armors question


Call Me Awesome

 

Posted

Hi all. Ok, I been around for a bit and have had some fun with many archetypes. But, since I ahve never been nor will I ever be a numbers cruncher, I pose a question to those who are...
Out of all of the AT's, which armor types work the best in ITF's and other hi -def attack TF's/Sf's? I had considered Regen since, well, it realy doesnt evade or stop attacks, you just ya know, regen the damage. Any opinions?
Thanks in advance for any and all opinions.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Well, I don't have a straight forward answer for you. I can only tell you what I do and that is to not stay still. The longer I'm standing around, the more chances those guys have to take a swing at me and load me down with -def debuffs. I don't mean to lead them on a chase all over the place. I just jump back and forth over a particular kill spot to force them to keep tracking me. All while taunting and tossing out something like Fireball of course. I might pause for 2 secs to let them gather around me so I can use my PBAOE, but I'm immediately getting out from the crush. Every second that I'm not getting hit is time for the -def debuffs I'm already suffering from to fade.


Teams are the number one killer of soloists.

 

Posted

Super Reflexes can be softcapped (45%) to positional defense pretty easily, and can hardcap Defense Debuff Resistance (95%). This means that enemies will have a 5% chance to hit you (assuming they have no ToHit buffs), and when their debuffing attacks do hit you, the debuff will be at 5% of its original value. SR can actually get above the defense softcap depending on your slotting, so even if you do get hit with some debuffs you could still be sitting at a 5% chance of being hit.

Moving around isn't a bad idea either. I believe all the Cimeroran -Def attacks happen with their swords, which are of course melee attacks, so the less time you spend in melee the less chance you'll have of even being attacked (never mind being hit) with a debuffing attack. I like Claws for this, Focus and Shockwave are good powers to use when you're out of melee range. I also use Ninja Run on my Claws/SR, it keeps me agile in a fight so I can bounce around and reposition myself easily.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Super Reflexes is a beast in an ITF. It has so much defense debuff resistance that you literally have to be hit by 10 of them to even move your defense by 1%.

Shield can be pretty good too, if you slot Hami-Os in Active Defense you can get pretty close to SR levels of DDR.

Ice tanks are alright, as are Energy Aura.

Invuln is absolutely godly in that TF, it gets decent DDR and it resists 90% of the damage in the TF anyway, so the rare hit that gets through is barely going to tickle you.

And just about any secondary paired with Broadsword or Katana will fare pretty well. If you have a moderate amount of defense to begin with, you can get your melee/lethal defense into the stratosphere by leveraging Parry/Divine Avalanche.

Regen actually isn't the best bet. It has no DDR at all, and your ability to soak damage is very dependant on how much is coming in. The Cimerorans will be at 95% chance to hit you very quickly, and regen can't heal that much incoming damage fast enough to live through it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Claws has it.

Anything with high DDR and/or S/L resistance is going to slaughter the ITF. My shield brute laughs his way through it.

Regen not so much. Heavy stacks of -def or -rech (tangent) are downright brutal to that set. I do love me some regen, but it's lack of debuff resistance (the new -regen resist notwithstanding) is, imo, it's largest weakness.


 

Posted

Debuffs can take you into negative values, so Cimerorans attacking a meleer with 0 defense will have you at -45% defense (95% chance to be hit) in seconds. This applies to basically every type of debuff except for Regeneration and Recovery rates, which floor at 0 hp or end per second.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Invuln is absolutely godly in that TF, it gets decent DDR and it resists 90% of the damage in the TF anyway, so the rare hit that gets through is barely going to tickle you.
It's been so long since I took my Invuln Tank on an ITF that I forgot, but yeah. I used to take him up to the wall in Cimerora, herd together two lines of soldiers, then Footstomp them until they're all dead. Combine the S/L Res, DDR and Dull Pain, and you're basically unstoppable (no pun intended).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Debuffs can take you into negative values, so Cimerorans attacking a meleer with 0 defense will have you at -45% defense (95% chance to be hit) in seconds. This applies to basically every type of debuff except for Regeneration and Recovery rates, which floor at 0 hp or end per second.
Indeed, the ITF can very quickly become brutal for a Regen... if you simply dive into a group and start swinging they will have you debuffed to the point that everything's hitting you every time in seconds. Even with Dull Pain and Instant Healing running they'll drop you before you can drop them.

