Dragon Masterminds
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Hence the reason I take my MMs in last, THEN summon the pets INSIDE the mission where they're out of the way.
A thousand times, this.
The other seven people on your team aren't paying fifteen bucks a month to stand on the wrong side of a sewer door and stare at your pet's butt. |
Of course, I'm one of the few MM players that actually controls his pets rather than simply summon them and let them do whatever.
Dragon Summoning MM would be pretty damn cool. We don't have any 4-legged models yet so that may be a hurdle, but if they could do it that would open up the door to 4 legged characters and perhaps my favorite, an Animal Summoning MM!
Paragonian Knights
Justice Company
What is this and is it a free part of the game or does it come in a booster?
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
In spite of all the technical hurdles enumerated here, if this were implemented it would be, in technical terms, FRIGGIN AWESOME! Having the low level ones be basically komodo's with a nasty bite, mid level ones be humanoid dragon shamans with debuffs/buffs, and one large one hovering overhead...SWEET! Getting to pick the color of the heavy (read type of attack) would be nice...like a MM version of Change Clips.
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The KING has spoken, he hates it, so it shall not be done!
Lockheed is the dragon from X-Men. Also, don't get me started on manga (it is perfectly fine as a media, but it is not one I really like mixed in with my western comics like X-Men, et al. Note, I am NOT saying that they don't mix, I am saying I don't like it when they do.).
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Dude, relax, take a deep breath...
Nobody is forcing you to play this powerset, they are just throwing out an idea. And to be honest, i kinda like the idea. It would be a big pain in the behind while on a cave map, and of course the limitations, but hey, i give a 10 for effort and originality.
I present an alternative for the dragon lovers:
Purchasable travel power like Ninja Run, Beast Run, Jump Pack and Rocket Board... A mid sized dragon.
One that when summoned, swoops from the sky, grabs you in his mouth to fling u on his back.
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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This doesn't seem to stop people from Group-Flying their henchmen and still have them do just fine. I had a friend of mine who spent most of his time running Group Fly on his Mercenaries and used slotting and Leadership to compensate for the to-hit debuff, and his mercs did just fine. Furthermore, flying NPCs already exist, in the face of Stunner Chiefs, Nerva Spectral Demons, Tsoo Ancestor Spirits and more, all of whom are melee critters.
These scripting limitations pose a huge technical hurdle for a "flying pet". Contextual information on the status of the player such as flying / hovering would need to be passed to the pet. Contextual information on the enemy such as flying / groundbound would also need to be passed along to properly synch up Mastermind Pet positioning with Target positioning... neverminding that Mastermind positioning on the ground in just two dimensions is random.
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Personally, I'd be all for seeing this as an extra Mastermind primary.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hey, cool, "Dragons Through Positive Thinking!"
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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Sam, STOP MAKING ME WANT TO ROLL ANOTHER MM! It always ends in tears!!
This doesn't seem to stop people from Group-Flying their henchmen and still have them do just fine. I had a friend of mine who spent most of his time running Group Fly on his Mercenaries and used slotting and Leadership to compensate for the to-hit debuff, and his mercs did just fine.
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What's more, as was mentioned above, there are Lore pets that fly. Standard code rant and all, but I suspect that if they can make flying Lore pets work, they can make flying MM pets work.
This doesn't seem to stop people from Group-Flying their henchmen and still have them do just fine. I had a friend of mine who spent most of his time running Group Fly on his Mercenaries and used slotting and Leadership to compensate for the to-hit debuff, and his mercs did just fine. Furthermore, flying NPCs already exist, in the face of Stunner Chiefs, Nerva Spectral Demons, Tsoo Ancestor Spirits and more, all of whom are melee critters.
Personally, I'd be all for seeing this as an extra Mastermind primary. |
Dragons? I dunno about that. But flying MM pets? Hell yeah, gimme some of that.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
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See, I don't really think that fantasy is a genre unto it's own. Fantasy stories are stories about the fantastic, supernatural and myth. As a genre it cribs heavily from the vast wealth of historical fantasy (myths and folktales) out there. Sure there's a line between the two of them, but it's blurry and hazy at best. Heck, some of the more well-regarded fantasy novels out there are heavily steeped in mythology. Take Tolkien's works and American Gods for example.
Yes, I get that. But once Fantasy became a genre unto its own, to me, there is a line drawn between the two. Similar to how we don't look at a shark and talk about it as if it were an amoeba... just because things derive from a singular source does not mean they are not different. But, that is really beside the point.
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It's not that I don't agree with you about 'traditional' dragons being a bad fit for CoH. I just don't agree with your argument. Personally I just think that CoH tends to lean more towards Lovecraft and the old sci-fi serials than anything else and as such dragons thrown into the mix heedlessly would have a good chance to clash with the setting.
Handled carefully it could very well work I'm sure, but dragons just for the sake of dragons would strike me as weird. Especially tiny dragon pets as henchmen.
MA Arcs: Yarmouth 1509 and 58812
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If you want a flying Mastermind, I'd suggest Robotics. Their foot jets light up when they fly. It's really quite pretty
Sam, STOP MAKING ME WANT TO ROLL ANOTHER MM! It always ends in tears!!
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Say, did I or did I not hear that Group Fly was losing its to-hit penalty with Freedom? Hmm...
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Spare a thought for the Star Wars series (old or new, it doesn't matter) and think about it for a moment. That's not science fiction, it's fantasy fiction. Sure, the characters use technology to solve their problems, but the stories it tells are much more in line with classic fantasy than they are with even the softer science fiction. There's only a line between genres if you want to draw one.
See, I don't really think that fantasy is a genre unto it's own. Fantasy stories are stories about the fantastic, supernatural and myth. As a genre it cribs heavily from the vast wealth of historical fantasy (myths and folktales) out there. Sure there's a line between the two of them, but it's blurry and hazy at best. Heck, some of the more well-regarded fantasy novels out there are heavily steeped in mythology. Take Tolkien's works and American Gods for example.
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It's not that I don't agree with you about 'traditional' dragons being a bad fit for CoH. I just don't agree with your argument. Personally I just think that CoH tends to lean more towards Lovecraft and the old sci-fi serials than anything else and as such dragons thrown into the mix heedlessly would have a good chance to clash with the setting.
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One of my biggest problems with City of Heroes from the original storyline is that we never really got any vampires or werewolves (and that's been a problem of mine long before Twilight or Underworld), and instead have to do with Vampyri and War Wolves. They're really not the same thing. This, to me, smacks of a Uwe Boll adaptation where a character or creature shows up that's called the same as it was in the source material, but isn't actually anything like that at all and is much less interesting. Kind of like how the monsters in Doom the horrible movie went from being monsters from hell into a bilogical disease ala Resident Evil Jr. Personally, I've always preferred having the real deal in a story, as this demonstrates some serious balls in attempting to take a story that's been done and still do something interesting with it.
To me, reserved, cautious stories aren't really all that interesting. The scant few times that I've seen a story so awesome it made me get off my chair, clutch my head and yell "Holy ****! Seriously? Ha!" have been when it dares to be stupid, takes its narrative seriously and crafts a great plot out of a shaky premise. That's what I find exciting.
Maybe I'm biased, in that I don't really like comic books... At all in the slightest. But to me, "man/woman in tights" is just a boring concept. I've seen it done a thousand times before, now in movies as well as in books. Give me something interesting and I might be inspired. And dragons - classic dragons especially - are interesting.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yeah, I am SURE that this is inaccurate. I for one, think dragons should be kept in Fantasy games where they belong. (Fing Fang Foom not withstanding, but of course, he is a stupid character with a stupid name.)
Explain to me how ANY mythical beast is more realistic than any OTHER mythical beast? Oh, that's right... you can't, they are all equally improbable. Also, did you just say that dragons are more realistic than dragons (emphasis mine)... jigga what?
Now, if there were some in-story reason why there should be a Dragon-like enemy, I am not as opposed to that idea... but a Dragon MM set is just a plain /unsigned from me.
Which will look WONDERFUL in all of the many, many indoor maps this game uses. Bordering on the idiocy of the Bruiser riding in on a motorcycle in a sewer, or Sky Skiffs in the Terra Volta Respec map. I think this game has enough bizarre things like this, adding MORE is not the answer.
On that fact of being dragons in the game.... I'm more on the fence with this one... they've got a four legged skeleton in the game now thanks to Demons, though I believe the sheer size they would be would cause lot of heart ache... and headache.
I don't know..... I think it could be done, but it would have to be done very delicately... maybe more like wyverns.... or maybe even Dragonoids.
As for the bruiser going thur walls or just appearing in caves I always assumed he just crashed thur a window or the door to the cave. This is where imagination comes to play. v_v
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