epic power pools on /regen


Arbegla

 

Posted

im on blue side with my /regen...should i get energy mastery for more regen or go red and get a ppp?


 

Posted

Dont get nrg mastery, its....crappy.I recommend going red and getting soul tho. PPPs are just awesome.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

i dthere a cap to regen? why is energy bad? its got +regen in it


 

Posted

like...2 hp/sec and it doesnt give you any good attacks. It's for end problem more than regen.

Soul would actually help your survivabilty more AND give you dmg.

Im not even going to get into the fact that regen isnt even HOW regen survives


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Only time its worth it to go power mastery is if your having serious endurance issues on your regen, which high end katana, dark melee, kinetic melee, and broadsword, and other builds have, they also have the means to stack mitigation up, which is what soul is mainly used for (shadow meld) Other then that, power mastery isn't really all that great on a regen.


 

Posted

yeah im bs, i havent noticed any end issues yet, tho im only 40


 

Posted

The reason energy isn't going to help much is because it adds more regen. You are already regenerating 40-100 hps per second. 42-102 is not going to make a noticed impact. If you had, say, a SR character then yes, that regen would be more noticed.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
like...2 hp/sec and it doesnt give you any good attacks. It's for end problem more than regen.

Soul would actually help your survivabilty more AND give you dmg.

Im not even going to get into the fact that regen isnt even HOW regen survives
This. Darkest Night would be way more beneficial to you. Tohit debuffs to stack with any defense you have and Dmg debuffs to lessen the hits you do take.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
The reason energy isn't going to help much is because it adds more regen. You are already regenerating 40-100 hps per second. 42-102 is not going to make a noticed impact. If you had, say, a SR character then yes, that regen would be more noticed.
Body mastery (energy mastery) also adds recovery, (physical perfection) endurance management tools (conserve power) Ranged attacks (energy torrent, laser mean eyes) and tohit buff/debuff resistance (focused accuracy)

So its more then just +regen...


 

Posted

how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen


 

Posted

Quote:
Originally Posted by rekn24 View Post
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
Well, the defacto answer is to soft-cap your S/L defense. Regen's survivability greatly increases when the chance of getting hit goes down (it gives you more time to regen).


 

Posted

Quote:
Originally Posted by rekn24 View Post
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
I love my regen, but I dont see it as being a tanking type. You can make it survivable by adding as much def as possible, but WP is a better choice if you want a self healing tank-ish character.

I don't have access to mids currently, but if someone hasn't posted something by next week I will. My regen is due for a major revamp for I21.


*well I was confused about what forum I was in, but I'll be working on a brand new brute build for I21 also.


 

Posted

Quote:
Originally Posted by rekn24 View Post
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
Are you looking for set bonus slotting or SO slotting?

Regen benefits heavily from hitting the HP cap and from getting as much recharge as possible into the build (recharge helps make Dull Pain permanent, which provides a TON of +HP). Defense is always good after that. Depending on your primary, particular set bonuses for defense may be more or less helpful.

If you're still in the SO phase, then I tend to go with three recharge and three healing in both Dull Pain and Reconstruction. Put three recharge in Hasten and hit that immediately after using Dull Pain. Slot attacks with two accuracy, two damage, and two endurance reduction. Slot Resilience with three resistance. Slot MoG with three recharge. Fast Healing and Integration get three healing each. Instant Healing gets three recharge. Stamina and Quick Recovery each get three endurance modification. If you run Tough, slot it with three resistance and one endurance reduction. If you run Weave, slot it with three defense and one endurance reduction. Combat Jumping is good for three defense, too.


 

Posted

Look in the scrapper guides section. I believe it was Evil Geko who has a bs/self empathy guide


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Arbegla View Post
Only time its worth it to go power mastery is if your having serious endurance issues on your regen, which high end katana, dark melee, kinetic melee, and broadsword, and other builds have, they also have the means to stack mitigation up, which is what soul is mainly used for (shadow meld) Other then that, power mastery isn't really all that great on a regen.
Quote:
Originally Posted by Arbegla View Post
Body mastery (energy mastery) also adds recovery, (physical perfection) endurance management tools (conserve power) Ranged attacks (energy torrent, laser mean eyes) and tohit buff/debuff resistance (focused accuracy)

So its more then just +regen...

You are posting in the Brute forums, it would be good to give advice based on epic/patron powers that are actually available to Brutes.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
You are posting in the Brute forums, it would be good to give advice based on epic/patron powers that are actually available to Brutes.
Yeah, i totally saw /regen, and thought it was the scrapper forums, plus i was posting at work, which means i was only giving the forums half my attention.

But it more or less stands. Shadowmeld isn't available to brutes, but Darkest Night is, which is almost as good (massive -damage, and -tohit, on an AoE toggle debuff) and superior conditioning is a means to get more endurance back. I think on average, SC adds a little more endurance then Conserve power does, due to the way +end works (by adding recovery..)


 

Posted

i have IO