Defense question I can't find the answer to..


Arcanaville

 

Posted

I am attacked by a RANGE ENERGY beam that does smash, lethal and energy damage.

I have typed defense cap for smash and lethal at 45% and Range and energy defense is 10%.

Will the system look at my 45% smash and lethal and use that against the whole attack or will I still get energy damage regardless. Meaning I can be saved from the smash and lethal component but not the energy depending on the roll.

I was under the impression that you will still get the energy damage but will be saved from the smash and lethal. So in a sense your getting less damage from each attack and this is why many take smash and lethal if they cannot obtain positional defense cap since it is the most common type of damage and is part of many attacks. So at least your not getting all the damage from the attack if you make the roll.

I hope I made sense with all of this. If by chance someone has a link I wouldn't mind saving it as well for future reference.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
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Posted

Someone else will probably reply before I can finish typing, but here goes anyway.

You always dodge/deflect using the best value you have for that attack type. So if a power is flagged Smash/Ranged/Energy, and your defenses are 10/45/10 as in your example, the defender uses the highest value, which is 45. (If you also had 0 AoE defense, and the next attack was flagged Smash/Energy/AoE, you would use a value of 10, since that is the highest defense against that attack).

[EDIT: Sorry, bad example above, got the numbers wrong. In your case you have Smash/Ene/Ranged defense of 45/10/10. So a Smash/Ene/Ranged attack or a Smash/Ene/AoE attack directed at you faces a defense value of 45. If something attacked you with a power that was pure Ene/Ranged, you'd use a value of 10.]

The only thing that makes it sort of confusing is that tags are not necessarily tied to "damage." Powers that do no damage can still be flagged for an elemental defense (e.g. I believe Freeze Ray has a Cold defense component.) And some powers that might look like they have one kind of tag have something else or lack normal tags--e.g. Mind Controllers lack Ranged or AoE tags on their powers, which is why they can mess up Super Reflex characters or punch through Cold/Force Field shields.


 

Posted

Nope.

Each attack is classified by a damage type and a position, but it may do additional damage types and not be classed that way.

Your defense is all-or-nothing against the whole attack, and only the defense types by which the attack is classified apply.

The classic example is fireball. It does fire and smashing damage, and is an AoE. Its damage type is "Fire" and its position type is "AoE." It is applied against the higher of fire or AoE defense. Although it does smashing damage, smashing defense does not count against it.

If it did, that would make mixed-damage type attacks less useful, because more defense categories would apply against them.

edit: it's my understanding that each (non-weird like Hamidon) attack is applied against one damage type and one position, regardless of whatever other damage types and effects it might carry.


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Posted

http://boards.cityofheroes.com/showthread.php?t=121258

Read Arcanaville's guide. It is somewhat complicated. As Arcana points out, Fireball is only defended against with AOE and fire.

But if you look at City of Data for more examples

http://coh.nofuture.org.uk/data/powe...ast.Power_Bolt
You see that power bolt for example is classified as a ranged, smashing, and energy attack, so all of those defenses (the max of them) would work against it. So it is a little more complicated than Sailboat seems to be saying.

Basically, read the guide above and then check City of Data for details on powers. Keep in mind that the damage it does it irrelevant and you are looking inistead for tags like smashing_attack, etc.


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Posted

Quote:
Originally Posted by Sailboat View Post
Nope.

Each attack is classified by a damage type and a position, but it may do additional damage types and not be classed that way.

Your defense is all-or-nothing against the whole attack, and only the defense types by which the attack is classified apply.

The classic example is fireball. It does fire and smashing damage, and is an AoE. Its damage type is "Fire" and its position type is "AoE." It is applied against the higher of fire or AoE defense. Although it does smashing damage, smashing defense does not count against it.

If it did, that would make mixed-damage type attacks less useful, because more defense categories would apply against them.

edit: it's my understanding that each (non-weird like Hamidon) attack is applied against one damage type and one position, regardless of whatever other damage types and effects it might carry.
Got it..

For a second I was faltering and started to think that Positional defense was weaker in the face of smash and lethal typed defense since many attacks contain smash and lethal damage.

As as you and O.D. mentioned beyond those crazy instances that smash and lethal has to be the main damage type and not a secondary damage type per say. As you explained with the fireball analogy which was great.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by _Ail_ View Post
http://boards.cityofheroes.com/showthread.php?t=121258

Read Arcanaville's guide. It is somewhat complicated. As Arcana points out, Fireball is only defended against with AOE and fire.

But if you look at City of Data for more examples

http://coh.nofuture.org.uk/data/powe...ast.Power_Bolt
You see that power bolt for example is classified as a ranged, smashing, and energy attack, so all of those defenses (the max of them) would work against it. So it is a little more complicated than Sailboat seems to be saying.