That being the case you need to use tactics and mobility to give yourself a chance to shed debuffs and regen every few seconds. It can be done but you're going to be walking a knife edge there. I'd say Regen is probably the worst set for that situation.

I've run it with a couple of Regen scrappers, a Shield scrapper and Shield, Stone, Ice & Invuln tankers. Of the bunch the Invuln is by far the best on the ITF.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Invuln is absolutely godly in that TF, it gets decent DDR and it resists 90% of the damage in the TF anyway, so the rare hit that gets through is barely going to tickle you.
It's mostly the resistance. Any good-sized crowd of those guys had my invuln down to -100% defense in seconds. Not that it helped them.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Thanks for all the helpful info and replies guys. It gives me a couple of things to consider for my next 50. I had already had a ss/invuln brute which was 50, but the end was so horrible that I ended up deleting him (The crash not withstanding which killed me everytime it did crash) But /Sr huh? I never tried to get one over 10th lvl before. I have read tha tyou can soft cap them by 18th lvl or so...hrmm...So much to consider. If it does end up being Invuln, I think I am going to have to farm for another 2 weeks for the extra inf to get my end down. but in the mean while I will roll both and see which one I will stick with.
I also have to agree about the claws. I had a claws/ElA (CEBr) up to 40 before I deleted him, was too much easy mode and in AE there isnt much of a challenge farming. But I may give it a go once again in the real game this time. maybe my opinion will differ this time around. How is Km paired with /Sr or /Invuln?


BTW DarkGob, I LOVE your sig;
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

I just had a thought...How are ?dark or /ElA for ITF? I hear it can rip through preatorian content and first ward (Which I still have yet to find a toon that doesnt get dead the instant I start playing it) Electric offers some nice extra options in it, but dark would have the extra mitigation wouldnt it? How are they comparable to Sr or invuln?


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Quote:
Originally Posted by Ragnar_Lodbrok View Post
Thanks for all the helpful info and replies guys. It gives me a couple of things to consider for my next 50. I had already had a ss/invuln brute which was 50, but the end was so horrible that I ended up deleting him (The crash not withstanding which killed me everytime it did crash)
Endurance on SS/Inv (or Inv/SS, on a Tank) isn't quite so bad if you take Energy Mastery and get Physical Perfection and Conserve Power/Superior Conditioning. Not sure how the latter works on a Brute, although that is a third place you can slot a Performance Shifter proc. With 3 of those puppies running I'd be legitimately shocked if you had any endurance issues at all.

Quote:
BTW DarkGob, I LOVE your sig;
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
Heh, yeah, that's actually a pretty old quote (want to say 2006 or 2007 maybe?), back when debt was even slightly still relevant. Oddly though I don't seem to be able to find the post...it may have been eaten in the forum changeover back in the day, or under similar circumstances.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Endurance on SS/Inv (or Inv/SS, on a Tank) isn't quite so bad if you take Energy Mastery and get Physical Perfection and Conserve Power/Superior Conditioning. Not sure how the latter works on a Brute, although that is a third place you can slot a Performance Shifter proc. With 3 of those puppies running I'd be legitimately shocked if you had any endurance issues at all.
You don't need that really; all you need to do is slot appropriately for endred. Also, get the +end accolades (Atlas Medallion, Portal Jockey) for +10 points of endurance.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
You don't need that really; all you need to do is slot appropriately for endred. Also, get the +end accolades (Atlas Medallion, Portal Jockey) for +10 points of endurance.
Even still, the crash from both Rage and Hasten (what do you mean you aren't running Hasten???) can hurt a bit.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Well, haste, Rage, the Invuln t9 PLUS tough/weave. I made and played that toon before the alpha's so I didnt get a chance to get into them.
So, no words on electric armor or dark? hrmm....


