Kheldians 3.0
Dunno, lots of players really like the Alternate Forms as is.
I don't think "Breaking the Game" means what you think it means.
Also, while I'm all for making the forms worth taking...I don't think they could make a change that massive without pissing off a whole lot of people that like their khelds as is.
Surpessed toggles, on the other hand... Give us that and we're golden.
Even with toggle suppression, Peacebringer forms would still be worthless on end game builds. Human form does more AoE damage than Nova and is more survivable than Dwarf when built well. The forms still have a purpose for leveling up and for those who choose not to use IO's though, and I think that's perfectly fine. There's really no conceivable way to make forms worth taking on a fleshed out end game build for PB's, but that doesn't mean they're worthless throughout the rest of the game, which is really the majority of it.
|
On the forums, I think that we sometimes forget that most PB players (or any AT, really) don't do this.
I should amend that forms are still useful on high end builds for set bonus mules. Dwarf attacks in particular are useful for reaching the s/l softcap via kinetic combats, BotZ/Winter's Gift in Dwarf step, and a steadfast res/def or KB protection in Dwarf itself.
Even with toggle suppression, Peacebringer forms would still be worthless on end game builds. Human form does more AoE damage than Nova and is more survivable than Dwarf when built well. The forms still have a purpose for leveling up and for those who choose not to use IO's though, and I think that's perfectly fine. There's really no conceivable way to make forms worth taking on a fleshed out end game build for PB's, but that doesn't mean they're worthless throughout the rest of the game, which is really the majority of it.
|
I should amend that forms are still useful on high end builds for set bonus mules. Dwarf attacks in particular are useful for reaching the s/l softcap via kinetic combats, BotZ/Winter's Gift in Dwarf step, and a steadfast res/def or KB protection in Dwarf itself.
|
If that is so, what of people who can't use IOs and are using only SOs? Are those folks left wondering what's the benefit of my two forms now?
I'm just wondering because my whole point of this thread was to somehow address the odd pointlessness that has now become Dwarf and Nova forms, which is made worse when one is able to use IOs. I agree that an SO build might have more of a use for them because of it's inability to perma the powers needed to completely make the forms worthless.
My suggestion was just a means to jump start this conversation and I do hope that whatever way the Devs finally come up with to make them worth taking actually makes them worth taking. Because right now, they did the exact opposite when they made the recent PB changes.
Also, folks saying this only affects end game builds, aren't taking into consideration that you can use IO boosters on lv 30s (on up) and have the ability to play with a lv 50 build the moment you can get Lightform, and -5 levels below that if you have it and play exemplared. So basically from lv 33+ you can be godly.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
I don't think "Breaking the Game" means what you think it means.
Also, while I'm all for making the forms worth taking...I don't think they could make a change that massive without pissing off a whole lot of people that like their khelds as is. Surpessed toggles, on the other hand... Give us that and we're golden. |
When I say break the game I simply mean that the forms cause so many weird game behaviors that seem obviously broken to me. I only gave a few examples above, and anyone that plays a Kheldian while in forms has undoubtedly seen these oddities happen many times.
The wacky flurry animation when using Synapse's powers in the sig arc while in dwarf or nova form, the inability to use vital powers in a Task Force while in forms. I'm refering to this one time I was tanking a TF where I had this temp power that supposedly is used on Dr Aeon to weaken him... I happened to be the Tank on that particular run, and I had to drop out of Dwarf form to use the temp, thus dieing instantly over and over.... it would have been comical if it wasn't so sad.
Running the Halloween haunted mansion mission while tanking the monster, I couldn't wear the costume to get the badge... at least not easily.
Not being able to use forms and enjoy the costume temps in general.
The lack of emotes.
The scores of powers that simply do not animate properly because of how forms work. If we were always in human form and the Dwarf and Nova forms were changed to be Aura Power Graphics and just provide the same mechanical benefits by simply using Buff/Debuff mechanics they would all be fixed.
