Looking for a Regen fix! But what to do?


ArcticFahx

 

Posted

I haven't actually seriously played a Regen character in... well, the better part of forever really. But recently, after taking an SS/WP to 50 I've started getting the urge to give Regen a whirl again. Now I know it's considered by some to have some issues, but there's something about its style that just draws me to it. Also the fact there seems to be very few Regen characters right now is kind of a plus too.

However I haven't thought about playing it for so long that I'm not really sure what to do with it. One of the obvious thoughts is something like BS/Regen or Katana/Regen, as I understand those add a ton of survivability to a frankly slightly squishy secondary. But I'm not sure what the other powersets could bring to Regeneration. I'd certainly like to be hard to kill though.

There's also the matter of AT. Not really being a Stalker person, that would have make this decision a no-brainer except for Brutes now having it too, which is something I'm kind of torn on. On the one hand, higher max HP means Regen should be more awesome, but I did try an StJ/Regen to 18 and the idea of mixing a taunt aura with Regen seems... well, faceplant heavy to say the least. Even with the higher max HP. Plus Scrappers get Shadow Meld. But Brutes get Darkest Night. So that's kind of a hard decision too.

So I don't suppose some of the people still active with Regen could give me some tips or direction? I'd love to play a Regen that doesn't keel over at the slightest sign of aggression.


 

Posted

Broooooooooooooot.

Seriously, brute!

Yes, the taunt aura can occasionally work against you in the low and mid levels, but at high level, guess what, you get to keep the taunt aura and scrappers don't. You get more hitpoints to work with so less investment equals more result. You do a little less damage, but whatever, just pair the /regen with a set like, oh, I don't know, street justice as you said, and get ready for some unctuous pugilism! Damn!

Really it's pretty hard to go wrong with brute regen, and why not enjoy a sassy new melee set along side?


 

Posted

Quote:
Originally Posted by Digito View Post
I haven't actually seriously played a Regen character in... well, the better part of forever really. But recently, after taking an SS/WP to 50 I've started getting the urge to give Regen a whirl again. Now I know it's considered by some to have some issues, but there's something about its style that just draws me to it. Also the fact there seems to be very few Regen characters right now is kind of a plus too.

However I haven't thought about playing it for so long that I'm not really sure what to do with it. One of the obvious thoughts is something like BS/Regen or Katana/Regen, as I understand those add a ton of survivability to a frankly slightly squishy secondary. But I'm not sure what the other powersets could bring to Regeneration. I'd certainly like to be hard to kill though.

There's also the matter of AT. Not really being a Stalker person, that would have make this decision a no-brainer except for Brutes now having it too, which is something I'm kind of torn on. On the one hand, higher max HP means Regen should be more awesome, but I did try an StJ/Regen to 18 and the idea of mixing a taunt aura with Regen seems... well, faceplant heavy to say the least. Even with the higher max HP. Plus Scrappers get Shadow Meld. But Brutes get Darkest Night. So that's kind of a hard decision too.

So I don't suppose some of the people still active with Regen could give me some tips or direction? I'd love to play a Regen that doesn't keel over at the slightest sign of aggression.
Right now Im working on a dark/regen brute that seems like it will be pretty awesome. All the -tohit plus another heal in DM compliment regen pretty well in my eyes. A scrapper version might actually have better survivability without the taunt, but I dont know. I just plan to also get the -tohit incarnate proc and see how that goes.


 

Posted

I've played it to 50 twice, once as a BS/Regen and once as a Spines/Regen. Yes, it's squishier than Shield (my other 50 scrapper) but it isn't bad. The Spine/Regen tends to carry LOTS of purple candy for tough spots... the BS/Regen is considerably more survivable.

Both of them were fun to play, but I leveled both up in the pre-IO era, the BS/Regen dinged 50 in issue 5 and the Spine/Regen dinged in issue 8. I've played them a bit recently and with good IO builds I found them quite capable. The BS is soft capped to melee while the Spine reaches roughly 30% to all three.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I've leveled a MA, Claws, StJ, and Katana/Regen to 50. And truthfully, none of them seem as survivalable as a lot of the other secondaries.

