Let me cast other powers with my gun


Arctic_Princess

 

Posted

It woud be really nice if we could use the models/animations from energy rifle to cast our other powersets abilities... For example, my time/Energy rifle character is a supergenius who invented a sciency rifle, so it would be nice if I could "shoot" some of hte time powers with the rifle, even if it just used the "shoot" animation and the time FX.

Honestly, it would be REALLY nice if all blast/buff/debuff powers could be cast with a rifle or a wand, even if the animations are just generic replicas of what we have now adjusted to match the times required.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

I'd love that too! Many of my characters would make more sense that way, and I've wanted it for a while myself.

Unfortunately, according to Posi in one of the Ustreams, the redraw time in weapon-based powersets was balanced by giving those sets extra inherent accuracy. So to paraphrase, they can take away the redraw requirement... if we want our accuracy nerfed.

Which means similar issues would come with adding in weapon options to existing sets. You'd have to account for the weapon's draw time somehow. Would that mean giving the weapon-based versions an accuracy buff? Then who in their right mind would use the non-weapon version again? Essentially it would be a major overhaul of every powerset that gets this treatment. (Major as in how big a change it is, not how complicated it might be to do or how long it might take.)

So yeah... I think this one is in the "too big a change for so few requests" folder. Which is too bad, cause my tech blaster really, really wants a rifle for those bolts of electricity he's always throwing around. They're starting to burn through his gloves!


 

Posted

I would love this.


Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
Black Khopesh, 43 db/wp Scrapper
Circuit-Boy, 40 elec Brute
Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
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Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker

 

Posted

I suggested something like this for assault rifle with wrist-mounted guns.

/signed


 

Posted

I'd be behind this.

It would require time and effort for animations and all that jazz, sure, but would make sense as alternate animations for blasts and most of the hand-waving powers.

There is at least one slight problem however - picking which powers would work with a gun/wand skin:

Single Target 'shots' or Wand 'blasts' (please, no laughing at the back...) would work for most ST, ranged powers. Stone Spears from Earth Assault (Domi) springs to mind straight away - why would a gun/wand make the earth spring up and knock someone away/down? Conceptually it seems off.

AoEs - does the 'gun' have a grenade effect? And does that work with something like Mass Hypnosis (I think, for the time being, the control sets should perhaps be excluded from this kind of customisation - although the notion of a gun that shoots Earthquakes makes me shiver in a strange and compelling way, Earthquake is also a relatively quick animation for casting (and needs to be placed before 'casting') so animations for drawing a weapon to fire an Earthquake (the more I say that the more I kinda want it!) would have to compensate.

So, in short, yes to Wands and eventually guns. But a lot of work.


 

Posted

Quote:
Originally Posted by Triplash View Post
Which means similar issues would come with adding in weapon options to existing sets. You'd have to account for the weapon's draw time somehow.
No you wouldn't. The redraw would just be the price the player pays for having a differnt animation. There would be PLENTY of people who would use the differnt animations with redraw without adding anything else to the mix.

As for removing the acc... They could maybe add an additional delay on to simulate the redraw so they could leave in the acc?


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

Quote:
Originally Posted by CommunistPenguin View Post
No you wouldn't. The redraw would just be the price the player pays for having a differnt animation. There would be PLENTY of people who would use the differnt animations with redraw without adding anything else to the mix.
I'd be happy to volunteer into an acc nerf to keep my weapon drawn permanently. And I'd be just as happy to take a draw time penalty to add a weapon to a ranged set. But not everyone would, and that's the sticking point.

Quote:
As for removing the acc... They could maybe add an additional delay on to simulate the redraw so they could leave in the acc?
Most people sure as heck wouldn't be okay with getting a delay on their attacks because somebody *else* wanted a weapon option. I know I wouldn't. This is why the devs seem reluctant to make mechanics changes after the fact, unless it's almost universally requested.

Now, I can much more easily see them doing a form of proliferation. They already have Assault Rifles, Pulse Rifles, and now Beam Rifles. They could scavenge some animations and models from those and make duplicate blast sets. Call it X Weapon rather than X Blast. It's basically the same powerset, but compensating for adding in a weapon option. This method is easiest to implement for rifle versions, since they already have an ample supply of animations for those weapons, but leaves room for them to add in alternate weapons and animations.

In fact, you could give them snappy names to up their appeal. (These names were intended for the rifle versions.)
-Fire Rifle: Thermal Cannon
-Electric Rifle: Coilgun
-Radiation Rifle: Particle Cannon
-Sonic Rifle: Concussion Rifle
-Energy Rifle: Railgun
-Ice Rifle: Cryo Rifle
-Dark Rifle: Anti-Matter Rifle
-Psychic Rifle: Neuron Cannon
-Archery: Crossbow

This might not be the easier change to implement, but I think it would be the easier change to get approved.


 

Posted

Quote:
Originally Posted by Triplash View Post
I'd be happy to volunteer into an acc nerf to keep my weapon drawn permanently. And I'd be just as happy to take a draw time penalty to add a weapon to a ranged set. But not everyone would, and that's the sticking point.



Most people sure as heck wouldn't be okay with getting a delay on their attacks because somebody *else* wanted a weapon option. I know I wouldn't. This is why the devs seem reluctant to make mechanics changes after the fact, unless it's almost universally requested.
.
You Misunderstand my idea. You wouldnt add a delay onto ALL powers in every set. You would add a delay in the alternate animations that you have the option to choose. So in theory the time for a power to be cast would be identical, because those who choose the standard animations would have a redraw and those who use a model(staff, gun etc) to cast would have a slight delay in their animation time to match the redraw time.

Also, the point in not compensating for the alternate animations, is that it is optional. If people are unhappy with the slight loss in performance, they can choose to use the default. Because it is completely voluntary, it doesnt have to be completely equal, and as long as they arent vastly differnt in performance, a large part of the player population will still use them.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

Yeah, I think I did misunderstand it. My bad. That's what I get for trying to post when I'm brain-dead tired!

I still like the idea of adding weapon options for more powers, regardless of how it happens really. Some kind of penalty is reasonable if it's my choice to opt-in in the first place.


 

Posted

basically the work involved is far too much..new animations take time and theres alot of powers that they have to add/change for them to work using a gun model.


 

Posted

Powers using a source like a gun or wand would be a nice addition to any of the blasting powers: Fire, Electricity, Energy, Radiation, Dark, Cold.


 

Posted

I'd love to see these options put into the game.
Also see the same conversation going on in the staff/rods ranged attack suggestion thread.

I'd say this is another one of those long desired options they've yet to turn into reality.
One day... I hope!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

It would be nice, I would LOVE it. But the devs would prolly consider it too much work for not enough return.

Personally I don't think this has to do with actual movement of animations. I think it would have to do with relocating the "launch" point for each individual power.

As far as ACC vs not ACC? Please. Don't give me that crud lol. In today's game that no longer flies. If your inaccurate that's because you chose to be so. Personally I think they should try to eliminate the redraw and if they deem it necessary nerf the accuracy to normal levels compensate. I'll be hitting 95% of the time either way.