New Free For All PvP Zone: 'Death Valley'
And to add to what claws stated them having multiple accounts meant diddly squat.
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Oh, and if you look at what I said 5% of 120,000 is 6,000 people. If you add the other 5% that occasionally engaged in PvP you have about 12,000.
Personally, I think assuming there were ever 12,000 PvPers at any point in this game's history is an incredibly generous number. It was probably much less than that in actuality.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The only effect PvPers having multiple accounts has is it artificially inflates the numbers and makes it appear that there are more people doing it than there really are.
Oh, and if you look at what I said 5% of 120,000 is 6,000 people. If you add the other 5% that occasionally engaged in PvP you have about 12,000. Personally, I think assuming there were ever 12,000 PvPers at any point in this game's history is an incredibly generous number. It was probably much less than that in actuality. |
There wasn't.
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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
When throwing up assumed percentages, please remember that there weren't just "PVPers" and "Non PVPers," but a fair bit that were like me - enjoyed PVP, but didn't make builds for it and are still around.
May not have quit, but the changes drove most of *us* from those zones (or severely lesseened the time we spent in them,) even though we're still around. NC/PS wouldn't have seen lost subs from that, since we'd still be around for PVE, TFs and the like.
"Hardcore" PVPers arent' the only ones who count.
Agreed. If there were that many there would have been tournaments and the typical pvp activity every week.
There wasn't. |
I think the numbers (5-10%) are a little on the low side.
I agree that they are not much higher, but imo, that's because most are on Freedom or spread across the server.
I'm trying to get a SG PvP team, one of my members went to Freedom to train and upgrade his toon, and now he's gone MIA and trying to get me to play on Freedom, since most PvP players are there.
I think it would be a good thing to have a zone where all servers link to to PvP.
Regarding the level issues i hear, i'm glad i have people talking about that, makes me and others think of solutions to this.
One i have regarding the 'attack, get on lowbie team for safety' tactic:
Only be able to get on teams in u'r level range, same as u'r attack range.
Say, a level 25 toon, can attack any toon level 20-30, and only join a team that would make him level 20-30.
Or, once u attack someone, no matter if u jump on a lowbie team yes or no, the toon u attacked will always be able to attack u.
Example:
Player A, lvl 25, attacks player B who is level 30. Player A goes on player C's 5 person team making him level 20. Player B can still attack Player A, but not the rest of the team, and because they are not in level range, they can not attack player B either.
Anyone with ideas, please chime in.
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(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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Weekly events on Guardian: W.A.V.E. & FNFN
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When throwing up assumed percentages, please remember that there weren't just "PVPers" and "Non PVPers," but a fair bit that were like me - enjoyed PVP, but didn't make builds for it and are still around.
May not have quit, but the changes drove most of *us* from those zones (or severely lesseened the time we spent in them,) even though we're still around. NC/PS wouldn't have seen lost subs from that, since we'd still be around for PVE, TFs and the like. "Hardcore" PVPers arent' the only ones who count. |
I mentioned the 5% that I considered "hardcore" PvPers, which are those that PvP is the reason they play the game.
I also mentioned an additional 5% that dabbled in it occasionally. That number may be a little higher than I estimated, but that number is a lot harder to quantify. Do you count if you participated in zone PvP a couple times, or if you fought another player once? Casual PvPers are a lot harder to identify than the hardcore.
I don't think the hardcore PvP population ever got higher than 6-7% at it's peak. Like I said, 5% of 120,000 is 6,000, and even at PvP's peak I didn't see enough people participating in it to accumulate that kind of number. I you average that out it's a little better than 500 PvPers per server, maybe a little skewed toward Freedom and Virtue. I don't know about you, but I never saw enough people PvPing to add up to that number, taking into account non-peak hours as well. I mean, if you see 25 in a zone on Friday at 9 PM, it's a bit of a stretch to assume that there were 475 at different times throughout the rest of the day. And casual PvPers making up the difference seems unlikely.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I took that into account Bill. My percentages are pure wild guesses, I make no bones about it and I make no claims that they are accurate. They probably aren't too far off, but I have no way of knowing for sure.
