PvP Invention Recipe Drop Rate Bugged?
Hey all,
Not sure if this should be posted here or on the Dev's bugs section, but while I've received some comments in game that support this I haven't found anything on the boards and NC support is claiming they can't answer this issue and I should post or search on the boards. OK, since the last patch I have noticed an extreme change in drop rates. On average, with killing one enemy repeatedly in an 8 hour time frame, the drop rate was an average of 3. I've noticed now the drop rate seems to be somewhere around 1 per 32 hours or more. Anyone else experience this or know of any recent (as in last week) announcements to drop rate? Thanks. |
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
Yeah, the last 2 or 3 weeks seems consistent with when I noticed the change. I thought it happened after the last update/publish/patch, but it may have been before that.
Globals: Johnnykat & Johnnykat2
http://johnnykat.deviantart.com/
There was some reference not too long ago about a fix they had in mind to stop pvp io farming. Maybe this was it?
We don' need no stinkin' signatures!
Negative nelly.
Just checking to see if anyone has received a PvP IO drop since I21 hit...
We don' need no stinkin' signatures!
Yep.
Yay!
We don' need no stinkin' signatures!
And we can smell even more of it when F2P actually launches.
You all know why.
Correct me if I am wrong, but I thought Premium and Free accounts were flagged not to drop PvP IOs?
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Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
God I hope not.
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<:[ shark goes nom nom nom ]:>
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Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
I've noticed a decreased drop rate also. The message is - if you want to continue to farm these, you need more accounts. Okay, I say. More accounts it is.
@Kalen on Virtue
Hot Feet and Fire Cages can hit 16 targets.
BTW, I always throught the rate was closer to 1 or 2 a day for a single target.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Dear PvP farmers,
Please create multiple dummy free accounts so that I may PvP IO out my casual warshade for the cheaps.
Thanx,
Hot Feet and Fire Cages can hit 16 targets. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Ive been farming 1 vs 5 : the drop rate is noticely decreased from before seems a lot less than half. With many of the non proc pvp i/o's that drop being not that valuble, its seems farming these not worth it.
I run an 8v8 pvp farm and have noticed a huge drop in the "average numbers". On average I would get between 25-30 drops in a 24 hour period, whereas now, I have been averaging 12-15 in a 24 hour period since the issue hit.
Dont understand why the devs would DROP the rate at which these are dropping, if they up the drops, the market will balance out, and IO's wont be selling for 2-3 billion influence anymore.
P.S. And I run my farm on 2 comps....1 for the killers, 1 for the diers. Have been running it this way for 2 years.....it runs just fine.
DEAR CHAMPION, DEAR CHAMPION, II Protectors of Neverland
"8 years Guys....What a Ride"
224 LvL 50's
I run an 8v8 pvp farm and have noticed a huge drop in the "average numbers". On average I would get between 25-30 drops in a 24 hour period, whereas now, I have been averaging 12-15 in a 24 hour period since the issue hit.
Dont understand why the devs would DROP the rate at which these are dropping, if they up the drops, the market will balance out, and IO's wont be selling for 2-3 billion influence anymore. P.S. And I run my farm on 2 comps....1 for the killers, 1 for the diers. Have been running it this way for 2 years.....it runs just fine. |
I still wonder if you are maximizing your drop potential by running it this way bud.
well, according to my best guesses....Im giving myself the following:
With the rep kills only counting once every 5 mins, this gives each toon 12 drops per hour chance, but....each toon on the team has a chance at that given drop. (so really 12x8 per hour)
So, unless my figures are well off....Im guessing at 768 chances of drops per 24 hour period.
I like those chances, and lets be honest....my idea of a crappy 12-15 drop day, in regular player terms, is an awesome day. And I really dont mind that lowered drop rate that much since i still have over 350 bill liquid right now, and 700+ crafted PvP IO's sitting in the bases.
BUT....It would still be better for the game big picture wise to up the drop rate, which will put more on the market, thus lowering prices for those that dont have unlimited funds.
DEAR CHAMPION, DEAR CHAMPION, II Protectors of Neverland
"8 years Guys....What a Ride"
224 LvL 50's
Hey all,
Not sure if this should be posted here or on the Dev's bugs section, but while I've received some comments in game that support this I haven't found anything on the boards and NC support is claiming they can't answer this issue and I should post or search on the boards.
OK, since the last patch I have noticed an extreme change in drop rates. On average, with killing one enemy repeatedly in an 8 hour time frame, the drop rate was an average of 3. I've noticed now the drop rate seems to be somewhere around 1 per 32 hours or more. Anyone else experience this or know of any recent (as in last week) announcements to drop rate?
Thanks.
Globals: Johnnykat & Johnnykat2
http://johnnykat.deviantart.com/