Any Word On Poison getting Fixed?


Biowraith

 

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Originally Posted by Tater Todd View Post
Hrmm...Elec/Poison...sounds like a stout combo...why didn't I think of that? lol Thanks for the heads up Deus keep us posted!
It has been more fun and functional that I though it would be. The sets compliment each other pretty well.
1. No attack cones so hitting the AOE's and staying in tight where venomous gas does it's work is easy. This also allows mobs to groups on you (if solo) so you hit more with your Debuffs.
2. Poison is pretty busy so voltaic sentinel is dishing out damage while you are using your poison powers. The AOE mostly can get MOBS down to scourge levels and VS can scourge just like your other attacks.
3. 2 Single target holds for bosses.
4. The hold in poison trap is long enough to to dish out a good chunk of damage with your primary and sap a nice amount of end (should be even better now that the -recovery is working) before they wake up. I'm about to start the patron arch fro soulmastery and power boost to make the end sapping even better.
5. You get Aim for when those debuff REALLY need to hit.
6. Most of all, the timing on the sets just "works" for me. The gap in the single target attack chain is kind of a signal to shoot out more debuffs. That is a person preference sort of thing but thought I would mention it.


 

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Originally Posted by Deus_Mortis View Post
It has been more fun and functional that I though it would be. The sets compliment each other pretty well.
1. No attack cones so hitting the AOE's and staying in tight where venomous gas does it's work is easy. This also allows mobs to groups on you (if solo) so you hit more with your Debuffs.
2. Poison is pretty busy so voltaic sentinel is dishing out damage while you are using your poison powers. The AOE mostly can get MOBS down to scourge levels and VS can scourge just like your other attacks.
3. 2 Single target holds for bosses.
4. The hold in poison trap is long enough to to dish out a good chunk of damage with your primary and sap a nice amount of end (should be even better now that the -recovery is working) before they wake up. I'm about to start the patron arch fro soulmastery and power boost to make the end sapping even better.
5. You get Aim for when those debuff REALLY need to hit.
6. Most of all, the timing on the sets just "works" for me. The gap in the single target attack chain is kind of a signal to shoot out more debuffs. That is a person preference sort of thing but thought I would mention it.
Wow...that sounds amazing < _< now I want to test out how awesome the Alpha: Agility would be on a Elec/Pois.



 

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Originally Posted by Deus_Mortis View Post
Poison trap-others have posted that procs are now working but I have not tested that myself. I did quickly test the -end. There is still minimal end drain but I think it is a very small chance per city of data so it appears to be WAI. The -100% recovery is working now when I could not detect any -recovery before the patch. I held a +2 minion and put down a Poison trap and sapped some end using short circuit. I did not time it but the mob did not regenerate end for a quite some time (not the entire duration of the gas cloud but longer than the 10 seconds of -recovery of short circuit). I plan on giving my elec/poison some play time tonight to confirm my findings.
After more detailed testing, It looks like the -recovery on poison trap is not working after all. I tried the same test on arachnos, longbow and carnies with the same result. Hold a MOB with paralytic poison, sap them and monitor end recovery. Whether I dropped a poison trap or not the MOB recovered 10 end every 5 seconds. I guess I was seeing the -recovery from the elec/ powers on my very brief initial test. The negative 10 end did fire off once or twice while testing but the MOB just recovered that witihin 5 seconds so it was I would say it was pretty useless.
If there is anyone who can confirm these finding regarding the -recovery I would appreciate it.


 

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Now you just have to add Preemptive Interface to that elec/poison combo for even more fun.


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Originally Posted by JayboH View Post
Now you just have to add Preemptive Interface to that elec/poison combo for even more fun.
What? I never heard of Preemtive...oh it's one of the new ones...Dear God Agility Core Paragon and Preemptive...Oh my...New ALT TIME!



 

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Yeah the Interfaces were my main focus for the beta since it is my favorite Incarnate ability.


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Originally Posted by JayboH View Post
Yeah the Interfaces were my main focus for the beta since it is my favorite Incarnate ability.
I have an Elec/Dark Blaster, Elec/Ice Dom and maybe I'll make an Elec/Poison Corr....this is definitely the path I'm going to take.



 

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There's nothing wrong with Poison, everybody quit whining dammit.


