Floating Coins
I really don't mind them. It is also my understanding that they added them to give new players coming from other MMOs a visual clue that they may be used to having.
That's not my argument, Scotty. That's what the forum populace always pulls out when one complains about the tutorial or the coins.
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Because out of all of the bajillion complaints I've read on these forums through the years, I have never once seen someone comment that they had a hard time finding their contacts.
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Using the wiki, asking other players, browsing the contact list, that's all an active search for a different contact. Saying you've never heard someone complain about difficulty finding contacts is like saying you've never heard someone complain about difficulty finding Green River soda - if people aren't aware they're missing out on something then they don't know they have a problem. Now contacts advertise their existence without bringing up extra windows - I can run past them and go, "Oh! I don't remember talking to them before! I wonder what they've got?"
Now you're gonna be wondering what Green River is, and where you can find it. Pity those stores don't have coins floating over the door.
I find them quite helpful.
Using the wiki, asking other players, browsing the contact list, that's all an active search for a different contact. Saying you've never heard someone complain about difficulty finding contacts is like saying you've never heard someone complain about difficulty finding Green River soda - if people aren't aware they're missing out on something then they don't know they have a problem. Now contacts advertise their existence without bringing up extra windows - I can run past them and go, "Oh! I don't remember talking to them before! I wonder what they've got?"
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To continue your analogy, the coins are a system where any store that sells Green River is clearly labeled. But even before i21, we had a system where turning down a street where such a store existed would immediately result in the names and locations of those stores being beamed directly into my brain.
But given that players are already given an alert to anyone they can get missions from, whether they're near that contact or not, means that there isn't a whole lot of use for them.
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I prefer passive systems to active systems, too. Both the coins and the pop-ups should have the option to be disabled.
Personally, I don't find them any more immersion-breaking than the chat window, the power bar, the hit point meter, etc. That said, all that stuff can be turned on or off too so there's little sense not having an option to turn off THIS HUD element either.
Not sure why there's even an argument about that.
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Do all available contacts do that? If so, that would explain why I clicked away a billion pop-ups when I logged in some of my older characters. My new characters still haven't passed level 10, so I don't think they've received many introductions. When an introduction happens in the middle of a mission you're kind of too busy to take note of who it is, anyways.
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Any contact not introduced to you by another contact will pop up, yes. Ones that require introductions (as in, most of the standard contacts), don't get a pop-up, but you'll have another contact specifically refer you to them. Granted, there are a couple who you can speak to without introduction, and who don't get pop-ups (Stephanie Peebles, Seer Marino), however, you will also get a mandatory introduction mission for them.
What's annoying is that once they pop up, they're added to your list, meaning that if you want to keep said list nice and organized, you either have to do their arcs, or just wait to out-level them. The former is easy enough in some cases, but the AE Guide, and the Invention tutorial can't be out-leveled, and in the case of the latter, doing it once doesn't stop you from getting it added again if you change cities! AE might be the same, actually, not that I think about it.
So yeah, I'll take a ring that says "this person has something to do" over a "must do this!" pop-up. Though, on the other hand, I can see where, with new content like First Ward that has multiple alignments open to multiple other groups, apparently (haven't had a chance to hit those arcs yet), a small alert might be helpful, in ways the coin won't be anyway.
I'll also make one last note after all the rambling. Regardless of anything else, I do think using "it's how other MMOs do it" is a horrible justification for anything.
Edit for potential solution:
Keep the pop-ups, but add a prompt like "I'll look into it"/"No time now" or something similar, so you can choose whether or not to add the new contacts to your list. Maybe allow the latter option to add the person to your Inactive contacts, so that one can, at one's own discretion, change their mind later.
If it's not your argument then you didn't need to be the first member of the forum populace to bring it up, proliferating its message to this thread. The question wasn't "Why do we have floating coins?" but simply "Can we turn them off?"
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And if you're asking why I had to bring that up at all, the answer to this is "because." To simply comment on the option to turn the coins off is not possible, because there is no legitimate argument against it, and I don't believe petitions are permitted by the forum rules. Besides, saying /signed isn't my style, and I can't really let go of how unnecessary and ugly the coins are.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Personally, I've always liked the circle around the contact's feet, and thought it looked much more classy than the floating coin/arrow/whatever that other MMOs have over their contact's heads.
An option to turn them off would be great. If you like the coin, fine, keep it on.
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Personally, I've always liked the circle around the contact's feet, and thought it looked much more classy than the floating coin/arrow/whatever that other MMOs have over their contact's heads.
An option to turn them off would be great. If you like the coin, fine, keep it on. |
More broadly, City of Heroes is not like other games, in the sense that you're never expected to FIND your contacts, therefore having them marked at all is unnecessary. City of Heroes is a game of waypoints and menus. When you need a contact, you select said contact from a menu and follow the waypoint. When you need a mission, you select the mission from a menu and follow your waypoint. When you need to go anywhere, you open you map, select a destination and follow your waypoint.
At no point are you required or even expected to be randomly roaming around and just spot contacts standing around. Those who need to be introduced to you will be introduced to you and will expressly NOT speak with you until such an introduction happens. Those who don't need to be introduced to you will show up in your Contacts list via contact introduction pop-up. Furthermore, ALL contacts you can speak with directly and, from what I've seen, one contact you need to be introduced to who matches your origin, will be placed in your Find Contact window, where you can select a contact and follow your waypoint or outright teleport to said contact.
Identifying contacts from other NPCs is not necessary. Not to mention that it doesn't need floating coins - any NPC that's standing around IS a contact, you just can't always speak with all of them. Sure, some of them are vendors, some of them are only used for delivery missions and some of them - like Lady Albert - are bugged, but it's a pretty safe bet that any person standing around who isn't a player is a contact of some fashion.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And now to sum up my opinion on these garish floating coins, DeviantArt presents us with this:
http://djmatt2.deviantart.com/art/WT...Devs-260070662
(OK, a little overstated, but you get the idea...)
I don't care if the Floating Coins stay, but I would very much like a way to turn them off. They are a garish, tacky distraction.
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