I'm not talking about changing the reason of the end result of how the forms work, I'm more trying to improve them to be better in sync with how the game engine treats them, and also to make them worth taking as powers.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
I want to emphasize the point of this post that I'm quoting. Are we really suggesting that the only good reason to have forms is simply...to not use them? That they are basically only good to stick IOs in them?
If that is so, what of people who can't use IOs and are using only SOs? Are those folks left wondering what's the benefit of my two forms now? |
I'm just wondering because my whole point of this thread was to somehow address the odd pointlessness that has now become Dwarf and Nova forms, which is made worse when one is able to use IOs. I agree that an SO build might have more of a use for them because if it's inability to perma the powers needed to completely make the forms worthless. |
My suggestion was just a means to jump start this conversation and I do hope that whatever way the Devs finally come up with to make them worth taking actually makes them worth taking. Because right now, they did the exact opposite when they made the recent PB changes. |
Nova is more tricky as it would involve nerfing human powers to make it relevant, and the last thing we want to be asking for is nerfs in any sense.
Also, folks saying this only affects end game builds, aren't taking into consideration that you can use IO boosters on lv 30s (on up) and have the ability to play with a lv 50 build the moment you can get Lightform, and -5 levels below that if you have it and play exemplared. So basically from lv 33+ you can be godly. |
I don't think you can Perma Light Form before you even have it. Once again, there is a whole game before level 50 and for a lot of people that is the majority of their experience with a given character. It's only the more enthusiastic players of Peacebringers who will notice the disparity you're referring to once they reach a certain investment threshold at the level cap.
|
Enhancement boosters will make lv 30 IOs as good as or even better than lv 50 IOs and let you keep all of the necessary set bonuses to make this work.
That means you can play in nearly half of the "whole game before lv 50" content in god mode.
At this point I really can't see a way to make the forms useful, unless some serious work was done- Perhaps if Dwarf was given a taunt aura and pool toggles were able to run, it could tank more effectively.
Nova is more tricky as it would involve nerfing human powers to make it relevant, and the last thing we want to be asking for is nerfs in any sense. |
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
You can have perma lightform at 39 and as low as lv 33 while exemplared.
Enhancement boosters will make lv 30 IOs as good as or even better than lv 50 IOs and let you keep all of the necessary set bonuses to make this work. That means you can play in nearly half of the "whole game before lv 50" content in god mode. |
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
I have an SR scrapper, and because I have managed to get my endurance issues under control, and capped all 3 positional defenses I realized that Elude became a pointless power for that character. So alright, one power became moot. The same can be said about probably a few other singular powers in various other AT power sets.
I'm not thrilled with this, but I accept it, since like everyone points out, those powers became useless due to invention enhancements.
Then I come back to my PB, and while it's essentially the same thing, I also have to wonder that with the PB it's not just one power. The Dwarf and Nova forms each come with a slew of other powers. Basically the way I'm looking at it is like I've just made two thirds of my Peacebringer's powers moot.
I guess all of you can probably live with a singular power like Elude becoming pointless, but do you all feel OK with two thirds of your powers becoming moot? I guess that's the crux of my issue with the recent changes. And I suppose I thought there could be some solution to make those two thirds of my powers worth taking without messing up how and why folks like the current PB mechanics.
Perhaps there really isn't a suitable fix...
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
Alright, now that we understand that the current forms tech does bad things to the Game, I've been pondering how to address that.
Peacebringers are supposed to be beings of energy right, so was thinking along those lines, what if we were to change the forms from a "change into" toggle, to more of an "Aura Envelope" toggle? To explain what I mean by that, currently whatever costume slot you have active just disappears and is replaced by a SINGULAR looking Dwarf or Nova form, which is identical to every other Dwarf and Nova form, which is the crux of their problem and why they break the game so much when in those forms. But what if instead when you activated a Form Toggle you just a Dwarf or Nova shaped energy aura that enveloped your human form in whatever costume slot you had active? Basically for game purposes it would act like any other toggle shield power, you turn it on, and you get fancy graphics surrounding you. |
Edit: this inspired a pretty cool idea, but before i actually post it. I'd like to gather some research to refine said idea.
