Map of the Underground


Amygdala

 

Posted

Just to add a point, yes these trials are supposed to challenge us. We as players are supposed to adapt. Whether that's bringing specific AT's, Being prepared with Inspirations or making Clarions, we adapt and conquer. For those of us that have been running trials since they came out I would assume most have a decent store of Incarnate salvage. 1 Rare 2 Uncommons and 12 commons and you have a tier 3 Clarion. A few threads to facilitate side grades. Not to hard and very easy to make back.


 

Posted

I think what's missing, and was horrendously ignored *over and over* during the run the other night.......

If you die fighting the self-regen/Lichen Warwalkers, and maybe it doesn't apply earlier in the trial (?), exit the hospital AND GO INTO THE GIANT YELLOW FREAKING GLOWIE PORTAL RIGHT OUTSIDE.

And then.....after the glowie portal.... TURN AROUND!!!!!!! AND GO INTO THE METAL DOORS

*poof* You are RIGHT THERE with the rest of your teammates. Trying to fight the Warwalkers with maybe half of a full league is annoying as all hell. The AV fights are NOT hard, even with the seemingly unavoidable holds; Clarion+Integration+BF didn't save me. Hell, the stuns weren't any better from the Olympain guards either.

Just please, pay attention to league chat. READ THE GOD DAMN LEAGUE CHAT. Stay with your team.

The trial is not hard.


I've already forgotten about most of you

 

Posted

While I'm thinking about it, how many bombs are there?

I was under the impression you didn't have to destroy them all, but was told otherwise. I keep thinking back to some Redname saying something along the lines of finally a reason for Stalkers, but if they all have to be destroyed......I question that line of thought.


I've already forgotten about most of you

 

Posted

I need bombs and the seedling badge. MP since you are the most awesomeest trial runner ever, wanna do a badge run maybe tonight for these?


 

Posted

*coughTuesdaycough*


I've already forgotten about most of you

 

Posted

But... Glee's back on!

As far as the hospital teleporter goes, the Devs need to patch is so that you are facing the right door when you teleport. In my first time coming from the hosp, I started following the people in front of me because I realized that everyone said there was one door to go through. I went back and found it, but clearly it's confusing for a lot of people.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
BAF is just ridiculously easy. Yes there are teams that occasionally fail, yes we all failed a few times in the beginning. But with well off incarnated characters... I feel really confident that Ice Knight, Masque, Medieval Power, and I could each triple box and still beat the trial. That's because 1. it's not that hard 2. we are all good and 3. there is no trick to BAF, it's straight forward.

Awe shucks, ty.


 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
BAF is just ridiculously easy. Yes there are teams that occasionally fail, yes we all failed a few times in the beginning. But with well off incarnated characters... I feel really confident that Ice Knight, Masque, Medieval Power, and I could each triple box and still beat the trial. That's because 1. it's not that hard 2. we are all good and 3. there is no trick to BAF, it's straight forward.
Quote:
Originally Posted by The_Masque View Post
Awe shucks, ty.
Starting to see a pattern here

Madame PistacHio, Medieval Power, Masque, Mice Knight..........

She only likes people that start with the letter M


oh, and if you haven't seen this yet, haven't done the trial yet, or just don't pay attention while playing:
http://na.cityofheroes.com/en/news/g...ound_guide.php


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
Strategy:

1. Kill a lot of stuff, keep Desi in the back as much as possible with someone with heals by her.

2. Kill a lot more stuff.

3. Fight an AV, if you get targeted, move the hell away from everyone else.

4. Kill more stuff. OMG it's a trap---- In the crystal room kill DE, then crystals, split into 4 groups (1 in each corner).

5. Get some glowies.

6. Use glowies (only 1 at a time, they do not stack) on next AV, punch him till he dies.

7. When he rezzes, everyone run to the corner and pull him, this reduces the number of lichens that can aid him. Keep the mushrooms killed. Kill AV. Do this all in 8 minutes and get a badge (if you complete the trial)

8. Bomb Phase- if going for badge you have to kill each and every single one. I suggest doing it from range, but if not, rush the heck out of them! Once someone is "in range" the bomb will explode in 10 seconds- it WILL kill you if you are near it and you do not kill it first.

9. Kill more stuff and bombs.

10. AV room- gather for clarion OR spread tactics or CM the hell out of people. Fight AV and stay behind him as much as possible. Try to keep Desi over 50% health for another badge. Pew Pew him till he dies. Kill him while a seedling is detonating for the final badge.

How is that? Need more strategy guidelines?
Okay, so I guess the idea is have your aggro person stay away from the group as they taunt the Walkers? And make sure someone is healing the taunter, etc.?

