Yo Vorpal Judgement, you're awesome and Imma let you finish, but...


akarah the hunter

 

Posted

...you're too quiet.

Look, Vorpal Judgement is great. It would be a little nicer for my Scrapper if it worked a bit more like Shield Charge/Lightning Rod and actually teleported me, but that's a minor quibble. The issue here is, it barely makes any noise! A quick "BAMF!" and that's it. Not even any noise when the "shadows" strike their targets! I almost feel like this has to be a bug because it just feels off.

The short of it: Add a few "thwacks".


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

So, make the vorpal blades go snicker-snap?


 

Posted

Not only that, if you customize it, it makes no sound whatsoever. Definitely broken.


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Posted

Okay they need to rent a cement mixer, toss a bunch of 2x4's in there, spin it up as fast as it'll go and then record the sound from inside. That should be the sound of Vorpal.



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Posted

Quote:
Originally Posted by DarkGob View Post
...you're too quiet.

Look, Vorpal Judgement is great. It would be a little nicer for my Scrapper if it worked a bit more like Shield Charge/Lightning Rod and actually teleported me, but that's a minor quibble. The issue here is, it barely makes any noise! A quick "BAMF!" and that's it. Not even any noise when the "shadows" strike their targets! I almost feel like this has to be a bug because it just feels off.

The short of it: Add a few "thwacks".
I'd care about this if I actually played with sound on. As it is, I'll go with a meh.

Also, I have no toon with that Judgement.

Carry on.


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Posted

It is also too quick I think. Maybe it is better with details maxed, but as it is for me, really hard to actually see the clone thingys kicking people. They need to stay a bit longer.

Also, the targetting for it does suck. It is very easy to click, and due to lag, end up not facing a mob. Not to mention, WHY does it have a range of 120 ft and a 120 degree arc?? Cyro has 120 ft range, and a 40? degree arc. Surely it is on or the other. If vorpal has such a massive arc, the range should be less.


 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
I'd care about this if I actually played with sound on. As it is, I'll go with a meh.

Also, I have no toon with that Judgement.

Carry on.
Thanks for your winning contribution to this thread.

Quote:
Also, the targetting for it does suck. It is very easy to click, and due to lag, end up not facing a mob. Not to mention, WHY does it have a range of 120 ft and a 120 degree arc?? Cyro has 120 ft range, and a 40? degree arc. Surely it is on or the other. If vorpal has such a massive arc, the range should be less.
I thought it was 80 foot range 80 degree arc?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Thanks for your winning contribution to this thread.


I thought it was 80 foot range 80 degree arc?
The Core and Radial tier 4 versions both have 120ft range and 120degree cone. Maybe it's harder to aim it so it was given more range and arc to make up for it? Or maybe because it's smash/lethal DoT damage and not the 'exotic' damage the other judgements have?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

I want a Super Strength Judgement.

Some sort of ground-pound cone or PBAoE. Something big and violent for characters that don't -have- lightning, fire, cold, and so forth as powers but who also shouldn't be making superfast jump-kicks around an area.

-Rachel-


 

Posted

I like the shadow effect Vorpal has, the no-sound? issue doesn't bother me as shadows are known to be silent (lol). I like steampunkette's idea too for my tank.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Thanks for your winning contribution to this thread.
My pleasure and you are welcome.

Love you too.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Steampunkette View Post
I want a Super Strength Judgement.

Some sort of ground-pound cone or PBAoE. Something big and violent for characters that don't -have- lightning, fire, cold, and so forth as powers but who also shouldn't be making superfast jump-kicks around an area.

-Rachel-
That would be fun. stomp/ground-pound, and bolder fly up and fall on all the opponents causing KD.

ground pound should be a little like donkey kong ... LOL


 

Posted

Quote:
Originally Posted by Twigman View Post
That would be fun. stomp/ground-pound, and bolder fly up and fall on all the opponents causing KD.

ground pound should be a little like donkey kong ... LOL
They should use the Whirling hands animation for a massive ground pound.

(similar to what Vanden has in his avatar)


 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
My pleasure and you are welcome.

Love you too.
Translation: post count +1.

Quote:
Originally Posted by Steampunkette View Post
I want a Super Strength Judgement.

Some sort of ground-pound cone or PBAoE. Something big and violent for characters that don't -have- lightning, fire, cold, and so forth as powers but who also shouldn't be making superfast jump-kicks around an area.

-Rachel-
I'm legitimately shocked that this wasn't the next Judgement power, actually. I mean, like I said, I love Vorpal, and it definitely fits my Scrapper better than a super-ground-punch would, but I also have characters that the punch would be a better fit on. Of course, I'm sure they're not done releasing new Judgements, it's just gonna take longer since it requires new animations.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Translation: post count +1.