Honestly, that doesn't sound like a bad idea. I think having my PB be surrounded by a hulking mass of energy in the shape of the current dwarf animation would be really interesting and it would look really cool. I've even imagined this idea when brainstorming animations for /energy manip blaster-side (energy fist rather than a pom-pom). Anyways, something like this is very suitable for dwarf form, but nova form; simply due to the fact that dwarf has legs and nova doesn't.
Edit: this inspired a pretty cool idea, but before i actually post it. I'd like to gather some research to refine said idea. |
I think that would look pretty darn spiffy actually now the more I think about it.
I scoured Youtube looking through a ton of cartoons and anime to find something that looked like the effect I'm trying to describe for the Dwarf and Nova energy shaped Auras that surround the Kheldian, but I had no luck
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
Well, I've thought about what the Nova would look like if it was changed into this new "aura" graphics and what I was picturing was to do something like how the VEAT Crabs do it, you have a squid shaped aura which extends it's tentacles around you and the energy blasts come from the tentacles in much the same way that the Crab blasts come from the Crab legs on your back.
I think that would look pretty darn spiffy actually now the more I think about it. I scoured Youtube looking through a ton of cartoons and anime to find something that looked like the effect I'm trying to describe for the Dwarf and Nova energy shaped Auras that surround the Kheldian, but I had no luck |
Totally love this idea. It would let people actually use their costumes and pool powers. That is..pool passives? I dont know about balance issues..but for looks, would be awesome.
I'm just not comfortable with a total rework of how the AT functions, since it's already pretty powerful and a lot of people are very fond of their Peacebringers how they are. I know the OP is only trying to make the forms relevant for end game play, but I really just don't see a reason for that to be necessary. You get plenty of mileage out of forms from levels 1-50 and on cheap builds/lack of build.
I see no reason for forms to be turned into something that they're not. I feel like the suggestion quoted in the last post is more a desire for an aesthetic change for Peacebringers, and there's a simple solution for HEAT's to be distinguishable: Give us teh Kheld sash!
Well, I've thought about what the Nova would look like if it was changed into this new "aura" graphics and what I was picturing was to do something like how the VEAT Crabs do it, you have a squid shaped aura which extends it's tentacles around you and the energy blasts come from the tentacles in much the same way that the Crab blasts come from the Crab legs on your back.
I think that would look pretty darn spiffy actually now the more I think about it. I scoured Youtube looking through a ton of cartoons and anime to find something that looked like the effect I'm trying to describe for the Dwarf and Nova energy shaped Auras that surround the Kheldian, but I had no luck |
@Rorn ---- Blue Baron ---- Guardian
Nova forms always have relevance to me, its super range dps when ya need it and yes ya can need it. Dwarfs, well if a Dwarf tank is better in keeping the team up and about than a human form with glowin touch.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I have somewhere for you to look: Blue King CoH Comics, the last few issues. Horus (Horace?) - the Peacebringer - has energry tentacles come from his back that serve as the origin point for some of his attacks. There is no image of Dwarf form in the comics, but I think just doing the current Dwarf image and making it more transparent would work fine.
|
I actually have that comic I think, it should be one of the few that CoH used to mail to subscribers back in the day. Now to remember where I stashed them.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
I'm just not comfortable with a total rework of how the AT functions, since it's already pretty powerful and a lot of people are very fond of their Peacebringers how they are. I know the OP is only trying to make the forms relevant for end game play, but I really just don't see a reason for that to be necessary. You get plenty of mileage out of forms from levels 1-50 and on cheap builds/lack of build.
I see no reason for forms to be turned into something that they're not. I feel like the suggestion quoted in the last post is more a desire for an aesthetic change for Peacebringers, and there's a simple solution for HEAT's to be distinguishable: Give us teh Kheld sash! |
I LOVE the way they look.
And NO I DO NOT need my PB's forms to be better at end game it's not necessary. It's not just IOs that help now in the endgame. There's this little thing called INCARNATE ABILITIES. Which apply to Dwarf and Nova. Also keep in mind next year we will be seeing new abilities/slots.
Also having perma lightform from 39-40 to 50 is not most of the game. The game is 50 levels, most of the game would be from 25.
