Need help w/ my "Superman" build


Call Me Awesome

 

Posted

Building a toon to be superman-esque. Went w/ tank. Invul/SS. Trying to make him as tough to kill as possible is my primary goal. Here are some givens:

Has to have flight (Which I can take w/o pre-reqs @lvl 4)
Does NOT have to have energy eye beams
Has Hasten and Super Speed, would like to keep.

Currently have him set to Inv/SS/Arctic with Ion Judgement and Spiritual Alpha Slot (Rech).

Anyone have a build like this?

Tourettes.

Oh, and is lvl 50.


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Posted

A tank in the brute forums?


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-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Tourettes View Post
Building a toon to be superman-esque. Went w/ tank. Invul/SS. Trying to make him as tough to kill as possible is my primary goal. Here are some givens:

Has to have flight (Which I can take w/o pre-reqs @lvl 4)
Does NOT have to have energy eye beams
Has Hasten and Super Speed, would like to keep.

Currently have him set to Inv/SS/Arctic with Ion Judgement and Spiritual Alpha Slot (Rech).

Anyone have a build like this?

Tourettes.

Oh, and is lvl 50.
Go check out BassAckward's posts about here DM/INV scrapper and then some builds I did for my FM/INV brute. Substitute SS for the primaries.


 

Posted

Call_me_awesome (I think) has a very good Inv/ Tanker guide about making it as tough as possible, it's in the Tanker forums and it's current.


 

Posted

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Superman: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(43)
Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(21), EndRdx-I(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36), Mocking-Acc/Rchg(37)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), DefBuff-I(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(33), GftotA-Run+(34), LkGmblr-Rchg+(43)
Level 22: Combat Jumping -- DefBuff-I(A)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 30: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
Level 32: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Speed -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Heal(13), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(31), P'Shift-EndMod(33)



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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hi everyone,

I've moved this thread to the Tanker forum. Additionally, I've removed some non-constructive posts that were not adding to the conversation. Please keep this thread on-topic, calm, and constructive.

Thank you,
Moderator 13


 

Posted

Is the Titanium Coating set not worth it on this build?


 

Posted

Quote:
Originally Posted by JB99 View Post
Is the Titanium Coating set not worth it on this build?
In a word, no. It takes six slots of TC to get a 1.25% S/L def bonus, which you can get in four slots with Reactive Armor, plus an additional 1.25% E/NE def bonus with the same four RA slots.

It's not even close, IMO.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Tourettes View Post
Building a toon to be superman-esque. Went w/ tank. Invul/SS. Trying to make him as tough to kill as possible is my primary goal. Here are some givens:

Has to have flight (Which I can take w/o pre-reqs @lvl 4)
Does NOT have to have energy eye beams
Has Hasten and Super Speed, would like to keep.

Currently have him set to Inv/SS/Arctic with Ion Judgement and Spiritual Alpha Slot (Rech).

Anyone have a build like this?

Tourettes.

Oh, and is lvl 50.
Thanks to inherent fitness and the new no-prereq travel power builds are a lot more open than they used to be. My soft cap guide is pre-issue 20 but it applies just as well now as it did then on the question of what you need to build a nigh-unkillable tanker.

The gist of it is that you want to hard cap your S/L resistance at 90% (Tough will get you there along with RPD, Unyielding & Temp. Invulnerability) and you want to push your S/L defenses to the 45% soft cap and your E/N defenses as high as you can, preferably to 45% as well.

There's quite a bit of flexibility but my guide gives you a basic "shopping list" of IO's and powers you'll want; beyond that you'll "season to taste" with additional power selections and slotting choices.

On my Inv/Stone tank, CMA, I've created two builds, one for level 35+ content and one for exemplar below 30. The exemp build maintains nearly a 45% S/L/E/N soft cap down to level 20.

For a more detailed list of what you want and how to slot it check out my guides listed in my signature.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Finduilas View Post
In a word, no. It takes six slots of TC to get a 1.25% S/L def bonus, which you can get in four slots with Reactive Armor, plus an additional 1.25% E/NE def bonus with the same four RA slots.

It's not even close, IMO.
If you like to exemplar a lot, I would suggest using the Store Bought Reactive Armor sets, since they begin at 15 and keep their set bonuses up through their level ranges, if you have the paragon points for them.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Myrmydon View Post
If you like to exemplar a lot, I would suggest using the Store Bought Reactive Armor sets, since they begin at 15 and keep their set bonuses up through their level ranges, if you have the paragon points for them.
The upside to them is of course, they are easy to get and wonderfully friendly for exemping. One downside is you can't use Enhancement Boosters on them, so 40 is the highest they will get. Which is not that big a deal, since the difference between a level 40 and level 50 IO is not that large.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by Justice Blues View Post
The upside to them is of course, they are easy to get and wonderfully friendly for exemping. One downside is you can't use Enhancement Boosters on them, so 40 is the highest they will get. Which is not that big a deal, since the difference between a level 40 and level 50 IO is not that large.
Also, since most players will slot four of them for the S/L defense bonus anyway, that gives more wiggle room on the enhancement levels. With standard slotting (all four of the resistance IOs) you can slot as low as 35 and still be at the ED cut-off, so you won't lose much resistance if you use 30s or or even 25s instead.


My Characters

Knight Court--A CoH Story Complete 2/3/2012