I'm legitimately shocked that this wasn't the next Judgement power, actually. I mean, like I said, I love Vorpal, and it definitely fits my Scrapper better than a super-ground-punch would, but I also have characters that the punch would be a better fit on. Of course, I'm sure they're not done releasing new Judgements, it's just gonna take longer since it requires new animations.
Haha, so if it's on the ground, then it's a ground punch of some sort, and if it's in the air, it uses handclap animation instead?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
Haha, so if it's on the ground, then it's a ground punch of some sort, and if it's in the air, it uses handclap animation instead?
Or just not usable, like Super Strength's Foot Stomp.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Whoa, there's a vorpal judgement power in-game? I have a new goal!

Quote:
Originally Posted by FredrikSvanberg View Post
Maybe because it's smashing damage.
Now that's just wrong, it should deal slashing damage. maybe slashing + piercing. but bludgeoning?


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Posted

Quote:
Originally Posted by Party_Kake View Post
Whoa, there's a vorpal judgement power in-game? I have a new goal!



Now that's just wrong, it should deal slashing damage. maybe slashing + piercing. but bludgeoning?
Well first of all, there's no such thing as "slashing damage" in the game, but I'm assuming you mean Lethal. Anyway, the attack is essentially a Nightcrawler-like teleport attack (your character "bamfs" away, shadow images of your character appear next to all enemies in range and leaping roundhouse kick them, vanish, then your character reappears where they originally vanished from). So definitely smashing.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I'm legitimately shocked that this wasn't the next Judgement power, actually. I mean, like I said, I love Vorpal, and it definitely fits my Scrapper better than a super-ground-punch would, but I also have characters that the punch would be a better fit on. Of course, I'm sure they're not done releasing new Judgements, it's just gonna take longer since it requires new animations.
This flabbergasted me, as well. We already have all the animations in the game and striking the ground really really hard is a comic book classic. I could have sworn that would be next whenever we got more powers, but we turned out to get... Weird things, instead. I mean, don't get me wrong, I like weird things, but I'd prefer it if we covered our basics first.

A developer in a post somewhere explained this was designed for the "more natural" characters, but I honestly don't see it. I'd honestly have expected to see a "physical Judgement" power before anything else, and by "physical" I mean one that doesn't require the use of weird energies, teleportation or magic. A ground punch, a foot stomp, a Tremor clone and more would have been my first guess.

Really odd choice of powers there.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This flabbergasted me, as well. We already have all the animations in the game
Stop. Stop right there.

I don't just want a more powerful version of (alternate animation) Foot Stomp. That would be the cheap way out. Incarnate powers deserve unique effects. Instead, how about a classic Hulk two-fisted ground slam?



Now, the real question is: PBAoE, targeted AoE, or a new hybrid type where the area of effect is a targeted AoE as well as anything that happens to be between you and the targeted area?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Now, the real question is: PBAoE, targeted AoE, or a new hybrid type where the area of effect is a targeted AoE as well as anything that happens to be between you and the targeted area?
massive cone?

Quote:
how about a classic Hulk two-fisted ground slam?
if they tweaked Haymaker, give it a slight pause when you raise your fists above your head, then speed it up for the slam? gets my vote.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
massive cone?
Somehow I managed to forget that cones are a thing in this game.

...It's been kind of a long day.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I don't just want a more powerful version of (alternate animation) Foot Stomp. That would be the cheap way out. Incarnate powers deserve unique effects. Instead, how about a classic Hulk two-fisted ground slam?
You can only attack the ground so many ways. You can stomp it or punch it, and only in a handful of ways. Double fist, single fist, single stomp, hop-and-stomp, none of this really matters, as neither is "better" than the other. What would define a "super ground punch" would be the visual effects, the sound and the camera shale, as well as the power stats, obviously. That's why Reichsman's Foot Stomp is so much better than what we get in Super Strength and why Romulus' Nictus Stomp, while not as good, is still better than ours.

To be honest, I'm really not interested in the Hulk's "squat-and-punch," and I'm not saying that to be a dick. I just don't like that stance as a visual. Whenever possible, I prefer to not have my characters squat. If they need to duck or lower their centre of gravity, I prefer this to be with a wider stance of the feet or by kneeling to one knee. In this sense, I would vastly prefer a single-fist ground punch because this allows the character's fist to reach the ground without needing to squat. It means the character can use a straight arm and shoulder rotation to gain reach without having to lower the torso, and it means the character's legs can stand far apart for the duration without looking goofy.

Sure, I'd appreciate something with a hop and a punch, kind of like Leaping Attack (but less sluggish) or like Whirling Hands, but really - there ain't much left for them to make that won't be just a repeat of existing animations. And much as I like new animations, making new ones that are a lot like the old ones seems like a waste.

*edit*
And, personally, I'd prefer an AoE. I prefer to think of punching the ground causing an explosion shockwave which hurts people, as opposed to somehow sending destruction forward through the ground in a way that defies my suspension of disbelief. The latter just makes it seem like it's the ground hurting people, rather than your punch.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Steampunkette View Post
I want a Super Strength Judgement.

Some sort of ground-pound cone or PBAoE. Something big and violent for characters that don't -have- lightning, fire, cold, and so forth as powers but who also shouldn't be making superfast jump-kicks around an area.

-Rachel-
That general question went unanswered when I asked for just such a thing during one of the u-streams past.


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