By 7, what do you mean by "kill the mushrooms"? Just be sure to drop the DE eminators, or what? *added* Ah, so you should have people clear the glowies out from the area around the 2nd walker? Just read that in the guide.

Dang, no wonder that Lethal Force maneuver is so painful. 30% of your HP for each tick of a rapid DoT? I don't particularly like Johnny Butane's logic, but it kind of fits here. What's the point of having extra HPs if they're not going to help you, no matter what AT you are?

I'll run this with people, but I'm still not going to like it as much as Lambda and BAF. Silly fight mechanics are silly.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
While I'm thinking about it, how many bombs are there?

I was under the impression you didn't have to destroy them all, but was told otherwise. I keep thinking back to some Redname saying something along the lines of finally a reason for Stalkers, but if they all have to be destroyed......I question that line of thought.

You have to kill them all. The actual badge text even says so. Stalkers can kill the first large bunch of them since they are spaced far apart. The ones at the end of the bomb section though are too close to for stalkers to do... unless you had 8 who all could get there at once somehow.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
You have to kill them all. The actual badge text even says so. Stalkers can kill the first large bunch of them since they are spaced far apart. The ones at the end of the bomb section though are too close to for stalkers to do... unless you had 8 who all could get there at once somehow.
So a solo stalker can take one out before 10 seconds with melee; the bomb can't see past Stalker level stealth so one can get close and get in that first burst?

Just haven't seen a stalker do something actually useful in awhile, so more curious then anything My fort has pretty high stealth, so wondering if other ATs can do the same at whatever value is needed for the stealth.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
So a solo stalker can take one out before 10 seconds with melee; the bomb can't see past Stalker level stealth so one can get close and get in that first burst?

Just haven't seen a stalker do something actually useful in awhile, so more curious then anything My fort has pretty high stealth, so wondering if other ATs can do the same at whatever value is needed for the stealth.
The issue is that when the first dies, the stalker would be visible and thus set off the second and third ones.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

So, *ahem* MP. About those earlier questions, do you remember what Ice Knight or whomever does things on your Underground runs? I just want to know how to set things up when tanking. Now that I know the Walker powers (I was treating them like cones, rather than large, targeted AOEs), I'll try to keep away from the group while taunting. That assumes I can get adequate support. But I am wondering if that is the right assessment of things.

And for the lichen walker, is it the glowies in the room he heals off of? Looking for sure on that, but I do want to be sure. There are things to account for that will make this run more smoothly, even if I don't quite like this Trial compared to others.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
So, *ahem* MP. About those earlier questions, do you remember what Ice Knight or whomever does things on your Underground runs? I just want to know how to set things up when tanking. Now that I know the Walker powers (I was treating them like cones, rather than large, targeted AOEs), I'll try to keep away from the group while taunting. That assumes I can get adequate support. But I am wondering if that is the right assessment of things.

And for the lichen walker, is it the glowies in the room he heals off of? Looking for sure on that, but I do want to be sure. There are things to account for that will make this run more smoothly, even if I don't quite like this Trial compared to others.

Your questions are VERY hard to follow because you go back in and answer half of them. Can you make a bulleted list of questions so it is easy to see and read? I will be happy to help once I can understand what you are asking.

To answer- there are two kinda of glowies that look the same (lichen/mushroom looking) the first kind you click(for the 1st incarnation of the AV), the second kind you have have to punch in the face to kill so that he can be killed, these spawn throughout the room, but only the ones close to him effect him.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
Your questions are VERY hard to follow because you go back in and answer half of them. Can you make a bulleted list of questions so it is easy to see and read? I will be happy to help once I can understand what you are asking.

To answer- there are two kinda of glowies that look the same (lichen/mushroom looking) the first kind you click(for the 1st incarnation of the AV), the second kind you have have to punch in the face to kill so that he can be killed, these spawn throughout the room, but only the ones close to him effect him.
Hey now, I did still have a question in my added bit. I think you're just reading too fast! And you have a head with a thin candy shell!

Oddly enough, I have never seen any mushrooms about other than the ones you click on, so that helps a lot. I'm usually focused on the War Walker and using the Lichen stuff on it the first time, so I haven't been checking the scenery much.

I'm still wondering about how to Taunt the War Walkers as a Tank. I get that with the Avatar that everyone should stay behind it while the aggro person keeps them pointed the other way (though they'll need support to do that). Or at least I'm assuming that's the way to do it. Let me know if it's otherwise.

For the War Walkers, though, it sounds like it's a big targeted AOE. So you want to taunt well away from the group, if you can keep aggro that way. Does anyone (MP or anyone else) know of a better way to do it? Since it's a targeted AOE, though, I'm guessing my second run would have been much better if I had been taunting from range and lowering the amount of targets hit (and if people had been listening. ).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I actually wasn't being snarky, I was really and truly asking for a bulleted/spaced out list of questions.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Lets do a run this weekend! Texas is on a bye week on Saturday, so we should do it that night, before or after hami.


