lvl 23 dom sucks END, is it Dom's, ice/psi, or me?


Aett_Thorn

 

Posted

I have stamina 3 slotted with end mod
I have arctic air slotted with 1 end red
I have assault, tactics, and maneuvers slotted with 1 end red

Even without using arctic air and just using tactics I go through END like nothing. A couple of fights vs even level spawns and my end is at the bottom.

Is this because Dom's are expected to recharge with domination?
Is this because /psi is expected to use Drain Psyche to keep their END up? (I have it, but rarely can use it on more than 2 foes)
Do I just need to add End Red to my attacks?
how many end red should I put in arctic air so I can use it and do other things?


 

Posted

it looks like your toggles are underslotted for end reduct

arctic air is fairly heavy end toggle so i would put 3 end reduct enhances in it

the leadership toggles i usually put at least 2 end reduct enhances


do you have ANY end reduct in your controls? the mass immob costs a LOT of end but is useable like every 7 sec without enhances and will seriously burn your end

drain psyche slotted with end mod will definitely help out your end, although i cant really give any more advice without seeing your current build


 

Posted

I don't agree with adding more end redux in the Leadership toggles. If you don't currently have end redux slotted in your attacks and/or controls, that's where you'll get the best return right now. The Leadership toggles do use a lot of endurance though. I wouldn't plan on running them full time until you have some IOs helping your recovery, or Drain Psyche near perma.

Aside from that, Arctic Air is a huge end hog. I'd either put off running it, as I said for the Leadership toggles above, or slot more end redux in it.

Basically what you're trying to do, run all those end heavy toggles, isn't practical unless you really maximize your build to allow it. Miracle and Numina's uniques would be a good idea IMO. After that if you build for +recharge and get Drain Psyche well slotted you should be able to manage between DP and the Domination refill.

If it was me, rather than have to worry about my end all the time I'd drop one or more of the Leadership toggles.


 

Posted

But I don't run all of those toggles
solo I am running tactics, using block of ice, and my attacks - and I am running out of END

now block of ice and my attacks have no END reduction - so I can put some in there

I am also wondering about switching from ice/psi to mind/psi and just avoiding arctic air altogether


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I have stamina 3 slotted with end mod
I have arctic air slotted with 1 end red
I have assault, tactics, and maneuvers slotted with 1 end red

Even without using arctic air and just using tactics I go through END like nothing. A couple of fights vs even level spawns and my end is at the bottom.

Is this because Dom's are expected to recharge with domination?
Is this because /psi is expected to use Drain Psyche to keep their END up? (I have it, but rarely can use it on more than 2 foes)
Do I just need to add End Red to my attacks?
how many end red should I put in arctic air so I can use it and do other things?
I love how you don't ask the real question there, which is: is it the three expensive leadership toggles I've got at level 23? To which the answer is yes.

Like the others said, Arctic Air is fairly expensive, and will need at least 2 EndRed in it, so that is indeed part of it. Adding EndRed on your attacks is a good idea, as well, but the main reason you won't gain End back after a fight is because you're spending 0.879 end/second on the leadership toggles. And that's ON TOP of Arctic Air, which as you currently have it slotted will drain another .782 end/second, for a total of 1.661 end/second.

With Stamina 3-slotted, you're gaining back 2.48 end/second. Minus your toggles, you're gaining back only .819 end/second. Using any attacks with that is going to drain you quickly. My suggestion is to figure out which of the leadership toggles you really want to run at any given time, and only use those. Then slot them and arctic air for EndRed more.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
But I don't run all of those toggles
solo I am running tactics, using block of ice, and my attacks - and I am running out of END

now block of ice and my attacks have no END reduction - so I can put some in there

I am also wondering about switching from ice/psi to mind/psi and just avoiding arctic air altogether
Okay, saw this after my last response. Attacks use up FAR more end than toggles. Toggles just keep you from gaining it back, mostly. If your attacks aren't slotted for Endurance Reduction, then you're going to run into trouble, which is compounded by having any expensive toggles on.