Regen is a fun set to play, but it does give one the feeling of being willing to die. Mind you, I haven't tried the S/L Defense route or the OMG UBER Recharge route on any of the Regens when it comes to IOs yet. But getting 22% to all positional defenses didn't seem to make much of a difference either.

Going the sword route helps quite a bit, with the ability to stack the +Defense to Melee.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

The way I look at it is that (without IOs) Regen is a bit below average in survivability in pretty much every situation. However, it is only a bit below average in pretty much every situation... most sets are great against some things but have significant holes in their defenses. Regen doesn't care what type of damage you take, or how much to-hit the enemy has, or even if the damage is unresistable. All it cares about is whether you are regen debuffed (a fairly uncommon debuff) and whether you have any -heal on you (probably the rarest debuff in the game). You can use IOs to boost its performance in certain areas but unless you are fighting things that floor regen and have -heal your minimum performance is going to be decent even if you have no set bonuses or accolades / temp powers covering that situation.

The drawback is that you won't reach the extremes of performance more focused sets do when playing to their strengths, so it's kind of a question of whether you want to be almost immortal to some enemies and squishy to others, or reasonably tough to all?

(Note that the above comparison does not include Willpower, since that set is basically a watered down version of old-school non-clicky Regen with resists thrown in. In other words, kind of like Regen but better in almost every way. Sigh. )


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Posted

Quote:
Originally Posted by StrykerX View Post
The way I look at it is that (without IOs) Regen is a bit below average in survivability in pretty much every situation. However, it is only a bit below average in pretty much every situation... most sets are great against some things but have significant holes in their defenses. Regen doesn't care what type of damage you take, or how much to-hit the enemy has, or even if the damage is unresistable. All it cares about is whether you are regen debuffed (a fairly uncommon debuff) and whether you have any -heal on you (probably the rarest debuff in the game). You can use IOs to boost its performance in certain areas but unless you are fighting things that floor regen and have -heal your minimum performance is going to be decent even if you have no set bonuses or accolades / temp powers covering that situation.

The drawback is that you won't reach the extremes of performance more focused sets do when playing to their strengths, so it's kind of a question of whether you want to be almost immortal to some enemies and squishy to others, or reasonably tough to all?

(Note that the above comparison does not include Willpower, since that set is basically a watered down version of old-school non-clicky Regen with resists thrown in. In other words, kind of like Regen but better in almost every way. Sigh. )
I'd say this hits it pretty much on the head. Only thoughts I'd add is Regen is a reactive secondary especially compared to WP and hence -recharge can be an ugly debuff as well. With WP you have much less ability to react to a sudden spike in damage than Regen. Regen has all those clicks to help react to damage spikes. The difference is for WP they are 'true' spikes whereas for Regen essentially everything is in one sense a damage spike. IO sets and builds tend to try, in part, to make Regen mitigate those spikes by adding recharge (for click response) or defense making Regen more WP like until the defense based mitigation, added by IO's, is bypassed. WP simply starts with more layered mitigation and reaches higher levels of it easier therefore than Regen. With high end IO builds it becomes more a question of Regen's clicks vs WP resistances (and perhaps how saturated one can keep Rise for +regen above the /Regen)as both will generally have significant defenses.


 

Posted

The other problem with WP is that unless you have sleep resistance in real life you are liable to spend most of your time incapacitated. I'm thinking about going Titan Weapons/WP just because it looks like it might be the melee set that finally is in itself active enough to make up for how eye-shuttingly boring WP is. Regen absolutely does not have that problem.


 

Posted

Hmm... thinking about it more, I think I'll keep trying my luck with a Brute then, although with a different primary. It's kind of a toss-up between Katana and Claws. Kat/Regen seems like a classic, but I've heard amazing things about what Claws can do. I've given a little thought to SS too, but I already have an SS Brute at 50 so that seems a little redundant.


