhancement. It'll make 6 SOs do the work of 7.5..
They only work in IOs so it would be a common IO build (or frankenslotted). I used 5 Paragon Reward Tokens when Freedom went live and I've still got 60 or so - I mostly use them in Stamina/Health/Hasten (where I slot two common level 50 IOs) to get an extra 8% enhancement in each power.


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Quote:
Originally Posted by Shubbie View Post
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Posted

Quote:
Originally Posted by Zombie Man View Post
Hey thanks, I went to the wiki at first but didn't find that chart. I seen some info but that chart is great.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Awwwee, so the dream of using them on HO's won't work then ? That's the way it looks, but I'd figure I'd confirm it in case theres a change coming in a new issue or update ?

*Weeps*


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Posted

Quote:
Originally Posted by LaDiva View Post
Awwwee, so the dream of using them on HO's won't work then ? That's the way it looks, but I'd figure I'd confirm it in case theres a change coming in a new issue or update ?

*Weeps*
They don't work on HOs. IOs only. Honestly, I'm not sure if they could ever work on the HOs we have today. Those follow TO/DO/SO-style "plussing" mechanisms, and max out at +3. Given that boosters max out at +5, the systems seem pretty severely incompatible even just at a functional level, let alone whatever may lurk behind their implementations. Based on that, I wouldn't bank on boosters working on HOs unless we get some inkling of it from the devs.


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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I remember when HOs had high enough values that they didn't need to be boosted.

*Weeps*


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Posted

It may be a vain hope, but I would love to see them do something with HOs to return them to some of that glory. They aren't very shiny any more compared to IOs, though they still have uses. They would be in great demand as slot savers if they had their old 50% values, even just for Schedule A enhancement. (I'm guessing Schedule B bits of HOs would end up around 33%, not 50% like they used to be in the old days, but that wouldn't suck, allowing the kind of slotting some of the more mundane exploits of Enzymes allowed, but using Cytos.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
It may be a vain hope, but I would love to see them do something with HOs to return them to some of that glory. They aren't very shiny any more compared to IOs, though they still have uses. They would be in great demand as slot savers if they had their old 50% values, even just for Schedule A enhancement. (I'm guessing Schedule B bits of HOs would end up around 33%, not 50% like they used to be in the old days, but that wouldn't suck, allowing the kind of slotting some of the more mundane exploits of Enzymes allowed, but using Cytos.)
I fully agree. We should be able to boost HOs.


-------
Hew in drag baby

 

Posted

Another note. Based on my experiments with ATO's on the Beta Server is that, at present, enhancement boosters do not work on ATO's. I was very sad to see that.

This may be because all the ATO's I have on Beta were generated from the new 'cards' in the Super Packs, and born fully cratfed. I have never dropped one in game play. If they also drop as crafted enhancers, and not as recipes, then I guess they will remain un-boostable. Sort of a hybrid between HO's and IO's. Can anybody shed ay light on this as WAI ?

Jak


 

Posted

All Paragon-Market-bought enhancements have this behavior. As ATOs were originally only available on the market, I guess they carried that over even though they now have other means of acquisition. I always took the inability to boost "market-Os" as sort of a trade-off with the way they are always functionally the same level as your character, meaning (among other things) that they can be slotted at any level and will be full strength when you are level 50, and never lose their set bonuses when you exemplar*.

* For market-bought "normal" sets, like Touch of Death, they lose their bonuses if you exemplar to a level below where the set exists.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

You can also use these to save some slots. Instead of 3 50 EndMod IOs in Stamina, for example, you could use 2 50+5 and save that third slot. You'd have less overall performance from the slots, but they would likely be a much more efficient use of the slots and enhancements (someone more knowledgeable than I am can fill in the math on this example if they feel like it).


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Posted

Quote:
Originally Posted by JakHammer View Post
Sort of a hybrid between HO's and IO's. Can anybody shed ay light on this as WAI ?
That's because they're not IOs or HOs. They're ATOs (I still prefer AO, but ATO seems to be what the devs call them most of the time).

Boosters don't work on any attuned enhancements due to the level-scaling mechanic. It might be something they could possibly make work in the future, but I wouldn't make any plans for doing it.

Attuned enhancements all exist completely separate from the crafting system and from IOs. They may re-use the same names and icons and enhancement values / set bonuses, but they're not the same (although many belong to the same SETS as IOs do, so that you can't slot "duplicates").

And anyone calling them ATIOs needs to have some sense beaten into them! :P


 

Posted

Heres a little tip that some may not know.

You can add the effect of the enhancement booster in Mids.

When you click on a IO to change or slot it and the new window pops up. Hover over the Io and use the -/+ key to up it. You will then see it say something like 50+5 on the left hand side, and you will also be able to see the values change. You have to click on the Io for it to take place.

Doing this you can see that all you really need is a 50+5 and a 50+2 IO to max out a power like hasten or Stamina, unless you just what to squeeze out a little more like on a perma (whatever) build.


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Posted

Quote:
Originally Posted by monkey0707 View Post
Heres a little tip that some may not know.

You can add the effect of the enhancement booster in Mids.

When you click on a IO to change or slot it and the new window pops up. Hover over the Io and use the -/+ key to up it. You will then see it say something like 50+5 on the left hand side, and you will also be able to see the values change. You have to click on the Io for it to take place.

Doing this you can see that all you really need is a 50+5 and a 50+2 IO to max out a power like hasten or Stamina, unless you just what to squeeze out a little more like on a perma (whatever) build.
This is an excellent point - a more critical element of this: this actually frees up a whole slot from the traditional 3 50 Rech IO slotting of things like Hasten and Buildup - 2 50+5 Rech IO's do 99.9% (math not exact) of the same thing, leaving that 3rd slot available to use elsewhere to gain an additional set bonus (on my Fire/WP Brute for example it meant the difference between 5 and 6-slotting Tactics with Gaussian's, for example)


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Posted

Regular (damage, accuracy, recharge, endurance)
42% "Full" IOs + 5x Boosters = 53%
26.5% "Split" IOs + 5x Boosters = 33.1%
21.2% "Triple" IOs + 5x Boosters = 26.5%
18.5% "Quad" IOs + 5x Boosters = 23.2%

Other (tohit, defense, resist)
25.5% "Full" IOs + 5x Boosters = 31.9%
15.9% "Split" IOs + 5x Boosters = 19.9%
12.8% "Triple" IOs + 5x Boosters = 15.9%

Here's the basics. Overall, adding +5 boosters onto an IO will essentially turn it into a "purple" version of the same. I'll post some information on the exact numbers of boosted purples when I get a chance, but this should cover most folk's questions.


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Posted

Quote:
Originally Posted by Zenlon View Post
Regular (damage, accuracy, recharge, endurance)
42% "Full" IOs + 5x Boosters = 53%
26.5% "Split" IOs + 5x Boosters = 33.1%
21.2% "Triple" IOs + 5x Boosters = 26.5%
18.5% "Quad" IOs + 5x Boosters = 23.2%

Other (tohit, defense, resist)
25.5% "Full" IOs + 5x Boosters = 31.9%
15.9% "Split" IOs + 5x Boosters = 19.9%
12.8% "Triple" IOs + 5x Boosters = 15.9%

Here's the basics. Overall, adding +5 boosters onto an IO will essentially turn it into a "purple" version of the same. I'll post some information on the exact numbers of boosted purples when I get a chance, but this should cover most folk's questions.
Or, just check out the link above for this same info.


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