40-50 are still relatively quick compared to the 30s, especially with the lack of content in the 30s.
EDIT: Just so I'm not accussed of being completely unhelpful, I'll suggest this:
Let the Incarnate abilities scale down to level 35 for the FORMS only.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'm just not comfortable with a total rework of how the AT functions, since it's already pretty powerful and a lot of people are very fond of their Peacebringers how they are. I know the OP is only trying to make the forms relevant for end game play, but I really just don't see a reason for that to be necessary. You get plenty of mileage out of forms from levels 1-50 and on cheap builds/lack of build.
I see no reason for forms to be turned into something that they're not. I feel like the suggestion quoted in the last post is more a desire for an aesthetic change for Peacebringers, and there's a simple solution for HEAT's to be distinguishable: Give us teh Kheld sash! |
The bottom line here is that you're going to use the Nova & Dwarf forms to level up. You're not born a 50, so they're still extremely relevant to your build. What you do at end-game versus the rest of your career is a different story.
Personally...I think the Devs need to totally scrap & re-develop Khelds to bring them in line with the current state of the game. I think that the transformations should be clickable powers that are buffs, rather than complete alternate forms - and that those forms should have access to the full range of abilities of the human powers + the inherent bonus of the alternate form. If you did that, you'd only have to slot 1 set of powers, and you'd make alternate forms exactly what they are supposed to be: abilities that serve as a situation buff. In one master stroke you'd end the eternal argument of Triform vs Humanform.
It's an old & well-worn argument that the newer Arachnos epic AT's are better than the older, blueside AT's. I personally feel that the newer AT's leave the older ones in the dust. Others will disagree, and I respect their opinions.
Why do I do do do things I do
Nobody was ever there for me to talk to
Once I was youngster, pure and true
Now I'm running with a sick, sick crew.
Unfortunately, we wont get a complete rework. That's just not in the cards. Its a lot of work for little "payout" from the devs point of view, and from the player's point of view not everyone will be on board with such an overhaul to begin with. At best we'll maybe get changes to individual powers as long as they're not TOO drastic. Personally, Ive always liked the idea of the forms being more like "stances" from other games. For starter's it'd go a long way towards clearing up our slot starvation, but at the cost of not having as many powers to abuse for slotting IO sets. Its probably just a bit too drastic a change though.
I will say I am not on board with this "The forms are good for leveling, who cares if they're useless at 50" train of thought though. NO power should become obsolete based on if you pass a certain level. No power should become obsolete PERIOD as far as I'm concerned...So no, I do not agree with that one bit.
The problem is, they cant really fix any one thing without breaking something else. They "fixed" lightform, well that broke forms. If they "fix" forms, that'll probably break something else, which when fixed will break something else. They cant really add more abilities, we're slot starved as is and they cant fix that without breaking much of the game as a whole according to...Synapse I think was trying to add more slots at one point...If they buff up the powers in the forms then they risk overshadowing the human form abilities and we end up in the reverse of this situation. An overhaul would alleviate that problem, but I've stated above why an overhaul isn't in the cards.
Warning, this will probably end up being a long post.
I'm really not sure how I'm going to put into words what my current thoughts are on my Peacebringer, so perhaps I should preface this post with a little background of where I'm coming from in regards to Peacebringers. But most of this can with minimal changes be applied to Warshades I would imagine.
Of My over two dozen characters, my Peacebringer is my favorite. I just really enjoy playing him and over the years I have made several adjustments and tweeks to his build, powers, and slotting to make him even more fun.
I play a tri-form type of build so my slotting is fairly evenly split between all three forms, but I would have to say I lean more towards Dwarf form and less so towards Nova Form, mainly because when things get bad I tend to survive more often when in Dwarf Form.
Now the new Peacebringer changes have me feeling like I'm waiting for the second half of the peacebringer changes. I say this because to me it really feels like the Devs in one fell swoop made Dwarf and Nova forms pointless to take anymore. I mean other than for concept.
