Why be a stalker?


Angelxman81

 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
Ah, I suppose you are right. I forgot as I most often play Brutes and all my Scrappers take provoke.

Doesn't Scrapper /EA have taunt too?
Whoops, it does in Entropic Aura, just it seems it can't be slotted for Taunt.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Try testing a Stalker versus a Scrapper on an Elite Boss or an AV. And even then, I don't believe single target DPS is the heart of the issue with Stalkers.
The context I was responding to was "threat removal". AVs and Elite Bosses are a bit beyond the scope of threat removal in an ordinary spawn. Still, I WOULD be interested in testing Scrapper vs. Stalker against an AV. It always seems to be assumed the Stalker doesn't do well there, but in a team vs. single-AV or EB situation, the Stalker is almost guaranteed a 31% random critical rate... and that's not too shabby.

Yes, the scrapper is more resilient and might even serve to tank that AV, but the Stalker might just be outdamaging the Scrapper... which would be a fair trade there. If it's a much more chaotic situation though, no. Which is why I'd prefer they do something about the whole 30ft radius scaling critical thing. I'd love to see it just plain removed. Then I'd be at least outdamaging a Scrapper single-target (and some sets maybe even AoE) whenever I'm on a full team.


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Posted

Quote:
Originally Posted by PsychicKitty View Post

I think the develoeprs need to actualy fix the current powers the stalker has to actualy work the way the descriptions tell you they are supposed to.
.
Yup, they should start by fixing the other 3 Epic sets that cannot critical. Body, Weapon and Darkness. I did PM Synapse about this issue and he told me he believes none of the epic sets are assigned with any "critical" value (by looking at the data sheet), so he doesn't even think Blaze should critical. I went to Test server the day he replied to me and Fireball and other fire epic attacks indeed critical and throwing stars still cannot critical.

This doesn't give me much confidence to tell you the truth. The dev is not even sure if Epic sets have critical or not. It's like how much do they really know about Stalker? How often do they actually play Stalker? We may be surprised by the answer... which is not often at all. I just have a guts feeling about it. You can't tell me they are not even sure if Stalker's Epic sets can critical or not. That is just wrong...

And I've submitted bug report 3 times. This bug is really not that hard to fix. I still remember one of the Patron sets don't give Containment to Controller and they fixed that right away.


Has anyone tested Epic sets recently? Can they all critical? I haven't tested it since 21 came out.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Zem View Post
The context I was responding to was "threat removal". AVs and Elite Bosses are a bit beyond the scope of threat removal in an ordinary spawn. Still, I WOULD be interested in testing Scrapper vs. Stalker against an AV. It always seems to be assumed the Stalker doesn't do well there, but in a team vs. single-AV or EB situation, the Stalker is almost guaranteed a 31% random critical rate... and that's not too shabby.

Yes, the scrapper is more resilient and might even serve to tank that AV, but the Stalker might just be outdamaging the Scrapper... which would be a fair trade there. If it's a much more chaotic situation though, no. Which is why I'd prefer they do something about the whole 30ft radius scaling critical thing. I'd love to see it just plain removed. Then I'd be at least outdamaging a Scrapper single-target (and some sets maybe even AoE) whenever I'm on a full team.
I've been on many teams an never had the 30% crit rate. The range is just too short. Typically I have 2 people up near me and that's it. My spines does better because he can hang with the rangers or move up to the melee types. But spines has the lowest single target damage of them all so not like that's useful.


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Posted

Quote:
Originally Posted by Jibikao View Post
Yup, they should start by fixing the other 3 Epic sets that cannot critical. Body, Weapon and Darkness. I did PM Synapse about this issue and he told me he believes none of the epic sets are assigned with any "critical" value (by looking at the data sheet), so he doesn't even think Blaze should critical. I went to Test server the day he replied to me and Fireball and other fire epic attacks indeed critical and throwing stars still cannot critical.

This doesn't give me much confidence to tell you the truth. The dev is not even sure if Epic sets have critical or not. It's like how much do they really know about Stalker? How often do they actually play Stalker? We may be surprised by the answer... which is not often at all. I just have a guts feeling about it. You can't tell me they are not even sure if Stalker's Epic sets can critical or not. That is just wrong...

And I've submitted bug report 3 times. This bug is really not that hard to fix. I still remember one of the Patron sets don't give Containment to Controller and they fixed that right away.


Has anyone tested Epic sets recently? Can they all critical? I haven't tested it since 21 came out.
I can tell you the ghost widow patron set powers all critical.....also the laser beam eyes critical from the one set....

I have to admit though...i dont always take alot of the patron or epic powers as much as some people do....so for example i take the extra stamina recovery power and maybe the accuracy booster....but i tend to mostly not bother with much else.

And with the ghost widow patron powers....and i can definately say the sniper in that set criticals...since i use it alot....and the hold criticals too....though it does the criticals weirdly every so often....as in sometimes its actual hold value criticals so it will hold things really well....or it will hold things in one attempt....and other times the damage it does over time criticals....and what i mean by that is....you see the numbers going off over time...when suddenly one number is like double damage....

I played with alot of stalkers....and mostly i think they tend to choose like i do....and not take too many of the epic/patron attack powers.


 

Posted

It strikes me another reason to play a Stalker is to get a second slightly different take on a primary or secondary you like.

Say you played an Electric Melee Brute and want to roll another ElM character because you like the set so much. Rolling a Stalker would be a good pick because you get the same set, but slightly altered so you get a new take on it instead of just playing the same set verbatim to 50 again.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
He's just a vague shadow accompanied by sudden and decisive violence.
That's a really, really great description. Mind if I quote you, Claws?


's doesn't make things plural.

 

Posted

Because I enjoy the play style. Tanks/Brutes and Scrappers charge in and pound on things... A stalker uses a bit more finess .. creeping into a room and picking a target to destroy before dealing with the others. The chances are very good that any mob of 3 will be a mob of 2 by the time anyone relaizes I am there. A Tank just rushes like a bull and lets its foes pound away while it takes them down. A scrapper uses the same sort of technique but trades hp and def for damage.. taking things down quick enough to survive any damage taken but a stalker eliminates the bigger threat and then mops up the rest.

Now years ago they were awful to solo with and I gave up on the one I had back then because I'd basically have to use AS and then make for a door or elevator to survive.. Thankfully they put some work into them and now they can stand and deal damage just like a scrapper.

When I have the time I sometimes enjoy seeing just how many NPCs I can take out with AS. Using obstacles to block line of sight or pickiing off the one villian that wanders away from the mob and then I take 2 out of 3 without ever being seen. In other words.. its black ops stuff.. sneak in, destroy the enemy and sneak out without anyone ever knowing you existed.. Hello my name is Bond.. Jane Bond ! lol


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Posted

IIRC,someone once likening playing a Regen scrapper to zipping through traffic on a motorbike at 115 mph - thrilling while you're doing it, but make a mistake and you are so graphically dead. A "car" (scrapper, brute) wouldn't have the exact same sense of wind-in-my-hair excitement.

That's how I see playing a stalker (although a well-built one has some extra saves in place of course). That extra thrill of possible death at any turn if I mess up is quite a spice.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post

And with the ghost widow patron powers....and i can definately say the sniper in that set criticals...since i use it alot....and the hold criticals too....
Currently, all Patron attacks for Stalker can critical.

I am talking about Epic (Hero Epic sets). Unless they've fixed in issue 21 (which I doubt since I haven't tested them and lost interest in testing them), Body, Darkness (not Ghost Widow, Soul) and Weapon cannot critical at all. Only Blaze (Fire Epic) can critical and critical too much.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Bonnes View Post
That's a really, really great description. Mind if I quote you, Claws?
Go for it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.