I mentioned the 5% that I considered "hardcore" PvPers, which are those that PvP is the reason they play the game. I also mentioned an additional 5% that dabbled in it occasionally. That number may be a little higher than I estimated, but that number is a lot harder to quantify. Do you count if you participated in zone PvP a couple times, or if you fought another player once? Casual PvPers are a lot harder to identify than the hardcore. I don't think the hardcore PvP population ever got higher than 6-7% at it's peak. Like I said, 5% of 120,000 is 6,000, and even at PvP's peak I didn't see enough people participating in it to accumulate that kind of number. I you average that out it's a little better than 500 PvPers per server, maybe a little skewed toward Freedom and Virtue. I don't know about you, but I never saw enough people PvPing to add up to that number, taking into account non-peak hours as well. I mean, if you see 25 in a zone on Friday at 9 PM, it's a bit of a stretch to assume that there were 475 at different times throughout the rest of the day. And casual PvPers making up the difference seems unlikely. |
Also your guess is actually incredibly innacurate. Avatea stated that at the height of PvP popularity (sometime around i10) the "hardcore" PvP population was just over 10% of the sub base. This only includes people who frequented zones, not people who were strictly arena PvPers or casual PvPers.
Since we are making uneducated guesses, I'd say the casual PvPer playerbase was something like 11.27234% of the game. So that would make 22.27234% of the population, which is pretty sizeable. This still doesn't include strictly arena PvPers.
Nice try though.
@TheKatalyst
My **** is bleeding.
Ur fase seems unlikely.
Also your guess is actually incredibly innacurate. Avatea stated that at the height of PvP popularity (sometime around i10) the "hardcore" PvP population was just over 10% of the sub base. This only includes people who frequented zones, not people who were strictly arena PvPers or casual PvPers. Since we are making uneducated guesses, I'd say the casual PvPer playerbase was something like 11.27234% of the game. So that would make 22.27234% of the population, which is pretty sizeable. This still doesn't include strictly arena PvPers. Nice try though. |
@Midnight Havoc @Ice-GX
Also, what defines a casual PvPer in my eyes is pretty easy to define. It's someone who occasionally PvPs, and enjoys it when they do it. If I had to quantify such a thing, I'd count anyone who did arena or zone PvP 2-3 times a week, or spent an hour or 2 zone PvPing every night. Honestly, I don't care if you believe me on this, but I had a lot of friends who identified themselves as PvE'ers who I zone'd with on occassion and also saw them in Siren's Call and RV many times. All of these people stopped PvPing after i13 came out and they saw how terrible it is.
@TheKatalyst
My **** is bleeding.
I took that into account Bill. My percentages are pure wild guesses, I make no bones about it and I make no claims that they are accurate. They probably aren't too far off, but I have no way of knowing for sure.
I mentioned the 5% that I considered "hardcore" PvPers, which are those that PvP is the reason they play the game. I also mentioned an additional 5% that dabbled in it occasionally. That number may be a little higher than I estimated, but that number is a lot harder to quantify. Do you count if you participated in zone PvP a couple times, or if you fought another player once? Casual PvPers are a lot harder to identify than the hardcore. I don't think the hardcore PvP population ever got higher than 6-7% at it's peak. Like I said, 5% of 120,000 is 6,000, and even at PvP's peak I didn't see enough people participating in it to accumulate that kind of number. I you average that out it's a little better than 500 PvPers per server, maybe a little skewed toward Freedom and Virtue. I don't know about you, but I never saw enough people PvPing to add up to that number, taking into account non-peak hours as well. I mean, if you see 25 in a zone on Friday at 9 PM, it's a bit of a stretch to assume that there were 475 at different times throughout the rest of the day. And casual PvPers making up the difference seems unlikely. |
The suggestion brought up by the OP is flawed but has some desirable aspects. People have pointed those out already, so I will not. However, there are a lot of off-topic and ignorant posts in this thread, so I will focus on those.
There's almost no interest. I don't think a new FFA zone, even cross server if it were possible, would cure that.
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Before any work is done creating an entire new zone for PvP, you'd need an active PvP population/ interest in, which we do not have.
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PvP was never popular in this game. I joined a week before Issue 4 introduced Arena's. One of the things that drew me to this game over others was the fact that it had no PvP. Once it was added it was strictly created as being optional for that very reason, a large chunk of us didn't care for it and would've rioted if forced to do so.
