Does dark armor maybe in need of a buff


Airhammer

 

Posted

My /dark is missing one of the critical armors (murky) and only has one of the auras (only went with fear not stun), and she is one of my top survivable characters even so.

I'd be really interested in any math that could show /Dark needs a buff compared to other sets. It's quite solid if a build-idiot like me can make it work.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Also, I'd be curious to see how many people actually take Cloak of Fear. This would be a power I'd like to see modified to make it more attractive to the general populous. Not sure how I'd change it off the top of my head, but if anything deserves a second look in Dark Armor, here's where I would start.
I think it was not quoted by anyone but me because nobody cares anymore about the power due to it being junk.

Removing the acc penalty and reducing the end cost (iirc it costs as much as mud pots, or at least as much as a damage aura but pretty sure it's more than the standard 0.52 from damage auras - can't check now, on mobile).

Being mag 2 and having -5% base to hit is good enough for me, I've always seen the mez auras as a way to ignore minions, plus CoF would be better on a Brute than OG since it wouldn't completely halt minions from attacking. Or on my DM/DA scrapper to fear bosses with Touch of Fear.


 

Posted

Quote:
Originally Posted by Emberly View Post
Came here to post this. Dark Armor is kind of a deceptive set. You start out with it, maybe you don't have an IO plan, or you heard bad things. You have the idea that it's not that great, it's hard to level, you are going to suck wind all the time, but maybe your theme or concept demands it.

Soon, you start seeing that you have good resistances to weird stuff, and you find that Dark Regeneration with a ToE proc sometimes results in a net end gain. Carnies and Malta are a joke. End drain? That's that thing that happens to other people. You forget that minions even exist, because whenever they get close enough to smell your farts, they are stunned and staggering around like drunken nuns or wetting their pants and cowering like beaten stepchildren.

After awhile, you are running around balls-deep in mobs that you thought you had no business even looking at, let alone soloing, you have no end issues, stuff is stunned, feared or melting from a damage aura, and you realize
Then you roll up a willpower or maybe a super reflexes, and you get the strange feeling that you should have never left the dark side.

At least, this is how it was for me.
What is a ToE proc? Not clicking with me at the moment...

I made a Dark/ Ice tanks, simply because I have heard negative things about both sets over the years and I never bothered trying wither one. I love it now. Wouldn't mind more Ice damage, but combined with my Dark aura, damage isn't too bad. With some IO sets, knockback is now under control. But End? Holy cow, I run out of breath so fast. I have slotted everything with End Red, but still burn through it pretty fast, so the idea of a net gain interests me greatly.


Est sularis oth Mithas

 

Posted

ToE = Theft of Essence; Chance for + endurance.

If you haven't read Jebe the Pirate's Dark Armor guide, I suggest you do so. My Dark tank takes a lot of cues from his guide, especially the +recovery/+endurance suggestions. My current Dark/Dark build gets over 4 end/sec recovery, not including the two P-shifter Chance for Endurance procs.


Throwing darts at the board to see if something sticks.....

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Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
One of the changes I could see happening to DA would be to re-balance Neg/Psi resists so that DA had more Neg resist then Psi resist.
I disagree. Dark Armor is the only set in the game that can cap Psi resistance without major sacrifices elsewhere, and it should retain that ability.

I wouldn't argue with more Negative resistance, I just don't think it should come at the cost of Psi resistance.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Also, I'd be curious to see how many people actually take Cloak of Fear. This would be a power I'd like to see modified to make it more attractive to the general populous. Not sure how I'd change it off the top of my head, but if anything deserves a second look in Dark Armor, here's where I would start.
I have taken it on both my DA characters, stalker and brute. I would love to a buff for it honestly. I love the idea of the power. It just takes 6 slots to make it worth it.


No one pays attention to me, cause I listen to the voices in my head.

 

Posted

Obviously I'd love to see a buff to Cloak of Fear's accuracy and endurance consumption but it is already obscenely powerful, it needs those caveats for the sake of balance.
On my tank, I have it 5 slotted with a 95% chance to effect +4s and it costs 0.26 end/sec to use. With good slotting, it is comfortable to use. In return, you get a taunt aura, the ability to neuter all surrounding minions, and a decent to-hit debuff to anything not neutered that stacks with Cloak of Darkness nicely.
That makes it one of the most powerful abilities in the game, it has to have some pretty big drawbacks to compensate.


 

Posted

The only thing i would like to see is the removal of the GFX on cloak of darkness, making you some darkish walking glob with 2 red eyes (alike warshade).