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Dark Armor's mitigation isn't too helpful on the ITF. I took my Dark/Dark Brute through it once, didn't go too well. S/L resistance is mediocre for an armor set, the stun from OG isn't going to do much against most of the Cimerorans, who have mez resistance. I think the bosses can buff the minions to give them resistance against the Fear from Touch/Cloak of Fear.

Mind you, I still haven't come up with a satisfying build for my Brute. I'm sure whoever it is who trumpets Dark Armor as an awesome set (Dechs Kaison?) will come in here and say different.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

It's nice verses the Cysts in that you can ignore most of the attacks from the guarding mobs if you are rushing the second mission.

Its a good set, but not great in general for the ITF I'd say (and i like Dark Armor - my tank with my name that was WP/DB, and he got exiled in favor of a D/D blaster )


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Ok, so that narrows it down to invuln (Super squishy in the first 20 lvls) and electric armor. Both have good heals. Both have good resists. electric has the added bonus of end management (Both taking from mobs and giving back to you).
Invuln I believe has end management as well...Since I am taking claws definately because of the speed and low end usage, neither case would do much until I started on epic powers.
I remember how expensive it was 2 years ago to slot up invuln. It was horrible back then and I still couldnt get my end usage under control with tough/weave running plus rage/haste crash ( Not to mention the invuln t9 crash which ALWAYS killed me). I do remember that I was usualy the last man standing in alot of content with invuln, but if no one was around to take agro from me because of the taunt in invuln I would quickly die...kinda odd how that worked for me LOL.
I like the resists in both electric and invuln. Electric has the added benifit of the aoe damage aura, but is it expensive to properly slot up like invuln used to be?
ugh, I think I am just going to have to try them both out up to So lvl and figure out which would work best for me. thankfuly I have a ticket farmer for just such a problem LOL


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

45% s/l defense fiery aura. Just kill everything in 2 hits and you won't reach the point of having to worry about cascading defense failure.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Dark Armor's mitigation isn't too helpful on the ITF. I took my Dark/Dark Brute through it once, didn't go too well. S/L resistance is mediocre for an armor set, the stun from OG isn't going to do much against most of the Cimerorans, who have mez resistance. I think the bosses can buff the minions to give them resistance against the Fear from Touch/Cloak of Fear.

Mind you, I still haven't come up with a satisfying build for my Brute. I'm sure whoever it is who trumpets Dark Armor as an awesome set (Dechs Kaison?) will come in here and say different.
My BS/DA scrapper rocks pretty hard on ITFs. It's partly because, as I mentioned, I can stack my melee/lethal defense into the stratosphere with Parry.

Moderate S/L resistance for a scrapper and very solid defense makes him tough to hurt. If you do hurt him, he has a monster heal, and if you manage to kill him through those things he's going to get right back up, stunning the crap out of you in the process.

A softcapped DA tank does pretty well too. My wife has a DA/Fire tank that is built similar to Dechs', and he was unkillable in it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ok, I just had a thought...What about Ea? I got a Km/Ea brute to 45 before the KB annoied me too much, but Ea seemed pretty good since the revamp. Anyone know how it fares in ITF? I never took it there as I never finished slotting him.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Quote:
Originally Posted by Ragnar_Lodbrok View Post
Ok, I just had a thought...What about Ea? I got a Km/Ea brute to 45 before the KB annoied me too much, but Ea seemed pretty good since the revamp. Anyone know how it fares in ITF? I never took it there as I never finished slotting him.

I'd imagine pretty well, but my EA alts aren't ready for an ITF yet. They can easily cap (or overcap) to s/l def, and have pretty decent DDR numbers (52%ish, IIRC). Nice self heal, too. So I'd imagine they could be build to be quite effective on the ITF. Not quite like Invul or SR, but I'd guess on the upper end.