 

Posted

Quote:
Originally Posted by Digito View Post
Hmm... thinking about it more, I think I'll keep trying my luck with a Brute then, although with a different primary. It's kind of a toss-up between Katana and Claws. Kat/Regen seems like a classic, but I've heard amazing things about what Claws can do. I've given a little thought to SS too, but I already have an SS Brute at 50 so that seems a little redundant.
If you have the money for it, Street Justice!

I have a StJ/Regen Brute (lvl 39 atm) and love him! It's my first regen. toon that's lvled past lvl 16 heh.


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Posted

Quote:
Originally Posted by Digito View Post
Hmm... thinking about it more, I think I'll keep trying my luck with a Brute then, although with a different primary. It's kind of a toss-up between Katana and Claws. Kat/Regen seems like a classic, but I've heard amazing things about what Claws can do. I've given a little thought to SS too, but I already have an SS Brute at 50 so that seems a little redundant.
Claws on Brutes is very nice, since they get a higher damage (but slower recharging and more endurance heavy) version of it than Scrappers. Katana will give you a lot of melee defense though, so that can really improve Regen's survivability. Claws won't give you as much mitigation, so you'll have to settle for just high damage with lots of AoE if you go that route.

One other option to consider is Stone/Regen. Stone is an endurance hog but it provides good damage and great mitigation, and Regen gives you extra recovery while really benefiting from mitigation. Seems like a good match...


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Posted

Quote:
Originally Posted by StrykerX View Post
The way I look at it is that (without IOs) Regen is a bit below average in survivability in pretty much every situation. However, it is only a bit below average in pretty much every situation... most sets are great against some things but have significant holes in their defenses. Regen doesn't care what type of damage you take, or how much to-hit the enemy has, or even if the damage is unresistable. All it cares about is whether you are regen debuffed (a fairly uncommon debuff) and whether you have any -heal on you (probably the rarest debuff in the game). You can use IOs to boost its performance in certain areas but unless you are fighting things that floor regen and have -heal your minimum performance is going to be decent even if you have no set bonuses or accolades / temp powers covering that situation.
You missed one of its weaknesses, you know. -recharge debuffs (a bit more common, but not as common as -def). A recharge-floored Regen is at a pretty low survivability due to reliance on clickies.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
You missed one of its weaknesses, you know. -recharge debuffs (a bit more common, but not as common as -def). A recharge-floored Regen is at a pretty low survivability due to reliance on clickies.
I guess enemy groups with large amounts of -recharge could be a problem, though I'd think if it was just a single enemy (like an EB) that was the real trouble then Instant Healing would handle it pretty well. The good thing about recharge debuffs is that very few enemy groups can spam them... it's usually just a handful of enemies tossing out the -recharge and once those are down the rest of the spawn is less troublesome. As opposed to -defense from everyone with a gun or sword, which often means every enemy in a group.


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Posted

One of the counterpoints to suggesting a Brute is that you're going to get aggro even if you might not like it. Scrappers and Stalkers (especially) don't really have that problem. A Regen Scrapper running into a spawn next to teammates (especially on a league) isn't going to taunt nearby foes onto you, where it might on a Brute if no one else is taunting the baddies. It's not that taunting foes onto a Regen is specifically bad, but one of Regen's main strengths is the ability to step back briefly after taking too much damage, then come back mostly or fully healed. This is more challenging in a team context if all the foes are determined to keep you as their target.

That's mostly a moot point if the goal is solo play, where all the enemies focus on you any way. But depending on how you set your missions, there might be fewer foes to focus on you in your solo missions.

