Recommendation for Time/ Soloing?


Adeon Hawkwood

 

Posted

What do you recommend as a secondary for Time Manipulation?

I solo alot so a secondary that's capable of taking down hard targets like EB's (and maybe AV's if possible) is preferrable. I understand that both Beam Rifle and Sonic Blast are good for hard targets. Any others?

I don't have enough points for Beam Rifle yet; and, furthermore, I'm planning on making a Beam Rifle/? corruptor. (I want one toon with BR as primary and one toon with Time as primary).

Also, I've already got a Rad/Sonic Defender.

Now don't get me wrong, I'm not averse to pairing BR or Sonic with this toon, just trying to see if there are other options.

Is TM (like Rad) so good that ANY blast set could be usable against hard targets?


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

I took rad blast. Sonic blast should be good, too. Time is a very clicky set, very busy, almost as busy as kinetics. The quick animations in neutrino bolt and x-ray beam are good in that they don't tie you up in animations. Irradiate is PbAoE, and a bit longer animation, but it fits in with my time defender's attack style - right in the middle of everybody.

Also, time manipulation is a bit light on defense debuffing. Sonic blast should do well, too, but you would move around more to line up howl.

Proc out neutrino and irradiate, and your rad blast will do resistance debuff as well.


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Posted

I went time/fire on my defender and am very happy with that decision. I also created a plant/time controller and a br/time corrupter. The time/fire is the strongest of the bunch in the early 20's.


 

Posted

I still don't know if it is worth slotting anything beyond recharge in Chrono Shift - what do you guys think?


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Posted

I went Time/Elec and am reasonably happy with it. It's not going to match some of the other combos for raw damage but the sapping ability of short circuit definitely helps with survivability when soloing (particularly if you go for one of the Epic pools with Power Sink)

Quote:
Originally Posted by JayboH View Post
I still don't know if it is worth slotting anything beyond recharge in Chrono Shift - what do you guys think?
i wouldn't bother slotting for Recovery but slotting the HoT up a bit could be worth it if you can spare a slot or two.


 

Posted

I slotted Heal/Recharge, Heal/Recharge, Endmod/Recharge, Endmod/Recharge.


 

Posted

I'm a fairly heavy solo'er, went Time/Rad, and have had a grand ol'time (no pun intended) with it. Jump into a group with Time's Juncture running, Irradiate, giggle like a maniac, repeat. For added fun, toss up a Distortion Field to keep enemies nearby, but crippled, Neutron Bomb at high levels for even more AoE goodness, and Cosmic Burst for hard targets.

Fun, fun combo, that made me feel as much like a Tank as I do a Defender...just without mez protection. You'll want a tray fulla Break Frees.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
Fun, fun combo, that made me feel as much like a Tank as I do a Defender...just without mez protection. You'll want a tray fulla Break Frees.
If I ever Incarnate my Time Defender he is definitely taking Clarion Destiny .


 

Posted

I've made Time/Sonic and Time/Fire, they're both powerful.

If you're not wanting to run another /sonic then Fire is probably the best combination of strong single target and good AoE you can find.

Really I think just about anything works well with Time, though I would avoid set with lots of cones, or very narrow cones if you like to fully leverage Time's Juncture. (Dark Blast, I'm looking at you.)

(I've got 6 Time characters, Time/Sonic and Time/Fire Defenders, DP/Time Corruptor, Demon/Time MM, and Fire/Time and Elec/Time Controllers.)


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Posted

Working on getting clarion now. Time/DP I can already stand in the middle of a +4 Incarnate spawn for 2 minutes and live. I just have to eat a couple of BFs to pull it off, along with Force of Nature. I would likely be taking too much damage for the moderate heals in Chrono and Temporal Mending vs +4s without FoN. However, once I get my +3 level shifts and Clarion, I don't expect I'll be needing FoN nor BFs to do the same thing. I may or may not need to use chem ammo to stack the -damage for pseudo-resistance at that point.


 

Posted

Forgive me for asking what may be an obvious question.

What is "Clarion Destiny"? I checked paragonwiki.com and didn't come up with much.

Thank you.


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Posted

Time/traps would be nice. I think that's possible, at least. I'm not too knowledgeable on defender combos.

Edit: Clarion is one of the Incarnate Destiny Slot abilities. It prevents status effects from affecting you or your team/league for up to 2 minutes.



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Posted

Quote:
Originally Posted by Soundtrack View Post
Forgive me for asking what may be an obvious question.

What is "Clarion Destiny"? I checked paragonwiki.com and didn't come up with much.

Thank you.
here http://wiki.cohtitan.com/wiki/Destin...lities#Clarion


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Posted

Being as ridiculously in love with Time's Juncture as I am, I heartily suggest you pick a secondary that works well in the middle of a mob.

Unfortunately, that takes /Sonic out of the running.

I'm running a Fire/Time Corrupter and loving every second of it. His endurance management is the only problem, and I plan on solving that with IOs.

I don't see how /Rad would lose out much in terms of pure damage when compared to /Fire, and it picks up piles of -defense along the way. For a defender, I'd go Time/Rad.


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Posted

Quote:
Originally Posted by JayboH View Post
I still don't know if it is worth slotting anything beyond recharge in Chrono Shift - what do you guys think?
I went with the Doctored Wounds set so I could get more global recharge. Is it worth the extra slot or two? Hard to say...


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
What do you recommend as a secondary for Time Manipulation?

I solo alot so a secondary that's capable of taking down hard targets like EB's (and maybe AV's if possible) is preferrable. I understand that both Beam Rifle and Sonic Blast are good for hard targets. Any others?

I don't have enough points for Beam Rifle yet; and, furthermore, I'm planning on making a Beam Rifle/? corruptor. (I want one toon with BR as primary and one toon with Time as primary).

Also, I've already got a Rad/Sonic Defender.

Now don't get me wrong, I'm not averse to pairing BR or Sonic with this toon, just trying to see if there are other options.

Is TM (like Rad) so good that ANY blast set could be usable against hard targets?
TM is very good, so any set could work with it. For hard targets, Beam and Sonic are the best choices. For large spawns, Rad and Fire are the best choices. If you want to do both, I'd say Fire for sure, maybe Rad, and a an outside contender, just because of the different scaling, Ice.


 

Posted

Quote:
Originally Posted by Madadh View Post
I went with the Doctored Wounds set so I could get more global recharge. Is it worth the extra slot or two? Hard to say...
This is how I slot it. You want as much recharge in it as you can get, and really an extra 2 slots for the added 5% set bonus isn't a lot to ask.

You could also 6slot it for Efficacy Adapter. I don't think it's really worth that though. Sure you get better +Recovery but it only lasts 30seconds and the +End part is flagged [Ignores Enhancements and Buffs] plus it costs an extra slot.



Side note: I'm up to 7 Time Manipulation characters now.... I think I need an intervention.


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