FF: Repulsion Field or Force Bubble?
So I've started on a new FF/Fire Defender, and I'm liking it so far, along with all of the potential slotting options for it. When all is said and done, I should have softcapped S/L/E and ranged defense, at the very least.
However, having never played a high-level bubbler before, I have questions about Repulsion Field and Force Bubble. Which of these two is better? Which should I take? Both? Are there different strategies to these powers? The guides section's latest FF guide is from I11, and seemed to assume that you'd take both of these. Just wasn't sure if this had changed with more IO knowledge and Incarnate content or not. Thanks for any help you can offer! |
Take them both. You can never have too much "Get the hell offa me!"
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bubbleshot - FF-Fire Redux: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Fire Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Personal Force Field -- HO:Enzym(A), HO:Enzym(3), Krma-ResKB:30(21)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 4: Fire Ball -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Ksmt-ToHit+:30(3)
Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
Level 10: Rain of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(23), Det'tn-Dmg/Rchg:50(25), Det'tn-Dmg/Rng:50(25), Det'tn-Acc/Dmg/EndRdx:50(27), Det'tn-Dmg/EndRdx/Rng:50(27)
Level 12: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/EndRdx/Rchg:50(31)
Level 14: Boxing -- Dsrnt-I:50(A)
Level 16: Fire Breath -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(31), Det'tn-Dmg/Rchg:50(31), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
Level 20: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(37), LkGmblr-Rchg+:50(39)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
Level 28: Maneuvers -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+:50(42)
Level 30: Hover -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+:50(43)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 35: Fly -- Flight-I:50(A)
Level 38: Inferno -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(43), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-%Dam:30(46)
Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 44: Charged Armor -- EndRdx-I:50(A)
Level 47: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
Level 49: Recall Friend -- RechRdx-I:50(A)
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Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Heal-I:50(48), Heal-I:50(50)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
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So 100% of responses say that I should get both.
Are they both "ASAP" powers? Or can you hold off on one of them for a few levels?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Nah. They're powers that can be delayed. Both can be fairly endurance-intensive.
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Thanks for the sample build, too!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
While they use different mechanics (kb vs repel), they're basically the same. However RF has a much more managable radius, one that would be less disruptive to a team and provide you the ability to more strategically choose which mobs you want knocked away. I honestly can't think of a good use for Froce Bubble in today's game except for maybe the computer in ITF, and again, you can still accomplish the same by running around the robots to kb them.
Global = Hedgefund (or some derivation thereof)
While they use different mechanics (kb vs repel), they're basically the same. However RF has a much more managable radius, one that would be less disruptive to a team and provide you the ability to more strategically choose which mobs you want knocked away. I honestly can't think of a good use for Froce Bubble in today's game except for maybe the computer in ITF, and again, you can still accomplish the same by running around the robots to kb them.
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Okay, worked up a mock build for myself, starting with what Hyperstrike gave me, and then working in some of the things that I wanted to grab instead. So, while I know that this build is expensive and will take me a while to get, I was hoping to grab some additional suggestions on it.