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After CoV launched, we started getting a serious PvP crowd. All the same, on most servers Siren's and Warburg were desolate zones. My namesake Blaster spent his entire 24 - 28 levels running the repeat missions in Siren's for the extra bonus they (at the time) gave. In the months I flew around the zone I only saw 2 villains. Ever. It was a blast being chased all over the place by a Stalker that was hunting me for a few days, He'd gank me coming out a mission door. I'd then stealth stalk him and wait for my chance. We had the entire zone to ourselves, during primetime, for days...
PvP is dead. No interest from us means no interest from the Dev's. Fact is, something would have been done by now if the PvP crowd was large enough to warrant it. Since PvP is all but ignored by the Dev's we must infer this to mean the vocal PvP crowd is insignificant to the big picture and would thus be a waste of valuable resources. |
It's not bashing a particular group because they are in the minority. It's pointing out the fact that, from the companies view, The manpower/hours and resources would be more profitable being spent on other areas.
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They are the only ones with actual numbers concerning this. They are the only ones who can decide if it's worth it. Since they haven't it becomes apparent that you are, in fact, such a small percentage that it's a non-issue to them. I'm sorry if that hurts your feelings. Being left out is never fun.
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Point of fact. Nobody in this thread has been negative towards those that like PvP. That's a kneejerk reaction based on your perception. The PvP crowd is shunned in most areas of the forums, so you assume anytime it's mentioned it's negative. Re-read the thread and you'll see most of us in support of the suggestion, while offering up alternatives and laying our facts about the history of PvP in this game. View that as bashing if you want, that's your call.
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Is that some Espanol?
RV sees a little activity, but if I put all the people I've run across in RV in the last year together, I'd have a hard time starting most task forces.
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And arenas? Don't make me laugh. They have never been all that busy. Perhaps you have scheduled events with a little group. I don't know. But other than starting a few myself with a friend or two, I've seen NO activity in those for a long time.
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The former must precede the latter.
Years back I tried PvP and got tired of dying to the Stalkers every other heartbeat. Since then they have made it a bit easier to survive that first hit, but Stalkers still own PvP every time I have tried.
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Not really, the PvP crowd was only 5% or so of the overall population, with maybe an additional 5% that dabbled in it from time to time.
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The fact that they haven't touched it much in the last couple years is pretty telling in that regard. If the PvPers who left had had any kind of significant impact on the game you can bet they would have made more of an attempt at fixing it. Since they didn't, it can be inferred that the PvP population was never big enough to make or break the game, and whether they stay or leave is largely irrelevant.
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The only effect PvPers having multiple accounts has is it artificially inflates the numbers and makes it appear that there are more people doing it than there really are.
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Oh, and if you look at what I said 5% of 120,000 is 6,000 people. If you add the other 5% that occasionally engaged in PvP you have about 12,000.
Personally, I think assuming there were ever 12,000 PvPers at any point in this game's history is an incredibly generous number. It was probably much less than that in actuality. |
Agreed. If there were that many there would have been tournaments and the typical pvp activity every week.
There wasn't. |
This describes several posters in this thread.
tl;dr: Why do you post things as statements when you clearly do not know what you are talking about?
Sup Katalyst
It's not been reverted for the same reason alot of other things are never reverted. They don't listen. Oh they hear things right, but action isn't always taken. You can only ignore customer feedback for so long before people pack up and leave and thats what these folks did. I think 4 - 5 accounts paying yearly subs is more than diddly squat if you ask me. that's over 500$ a year worth of revenue lost from just one person.
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The number of pvpers they were set to loose wasn't nearly high enough for them to put off implementing I13 pvp. They had plenty of time to do so.
Getting back on topic, I'd rather they actually fix pvp then add another useless zone that spreads out the CURRENTLY THIN pvping population even more.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'd make the zone ex everyone down to level 1 with no temp powers allowed and purple IOs are disabled.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
And to add to what claws stated them having multiple accounts meant diddly squat.
If it did there would have been a rush to an about face in reverting the terribad system that is I13 pvp.
Funny how it's not been reverted.
Hopefully there will be some changes to pvp such as getting rid of TS and HD in zones.
I'd say they need to do that before they add another map that spreads out the minuscule pvp population that visits only RV (and occasionally arenas) even more.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!