 

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Originally Posted by Rikti View Post
There's nothing wrong with Poison, everybody quit whining dammit.
If there's nothing wrong with poison, then stuff like dark must be hella broken.


 

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Originally Posted by eth_Nargy View Post
If there's nothing wrong with poison, then stuff like dark must be hella broken.
Exactly.



 

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Originally Posted by eth_Nargy View Post
If there's nothing wrong with poison, then stuff like dark must be hella broken.
Poison has a lot of advantages Dark doesn't have, just like Dark has a lot of advantages Poison doesn't have. When you lrn2ply you might see what I mean.


 

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...I'm not even going to take the bait on this one LOL.



 

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I actually find Poison to be great as it is. Especially since procs now work on PT.

EDIT:

Since we're at it, I've got a few Qs:

1) Does PT actually needs accuracy?
2) Does PT actually affects targets' endurace?
3) When I use Mid's, VG doesn't seem to be affected by ToHit debuff enhancements. What's the best slotting for this?


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Originally Posted by False_Fiction View Post
Since we're at it, I've got a few Qs:

1) Does PT actually needs accuracy?
2) Does PT actually affects targets' endurace?
3) When I use Mid's, VG doesn't seem to be affected by ToHit debuff enhancements. What's the best slotting for this?
1. Yes, it has standard 1.0 accuracy and will miss some mobs.
2. The -end does work but it is only 2% chance of -10% end which is inconsequential. As of my last testing a couple of weeks ago, the -recovery did not work.
3. The -tohit is showing on in-game numbers when tohit debuff enhancements are placed in VG so it appears to be working. I only have it 4 slotted at the moment with tohit debuff/end IOs to get the -tohit high and the end use low.


 

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Originally Posted by Rikti View Post
Poison has a lot of advantages Dark doesn't have, just like Dark has a lot of advantages Poison doesn't have. When you lrn2ply you might see what I mean.
Dark can stack more -resistance, and more -damage against a single target. These are supposed to be strengths for Poison. Then there is -ToHit, which Dark combined with its pet can nearly triple the values that poison grants against a single target, but ALSO does this against an entire spawn. Stop and think about that for a minute...

Dark also has a superior Rez.

Dark also has superior -Regeneration (and guess what's most important against hard single targets in this game??).

Dark also has utterly superior Heals.

Dark also has Stealth, and grants Defense and Resistance.



Meanwhile, Poison has Poison Trap and -Special. That's about all it does better than Dark.


 

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Originally Posted by JuliusSeizure View Post
Dark can stack more -resistance, and more -damage against a single target. These are supposed to be strengths for Poison. Then there is -ToHit, which Dark combined with its pet can nearly triple the values that poison grants against a single target, but ALSO does this against an entire spawn. Stop and think about that for a minute...

Dark also has a superior Rez.

Dark also has superior -Regeneration (and guess what's most important against hard single targets in this game??).

Dark also has utterly superior Heals.

Dark also has Stealth, and grants Defense and Resistance.

Meanwhile, Poison has Poison Trap and -Special. That's about all it does better than Dark.
The worst thing between Dark VS Poison is that in order to get the best of /Poison debuff, you need to get closer to the mob. Venomous Gas is only 15' and has no lingering effect. This alone makes /Poison a lot more dangerous and /Poison also has no self-heal.

Dark VS Poison shouldn't even be in the same sentence. /Poison is neat and cute and playable, that's all.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Jibikao View Post
Dark VS Poison shouldn't even be in the same sentence. /Poison is neat and cute and playable, that's all.
Theoretically - THEORETICALLY - the last sentence means that the dude stating it was not broken is right:

It's playable.

I have a level 35 DP/Poison Corr that I have a lot of fun with. Certainly, she IS very fragile, and when playing at +0/x3 no bosses, there are times where I have to be very focused on what happens around me, but I wouldn't call the set unbalanced. Keep in mind, however, that it's been A LONG TIME since I've made a corruptor last, so YMMV.

Don't get me wrong though, I am aware that the set could get a lot stronger and, as always, will welcome changes to the set, although the only thing I'd say be needed (in the first place maybe?) was to allow the splash debuffs being stackable and MAYBE widen their radius.


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Originally Posted by JuliusSeizure View Post
Dark can stack more -resistance, and more -damage against a single target. These are supposed to be strengths for Poison. Then there is -ToHit, which Dark combined with its pet can nearly triple the values that poison grants against a single target, but ALSO does this against an entire spawn. Stop and think about that for a minute...