Side effect is that the set has no -slow/-recharge resistance, i kinda miss that on the set.


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
The only thing i would like to see is the removal of the GFX on cloak of darkness, making you some darkish walking glob with 2 red eyes (alike warshade).

Side effect is that the set has no -slow/-recharge resistance, i kinda miss that on the set.
Removing the gfx on cloak is an option under power customization in the tailor.


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Posted

I'm in love with Dark Armor since i first played it.

First, the set scales VERY well with IO and sets. As a number cruncher i love it for that. The set is utter crap to play with SO, i'd never play it if i didn't have the plan to make a full IO build. DA benefits and gains survivability from everything, recharge (mmmh that heal) and defense (soft cap is doable). The various auras and stuff allow for a lot of sets options as well.

The playstyle is really awesome and i like the feeling of watching the health bar go down then *poof*, full health, it's like playing a /regen without the annoyance of multiple clickies and having a set with no offensive option. Self rez is mandatory, i'm so used to it i hate playing characters without one now.

On top of that DA is quite rare compared to the plethora of willpower, fire aura, etc... toons. And it's quite an atrocious set for anyone not experienced and interested enough by the mechanics to understand how it works. But my spines/dark softcapped to s/l with 80+ global recharge and all the fancy powers i like is so epic i'd cry if they ever change dark armor, even if they buff it somehow.

I don't even think about playing another armor set and whenever i roll a new scrapper it ends up something/dark whatever were my initial plans, as i just can't bring myself to think of anything another set can do that is better and more fun than /dark for me


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

I'm leveling up a DA tank now, building up bonuses as I go, easy enough since Eradications and Kin Combats cap at 30 and 35 respectively.

Now at 38, with s/l/n/e coming up on 40% def, I have a different perspective than I did before the IOs, when every first contact with a large-team spawn was a knuckle biting experience.

Anyway, more than getting more Negative resists, I'd like to get resists for Neg's secondary effect: -ToHit. Ice Armor resists slows, Elec Armor resists end drain and -rec (DA does too but not nearly as effectively as ELA), getting some resists to tohit debuffs would be nice.

Getting repelled is a bummer too. You don't see it a lot, but I just did Katie Hannon tf and was just hunting Marcone bosses in St M, so I've been pushed around a LOT these past few days. Looks like only about half the armors have repel protection so I won't say it's some great injustice DA not have it, but it is a bummer. Please note I'm talking about Repel and not kb.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Arnabas View Post
What is a ToE proc? Not clicking with me at the moment...
Quote:
Originally Posted by Rangle M. Down View Post
Just as Rangle says. Arnabas, if you don't have one and can't afford one, PM me your global here and I will mail one to you this afternoon/evening.


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
One of the changes I could see happening to DA would be to re-balance Neg/Psi resists so that DA had more Neg resist then Psi resist. Not that I'm complaining about where DA stands at all. I'm not as vocal about my love of DA as Dechs and Nalrok, but I am a big fan none the less.
HELL no. You touch-a my psi resists, I break-a you face.

The gargantuan Psi resist barrier /DA has is what makes it so fun for me. Where a team of 8 with any other Brute (save Elec) will run into a group of Carnies and get waylaid, MY teams will watch me chew apart one spawn while flinging Dark Obliteration into another and roaring with maniacal laugher aS I rENd tHE SouLs FROm ThEIR FLESH AND FLAY THEIR VERY ESSENCE--

....

Arhememfgh. Pardon me, I... I got caught up in the moment.

I'll run in and destroy the Carnies with no problems.

EDIT:
Quote:
Originally Posted by Dechs Kaison View Post
Just came back to say that this amuses me much more than it should.
I totally saw Rashidi and Nalrok doing this over-the-top back-to-back Japanese Sentai pose to that phrase I typed being spoken by the announcer from DragonBall Z. >_>


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I totally saw Rashidi and Nalrok doing this over-the-top back-to-back Japanese Sentai pose to that phrase I typed being spoken by the announcer from DragonBall Z. >_>
As cool as that might be, it would invariably lead to an epic battle between the two that neither side could win.

By the way, when's the next chapter of Beam Time going to hit? I'm almost ready to publish the next bit of "A Tale of Two Sands."

Also, check our post times. We really need to stop doing that.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
As cool as that might be, it would invariably lead to an epic battle between the two that neither side could win.
And with that much darkness, no one would see it either. Walls would just break and cars would be flung and onlookers would simply say "Wait, what? Does anyone else hear that punching sound?"