Right now, I can not only softcap my entire team to S/L/F/C/E/NE/M/R/AoE, but I myself will be over the softcap for S/L/E and ~40% to Ranged, which should be good enough, considering. Endurance use might be a bit high, but I'm not sure how much I can bring that down, with all of the toggles.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fireguard: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Fire Blast
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(31)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(25)
Level 6: Insulation Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(33)
Level 8: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 10: Fly -- Zephyr-ResKB(A)
Level 12: Dispersion Bubble -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(33)
Level 14: Hover -- Flight-I(A), Flight-I(45)
Level 16: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(36), Posi-Dam%(42)
Level 18: Repulsion Field -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(19), FrcFbk-Rchg/KB(25), FrcFbk-Rchg/EndRdx(46), FrcFbk-Dmg/EndRdx/KB(46), FrcFbk-Rechg%(46)
Level 20: Aim -- RechRdx-I(A), RechRdx-I(21)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(45)
Level 24: Force Bolt -- FrcFbk-Acc/KB(A), KinCrsh-Acc/KB(43)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(43)
Level 28: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(42)
Level 30: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dam%(40)
Level 32: Personal Force Field -- LkGmblr-Rchg+(A)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(39)
Level 38: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Hold%(39)
Level 41: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(50)
Level 44: Force Bubble -- EndRdx-I(A), EndRdx-I(45)
Level 47: Summon Disruptor -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 49: Vengeance -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
While they use different mechanics (kb vs repel), they're basically the same. However RF has a much more managable radius, one that would be less disruptive to a team and provide you the ability to more strategically choose which mobs you want knocked away. I honestly can't think of a good use for Froce Bubble in today's game except for maybe the computer in ITF, and again, you can still accomplish the same by running around the robots to kb them.
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Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Right now, I can not only softcap my entire team to S/L/F/C/E/NE/M/R/AoE, but I myself will be over the softcap for S/L/E and ~40% to Ranged, which should be good enough, considering. Endurance use might be a bit high, but I'm not sure how much I can bring that down, with all of the toggles.
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Honestly, I think you'd be better off just going with maxing positional defense for personal use and taking a different Epic that, like Elec, gives you some resistance underneath that defense. This way stuff that happens to bypass your defenses don't instantly wreck you.
Also, flight speed in Hover? SCREW THAT! 2 Def/End IOs, or 2 Cytos or 2 Enzymes.
Not really sure 4-slotting defenses with LOTG is the best use of slots either. With the way you're able slot out most of your attacks, you have massive Accuracy already.
I'd be inclined towards 2 Cytos/Enzymes and an LOTG. If you really must have the Regen, toss a Def/End on there as well.
Stamina, replace 2 of the common EndMods with a PerfShifter EndMod and the PerfShifter +End. Your endurance recovery will go down SLIGHTLY, but the proc is still a better choice.
I've not actually played FF/Fire, so I'm not sure how is compares with Archery for speed.
For an Alpha, I'd go with Cardiac. You've already got really decent EndRed on most of your powers, this will help floor it. If you'd built for Def+Resist instead, it'd have magnified it (currently rocking about 50% on my FF/Arch defender).
No KB protection? This is gonna hurt you. In large mobs doing KB you're going to spend your time spinning like a Ferris wheel.
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Honestly, I think you'd be better off just going with maxing positional defense for personal use and taking a different Epic that, like Elec, gives you some resistance underneath that defense. This way stuff that happens to bypass your defenses don't instantly wreck you. |
Also, flight speed in Hover? SCREW THAT! 2 Def/End IOs, or 2 Cytos or 2 Enzymes. |
Not really sure 4-slotting defenses with LOTG is the best use of slots either. With the way you're able slot out most of your attacks, you have massive Accuracy already. I'd be inclined towards 2 Cytos/Enzymes and an LOTG. If you really must have the Regen, toss a Def/End on there as well. |
Stamina, replace 2 of the common EndMods with a PerfShifter EndMod and the PerfShifter +End. Your endurance recovery will go down SLIGHTLY, but the proc is still a better choice. |
For an Alpha, I'd go with Cardiac. You've already got really decent EndRed on most of your powers, this will help floor it. If you'd built for Def+Resist instead, it'd have magnified it (currently rocking about 50% on my FF/Arch defender). |
For other Incarnate abilities, I figured I'd go Pyronic for Judgement (obviously), Reactive Interface, and Rebirth Destiny, since a heal is probably the only thing I really need on this build. Not sure which Lore Pet I'll go with, but something techy. Probably Warworks.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Tin Mage Task Force: In the warehouse room with a tank, Force bubble has no effect on director but it can push malta or keep malta behind shelving significantly reducing damage. Also, it appears the invisible bomb layers are effected by the repel as well, no bomb explosions inside Force Bubble radius. I have done this a handful of times on my FF/psy namesake on Triumph.
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IMO, Repulsion Field is redundant. Force Bubble is good enough. I have three level 50 Force Field Defenders. All have Force Bubble, none have Repulsion Field. Force Bubble is useful on ITFs, and while soloing. It's also a good "oh crap" power on mothership raids.
My new main toon is a level 50 Force Field / Fire Blast Defender. For a Defender, he is a beast. He can softcap the entire team to Incarnate content with 59.6% defense to everything, and is softcapped to range at 45.7% for personal defense. Admittedly, I spent three billion INF on IOs and $80 on Enhancement boosters, but neither is necessary by any means.
He is currently slotted with a Cardiac Core Paragon Alpha, Reactive Radial Flawless Interface, Pyronic Core Final Judgement, Rebirth Radial Epiphany Destiny, and Warworks Core Superior Ally. The Cardiac Core Paragon Alpha gives him additional range in addition to the reduced endurance, so I can safely stay out of melee range behind my Force Bubble while soloing.
If it'll help, my current Force Field / Fire Blast Defender build is here.
@Celestial Lord and @Celestial Lord Too
There is a -KD IO in Fly. I might put another in Hover if need be.
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I will look into this. Maybe go Mu Mastery instead, to get the S/L/E resist shield and Conserve Power or Power Sink. Elec Mastery has a good shield, but that's it. I'm not a fan of any of the other powers in that pool, and I'd need to take at least one to get the armor. With the villain ancillaries, I can take the shields at level 35. |
The armor is fine as-noted.
Thunderstrike is another KD/KB power. It outputs decent damage to schmucks who decide to get up-close and personal. It's a combat mitigation power. Most of the time you won't need it much, but if someone gets in your face *Up*Down*KABOOM!*.
Power Sink comes up fairly often. And you're fairly Endurance-sufficient already. This gives you a nice counter to things like Malta sappers, or anything else that eats your endurance for you.
I like combat maneuverability. Also, I'm already over the softcap for S/L/E, so I don't need more Def right now. However, if I switch to a different Ancillary shield power, I will likely do that. |
I'll look into this. My thinking was that if I was going to 4-slot them, I might as well get some set bonuses for it. However, HOs might free up some slots to get more positional Defense. |
I'll probably build one Cardiac, and one of the new Agility Alphas. I figure the Agility will help with combat maneuverability, increase my Defense powers for high-level content, and recharge for my attacks. But if my End use is a problem, then Cardiac will be slotted. |
For other Incarnate abilities, I figured I'd go Pyronic for Judgement (obviously), Reactive Interface, and Rebirth Destiny, since a heal is probably the only thing I really need on this build. Not sure which Lore Pet I'll go with, but something techy. Probably Warworks. |
this should not work anymore as the pseudo pets used by director 11 should not be affected by any player powers, this was fixed quite awhile ago (~7-9 months if not more) IIRC
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Side track: It's somewhat frustrating to me that every time Force Bubble or Detention Field does something useful, it's "fixed" to make it not work anymore.
My personal choice would be force bubble every time, but not because the two powers are redundant.
In many ways the two powers serve different purposes. Force bubble is for making entire spawns go thataway or into a corner, or for pushing enemies out of a large area like the center of the bowl on a mothership raid, or for creating ranged squishy safe zones. It can also serve the personal 'nobody is allowed to melee with me' function, but it's harder to use it for that without accidentally spreading out spawns all over the place since it's got such a large radius and will easily affect more mobs than just the ones trying to punch you in the face.
Repulsion field on the other hand isn't a tool for affecting whole spawns. It's more of a anti-melee shield and more precisely placable area denial tool. Unlike force bubble, it admirably fulfills the role of keeping stuff out of melee without much required effort on your part in terms of controlling it and preventing mass scatter. It's also a more precise area denial tool in that you can jump next to a squishy and use it to knock away the swarm of enemies trying to punch them without affecting the whole surrounding area.
Force bubble is a large-scale spawn positioning tool and a safe zone creator. Repulsion field is personal anti-melee protection and a small-scale enemy removal/positioning tool. Really, in an ideal world I'd like have both. I'd run repulsion field all the time and use it to protect me from melee and forcibly remove small clumps of problematic foes, and I'd activate force bubble when I wanted to engage in large-scale spawn moving or protect everyone from some horrible ambush-pile or something.
Unfortunately, the problem with this ideal scenario is repulsion field's utterly ridiculous endurance cost. Force bubble costs 0.69/s, which is very high but still manageable for a toggle that you only turn on when you need it. Repulsion field costs a whopping 0.78/s *on top of* the unreducible 1 end per foe repelled. In other words, *while it's providing absolutely no benefit at all* it's one of the most expensive toggles in the game, and then it drains additional end on top of that if you actually try to do anything with it. I'm already running dispersion bubble, maneuvers, and temp invul all the time, force bubble occasionally, I actually use my attacks, and I like to turn on assault and tactics if I can. I don't have the endurance to even contemplate using something that ridiculously expensive - it was only at 50 with a fair amount of attention paid to endurance use and recovery in my set slotting that I stopped constantly running low on endurance in the first place. I don't want to be forced into cardiac alpha just to run repulsion field.
In my personal opinion, repulsion field should cost something like 0.1/s when not repelling anything. It's the only power I can think of that requires such a punitive cost to do literally nothing. At that point I'd definitely be able to take and find uses for both, since I could *choose* when I actually wanted to spend endurance knocking things back. And it's definitely not like we need to worry about making the set overpowered by such a minor overall buff.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I honestly can't think of a good use for Froce Bubble in today's game ...
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And I agree with Hyperstrike's "Never have enough 'get the hell offa me.'
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
Actually, I find it has a pretty good place as crowd control. In a small enough space, you can pin mobs to the wall while the rest of your team (or your own pets) tear them up. Yes, it is a bit endurance intensive but I find its best used in small doses.
And I agree with Hyperstrike's "Never have enough 'get the hell offa me.' |
If the option was either or, I probably choose Repulsion Field. Both powers are extremely situational but repulsion field is less so and far less annoying to teammates, especially melees. It should be said I don't like either of the powers personally, and would take almost any power that enhances mine or my teams damage or stats over it.
Looked at the build.
I would go range cap hover blaster and use Repulsion to keep away or knock down any fliers that come near you. Using force bubble as was mentioned is gonna get you absolutely nothing on a team in today's game play, except get you people to yell at you or kick you. Further even if you decided I'm gonna keep this as my "Oh shoot" button you still lack the defenses to fend off all the mobs that will immediately aggro on you. I have a robot FF MM and I learned this the hard way during a TF and I am completely defense capped.
To be honest and equally harsh at level 50 FF are bit useless when someone pops a Barrier or just simply with all the stacked defenses that teams are running these days. So with that being said I think you have done your duty of giving out bubbles and anything else done to the toon should be for your personal benefit.
Any defensive powers you slot with LOTG should just have 3 IOs from the set in them. the +recharge, Defense and either Defense / End Redux or Defense / Rechage depending on the power. Use the 1 extra slot somewhere else.
This is something I would go with.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So I've started on a new FF/Fire Defender, and I'm liking it so far, along with all of the potential slotting options for it. When all is said and done, I should have softcapped S/L/E and ranged defense, at the very least.
However, having never played a high-level bubbler before, I have questions about Repulsion Field and Force Bubble. Which of these two is better? Which should I take? Both? Are there different strategies to these powers? The guides section's latest FF guide is from I11, and seemed to assume that you'd take both of these. Just wasn't sure if this had changed with more IO knowledge and Incarnate content or not.
Thanks for any help you can offer!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus