New Free For All PvP Zone: 'Death Valley'


Aura_Familia

 

Posted

I have been thinking about this for a while now...


A new PvP zone accessible for anyone lvl1 to lvl50, Hero, Villain, Rogue, Vigilante and Praetorians. Stay your current level when you are there and have the entrance in Pocket D.
Make it so that anyone can team up with anyone. Example: 2 Heroes, 2 Villains and such on the same team. And anyone can attack anyone, like in Warburg, but have no missions in there at all, just PvP.

Now, the problem most people have is that some servers have less people that like PvP then others. To get around this problem, make this new zone, just one zone, and have anyone from any server go to the same map.
This will also be useful when PvP matches are held, and either the Test server is not usable, or people don't have/want the test server.
Basically making each server a different version of Primal earth and Praetoria.

Ok, i see a problem with names, and here is an idea:
Add home server name to the toon name. Example: Guardian: Nephila, Freedom: Nephila. This way everyone can see what home server people are from. (if anyone has any ideas regarding this, feel free to add them.)

I think this will catch on, and instead of players having to move their toons across servers to settle a 1vs1 argument and therefor losing all prestige earned, we can just stay in our SG/VG, stay on our home server, not worry about losing our toon's name in the time we are gone, and open up PvP for more people.

Yes, there will always be people who will attack the lowbie toon, but, that lowbie toon can call his friends for help, and hey.. we have a good fight!

I have heard in other games it possible to have inter-server maps/missions/teams and such, so it is possible.
Just make this map extra large, simulate Death Valley, CA, this will make the landscape very diverse.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

I have advocated an FFA zone for some time, still a great idea.


 

Posted

FFA itself, ok.

"Stay your level" - no. Name your time, take a level 1 and I'll meet you with a high level... and you tell me how much fun that was. (And I'm not even a *good* PVPer.) Even Bloody Bay is badly skewed (moreso now with the SSK "+5 level powers" ... meaning you could have a level 15 fighting a level 25 with level 30 powers, without taking slotting, sets, etc. into effect.) There are reasons for the level limits in the current zones. And have them call for help? To who?

In other words, there's the... putting it mildly, *un*popularity of PVP in this game. Historically, it just never really caught on. It was in its heyday pre-I13. Now that we have such massive differences in rules, the way powers react, etc.... yeah. There's almost no interest. I don't think a new FFA zone, even cross server if it were possible, would cure that.

Essentially, you'd have the badgers in in the first week or two to get whatever badges there are to get, and after that I'd expect it to be mostly dead.

I'd be much more behind this (with some tweaks) if PVP were more active and popular overall (and less broken) in this game.


 

Posted

perhaps it could be programmed to only show as valid targets those who fell within a particular level range relative to you?
so for example, if your level 26, anyone between..say Lv23 and 29 will show up as valid targets, while any under or over that range don't.

this would keep power balances a bit more in check, and it would encourage teaming so lower level characters could get a crack at high level ones.


 

Posted

Before any work is done creating an entire new zone for PvP, you'd need an active PvP population/ interest in, which we do not have.

Before any work is done creating an entire new zone for PvP, they'd need to either revert to pre-i13 rules or come up with something new entirely.

PvP was never popular in this game. I joined a week before Issue 4 introduced Arena's. One of the things that drew me to this game over others was the fact that it had no PvP. Once it was added it was strictly created as being optional for that very reason, a large chunk of us didn't care for it and would've rioted if forced to do so.

After CoV launched, we started getting a serious PvP crowd. All the same, on most servers Siren's and Warburg were desolate zones. My namesake Blaster spent his entire 24 - 28 levels running the repeat missions in Siren's for the extra bonus they (at the time) gave. In the months I flew around the zone I only saw 2 villains. Ever. It was a blast being chased all over the place by a Stalker that was hunting me for a few days, He'd gank me coming out a mission door. I'd then stealth stalk him and wait for my chance. We had the entire zone to ourselves, during primetime, for days...

PvP is dead. No interest from us means no interest from the Dev's. Fact is, something would have been done by now if the PvP crowd was large enough to warrant it. Since PvP is all but ignored by the Dev's we must infer this to mean the vocal PvP crowd is insignificant to the big picture and would thus be a waste of valuable resources.

As an aside, I'd be in favor of turning one of the existing hazard zones into a FFA before I'd ask for an entire new zone dedicated to a small select group of players. Take Boomtown and have it be infected with a toxin that makes everyone go nuts and attack friend and foe alike, but you have to risk it to do X.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

A level 50 Free For All and/or Cross-Server PvP zone has been asked for as long as I can remember, and I have been PvPing since i3 beta. Obviously im supportive of the general idea as a whole, FFA/being able to team with whomever sounds very fun. I believe the zone should be max level. Also I don't know how feasible it would be having a Cross-Server type zone, but sounds awesome regardless.

Pleanty of us play strictly for the PvP, but that does not warrent us to say no to every single addition we do not like or would not currently use. I don't care about half the stuff they add, but someone else might like it, I don't go out of my way on the forums to bash a player-base how small or minute they may be. PvP has been apart of this game for a very long time, if your not over it by now, I don't know what to say other than get over it we are not going anywhere. Just because we don't have the vocal majority here on the forums does not mean we are shunned from new shiney game additions.

In before the rest of the people claiming the PvP population is non-existant. Seriously? It's clearly not as bad as some of you PvE forum lurkers claim it to be. RV always has people available, any time night or day. Arena Kickballs (Style of picking with 2 team leaders picking until teams are filled) are started almost every single night, we actually had to up the user numbers on ventrilo.

The PvP community also has PvP leagues often, started the year with the FML league on freedom, then we had a C.A.P.E. league on champion, and are currently starting another Freedom PvP league that looks promising. The PvP community deserves new stuff, regardless if you support it or not.

Why not be supportive and come up with better ways to do things rather than bring up random population percentages that mean nothing. Thanks.



@Midnight Havoc @Ice-GX

 

Posted

Quote:
Originally Posted by _Havoc_ View Post
A level 50 Free For All and/or Cross-Server PvP zone has been asked for as long as I can remember, and I have been PvPing since i3 beta. Obviously im supportive of the general idea as a whole, FFA/being able to team with whoever sounds very fun. I believe the zone should be max level. Also I don't know how feasible it would be having a Cross-Server type zone, but sounds awesome regardless.

Pleanty of us play strictly for the PvP, but that does not warrent us to say no to every single addition we do not like or would not currently use. I don't care about half the stuff they add, but someone else might like it, I don't go out of my way on the forums to bash a player-base how small or minute they may be. PvP has been apart of this game for a very long time, if your not over it by now, I don't know what to say other than get over it we are not going anywhere. Just because we don't have the vocal majority here on the forums does not mean we are shunned from new shiney game additions.

In before the rest of the people claiming the PvP population is non-existant. Seriously? It's clearly not as bad as some of you PvE forum lurkers claim it to be. RV always has people available, any time night or day. Arena Kickballs (Style of picking with 2 team leaders picking until teams are filled) are started almost every single night, we actually had to up the user numbers on ventrilo.

The PvP community also has PvP leagues often, started the year with the FML league on freedom, then we had a C.A.P.E. league on champion, and are currently starting another Freedom PvP league that looks promising. The PvP community deserves new stuff, regardless if you support it or not.

Why not be supportive and come up with better ways to do things rather than bring up random population percentages that mean nothing. Thanks.
This. I don't understand why PvE'ers think it's productive to bash PvP. If you don't like it don't do it, end of story. Clearly there are still plenty of people who enjoy PvP despite it's seemingly low population, so let them continue to do so, and you can continue to enjoy your grindy repetitive PvE that PvPers don't like.

To each his own.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by _Velociteh_ View Post
This. I don't understand why PvE'ers think it's productive to bash PvP. If you don't like it don't do it, end of story. Clearly there are still plenty of people who enjoy PvP despite it's seemingly low population, so let them continue to do so, and you can continue to enjoy your grindy repetitive PvE that PvPers don't like.

To each his own.
Because I, for one, would like to LIKE PVP.

But I can't, not the way it is. They need to FIX PvP (and I will honestly laugh if you tell me it isn't broken...just ask any of the old-school/die-hard PvP fanst) before they even think about adding anything more to it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It's not bashing a particular group because they are in the minority. It's pointing out the fact that, from the companies view, The manpower/hours and resources would be more profitable being spent on other areas.

They are the only ones with actual numbers concerning this. They are the only ones who can decide if it's worth it. Since they haven't it becomes apparent that you are, in fact, such a small percentage that it's a non-issue to them. I'm sorry if that hurts your feelings. Being left out is never fun.

Point of fact. Nobody in this thread has been negative towards those that like PvP. That's a kneejerk reaction based on your perception. The PvP crowd is shunned in most areas of the forums, so you assume anytime it's mentioned it's negative. Re-read the thread and you'll see most of us in support of the suggestion, while offering up alternatives and laying our facts about the history of PvP in this game. View that as bashing if you want, that's your call.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Because I, for one, would like to LIKE PVP.

But I can't, not the way it is. They need to FIX PvP (and I will honestly laugh if you tell me it isn't broken...just ask any of the old-school/die-hard PvP fanst) before they even think about adding anything more to it.
Well said Techbot, PvP is pretty broken but I still enjoy the broken PvP over PvE anyday of the week. Especially considering I have a good group of friends I enjoy PvPing with. So I have to work with whatever they give us, at least they let us turn off Travel Suppression and Healing Decay in Arena. Few good changes, but many not so good changes made.

That doesn't mean they can't add small things though, new arena maps, small fixes, power adjustments, making powersets who people don't pick because they clearly lack in one way or another, anything here and there would be welcomed.



@Midnight Havoc @Ice-GX

 

Posted

I'm passively hoping the repeated 'No comment's about PvP and Bases at various cons means that stuff is now on at least the mid-burner when it comes to work. Maybe not Soon™ but Soonish.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

It'd be nice to see PvP get some love.

I'm not going to hold my breath on it though.

I dislike some PvPers attitudes, but most of the ones I've actually met in-game were decent enough. (A few jerks here and there, but you'll find that anywhere)

I rarely PvP these days, maybe I would do so more often if it got some attention.

Oh, and HELL NO to the whole "stay your own level" thing. Even if you can't target them, you can still kill them with an AoE power. It'd be far too griefable.

I can see it now: a level 50 attacks another 50, and just before the other 50 returns fire the attacker joins the team that he left the invite window open for, suddenly he's level 20 and can't be targeted by the person he attacked. People would do that all the time, it would let you attack people pretty much with impunity and join a lower level team so they can't hit you back. They'd just keep hopping on and off of teams in the zone so their intended target would never be able to effectively fight back.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by _Velociteh_ View Post
This. I don't understand why PvE'ers think it's productive to bash PvP. If you don't like it don't do it, end of story. Clearly there are still plenty of people who enjoy PvP despite it's seemingly low population, so let them continue to do so, and you can continue to enjoy your grindy repetitive PvE that PvPers don't like.

To each his own.
Not sure why you're assuming the people pointing out that there is essentially no PVP and that the PVP rules have been badly broken since I13 are "PVEers" or "Bashing" PVP.

Or that there are "Just" PVEers and "Just" PVPers. Most of the people I met who were interested in the zones when they WERE active - and I mean *all* the zones, not just RV (which itself, sorry to say, is NOT all that active on most servers) - weren't "hardcore PVPers." They were interested enough casual PVPers to come into the zone and screw around, having good group fights for an hour or two, 8-12 vs 8-12 on a side.

I haven't seen that in years. And I wish I were exaggerating. Bloody Bay might as well be renamed Shivan-mart. Siren's Call, which used to be (IMHO) the most fun is flat out dead - I've had ONE person fight in the last year. I've seen perhaps three people - two of which, as soon as they saw a name in the "Bounty target" (meaning I was in zone) turned around and left. Warburg, the FFA zone? De nada. RV sees a little activity, but if I put all the people I've run across in RV in the last year together, I'd have a hard time starting most task forces.

And arenas? Don't make me laugh. They have never been all that busy. Perhaps you have scheduled events with a little group. I don't know. But other than starting a few myself with a friend or two, I've seen NO activity in those for a long time.

I WANT there to be people PVPing. I *Want* to be able to walk into Siren's again, grab a PUG assaulting the enemy and get epic fights going again. I *want* to be able to pop a blue and not get suppressed. And I don't mean "Just on Freedom," I want to be able to do this on Pinnacle, Victory, Infinity, EVERY server again. I *Want* to get those emails again saying people looked at my PVEers guide to PVP, decided to give it a try and loved it. So don't tell me I'm "bashing" or "Putting down" PVP by pointing out that, yes, it's pretty much dead. Even post-I13 I've tried getting people into it, encouraging those people who show up in zone that show the slightest interest. That doesn't happen very often at all.

PVP needs fixing and it needs more widespread interest.


 

Posted

This is the Interwebs, Bill! Take your filthy common sense elsewhere!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Years back I tried PvP and got tired of dying to the Stalkers every other heartbeat. Since then they have made it a bit easier to survive that first hit, but Stalkers still own PvP every time I have tried.

Still though, I would love to try an FFA zone where everyone at least has a fighting chance.


 

Posted

I see people worried about the 'Stay your current level' part, and i totally understand that.

But see it this way:
Most PvP players have honor, and if you asked to be left alone, ask to fight around your own level, you will be respected.
You are not alone in there, and there are more people who fight with honor, than there are who just wanna rip the lowbie. Meaning, there will always be people in that zone to put that person in place. See i as a form of primal justice.

This idea will allow people to fight matches at any level, making it a little more fun.

Also..
I have proven in the past that level matters, but knowing your toon matters more.
My Tank, at level 35 went into the Arena against a lvl 50 Scrapper.
I played my toon, the other toon was PL'd... Guess who won?

I have seen the suggestion if fighting max 5 levels below to max 5 levels above your current level. This can be set as an option to even the playing field if needed.

Also, to be honest, i do not want to see toons get the same PvP layer as other PvP zones. Just make it a PvP zone to get the PvP bonuses, but keep the PvE zone type.
I hate that toons get nerfed way diff in a PvP zone compared to a PvE zone, and they should not change it when entering 'Death Valley'.
My Elec/NRG blaster has no issues with endurance in PvE, yet he does in PvP zones, and i hate that nerf. And i know most of you know more of these nerfs to your toons you hate.
But this is just my opinion tho.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Dark Energon View Post
Also, to be honest, i do not want to see toons get the same PvP layer as other PvP zones. Just make it a PvP zone to get the PvP bonuses, but keep the PvE zone type.
I hate that toons get nerfed way diff in a PvP zone compared to a PvE zone, and they should not change it when entering 'Death Valley'.
My Elec/NRG blaster has no issues with endurance in PvE, yet he does in PvP zones, and i hate that nerf. And i know most of you know more of these nerfs to your toons you hate.
But this is just my opinion tho.
Can't really agree with that - but that's just because I'd rather see all zones work the same way (IE, essentially a pre-I13 reversion.) I get wanting *some* powers to work differently (different stealth limits, etc.) but right now there's a heck of a learning curve (more a brick wall) going from PVE into a PVP zone. I'd rather have that curve greatly lessened - yes, you need different tactics, but you shouldn't have to completely relearn what your powers *do* as well.


 

Posted

Quote:
Originally Posted by Dark Energon View Post
I see people worried about the 'Stay your current level' part, and i totally understand that.

But see it this way:
Most PvP players have honor. . . <Snip!>
*Snort!*

I totally disbelieve!


 

Posted

Quote:
Originally Posted by Remaugen View Post
*Snort!*

I totally disbelieve!
Agreed. SOME do. Most? Heck no.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dark Energon View Post
I see people worried about the 'Stay your current level' part, and i totally understand that.

But see it this way:
Most PvP players have honor, and if you asked to be left alone, ask to fight around your own level, you will be respected.
You are not alone in there, and there are more people who fight with honor, than there are who just wanna rip the lowbie. Meaning, there will always be people in that zone to put that person in place. See i as a form of primal justice.
It's not the level discrepancy I'm concerned about, it's the fact that the mechanics you suggested for the zone coupled with the way SSK works means that the system as you described would be HIGHLY exploitable.

If you cannot target a character too much higher or lower than you, what would stop someone from asking for an invite to a lower level team and leaving it sit on their screen?

Why is that a problem? You'd have stalkers and blasters doing that and going to attack people. If their attack failed to get a kill they'd just accept the team invite they left sitting there and instantly be unable to be targeted by their opponent.

It would work like an instantaneous, unresistable, and permanent Placate power. Then, once the danger of retribution has passed, they could just quit the team and have the team leader send another invite for them to leave sitting on their screen to do it again.

You'd have people abusing the hell out of that system to pick fights with others and just duck on to a lowbie team if they start to lose the fight.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Before any work is done creating an entire new zone for PvP, you'd need an active PvP population/ interest in, which we do not have.

Before any work is done creating an entire new zone for PvP, they'd need to either revert to pre-i13 rules or come up with something new entirely.

PvP was never popular in this game. I joined a week before Issue 4 introduced Arena's. One of the things that drew me to this game over others was the fact that it had no PvP. Once it was added it was strictly created as being optional for that very reason, a large chunk of us didn't care for it and would've rioted if forced to do so.

After CoV launched, we started getting a serious PvP crowd. All the same, on most servers Siren's and Warburg were desolate zones. My namesake Blaster spent his entire 24 - 28 levels running the repeat missions in Siren's for the extra bonus they (at the time) gave. In the months I flew around the zone I only saw 2 villains. Ever. It was a blast being chased all over the place by a Stalker that was hunting me for a few days, He'd gank me coming out a mission door. I'd then stealth stalk him and wait for my chance. We had the entire zone to ourselves, during primetime, for days...

PvP is dead. No interest from us means no interest from the Dev's. Fact is, something would have been done by now if the PvP crowd was large enough to warrant it. Since PvP is all but ignored by the Dev's we must infer this to mean the vocal PvP crowd is insignificant to the big picture and would thus be a waste of valuable resources.

As an aside, I'd be in favor of turning one of the existing hazard zones into a FFA before I'd ask for an entire new zone dedicated to a small select group of players. Take Boomtown and have it be infected with a toxin that makes everyone go nuts and attack friend and foe alike, but you have to risk it to do X.
The pvp crowd was large and quit the game when castles changes made it even worse.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
The pvp crowd was large and quit the game when castles changes made it even worse.
Not really, the PvP crowd was only 5% or so of the overall population, with maybe an additional 5% that dabbled in it from time to time.

Castle's changes were an attempt at increasing that population. An ill-advised atempt, I'm not disputing that, but when it failed to have the desired effect the devs pretty much decided that PvP wasn't worth devoting resources to.

The fact that they haven't touched it much in the last couple years is pretty telling in that regard. If the PvPers who left had had any kind of significant impact on the game you can bet they would have made more of an attempt at fixing it. Since they didn't, it can be inferred that the PvP population was never big enough to make or break the game, and whether they stay or leave is largely irrelevant.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

It was definitely more than 5%. Another thing to note is many of those players also had several accounts. It wasn't a good loss either way.

I personally never cared for pvp in this game and think its even worse now. But that's just me.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
It was definitely more than 5%. Another thing to note is many of those players also had several accounts. It wasn't a good loss either way.

I personally never cared for pvp in this game and think its even worse now. But that's just me.
I meant it was about 5% who PvPed every day, with another 5% or so that did it once in a while.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.