So let me get this straight: I can now perma-lightform and do something I was never able to do solo in Dwarf Form (The TANK form), which is to cap all of my resistances, (except psi) as well as having the ability to have defense, up to the point that I can cap S/L defense, plus I can make Essense Boost perma to cap out my hit points to match what my Dwarf form gives me, and the new build up power can also be made perma to make the inherent damage bonus of Nova Form moot.
To sum up: I can now remain in human form and have better survivability than my dwarf, have better melee damage than my dwarf, and I would estimate at the very least on par ranged damage as my Nova form without any of it's squishiness to worry about, and to top things off I have access to all of my powers, referring to all of my nice support powers that I don't have to risk dropping out of Dwarf form to fire off while trying not to get killed like before.
Alright, those last few bits I admit are very ranty sounding, and I won't lie, I feel sort of grumpy about it because my character was (currently still is) a Tri-Form PB and I feel like by dumping those two forms I can make my character much more powerful and versatile than his current Tri-Form setup. Wasn't the whole point of forms to make PBs versatile? Currently they do the exact opposite it seems, makes them inferior because each form doesn't do anything "better" anymore and locks them out of too many abilities that they wouldn't be locked out of if they just remained in human form.
So now that I've got that out of my system, I would like to take a stab at how to possibly make Dwarf and Nova forms relevant again.
Now, where to begin: First let's state the obvious, Dwarf and Nova forms as they currently exist break the game in too many horrible ways. I have never heard a Dev comment about this, but I can't imagine that they really like how the forms work.
To give you some examples of what I mean by "breaking the game", When I run the first Signature Arc and I get Synapse's powers, and I am in Dwarf Form, using the Synapse Flurry attack (forget it's name), my Dwarf just takes ONE swing with it's claw, but I see and hear the whooshing and ghost image of human arms punching the foe. There are a few other instances of similar weird power animations and behaviors when in either Dwarf or Nova forms.
Next there are a ton of animation and emote oddities and outright bans put in place because the forms can't animate them properly or even at all, more so for the Nova form, which just goes to make you feel even more generic as you can't even use an emote to somewhat make your Kheldian "different and special" compared to every other Kheldian in the vicinity. When you don't have any access to power color customization or alternate animations for powers, the ability to at least emote can mitigate the feeling of "Gee I am exactly like every other Dwarf/Nova here". Ironically I guess this is now becoming less of a problem because with the new PB changes there are probably less Dwarfs and Novas around anymore.
Alright, now that we understand that the current forms tech does bad things to the Game, I've been pondering how to address that.
Peacebringers are supposed to be beings of energy right, so was thinking along those lines, what if we were to change the forms from a "change into" toggle, to more of an "Aura Envelope" toggle?
To explain what I mean by that, currently whatever costume slot you have active just disappears and is replaced by a SINGULAR looking Dwarf or Nova form, which is identical to every other Dwarf and Nova form, which is the crux of their problem and why they break the game so much when in those forms.
But what if instead when you activated a Form Toggle you just radiate a Dwarf or Nova shaped energy aura that envelopes your human form in whatever costume slot you had active? Basically for game purposes it would act like any other toggle shield power, you turn it on, and you get fancy graphics surrounding you.
To describe it somewhat, picture yourself surrounded by a whispy glowing Dwarf-shaped energy aura while the Dwarf Form toggle was active. The same goes for the Nova, although I think the Nova aura might need more of a revamp to better accommodate a human skeleton more so than the Dwarf form which is already kind of humanoid shaped in terms of it's skeleton.
Now that we have the visual aspect of the forms "fixed" so that they no longer break the game like they do now, how do we go about making them worth taking, because so far we haven't changed how they work mechanically. And that's the other half of this problem. Currently they aren't really worth taking anymore unless we update them somehow.
If we assume that the Dwarf Form is designed as the "tank" form, and by that I mean, lower damage, higher survivability and some agro control, then we have a good start point from where to begin.
When Dwarf form is toggled, you have several self buffs and debuffs active. You have a self damage and movement debuff in effect, to keep it in line with the original dwarf design. You also still get extra powers that belong to having taken the Dwarf form power, those can be slotted just like before.
