epic power pools on /regen
Dont get nrg mastery, its....crappy.I recommend going red and getting soul tho. PPPs are just awesome.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
i dthere a cap to regen? why is energy bad? its got +regen in it
like...2 hp/sec and it doesnt give you any good attacks. It's for end problem more than regen.
Soul would actually help your survivabilty more AND give you dmg.
Im not even going to get into the fact that regen isnt even HOW regen survives
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Only time its worth it to go power mastery is if your having serious endurance issues on your regen, which high end katana, dark melee, kinetic melee, and broadsword, and other builds have, they also have the means to stack mitigation up, which is what soul is mainly used for (shadow meld) Other then that, power mastery isn't really all that great on a regen.
yeah im bs, i havent noticed any end issues yet, tho im only 40
The reason energy isn't going to help much is because it adds more regen. You are already regenerating 40-100 hps per second. 42-102 is not going to make a noticed impact. If you had, say, a SR character then yes, that regen would be more noticed.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
The reason energy isn't going to help much is because it adds more regen. You are already regenerating 40-100 hps per second. 42-102 is not going to make a noticed impact. If you had, say, a SR character then yes, that regen would be more noticed.
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So its more then just +regen...
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
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I don't have access to mids currently, but if someone hasn't posted something by next week I will. My regen is due for a major revamp for I21.
*well I was confused about what forum I was in, but I'll be working on a brand new brute build for I21 also.
how should i slot my regen to be more survivable? theres no guides anywhere for a tanking type regen
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Regen benefits heavily from hitting the HP cap and from getting as much recharge as possible into the build (recharge helps make Dull Pain permanent, which provides a TON of +HP). Defense is always good after that. Depending on your primary, particular set bonuses for defense may be more or less helpful.
If you're still in the SO phase, then I tend to go with three recharge and three healing in both Dull Pain and Reconstruction. Put three recharge in Hasten and hit that immediately after using Dull Pain. Slot attacks with two accuracy, two damage, and two endurance reduction. Slot Resilience with three resistance. Slot MoG with three recharge. Fast Healing and Integration get three healing each. Instant Healing gets three recharge. Stamina and Quick Recovery each get three endurance modification. If you run Tough, slot it with three resistance and one endurance reduction. If you run Weave, slot it with three defense and one endurance reduction. Combat Jumping is good for three defense, too.
Look in the scrapper guides section. I believe it was Evil Geko who has a bs/self empathy guide
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Only time its worth it to go power mastery is if your having serious endurance issues on your regen, which high end katana, dark melee, kinetic melee, and broadsword, and other builds have, they also have the means to stack mitigation up, which is what soul is mainly used for (shadow meld) Other then that, power mastery isn't really all that great on a regen.
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Body mastery (energy mastery) also adds recovery, (physical perfection) endurance management tools (conserve power) Ranged attacks (energy torrent, laser mean eyes) and tohit buff/debuff resistance (focused accuracy)
So its more then just +regen... |
You are posting in the Brute forums, it would be good to give advice based on epic/patron powers that are actually available to Brutes.
You are posting in the Brute forums, it would be good to give advice based on epic/patron powers that are actually available to Brutes.
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But it more or less stands. Shadowmeld isn't available to brutes, but Darkest Night is, which is almost as good (massive -damage, and -tohit, on an AoE toggle debuff) and superior conditioning is a means to get more endurance back. I think on average, SC adds a little more endurance then Conserve power does, due to the way +end works (by adding recovery..)
i have IO
im on blue side with my /regen...should i get energy mastery for more regen or go red and get a ppp?