Dark also has a superior Rez.

Dark also has superior -Regeneration (and guess what's most important against hard single targets in this game??).

Dark also has utterly superior Heals.

Dark also has Stealth, and grants Defense and Resistance.



Meanwhile, Poison has Poison Trap and -Special. That's about all it does better than Dark.
Alright bro, meet my dark/poison in the arena with any dark miasma toon you have; I expect to lose pretty badly after all the wisdom you've just shared.


 

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Originally Posted by Rikti View Post
Alright bro, meet my dark/poison in the arena with any dark miasma toon you have; I expect to lose pretty badly after all the wisdom you've just shared.
PvP in this game is even more laughable.. please don't start.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by JanusFrs View Post
Theoretically - THEORETICALLY - the last sentence means that the dude stating it was not broken is right:

It's playable.

I have a level 35 DP/Poison Corr that I have a lot of fun with. Certainly, she IS very fragile, and when playing at +0/x3 no bosses, there are times where I have to be very focused on what happens around me, but I wouldn't call the set unbalanced. Keep in mind, however, that it's been A LONG TIME since I've made a corruptor last, so YMMV.

Don't get me wrong though, I am aware that the set could get a lot stronger and, as always, will welcome changes to the set, although the only thing I'd say be needed (in the first place maybe?) was to allow the splash debuffs being stackable and MAYBE widen their radius.

My very first villain is 50 Merc/Poison MM and that's like 4 years ago. I hate the set.

I did beta testing on Corr /poison a bit. I was shocked by the endurance cost but later the dev reduced them.

/Poison is ok. It really doesn't excel in any area. I used to think it has very good -regen but unless the game info is wrong, the -regen effect is not high at all and the resistance debuff is good but not great considering it's mostly single target with small splash effect.

For a single target-oriented set, activation time is way too long IMO. If you throw out Weaken/Envenom, you already spend more time than casting Tar Patch/Freezing Rain.

And that green ball healing is slow too. Activation time is lower and so is the projectile speed.


And my biggest problem with /Poison is that I never associated Poison as a "Healing" set. It has a heal, a mez and an anti-mez. It just seems too "Healerish" to me. Don't you guys think so?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Rikti View Post
Alright bro, meet my dark/poison in the arena with any dark miasma toon you have; I expect to lose pretty badly after all the wisdom you've just shared.
Indeed... Because PvP has any bearing on what has been a PvE balance discussion. You just won so hard dude.

So hard.


 

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Originally Posted by Jibikao View Post
/Poison is ok. It really doesn't excel in any area. I used to think it has very good -regen but unless the game info is wrong, the -regen effect is not high at all and the resistance debuff is good but not great considering it's mostly single target with small splash effect.

For a single target-oriented set, activation time is way too long IMO. If you throw out Weaken/Envenom, you already spend more time than casting Tar Patch/Freezing Rain.
I 100% agree with everything here. In particular, the developers have created a set that lags in -Regeneration, a debuff that is the single most important tool against AVs and GMs. Why make a single target debuff specialist that is less potent against AVs and GMs than any other set with a -500% or -1000% regenration skill (Radiation, Dark, Cold, Traps, Thermal, and even Time at -250%)?

A single target specialist whose specialization ends at the Boss class of enemy is just horrendous game design...


 

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Originally Posted by JuliusSeizure View Post
Indeed... Because PvP has any bearing on what has been a PvE balance discussion. You just won so hard dude.

So hard.
Well I was unaware that we were discussing PvE only, but Poison has plenty of advantages in PvE as well; only, it won't excel in what you call PvE, because apparently PvE is all about +4x8 mobs or w/e. Archvillains and such are not PvE, and apparently its not an advantage that you only really need 3 powers in Poison (2 if it ever comes out for defenders), making much more room for other useful powers.


 

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*Facepalm*



 

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Originally Posted by Rikti View Post
Poison has a lot of advantages Dark doesn't have, just like Dark has a lot of advantages Poison doesn't have. When you lrn2ply you might see what I mean.
Advantages Poison has over dark:

-defense

Advantages Dark has over Poison:

Everything else


lrn2cnumbrs


And dark beats poison for AV fights too.