Now, the buffs that you get while it's active is where I'm finding things trickier to figure out because if I simply say you have better resistance to damage, that doesn't mean too much if you can already cap all of your resistances just using Lightform so why would you even bother activating Dwarf Form and get hit by those self debuffs.
And I know if I tried to suggest that it shouldn't be possible to self cap resistance with lightform alone I would catch hellfire and brimstone from the forums. Although, I think that's probably the best way.
The self debuffs to go along with the form buffs I think are essential to both Dwarf and Nova because they really flesh out the character concept.
Let's try something different, let's give the Dwarf a modest resistance buff, which I would suggest be lower than it's current resistance buff because how you have access to your other resistance toggles to compensate, plus I don't want to make those 3 shields completely worthless while trying to fix forms from that exact problem. Dwarf still has it's endurance mod ability, it's +hit point ability, it's mez protections, and it's inherent jumping ability.
Let's give it some modest across the board debuff resistances to make up for the loss of damage resistance.
Here's where I would like to suggest a unique ability added to PB and WS Dwarf Forms that are polar opposites of each other in keeping with their concepts. Give the PB Dwarf Form a scaling resistance that increases as you are attacked by foes, sort of like fury, but for your ability to withstand damage. And give the WS Dwarf the same thing only instead of increasing it's damage resistance it increases it's damage bonus. Lastly, since the Dwarf form can get you to the PB cap as well as Essence Boost if made perma, the extra hit points provided by the Dwarf Form are rendered moot in a way, so instead, how about a modest +regeneration bonus. Nothing to high, but nice enough to make wanting to use the form worthwhile.
Now, onto the Nova form. I would assume it loses it's innate flight because now that you have access to all of your powers you can activate hover, flight, etc, or not, as you see fit. It retains it's endurance mod, to hit, and damage bonuses, while suffering debuffs to resistance and mez protection and/or resistance.
I just had an interesting thought his me as I was re-reading this to make sure it made sense somewhat. I put above that the forms come with the powers that they currently have on live, but that would be sort of odd since you would also have access to the human form versions of those same powers. Seems like it could be problematic.
Here is what I propose, using the same kind of tech as the Dual Pistol Swap Ammo power utilizes, Each Form Toggle can affect a group of specific powers like swap ammo does.
Dwarf Form affects the following melee powers:
Radiant Strike (Equivalent to White Dwarf Strike)
Incandescent Strike (Equivalent to White Dwarf Smite)
Solar Flare (Equivalent to White Dwarf Flare)
Basically KB is turned into KD, damage is adjusted accordingly, and taunt is applied, as well as any stats as needed.
And when Nova Form is activated, which in keeping with it's squishy ranged attacker theme, the following powers are affected:
Luminous Detonation (equivalent to Bright Nova Detonation)
Proton Scatter (equivalent to Bright Nova Scatter)
Gleaming Blast (equivalent to Bright Nova Blast)
Gleaming Bolt (equivalent to Bright Nova Bolt)
And the oddball power that doesn't have an equivalent is Glinting Eye, but it's still affected by the Nova Form buffs/debuffs.
These ranged attacks are adjusted for effects and stats as needed to keep them comparable to human versus Nova form performance levels.
I.E. To Hit, Range, damage, endurance, recharge, etc.
Nova Form would significantly improve these powers to account for the Nova Form self debuffs.
My first thought I was going to suggest using the VEAT power tree tech to select either human melee or Dwarf Melee trees,and Human ranged or Nova ranged trees. But I figured that was sort of specific to VEATS and what makes them unique, and since Swap Ammo is more of a nice gimmick tech and the Devs have shown they don't seem to mind using gimmick tech for other than those it was invented for, as in the case with Dual Blades Combos and the Street Fighting Combos, I figured it would serve two purposes, one, to handle the "fix" nicely using existing game tech, plus it would serve the Kheldian theme of being versatile since it's not a permanent effect and you can toggle the forms on and off at will adapting to the situation at hand.
And that's about all I got for now, as I guessed, it was a long post, I just hope I got my suggestion out in a somewhat understandable way. Thanks for reading.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.