Basically, read the guide above and then check City of Data for details on powers. Keep in mind that the damage it does it irrelevant and you are looking inistead for tags like smashing_attack, etc.
You know I read that, I guess I shouldn't have skimmed over the Defense mechanics part.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
You know I read that, I guess I shouldn't have skimmed over the Defense mechanics part.
Way back in the early days all relevant defense types were added together when defending against an attack. The current system works much better.


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Posted

Well you have to be careful. Fireball does Fire/Smash damage and is purely Fire/AoE tagged for defense. But Ice Bolt and Power Blast do Cold/Smash and Ene/Smash damage and are tagged Ranged, Smash, and Cold or Ene for defense. It depends on the power. Levitate is pure Smashing damage but can be defended against only with Psi. So it is kind of all over the place in terms of what you can expect to deflect even if there are some general rules.


 

Posted

Quote:
Originally Posted by Sailboat View Post
edit: it's my understanding that each (non-weird like Hamidon) attack is applied against one damage type and one position, regardless of whatever other damage types and effects it might carry.
Actually, Fireball is one of the rare exceptions. Most attacks that do two types of damage are flagged as both for defense purposes... Fire Sword is Melee, Fire, and Lethal; Energy Blast attacks are Ranged or AoE, Smashing, and Energy; grenades are AoE, Smashing, and Lethal and so on. Then you have a few oddball attacks that don't follow the rules, like some of the Mind or Illusion Control attacks that have no positional component. Levitate being psionic instead of smashing actually makes sense because it's a psychic attack lifting you into the air... it's just that when you fall you happen to take smashing damage from the ground. The fact that it has no positional component and works just as well on people who fly, on the other hand...

(I suppose the reason some mental attacks have no positional component is that they are attacking the mind directly, rather than being fired as a blast of some sort.)


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Posted

Quote:
Originally Posted by StrykerX View Post
(I suppose the reason some mental attacks have no positional component is that they are attacking the mind directly, rather than being fired as a blast of some sort.)
More or less, although if you want something to puzzle over, Spectral Wounds is described as an illusion: the damage isn't real, although the target takes some damage because its convinced it took damage. That attack is typed Ranged (and Psi). Blind is described as a literal flash of light that blinds the target: its not an illusion because the bright flash can be strong enough to affect targets nearby. It has no positional component.

It gets better: the actual sleep component of Blind (which comes from a pseudopet) has no attack types at all. In other words if you have a target with 100% defense standing next to a target with no defense and you hit the second target with Blind, you will probably land a sleep on the first target with no problem. It probably has no attack type because Blind has no positional type so it has no positional type, and since it does no damage the sleep component has no logical non-positional type to give it (except possibly psionic).


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Posted

Instead of starting a new thread I'd like to add a related question here.
My kat/wp brute will be capped to melee/lethal, e/n, f/c with holes in smashing, ranged, aoe etc. How effective will this be? I can only think of a few attacks that might use smashing/ranged without some other energy attached. Am I missing something major?


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
Instead of starting a new thread I'd like to add a related question here.
My kat/wp brute will be capped to melee/lethal, e/n, f/c with holes in smashing, ranged, aoe etc. How effective will this be? I can only think of a few attacks that might use smashing/ranged without some other energy attached. Am I missing something major?
Whatever you're missing is still going to have to get past your resists, regen, and considerable hit points... so probably not.


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Posted

When I clicked into this thread it took me straight to Arcana's reply...

Also considering it's WP, I agree with the statement that you're mostly okay. Just watch for people throwing boulders...


 

Posted

Quote:
Originally Posted by Technoraid View Post
When I clicked into this thread it took me straight to Arcana's reply...

Also considering it's WP, I agree with the statement that you're mostly okay. Just watch for people throwing boulders...
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Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
Instead of starting a new thread I'd like to add a related question here.
My kat/wp brute will be capped to melee/lethal, e/n, f/c with holes in smashing, ranged, aoe etc. How effective will this be? I can only think of a few attacks that might use smashing/ranged without some other energy attached. Am I missing something major?
I just want to make one clarification on your post.
When talking about Defence, Smashing is a damage type and Melee is a positional type.

Smashing is 99% linked with Lethal when it comes to Defence. Powers might do either Smashing or Lethal damage (or both), but in terms of typed defence, powers or IO Set bonuses that defend against one will always defend against the other.

Also, depending on your AT, and Primary/Secondary power choices, you will either build towards Typed or Positional defences with your powers and IO set bonuses, so its normal to have a lot of one and much less of the other.


 

Posted

Quote:
Originally Posted by Cainus View Post
I just want to make one clarification on your post.
When talking about Defence, Smashing is a damage type and Melee is a positional type.

Smashing is 99% linked with Lethal when it comes to Defence.
The poster you're replying to is that other 1%.

Katana's Divine Avalanche grants melee/lethal defense but NOT smashing defense. I assume that's where he's getting soft-capped to m/l without s, as strange as that is to see in this context.


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