Under an SO paradigm, Arcanaville's seminal Scrapper Secondary analysis had Regen as one of the most survivable secondaries out there. With IOs things change, mostly because of defense stacking. Two of the biggest IO benefits you can give a Regen are +recharge and +defense, probably in that order. Because Regen doesn't have any in-powerset +defense, a Regen can't reach the same peak levels of mitigation that some other sets can by reaching the defense softcap. However, you can still get quite high levels of +defense (high 30s) with a sufficiently expensive build, without considering any powers from your primary that might add +defense (such as Parry/DA). If your build cannot in fact cap at least melee defense, you probably will get the most mileage out of focusing on high recharge (60-70% range) first and defense (25-35% for at least melee and hopefully also ranged) second. I prefer positional defense to typed defense for my melee characters, because I do not find I can get enough energy/negative/fire defense in most builds. Lots of ranged attacks have those as their damage type, and I end up with better defense against them even with ranged defense as a secondary focus after melee defense.

One thing that a Scrapper or Stalker can lay hands on that a Brute cannot is Shadow Meld, from the villain Soul Mastery epic pool. This is an amazing power, essentially a mini-MoG that you can activate more often. Its activation time is long, but unlike MoG it can be activated on the move, making it reasonable to click the power, start moving towards foes, and have the activation time finish with you in melee range.

Personally, I consider Scrapper the "optimal" AT for Regen, with a HP (and HP cap) advantage over Stalkers (though I have a Regen Stalker and like it) and freedom from team aggro on a Brute.


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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
You missed one of its weaknesses, you know. -recharge debuffs (a bit more common, but not as common as -def). A recharge-floored Regen is at a pretty low survivability due to reliance on clickies.
This is true, but on my claw/regen scrapper I rarely use instant healing. If my regen gets floored I can use IH and it will easily last until reconstruction comes back, probably dull pain too.


 

Posted

Quote:
Originally Posted by StrykerX View Post
I guess enemy groups with large amounts of -recharge could be a problem, though I'd think if it was just a single enemy (like an EB) that was the real trouble then Instant Healing would handle it pretty well. The good thing about recharge debuffs is that very few enemy groups can spam them... it's usually just a handful of enemies tossing out the -recharge and once those are down the rest of the spawn is less troublesome. As opposed to -defense from everyone with a gun or sword, which often means every enemy in a group.
Actually, any group that's almost all psionic damage is going to floor recharge pretty quickly.


Quote:
Originally Posted by Back Alley Brawler
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Apostrophe guidelines.

 

Posted

Well, and any group that's almost all psionic damage is going to floor most non-regen characters pretty rapidly too. Dark, elec, SR and arguably willpower deal with psi damage better than regen, but that's about it. At least the regen can respond to, say, the clockwork king's alpha with a couple heals and then coast along on IH and integration. Rare is the invuln or fire armor who can survive that alpha in the first place.

UberGuy, I don't disagree with you and I'd be lying if I said I haven't eaten several truckloads of dirt already on my regen brute, but I think that's part of the charm. It'll be a lot easier once I've IOed out, but right now it amuses me to try to balance the aggro with the squishiness. Hell, at level 30 brutes barely have more HP than scrappers. If you can get through this range you're made of some stern stuff indeed.


 

Posted

I'm a big fan of Regen, and I wouldn't want to dissuade anyone from playing it on any AT. I was just pointing out the good with the bad, though I'll admit, looking back at the post, I didn't do so in a rounded way. That's what I get for posting while working.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

IMHO: Regen is a weak set. It's less survivable then almost any other set and even if you throw a ton of money at it, you're not going to be all that great. You can be pretty darned good mind you, but in the end WP is basically better in every way and all the other sets have at least one 1 or 2 significant advantages over regen.

If you like the set though, stick with it. It'll be expensive but you can get close enough to other sets defensively to be just fine.

As for Brute or Scrapper? Brute. Usually I'm a huge scrapper fan and I haven't much cared for any of my brutes, but as for regen, brute is the way to go. The entire point of regen is to have 0 downtime, and that works extremely well with Brute's Fury.

I strongly suggest Katana for a primary. The defensive buffs that set gets is absolutely vital to get anywhere near a survivable regen build. I don't suggest Broadsword as heavily as Katana is quicker and makes it easier to stack the +def. It also synergies extremely well with all the +recharge a good regen will have.

This forum post http://boards.cityofheroes.com/showthread.php?t=260718 is kinda old, before the resilience buff, but shows you a few ideal builds for a Kat/regen and the exact specific numbers on regen. It's a long read but Werner really knows his stuff and his final build and a cheap version of it are listed on page four. He never did actually make the build I don't believe, but there's nothing stopping you from doing so if you don't want to.

TL;DR Summary: Regen bad. Only barely bad though. Play if you like regen. Page four of link = build.


 

Posted

Quote:
Originally Posted by Last True Spartan View Post
I strongly suggest MA or Katana for a primary. The defensive buffs both those sets get is absolutely vital to get anywhere near a survivable regen build. I don't suggest Broadsword as heavily as Katana is quicker and makes it easier to stack the +def. It also synergies extremely well with all the +recharge a good regen will have.

TL;DR Summary: Regen bad. Only barely bad though. Play if you like regen. Page four of link = build.
MA doesn't give a Defense boost to Brutes or Scrappers. Just Tankers, who don't have Regen.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I knew there was a reason I never cared for that set on my scrappers. :P I edited my post. Thank you BrandX.


 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Actually, any group that's almost all psionic damage is going to floor recharge pretty quickly.
Yes, but how many groups are all psionic damage? Psychic Clockwork are nasty but those only show up in a handful of missions and all-Seer missions are pretty rare too (usually you have IDF, Warworks, or PPD too). Most enemy groups will have a handful of psi users and a bunch of non-psi types. And a group that is very heavy on psi attacks is going to be nasty against most resist based secondaries (not counting Dark Armor) and quite possibly defense based ones too if they are using non-positional psi attacks.

I know that at least in my experience I very rarely find myself heavily recharge debuffed for long periods. Of course I don't usually solo on x8 so maybe very large spawns will do it more often, but in general I find I can deal with the occasional heavy slowing with inspirations or simply retreating for a bit and regrouping. Oh wait, we're talking about Scrappers and Brutes here... I think I see the problem.


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Posted

Quote:
Originally Posted by UberGuy View Post
One of the counterpoints to suggesting a Brute is that you're going to get aggro even if you might not like it. Scrappers and Stalkers (especially) don't really have that problem. A Regen Scrapper running into a spawn next to teammates (especially on a league) isn't going to taunt nearby foes onto you, where it might on a Brute if no one else is taunting the baddies. It's not that taunting foes onto a Regen is specifically bad, but one of Regen's main strengths is the ability to step back briefly after taking too much damage, then come back mostly or fully healed. This is more challenging in a team context if all the foes are determined to keep you as their target.

That's mostly a moot point if the goal is solo play, where all the enemies focus on you any way. But depending on how you set your missions, there might be fewer foes to focus on you in your solo missions.
I'd say it's a moot point in teams in well. I see this argument every so often as a reason against taking a Brute over a Scrapper (or stalker), but unless you're in a team of seven people who absolutely suck, it's very rare that you are completely on you're own. Through that combination of 7 people there are very likely going to be someone who can either buff the impromptu tank, help take some of the heat off with control abilities, or just plain as hell kill things before it becomes too much of a problem. In my personal experience, unless my team just plain sucks, I've never had a problem playing a Brute where I felt overwhelmed due to being the center of attention. Hell, with the way Fury works, I usually get irritated if I'm *not*.


That being said, I too support going Brute for regeneration. Regeneration relies heavily on how much HP you have for pretty much every action it takes. Brute has a higher HP scaler and a much higher HP cap that are going to aide in that goal. Provided you can keep your fury up, your damage is going to be very even with what a Scrapper is capable, and you'll have more survivability to boot.

In the SO world Regeneration is still a fine competitor, if not quite a bit ahead of most other sets. It is not the top dog it used to be in days long since passed, but I still feel it's balanced well with the other sets.

As for Regeneration with IO's, based purely upon the countless hours I've spent in Mids, and without any particular combination in mind, I see no reason why I couldn't make a Regeneration character that has near or at soft capped S/L defense, about 20% defense to every other position and type, perma-hasten (provided you can do incarnate content), without sacrificing much if any DPS. Those bonuses combined with the power inherit in regen is going to ensure that he can survive a hell of a lot of anything thrown at him. Now, it wouldn't likely be cheap in every instance, but provided the regeneration character is willing to work for his power, he shall have his power. Powerful will his power be.


 

Posted

Quote:
Originally Posted by Warkupo View Post
I'd say it's a moot point in teams in well. I see this argument every so often as a reason against taking a Brute over a Scrapper (or stalker), but unless you're in a team of seven people who absolutely suck, it's very rare that you are completely on you're own.
Let me give you an example.

I have a Stone Melee/Fiery Aura Brute. Regen and FA don't play a lot alike, but I believe they share some broad survival characteristics. Compared to a lot of their peer powersets, both are comparatively fragile, especially when talking about heavily IO equipped characters. Where FA has resists, Regen gets more click mitigation. Despite my labeling it on the fragile side, mine is a very survivable character, though against most foes that is in no small part due to Fault and FA's offensive strength. I can solo it against a lot of critter factions on +4/x8. That means that, when I am on a team, I can often be completely oblivious to how much aggro I am taking, because I could probably survive the aggro of the whole team.

However, not all content is that forgiving. If I find myself the primary aggro soak against the kinds of foes I cannot readily solo on max difficulty, such as foes with lots of Psi damage, foes who can strip my defense, or foes who deal lots of pure energy damage from out of melee range (my defense to Energy is only moderate), I can get into a lot of trouble fast. Foes like the IDF in the iTrials can be particularly hairy, because they exhibit all the dangerous traits listed above. I know what kinds if things are bad for my brute, and were I solo, I would avoid piling a ton of their aggro on myself. But on a team or a league, I don't always have that luxury.

Yes, if I am on a good team, they can keep that from happening. Of course it's not safe to assume that your typical PuG team is a good team, and for trials gated behind the Team Up Teleporter, PuGs are the primary thing most of us play. Not all sets need to apply this level of caution to as many foes. The more durable your build, the less affected you are by how well your team supports you.

Based on how I play my Regen Scrappers, I find the level of caution required in terms of what I aggro similar to that required for my Brute, but only my Brute pulls aggro from nearby foes just by using AoEs. The Scrappers (and Stalker) get to shed aggro relatively easily if anyone else damages their targets. It's not as easy when you've been slathering them with Gauntlet or, in Brute Regen's case, a taunt aura.

The effect I am describing is not the end of the world. It is simply something I have perceived in literally thousands of hours of play with the characters in question that I think is worth mentioning.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Let me give you an example.

[Lots of good points]
Yup. That's why I like my Tanker. A lot of people like to say that Tankers are obsolete now because Brutes do more damage and can be buffed to the same levels of survivability, that with all the Destiny buffs floating around almost any character can be made nigh-indestructible anyway, etc. In theory, those people are right; there are situations where I think maybe I'd have been slightly better off on a Brute.

But there's just no substitute for knowing that you're as survivable as you can possibly be without outside intervention. The same reasoning can be applied to almost any build argument on these forums; regardless of the AT in question, there will almost always be two loose camps -- those who advocate maximizing self-sufficiency and those who advocate building for peak conditions. Neither approach is right or wrong, per se, but I think you make a good point about the unusually PuG-slanted iTrials, of which we're going to see many more in the months to come.

Trying your best to build so that you can carry a team isn't the same as wanting to carry your team, or even expecting that you'll have to.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build