Dark/Dark/Soul Build suggestions
You may have to wait until the new mids update actually comes out before you see a lot of builds with powersets that aren't in the current mids build. Hopefully it will be out soon.
Go Dark/Psi/Soul.
Take all of the cones.
Get enough recharge to perma Drain Psyche, and then have an attack chain that is nothing but cones.
@Amarlex in game, on the Virtue server.
if your set on dark/dark i would say take mace and softcap it like so
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 1: Penumbral Grasp -- Dev'n-Hold%(A)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 4: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 6: Death Shroud -- EndRdx-I(A)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(43)
Level 10: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(39)
Level 12: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(33)
Level 16: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 18: Abyssal Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21), Dmg-I(21), Dmg-I(23)
Level 20: Touch of Fear -- Abys-Acc/Rchg(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Life Drain -- Cloud-Acc/ToHitDeb(A), Cloud-%Dam(27), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(29), Dmg-I(29), Dmg-I(31)
Level 28: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Super Speed -- Zephyr-ResKB(A)
Level 35: Blackstar -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(5)
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Thank you for the suggestions, but I am looking to keep this toon thematic by having all dark powers. Mental manipulation is a great secondary, but I'd be more inclined to use a different primary to optimize with drain psyche (I'm thinking fire off the top of my head). The mace mastery would be best for defense, but lately all my toons use it and I kind of want some variety. I always liked the idea of soul mastery, and this seems like the best time to go with it. So how bout it folks? What are some of the best build ideas you could create using these power sets? Again, recharge, defense, and overall usability is what I like to look for with this end-game PvE build. Thanks again
P.S. I won't be worrying too much about endurance as I likely will go with the rch/end destiny power... unless you can convince me otherwise :-)
That could be said for just about all blasters. 5 aoe's, not including PSW nor a nuke, no problem.
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A Fire/Fire/Soul can have Fire Ball, RoF, Breath, FSC, Combustion, Burn, Soul Tentacles and Night Fall. 8 AoEs and 2 more if you count Inferno and Hot Feet. But I'm sticking to my Dark/MM because of DP and Life Drain, not sure I'll get the Soul Cones, I'll already have enough AoE.
Btw does anyone know if Abyssal Gaze does its damage fast? It has a fast cast time according to Mid's and does more damage than Dark Blast, it's close to Mind Probe actually, could be a good hold/damaging attack with 4 basilisk gaze+2 dmg IOs. Its damage is DoT but only x3 instead of x5 like blaster immobs so maybe it's a good attack as well? I was thinking of skipping it.
Btw does anyone know if Abyssal Gaze does its damage fast? It has a fast cast time according to Mid's and does more damage than Dark Blast, it's close to Mind Probe actually, could be a good hold/damaging attack with 4 basilisk gaze+2 dmg IOs. Its damage is DoT but only x3 instead of x5 like blaster immobs so maybe it's a good attack as well? I was thinking of skipping it.
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dark/darkness/soul blapper, focus on s/l def.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Blast -- HO:Nucle(A), HO:Nucle(5), Thundr-Dmg/Rchg:50(7)
Level 1: Penumbral Grasp -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(37), Enf'dOp-Acc/Immob/Rchg:50(37), Enf'dOp-Acc/Immob:50(37)
Level 2: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(34)
Level 4: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 6: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 10: Death Shroud -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(23), M'Strk-Acc/Dmg/EndRdx:50(23), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 12: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/Immob/Rchg:50(13), Enf'dOp-EndRdx/Immob:50(13), Enf'dOp-Immob/Rng:50(21)
Level 14: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(36)
Level 16: Soul Drain -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(17), AdjTgt-Rchg:50(17), AdjTgt-ToHit/Rchg:50(19)
Level 18: Abyssal Gaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), UbrkCons-Hold/Rchg:50(46)
Level 20: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Knock%:35(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(36)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), HO:Enzym(25)
Level 26: Life Drain -- HO:Nucle(A), Apoc-Dmg/Rchg:50(27), Apoc-Acc/Dmg/Rchg:50(27), Heal-I:50(29), HO:Golgi(31)
Level 28: Dark Consumption -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc:50(33)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), HO:Enzym(31)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Dark Pit -- Amaze-Acc/Rchg:50(A), Amaze-EndRdx/Stun:50(36)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Soul Tentacles -- Enf'dOp-Immob/Rng:50(A), Enf'dOp-Acc/Immob:50(42), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-Acc/Immob/Rchg:50(42)
Level 44: Night Fall -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Dam%:50(46)
Level 47: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Oppressive Gloom -- HO:Endo(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Knock%:35(40)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(3), EndMod-I:50(3)
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Skip the Dark Manipulation and put Energy Manipulation in the build...
Dark Manipulation is clearly a Blapper set, and Dark Blast has such great powers that take advantage of Power Boost and Boost Range. Seriously, the DEVs choice of powers for Dark Manipulation are really sucky IMO.
BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.
Does anyone have good build suggestions for a Dark^3 blaster? I am looking for an optimum build for end game PVE use (solo and teams) and some AE farming perhaps. I like high defense, recharge, and AoEs. I really like the oppresive gloom and dark pit stacking, but feel free and get creative. I plan to play him like a blapper, using control for survivability. Thanks for the help