 

Posted

Quote:
Originally Posted by ir0x0r View Post
Lets do a run this weekend! Texas is on a bye week on Saturday, so we should do it that night, before or after hami.
Yay I get to team with Rox?!!!



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
I actually wasn't being snarky, I was really and truly asking for a bulleted/spaced out list of questions.
I... didn't say you were. I was joking with you when I said you were reading too fast and that your head had a thin candy shell. If the Tommy Boy reference was too unclear, I would think the smilie was.

I guess I need to make my last post into a bulleted list, though? Okay, you difficult person. <--- Smilie means I'm joking.

1. What's the best way to tank the War Walkers? Taunt from range so the targeted AOEs only hit the Tank/Taunter?
2. Assuming the above is needed, does all the support for the Tank need to be via ranged buffs and heals, since it seems like the Targeted AOE powers hit a big area around the one targeted?
3. What's the best way to tank for the Avatar? Stick to his front with the team staying behind him?
4. What's the best support approach for the Taunter in front of the Avatar?


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I will do my best to answer your questions.

Quote:
Originally Posted by Grey Pilgrim View Post

1. What's the best way to tank the War Walkers? Taunt from range so the targeted AOEs only hit the Tank/Taunter?
Generally I try to keep the Warwalker between myself and the league. The First 2 this is much easier then the 3rd one which is the Lichen Infested Warwalker.

For that one, its a challenge because everyone goes to the corner I am pulling too. If we are quick about it, it drops before it masses alot of its AOE's. In a perfect situation I would turn it around in the corner facing away from everyone as in the last run I was on 1 of those AOE's nabbed 75% of the League.

Quote:
Originally Posted by Grey Pilgrim View Post
2. Assuming the above is needed, does all the support for the Tank need to be via ranged buffs and heals, since it seems like the Targeted AOE powers hit a big area around the one targeted?
Generally I advise against anyone being behind the tank so buffing from range is advised.

Quote:
Originally Posted by Grey Pilgrim View Post
3. What's the best way to tank for the Avatar? Stick to his front with the team staying behind him?
Yes generally, however this is dangerous to do. I try to keep a few Insps at the ready if I need them.

Quote:
Originally Posted by Grey Pilgrim View Post
4. What's the best support approach for the Taunter in front of the Avatar?
Eventhough I prefer to have rebirth, I have a t3 Clarion for this trial just incase I need it for the Avatar. I also keep a few Break frees, Greens and Blues as that end drain is brutal. I am fairly direct about it. I charge in after team buff get its attention and turn it away. From there I rely on my powers and the team buffing. Depending on makeup, having constant regen and other buffs will keep you upright far longer. I generally layer on taunt with every other attack. I don't want to loose its attention.


Hope this info helps.


 

Posted

What mag is Avatar's confuse, anyways? Can sets with confuse protection (Shield, WP) just tank it, or do they need additional support (CM, Clarion, etc)?


 

Posted

Quote:
Originally Posted by Sarrate View Post
What mag is Avatar's confuse, anyways? Can sets with confuse protection (Shield, WP) just tank it, or do they need additional support (CM, Clarion, etc)?

I think people have agreed on mag 20, but some say higher. I know that everyone on the trial complained about confuse, so no one powerset was enough. Perhaps a WP with tactics or something would work out okay.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

I think all the mags of the various mezzes on the Underground are too high for any one powerset to handle alone, which I guess is appropos for content requiring a large league. *grumbles slightly still*

Thanks for the thoughts, Ice Knight. I noticed you were trying to stay on the other side of the War Walker from the team, and that did seem to keep most out of range of those targeted AOEs. Speed also helps... I think my second failed run just got worse and worse as time wore on, partially because people didn't get back from the hospital fast, but also because the two War Walkers hit us with more and more attacks.

Same thing for the Avatar. Our team beat him a little too fast last night for that one badge, but I'm not sure any of our initial buffs from Clarion had enough time to drop, from what I could tell. Or if they did, we did get him in the second application... I was never confused once we buffed up, that's all I know.

I picked up a bunch of break frees last night, which helped as well. Made sure to use them before fighting the Olympian Guard out in front of the League, or when the Walkers were annoying.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I haven't tried this yet, but I have a free weekend (at least so far). Ping me if you see me ona nd are making a run. Looks like fun!


50s:
BluShield: Emp/Arch
Captain Physics: Grav/Rad
Crown Joule: NRG/NRG
Ensign Redshirt: Illusion/FF
Flight: Storm/Electric
Metaphysicist Mind/Kin
Ferrocerium Fire/Kin
Seismic Boom Earth/Sonic

A Leader of The Vanguard League