For instance, let's look at Psi Dart, which is a pretty cheap attack. At only 4.37 Endurance on a 4.33 second cycle, it's still using up slightly over 1 endurance per second. Mind Probe will average out to 0.912 end/second, and Mind Probe will burn through 0.88 end/second if spammed. Let's say you do nothing but alternate between those three attacks. With no EndRed slotting, you'll be plowing through 2.792 end/sec in attacks, and (with your average toggle load), 1.075 end/second from toggles.

So basically, for an Ice/Psi build, put EndRed first in Arctic Air, and then in your attacks. That'll give you the most bang for your buck.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Aett and Necrotech nailed it I think. It's not the toggles it is your attacks. How much end reduction do you have in the controls and attacks?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Okay, saw this after my last response. Attacks use up FAR more end than toggles. Toggles just keep you from gaining it back, mostly. If your attacks aren't slotted for Endurance Reduction, then you're going to run into trouble, which is compounded by having any expensive toggles on.

For instance, let's look at Psi Dart, which is a pretty cheap attack. At only 4.37 Endurance on a 4.33 second cycle, it's still using up slightly over 1 endurance per second. Mind Probe will average out to 0.912 end/second, and Mind Probe will burn through 0.88 end/second if spammed. Let's say you do nothing but alternate between those three attacks. With no EndRed slotting, you'll be plowing through 2.792 end/sec in attacks, and (with your average toggle load), 1.075 end/second from toggles.

So basically, for an Ice/Psi build, put EndRed first in Arctic Air, and then in your attacks. That'll give you the most bang for your buck.
Thanks

I have plenty of vet respecs, so I'll try it and see how it goes


 

Posted

Toss your current build up as well, we could pro'ly give more concise advice. Here, though is what I genn'd up as a guess to what you've chosen for power picks.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Psionic Dart -- Empty(A)
Level 2: Frostbite -- Empty(A)
Level 4: Mind Probe -- Empty(A)
Level 6: Arctic Air -- Empty(A)
Level 8: Assault -- Empty(A)
Level 10: Maneuvers -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Tactics -- Empty(A)
Level 16: Psychic Scream -- Empty(A)
Level 18: Hasten -- Empty(A)
Level 20: Drain Psyche -- Empty(A)
Level 22: Shiver -- Empty(A)


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I like to craft Recovery Serum to help in cases like this.


 

Posted

The supergroup recovery buff is also handy. Lasts for 1 hour, persists through death and you can use the base teleports to get to your next mission almost as fast as using the o-portal.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I respec'd

dropped psychic scream - it mostly led to me getting killed on teams (I will get it again later)
picked up Hasten so I can get Dom back sooner
switched the end reduction to my attacks and ice block

I was able to run all 3 leadership and arctic air (2 slotted for End Red) and run through my attacks - I would slowly run out of END but Dom would refill it.

All in all it worked well - thanks for the advice


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I respec'd

dropped psychic scream - it mostly led to me getting killed on teams (I will get it again later)
picked up Hasten so I can get Dom back sooner
switched the end reduction to my attacks and ice block

I was able to run all 3 leadership and arctic air (2 slotted for End Red) and run through my attacks - I would slowly run out of END but Dom would refill it.

All in all it worked well - thanks for the advice
Really, you probably want to put off actually using hasten until you are better slotted with IOs. Each use of hasten will nuke your end bar when it wears off. Since you are probably no where near perma-dom, you will most likely find this excess loss of endurance very frustrating.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I respec'd

dropped psychic scream - it mostly led to me getting killed on teams (I will get it again later)
picked up Hasten so I can get Dom back sooner
switched the end reduction to my attacks and ice block

I was able to run all 3 leadership and arctic air (2 slotted for End Red) and run through my attacks - I would slowly run out of END but Dom would refill it.

All in all it worked well - thanks for the advice
Like the witch said, haste has a 25% end crash.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I will see if I notice that as an issue - so far I have not. When Hasten is up I can hit domination right after. But that was just one mission.