Quote:
Originally Posted by Dechs Kaison View Post
By the way, when's the next chapter of Beam Time going to hit? I'm almost ready to publish the next bit of "A Tale of Two Sands."
Tonight, if my work doesn't consume me whole like it's been doing. That and I had a stomach flu over the weekend. x.x

Quote:
Originally Posted by Dechs Kaison View Post
Also, check our post times. We really need to stop doing that.
... whoa.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Tonight, if my work doesn't consume me whole like it's been doing. That and I had a stomach flu over the weekend. x.x
So what you're saying is: From your weekend, you're weakened?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Kioshi View Post
I think it was not quoted by anyone but me because nobody cares anymore about the power due to it being junk.

Removing the acc penalty and reducing the end cost (iirc it costs as much as mud pots, or at least as much as a damage aura but pretty sure it's more than the standard 0.52 from damage auras - can't check now, on mobile).

Being mag 2 and having -5% base to hit is good enough for me, I've always seen the mez auras as a way to ignore minions, plus CoF would be better on a Brute than OG since it wouldn't completely halt minions from attacking. Or on my DM/DA scrapper to fear bosses with Touch of Fear.
Well, I tend to defend the fear aura as handy, but I'll never do anythign that might keep it from getting looked at for a buff, because it does need it.

My take on it, is that it has two components, the fear and the -tohit. the fear is great for minions, the -tohit works on everything to varying degrees. The stun aura is binary. Having nothing to stack with it means if you are ganking the minions fast, the stun aura is a wasted powerpick. Also, it makes minions stagger AWAY from you. Fear means they STAY IN ONE PLACE. This, for me, is enough to justify the endurance. If t kept bosses from running it would be a moral obligation for all /dark players to take the power.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I think y'all misunderstood me. I was in no way advocating switching the Negative and Psi resists numbers in Dark. I was thinking that I could see the "devs" doing it, not that I wanted it done. Sorry if that wasn't clear enough.

Other then Cloak of Fear, I'm perfectly happy with the Dark Armor. If you read the end of my message I mentioned this about CoF: " if anything deserves a second look in Dark Armor, here's where I would start."


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I have a Dark/Stone Melee tank that is just brutal.. In all honesty the stuff I can survive is very surprising. I just need to get him some more Incarnate love for the End Redux and Reistance line and he will be golden.






PS
Im disappointed.. it took Dechs almost TWO whole hours to find this post.. lol


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

The fact that I was able to softcap my DA/DM tank positionally, without completely neutering him, is a testament to what you can do with the DA.
No end problems, and can double as a tanktroller in large spawns, whats not to love.


Still building my Claws/DA brute. The pure fun of this toon is incredible. I did somewhat dismantle the tank, at least short term, as a few IOs are stupid expensive and I don't feel like saving up for a month for another Glad 3%.....


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Only thing that's putting me off is worries re low resists to energy damage, especially with iTrials full of it.

How do others handle it? Scrappers take Shadow-Meld maybe or is there another way?

Re the original question I hear a lot of good things await those who are patient with DA or can invest some infamy.


 

Posted

Quote:
Originally Posted by the_postman View Post
Only thing that's putting me off is worries re low resists to energy damage, especially with iTrials full of it.

How do others handle it? Scrappers take Shadow-Meld maybe or is there another way?
Lots of ranged or energy defense.

My BS/DA scrapper is softcapped to ranged, and I seldom even notice when lots of energy damage is coming my way.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Lots of ranged or energy defense.

My BS/DA scrapper is softcapped to ranged, and I seldom even notice when lots of energy damage is coming my way.
Yeah -- bear in mind there are several sets with negligible energy resistance, which do iTrials. You can soft-cap the defense, and still have moderate resistance to energy, and still have the best heal in the game.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by devil dingo View Post
I have been having fun leveling up my STJ/DA brute and while /DA certainly is not a bad set i can't help but think that it is a little lacking compared to similar armors ELEC and FA. Dark regeneration is incredible and the psi resistance is sweet but DA doesnt have all the the bells and whistles that the other 2 sets have.
While this has been addressed very thoughtfully by other players, I'm going to add that, as an avid player of both Fire and Dark armors, I wouldn't have said Fire has "more bells and whistles" than Dark. It does fewer things and the ones it does do are less exotic. It does do more damage, but that's in line with the "fire=damage" motif of the whole game.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog